using System;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UXAssist.Common;
public static class Util
{
///
/// Returns all types from the assembly matching the predicate, tolerating partially loadable assemblies.
///
public static Type[] GetTypesFiltered(Assembly assembly, Func predicate)
{
try
{
return [.. assembly.GetTypes().Where(predicate)];
}
catch (ReflectionTypeLoadException ex)
{
return [.. ex.Types.Where(t => t != null).Where(predicate)];
}
}
public static Type[] GetTypesInNamespace(Assembly assembly, string nameSpace) => GetTypesFiltered(assembly, t => string.Equals(t.Namespace, nameSpace, StringComparison.Ordinal));
public static Type[] GetTypesInNamespacePrefix(Assembly assembly, string prefix)
{
return GetTypesFiltered(assembly, t =>
t.Namespace != null &&
(t.Namespace == prefix || t.Namespace.StartsWith(prefix + ".", StringComparison.Ordinal)));
}
public static byte[] LoadEmbeddedResource(string path, Assembly assembly = null)
{
if (assembly == null)
{
assembly = Assembly.GetCallingAssembly();
}
var info = assembly.GetName();
var name = info.Name;
using var stream = assembly.GetManifestResourceStream($"{name}.{path.Replace('/', '.')}")!;
var buffer = new byte[stream.Length];
_ = stream.Read(buffer, 0, buffer.Length);
return buffer;
}
public static Texture2D LoadTexture(string path)
{
var fileData = File.ReadAllBytes(path);
var tex = new Texture2D(2, 2);
tex.LoadImage(fileData);
return tex;
}
public static Sprite LoadSprite(string path)
{
var tex = LoadTexture(path);
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
}
public static Texture2D LoadEmbeddedTexture(string path, Assembly assembly = null)
{
var fileData = LoadEmbeddedResource(path, assembly);
var tex = new Texture2D(2, 2);
tex.LoadImage(fileData);
return tex;
}
public static Sprite LoadEmbeddedSprite(string path, Assembly assembly = null)
{
var tex = LoadEmbeddedTexture(path, assembly);
return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
}
public static string PluginFolder(Assembly assembly = null) => Path.GetDirectoryName((assembly == null ? Assembly.GetCallingAssembly() : assembly).Location);
}