using System; using System.Collections.Generic; using System.Linq; using System.Threading; using UnityEngine; using UXAssist.Common; using UXAssist.Common.GameConstants; namespace CheatEnabler.Functions.DysonSphere; public static class GeometryHelpers { const ulong rawNum0 = 0x3FED4D1BA3920BFAUL; // cosr const ulong rawNum1 = 0x3FD9B9832ADBFC16UL; // sinr const ulong rawNum2 = 0x3FE279A74590331DUL; const ulong rawNum3 = 0x3FEBB67AE8584CAAUL; // cos30 private static readonly double factor0 = RawToDouble(rawNum0); private static readonly double factor1 = RawToDouble(rawNum1); private static readonly double factor2 = RawToDouble(rawNum2); private static readonly double factor3 = RawToDouble(rawNum3); public static readonly PrecalculatedTriangle[] PrecalculatedTriangles = [ new PrecalculatedTriangle() { MaxOrbitRadius = 6869, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x45D66000U)}, PosB = new Vector3() { x = RawToFloat(0x2C88BEC4U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC5D66000U)}, PosC = new Vector3() { x = RawToFloat(0xC5D66000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xABB1589BU)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 13573, PosA = new Vector3() { x = RawToFloat(0x46540800U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2C87400AU)}, PosB = new Vector3() { x = RawToFloat(0x4652DEA6U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC4B14E71U)}, PosC = new Vector3() { x = RawToFloat(0xC6540800U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAC2F683EU)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 21257, PosA = new Vector3() { x = RawToFloat(0x46A60400U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2CD3CBAAU)}, PosB = new Vector3() { x = RawToFloat(0xC6070C9DU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC697A9AEU)}, PosC = new Vector3() { x = RawToFloat(0xC6A60400U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAC8956FFU)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 29718, PosA = new Vector3() { x = RawToFloat(0x469B4FBEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x46AC7DAAU)}, PosB = new Vector3() { x = RawToFloat(0x46E81C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D140EBCU)}, PosC = new Vector3() { x = RawToFloat(0xC6E81C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xACC0046AU)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 38834, PosA = new Vector3() { x = RawToFloat(0x4717AE00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D4181A3U)}, PosB = new Vector3() { x = RawToFloat(0x45FC49B0U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC7145D79U)}, PosC = new Vector3() { x = RawToFloat(0xC717AE00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xACFAF5D4U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 48523, PosA = new Vector3() { x = RawToFloat(0x473D8800U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D71CBB9U)}, PosB = new Vector3() { x = RawToFloat(0xC73D8800U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD1CCB2AU)}, PosC = new Vector3() { x = RawToFloat(0xC72D2539U), y = RawToFloat(0x00000000U), z = RawToFloat(0x469A2DB9U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 58724, PosA = new Vector3() { x = RawToFloat(0x47656000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2D925038U)}, PosB = new Vector3() { x = RawToFloat(0xC7656000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD3DC153U)}, PosC = new Vector3() { x = RawToFloat(0xC7518B63U), y = RawToFloat(0x00000000U), z = RawToFloat(0x46BA9727U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 69389, PosA = new Vector3() { x = RawToFloat(0x47878200U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DACE001U)}, PosB = new Vector3() { x = RawToFloat(0xC7878200U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD603407U)}, PosC = new Vector3() { x = RawToFloat(0xC7078200U), y = RawToFloat(0x00000000U), z = RawToFloat(0x476AB4D7U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 80481, PosA = new Vector3() { x = RawToFloat(0x479D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DC88874U)}, PosB = new Vector3() { x = RawToFloat(0xC79D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD82095EU)}, PosC = new Vector3() { x = RawToFloat(0xC71D3000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x478820DDU)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 91970, PosA = new Vector3() { x = RawToFloat(0x47B2A01EU), y = RawToFloat(0x00000000U), z = RawToFloat(0x461631C0U)}, PosB = new Vector3() { x = RawToFloat(0x47B39C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2DE5234DU)}, PosC = new Vector3() { x = RawToFloat(0xC7B39C00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAD9495E6U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 103831, PosA = new Vector3() { x = RawToFloat(0x476E65BEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47A4101EU)}, PosB = new Vector3() { x = RawToFloat(0x47CACB00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E015B75U)}, PosC = new Vector3() { x = RawToFloat(0xC7CACB00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xADA7C3C0U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 116040, PosA = new Vector3() { x = RawToFloat(0x47E29F00U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E108E84U)}, PosB = new Vector3() { x = RawToFloat(0xC7E29F00U), y = RawToFloat(0x00000000U), z = RawToFloat(0xADBB7A19U)}, PosC = new Vector3() { x = RawToFloat(0xC70C0F3EU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47D7878CU)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 128580, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x47FB1D00U)}, PosB = new Vector3() { x = RawToFloat(0x47A80710U), y = RawToFloat(0x00000000U), z = RawToFloat(0x47BA9D10U)}, PosC = new Vector3() { x = RawToFloat(0x2EA02E04U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC7FB1D00U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 141433, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x480A1D80U)}, PosB = new Vector3() { x = RawToFloat(0x47A25D3CU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47DF79A3U)}, PosC = new Vector3() { x = RawToFloat(0x2EB03393U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC80A1D80U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 154586, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x4816F500U)}, PosB = new Vector3() { x = RawToFloat(0x47B175ECU), y = RawToFloat(0x00000000U), z = RawToFloat(0x47F440EDU)}, PosC = new Vector3() { x = RawToFloat(0x2EC0959FU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC816F500U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 168025, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48241500U)}, PosB = new Vector3() { x = RawToFloat(0x48241500U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E51542AU)}, PosC = new Vector3() { x = RawToFloat(0xC8241500U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE07BD7FU)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 181738, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48317880U)}, PosB = new Vector3() { x = RawToFloat(0x48317880U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E6268D3U)}, PosC = new Vector3() { x = RawToFloat(0xC8317880U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE12D0F8U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 195715, PosA = new Vector3() { x = RawToFloat(0x469FD288U), y = RawToFloat(0x00000000U), z = RawToFloat(0x483E1379U)}, PosB = new Vector3() { x = RawToFloat(0x483F1F80U), y = RawToFloat(0x00000000U), z = RawToFloat(0x2E73D398U)}, PosC = new Vector3() { x = RawToFloat(0xC83F1F80U), y = RawToFloat(0x00000000U), z = RawToFloat(0xAE1E1C47U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 209946, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x484D0500U)}, PosB = new Vector3() { x = RawToFloat(0x48092F52U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48185BF5U)}, PosC = new Vector3() { x = RawToFloat(0x2F02C70CU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC84D0500U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 224422, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x485B2900U)}, PosB = new Vector3() { x = RawToFloat(0x4812A593U), y = RawToFloat(0x00000000U), z = RawToFloat(0x4822DE24U)}, PosC = new Vector3() { x = RawToFloat(0x2F0BCC2BU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC85B2900U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = 239136, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48698680U)}, PosB = new Vector3() { x = RawToFloat(0x481C424DU), y = RawToFloat(0x00000000U), z = RawToFloat(0x482D8B0EU)}, PosC = new Vector3() { x = RawToFloat(0x2F14F5F7U), y = RawToFloat(0x00000000U), z = RawToFloat(0xC8698680U)} }, new PrecalculatedTriangle() { MaxOrbitRadius = DysonSphereConstants.MaxOrbitRadius, PosA = new Vector3() { x = RawToFloat(0x00000000U), y = RawToFloat(0x00000000U), z = RawToFloat(0x48742180U)}, PosB = new Vector3() { x = RawToFloat(0x48235AFEU), y = RawToFloat(0x00000000U), z = RawToFloat(0x48356CB1U)}, PosC = new Vector3() { x = RawToFloat(0x2F1BB9CEU), y = RawToFloat(0x00000000U), z = RawToFloat(0xC8742180U)} }, ]; public struct PrecalculatedTriangle { public int MaxOrbitRadius; public Vector3 PosA; public Vector3 PosB; public Vector3 PosC; } private static double RawToDouble(ulong value) { unsafe { return *(double*)&value; } } private static float RawToFloat(uint value) { unsafe { return *(float*)&value; } } public static DysonNode QuickAddDysonNode(this DysonSphereLayer layer, int protoId, Vector3 pos) { int nodeId; if (layer.nodeRecycleCursor > 0) { int[] array = layer.nodeRecycle; int num = layer.nodeRecycleCursor - 1; layer.nodeRecycleCursor = num; nodeId = array[num]; } else { int nodePoolIndex = layer.nodeCursor; layer.nodeCursor = nodePoolIndex + 1; nodeId = nodePoolIndex; if (nodeId == layer.nodeCapacity) { layer.SetNodeCapacity(layer.nodeCapacity * 2); } } DysonNode node = null; if (layer.nodePool[nodeId] == null) { node = new DysonNode(); layer.nodePool[nodeId] = node; } else { node = layer.nodePool[nodeId]; node.SetEmpty(); } node.id = nodeId; node.protoId = protoId; node.layerId = layer.id; node.pos = pos; node.reserved = false; node.sp = 0; node.spMax = DysonNode.kSpPerNode; layer.dysonSphere.AddDysonNodeRData(node, true); return node; } public static DysonFrame QuickAddDysonFrame(this DysonSphereLayer layer, int protoId, DysonNode nodeA, DysonNode nodeB, bool euler) { int newId; if (layer.frameRecycleCursor > 0) { var array = layer.frameRecycle; var index = layer.frameRecycleCursor - 1; layer.frameRecycleCursor = index; newId = array[index]; } else { var index = layer.frameCursor; layer.frameCursor = index + 1; newId = index; if (newId == layer.frameCapacity) { layer.SetFrameCapacity(layer.frameCapacity * 2); } } DysonFrame frame = layer.framePool[newId]; if (frame == null) { frame = new DysonFrame(); layer.framePool[newId] = frame; } else { frame = layer.framePool[newId]; frame.SetEmpty(); } frame.id = newId; frame.layerId = layer.id; frame.protoId = protoId + DysonSphereSegmentRenderer.nodeProtoCount; frame.reserved = false; frame.nodeA = nodeA; frame.nodeB = nodeB; frame.euler = euler; frame.spA = 0; frame.spB = 0; frame.spMax = frame.segCount * DysonFrame.kSpPerSeg; nodeA.frames.Add(frame); nodeB.frames.Add(frame); return frame; } private static readonly ThreadLocal> _vmap = new(() => new(16384)); public static int CalculateTriangleVertCount(Vector3[] pos) { if (pos.Length != 3) return -1; VectorLF3[] polygon = [pos[0], pos[1], pos[2]]; VectorLF3 sum = VectorLF3.zero; double num = 0.0; for (int i = 0; i < 3; i++) { float num2 = Vector3.Distance(pos[i], pos[(i + 1) % 3]); VectorLF3 vectorLF2 = ((VectorLF3)pos[i] + (VectorLF3)pos[(i + 1) % 3]) * 0.5; sum += vectorLF2 * num2; num += (double)num2; } var radius = Math.Round(polygon[0].magnitude * 10.0) / 10.0; for (int j = 0; j < polygon.Length; j++) { polygon[j] = polygon[j].normalized * radius; } var normalized = (sum / num).normalized; var center = normalized * radius; float num3 = 0f; for (int k = 0; k < 3; k++) { float num4 = Vector3.Distance(center, polygon[k]); if (num4 > num3) { num3 = num4; } } var gridScale = (int)(Math.Pow(radius / DysonSphereConstants.GridScaleBaseRadius, 0.75) + 0.5); gridScale = ((gridScale < 1) ? 1 : gridScale); var gridSize = gridScale * DysonSphereConstants.GridSizeBase; var gridSizeDouble = (double)gridSize; var cpPerVertex = gridScale * gridScale * DysonSphereConstants.CpPerVertexFactor; var num5 = (int)((double)num3 / factor3 / gridSizeDouble + 2.5); var xaxis = VectorLF3.Cross(normalized, Vector3.up).normalized; if (xaxis.magnitude < 0.1) { xaxis = new VectorLF3(0f, 0f, 1f); } var yaxis = VectorLF3.Cross(xaxis, normalized).normalized; var raydir = xaxis * factor0 + yaxis * factor1; var w1axis = xaxis * (0.5 * gridSizeDouble) - yaxis * (factor3 * gridSizeDouble); var w2axis = xaxis * (0.5 * gridSizeDouble) + yaxis * (factor3 * gridSizeDouble); var w0axis = xaxis * gridSizeDouble; var t1axis = yaxis * (gridSizeDouble * factor2 * 0.5) - xaxis * (gridSizeDouble * 0.5); var t2axis = yaxis * (gridSizeDouble * factor2 * 0.5) + xaxis * (gridSizeDouble * 0.5); var t0axis = yaxis * (gridSizeDouble / factor3 * 0.5); var polyn = new VectorLF3[3]; var polynu = new double[3]; for (int l = 0; l < 3; l++) { Vector3 vector = polygon[l]; Vector3 vector2 = polygon[(l + 1) % 3]; polyn[l] = VectorLF3.Cross(vector, vector2).normalized; polynu[l] = polyn[l].x * raydir.x + polyn[l].y * raydir.y + polyn[l].z * raydir.z; } var vmap = _vmap.Value; vmap.Clear(); double num7 = gridSizeDouble * 0.5; for (int m = -num5; m <= num5; m++) { for (int n = -num5; n <= num5; n++) { if (m - n <= num5 && m - n >= -num5) { VectorLF3 vectorLF3; vectorLF3.x = center.x + w0axis.x * m - w1axis.x * n; vectorLF3.y = center.y + w0axis.y * m - w1axis.y * n; vectorLF3.z = center.z + w0axis.z * m - w1axis.z * n; double num8 = radius / vectorLF3.magnitude; vectorLF3 *= num8; int num9 = 0; for (int num10 = 0; num10 < 3; num10++) { double num11 = -(polyn[num10].x * vectorLF3.x + polyn[num10].y * vectorLF3.y + polyn[num10].z * vectorLF3.z) / polynu[num10]; if (num11 >= 0.0) { VectorLF3 normalized2 = new VectorLF3(vectorLF3.x + num11 * raydir.x, vectorLF3.y + num11 * raydir.y, vectorLF3.z + num11 * raydir.z).normalized; normalized2 *= radius; VectorLF3 vectorLF4 = polygon[num10] - normalized2; VectorLF3 vectorLF5 = polygon[(num10 + 1) % 3] - normalized2; double num12 = vectorLF4.x * vectorLF5.x + vectorLF4.y * vectorLF5.y + vectorLF4.z * vectorLF5.z; if (num12 < 0.0 || (num12 == 0.0 && vectorLF4.x == 0.0 && vectorLF4.y == 0.0 && vectorLF4.z == 0.0)) { num9++; } } } if ((num9 & 1) == 1) { int num13 = DysonShell._get_key(m, n); vmap[num13] = vectorLF3; } else { for (int num14 = 0; num14 < 3; num14++) { VectorLF3 vectorLF6 = polygon[num14]; VectorLF3 vectorLF7 = polyn[num14]; VectorLF3 vectorLF8 = vectorLF3 - vectorLF6; double num15 = vectorLF7.x * vectorLF8.x + vectorLF7.y * vectorLF8.y + vectorLF7.z * vectorLF8.z; double num16 = Math.Abs(num15); if (num16 <= num7) { VectorLF3 vectorLF9 = polygon[(num14 + 1) % 3]; VectorLF3 vectorLF10 = vectorLF3 - vectorLF7 * num15; VectorLF3 vectorLF11 = vectorLF9 - vectorLF6; double magnitude = vectorLF11.magnitude; VectorLF3 vectorLF12 = vectorLF11 / magnitude; VectorLF3 vectorLF13 = vectorLF10 - vectorLF6; double num17 = vectorLF12.x * vectorLF13.x + vectorLF12.y * vectorLF13.y + vectorLF12.z * vectorLF13.z; double num18; if (num17 < 0.0) { num18 = vectorLF8.magnitude; } else if (num17 > magnitude) { num18 = (vectorLF3 - vectorLF9).magnitude; } else { num18 = num16; } if (num18 <= num7) { int num19 = DysonShell._get_key(m, n); vmap[num19] = vectorLF3; break; } } } } } } } return vmap.Count; } public static bool GenerateCustomShellGeometry(this DysonShell shell) { VectorLF3 sum = VectorLF3.zero; double num = 0.0; for (int i = 0; i < shell.frames.Count; i++) { double num2 = Vector3.Distance(shell.frames[i].nodeA.pos, shell.frames[i].nodeB.pos); VectorLF3 vectorLF2 = ((VectorLF3)shell.frames[i].nodeA.pos + (VectorLF3)shell.frames[i].nodeB.pos) * 0.5; sum += vectorLF2 * num2; num += num2; } shell.radius = Math.Round(shell.polygon[0].magnitude * 10.0) / 10.0; for (int j = 0; j < shell.polygon.Count; j++) { shell.polygon[j] = shell.polygon[j].normalized * shell.radius; } var normalized = (sum / num).normalized; shell.center = normalized * shell.radius; float num3 = 0f; for (int k = 0; k < shell.polygon.Count; k++) { float num4 = Vector3.Distance(shell.center, shell.polygon[k]); if (num4 > num3) { num3 = num4; } } shell.gridScale = (int)(Math.Pow(shell.radius / DysonSphereConstants.GridScaleBaseRadius, 0.75) + 0.5); shell.gridScale = ((shell.gridScale < 1) ? 1 : shell.gridScale); shell.gridSize = shell.gridScale * DysonSphereConstants.GridSizeBase; var gridSizeDouble = (double)shell.gridSize; shell.cpPerVertex = shell.gridScale * shell.gridScale * DysonSphereConstants.CpPerVertexFactor; int num5 = (int)((double)num3 / factor3 / gridSizeDouble + 2.5); shell.xaxis = VectorLF3.Cross(normalized, Vector3.up).normalized; if (shell.xaxis.magnitude < 0.1) { shell.xaxis = new VectorLF3(0f, 0f, 1f); } shell.yaxis = VectorLF3.Cross(shell.xaxis, normalized).normalized; shell.raydir = shell.xaxis * factor0 + shell.yaxis * factor1; shell.w1axis = shell.xaxis * (0.5 * gridSizeDouble) - shell.yaxis * (factor3 * gridSizeDouble); shell.w2axis = shell.xaxis * (0.5 * gridSizeDouble) + shell.yaxis * (factor3 * gridSizeDouble); shell.w0axis = shell.xaxis * gridSizeDouble; shell.t1axis = shell.yaxis * (gridSizeDouble * factor2 * 0.5) - shell.xaxis * (gridSizeDouble * 0.5); shell.t2axis = shell.yaxis * (gridSizeDouble * factor2 * 0.5) + shell.xaxis * (gridSizeDouble * 0.5); shell.t0axis = shell.yaxis * (gridSizeDouble / factor3 * 0.5); int count = shell.polygon.Count; shell.polyn = new VectorLF3[count]; shell.polynu = new double[count]; for (int l = 0; l < count; l++) { shell.polyn[l] = VectorLF3.Cross(shell.polygon[l], shell.polygon[(l + 1) % count]).normalized; shell.polynu[l] = shell.polyn[l].x * shell.raydir.x + shell.polyn[l].y * shell.raydir.y + shell.polyn[l].z * shell.raydir.z; } DysonShell.s_vmap.Clear(); DysonShell.s_outvmap.Clear(); DysonShell.s_ivmap.Clear(); double num7 = gridSizeDouble * 0.5; for (int m = -num5; m <= num5; m++) { for (int n = -num5; n <= num5; n++) { if (m - n <= num5 && m - n >= -num5) { VectorLF3 vectorLF3; vectorLF3.x = shell.center.x + shell.w0axis.x * m - shell.w1axis.x * n; vectorLF3.y = shell.center.y + shell.w0axis.y * m - shell.w1axis.y * n; vectorLF3.z = shell.center.z + shell.w0axis.z * m - shell.w1axis.z * n; double num8 = shell.radius / vectorLF3.magnitude; vectorLF3 *= num8; int num9 = 0; for (int num10 = 0; num10 < count; num10++) { double num11 = -(shell.polyn[num10].x * vectorLF3.x + shell.polyn[num10].y * vectorLF3.y + shell.polyn[num10].z * vectorLF3.z) / shell.polynu[num10]; if (num11 >= 0.0) { VectorLF3 normalized2 = new VectorLF3(vectorLF3.x + num11 * shell.raydir.x, vectorLF3.y + num11 * shell.raydir.y, vectorLF3.z + num11 * shell.raydir.z).normalized; normalized2 *= shell.radius; VectorLF3 vectorLF4 = shell.polygon[num10] - normalized2; VectorLF3 vectorLF5 = shell.polygon[(num10 + 1) % count] - normalized2; double num12 = vectorLF4.x * vectorLF5.x + vectorLF4.y * vectorLF5.y + vectorLF4.z * vectorLF5.z; if (num12 < 0.0 || (num12 == 0.0 && vectorLF4.x == 0.0 && vectorLF4.y == 0.0 && vectorLF4.z == 0.0)) { num9++; } } } if ((num9 & 1) == 1) { int num13 = DysonShell._get_key(m, n); DysonShell.s_vmap[num13] = vectorLF3; } else { for (int num14 = 0; num14 < count; num14++) { VectorLF3 vectorLF6 = shell.polygon[num14]; VectorLF3 vectorLF7 = shell.polyn[num14]; VectorLF3 vectorLF8 = vectorLF3 - vectorLF6; double num15 = vectorLF7.x * vectorLF8.x + vectorLF7.y * vectorLF8.y + vectorLF7.z * vectorLF8.z; double num16 = Math.Abs(num15); if (num16 <= num7) { VectorLF3 vectorLF9 = shell.polygon[(num14 + 1) % count]; VectorLF3 vectorLF10 = vectorLF3 - vectorLF7 * num15; VectorLF3 vectorLF11 = vectorLF9 - vectorLF6; double magnitude = vectorLF11.magnitude; VectorLF3 vectorLF12 = vectorLF11 / magnitude; VectorLF3 vectorLF13 = vectorLF10 - vectorLF6; double num17 = vectorLF12.x * vectorLF13.x + vectorLF12.y * vectorLF13.y + vectorLF12.z * vectorLF13.z; double num18; if (num17 < 0.0) { num18 = vectorLF8.magnitude; } else if (num17 > magnitude) { num18 = (vectorLF3 - vectorLF9).magnitude; } else { num18 = num16; } if (num18 <= num7) { int num19 = DysonShell._get_key(m, n); DysonShell.s_vmap[num19] = vectorLF3; DysonShell.s_outvmap[num19] = vectorLF3; break; } } } } } } } int count2 = DysonShell.s_vmap.Count; if (count2 > DysonSphereConstants.MaxShellVertices) { return false; } shell.verts = new Vector3[count2]; shell.uvs = new Vector2[count2]; shell.uv2s = new Vector2[count2]; shell.vkeys = new int[count2]; shell._gen_points_topo_indices(count2); shell.vAdjs = new short[count2 * 6]; for (int num20 = 0; num20 < shell.vAdjs.Length; num20++) { shell.vAdjs[num20] = -1; } int num21 = 0; foreach (KeyValuePair keyValuePair in DysonShell.s_vmap) { Vector3 value = keyValuePair.Value; DysonShell.s_ivmap[keyValuePair.Key] = num21; shell.verts[num21] = value; shell.uv2s[num21].x = DysonShell.s_outvmap.ContainsKey(keyValuePair.Key) ? 0 : 1; shell.vkeys[num21] = keyValuePair.Key; num21++; } foreach (KeyValuePair keyValuePair2 in DysonShell.s_ivmap) { int key = keyValuePair2.Key; int num22 = DysonShell.s_ivmap[key]; int num23 = key + 65536; int num24 = key - 1; int num25 = key - 65537; int num26 = key - 65536; int num27 = key + 1; int num28 = key + 65537; bool flag = DysonShell.s_ivmap.ContainsKey(num23); bool flag2 = DysonShell.s_ivmap.ContainsKey(num24); bool flag3 = DysonShell.s_ivmap.ContainsKey(num25); bool flag4 = DysonShell.s_ivmap.ContainsKey(num26); bool flag5 = DysonShell.s_ivmap.ContainsKey(num27); bool flag6 = DysonShell.s_ivmap.ContainsKey(num28); shell.vAdjs[num22 * 6] = (short)(flag ? DysonShell.s_ivmap[num23] : (-1)); shell.vAdjs[num22 * 6 + 1] = (short)(flag2 ? DysonShell.s_ivmap[num24] : (-1)); shell.vAdjs[num22 * 6 + 2] = (short)(flag3 ? DysonShell.s_ivmap[num25] : (-1)); shell.vAdjs[num22 * 6 + 3] = (short)(flag4 ? DysonShell.s_ivmap[num26] : (-1)); shell.vAdjs[num22 * 6 + 4] = (short)(flag5 ? DysonShell.s_ivmap[num27] : (-1)); shell.vAdjs[num22 * 6 + 5] = (short)(flag6 ? DysonShell.s_ivmap[num28] : (-1)); } int num29 = 0; int num30 = 0; for (int num31 = 0; num31 < count2; num31++) { double num32 = shell.radius * 2.0; int num33 = -1; VectorLF3 vectorLF14 = shell.verts[num31]; for (int num34 = 0; num34 < count; num34++) { VectorLF3 vectorLF15 = shell.polygon[num34]; VectorLF3 vectorLF16 = shell.polygon[(num34 + 1) % count]; VectorLF3 vectorLF17 = shell.polyn[num34]; VectorLF3 vectorLF18 = vectorLF14 - vectorLF15; double num35 = vectorLF17.x * vectorLF18.x + vectorLF17.y * vectorLF18.y + vectorLF17.z * vectorLF18.z; VectorLF3 vectorLF19 = vectorLF14 - vectorLF17 * num35; VectorLF3 vectorLF20 = vectorLF14 - vectorLF16; double num36 = vectorLF17.x * vectorLF20.x + vectorLF17.y * vectorLF20.y + vectorLF17.z * vectorLF20.z; VectorLF3 vectorLF21 = vectorLF16 - vectorLF15; double magnitude2 = vectorLF21.magnitude; VectorLF3 vectorLF22 = vectorLF21 / magnitude2; VectorLF3 vectorLF23 = vectorLF19 - vectorLF15; double num37 = vectorLF22.x * vectorLF23.x + vectorLF22.y * vectorLF23.y + vectorLF22.z * vectorLF23.z; double num38; if (num37 < 0.0) { num38 = (vectorLF14 - vectorLF15).magnitude; num38 -= Math.Abs(num35) * 0.001; } else if (num37 > magnitude2) { num38 = (vectorLF14 - vectorLF16).magnitude; num38 -= Math.Abs(num36) * 0.001; } else { num38 = Math.Abs(num35); num38 -= Math.Abs(num35) * 0.001; } if (num38 < num32) { num32 = num38; num33 = num34; } } shell.uv2s[num31].y = num33; if (num29 + num30 < 49 && shell._is_point_in_shell(vectorLF14)) { double num39 = VectorLF3.Dot(vectorLF14 - shell.polygon[num33], shell.polyn[num33]); if (num39 > 0.1) { num29++; } else if (num39 < -0.1) { num30++; } } } if (num29 > num30) { shell.clockwise = true; } else { shell.clockwise = false; } shell.vertAttr = new int[count2]; shell.vertsq = new short[count2]; shell.vertsqOffset = new int[shell.nodes.Count + 1]; int count3 = shell.nodes.Count; int num40 = count3 / 2; for (int num41 = 0; num41 < count2; num41++) { Vector3 vector3 = shell.verts[num41]; double num42 = double.MaxValue; int num43 = 0; int num44 = 0; int num45 = num41 + 479001600; for (int num46 = 0; num46 < count3; num46++) { int num47 = num45 % count3 - num46; if (num47 < 0) { num47 = -num47; } if (num47 > num40) { num47 = count3 - num47; } double num48 = (double)(vector3 - shell.nodes[num46].pos).sqrMagnitude; num48 += num47; if (num48 < num42) { num42 = num48; num43 = shell.nodes[num46].id; num44 = num46; } } shell.vertAttr[num41] = num43; shell.vertsqOffset[num44]++; } int num49 = 0; for (int num50 = 0; num50 < shell.vertsqOffset.Length; num50++) { num49 += shell.vertsqOffset[num50]; } Assert.True(num49 == count2); for (int num51 = shell.vertsqOffset.Length - 1; num51 >= 0; num51--) { shell.vertsqOffset[num51] = num49; if (num51 > 0) { num49 -= shell.vertsqOffset[num51 - 1]; } } Assert.Zero(num49); shell._openListPrepare(); int num52 = shell.randSeed; int num53 = 0; while (num53 < count3) { Vector3 pos = shell.nodes[num53].pos; int num54 = shell.nodes[num53].id; float num55 = float.MaxValue; int num56 = -1; for (int num57 = 0; num57 < count2; num57++) { if (shell.vertAttr[num57] == num54 && (shell.vAdjs[num57 * 6] >= 0 || shell.vAdjs[num57 * 6 + 1] >= 0 || shell.vAdjs[num57 * 6 + 2] >= 0 || shell.vAdjs[num57 * 6 + 3] >= 0 || shell.vAdjs[num57 * 6 + 4] >= 0 || shell.vAdjs[num57 * 6 + 5] >= 0)) { float sqrMagnitude = (shell.verts[num57] - pos).sqrMagnitude; if (sqrMagnitude < num55) { num55 = sqrMagnitude; num56 = num57; } } } if (num56 >= 0) { shell._openListAdd(num56); } int num58 = shell.vertsqOffset[num53]; int num59 = shell.vertsqOffset[num53 + 1] - shell.vertsqOffset[num53]; double num60 = 0.0; for (; ; ) { int num61 = shell._traverseRandomVertex(shell.nodes[num53].id, ref num52); if (num61 < 0) { break; } shell.vertsq[num58++] = (short)num61; num60 += 1.0; shell.uvs[num61].x = num53; shell.uvs[num61].y = (float)(num60 / num59); if (num58 == shell.vertsqOffset[num53 + 1]) { goto Block_57; } } IL_1329: if (num58 < shell.vertsqOffset[num53 + 1]) { for (int num62 = 0; num62 < count2; num62++) { if (shell.vertAttr[num62] == num54 && !shell._tmp_marked[num62]) { shell.vertsq[num58++] = (short)num62; num60 += 1.0; shell.uvs[num62].x = num53; shell.uvs[num62].y = (float)(num60 / num59); } } } Assert.False(num58 > shell.vertsqOffset[num53 + 1]); Assert.False(num58 < shell.vertsqOffset[num53 + 1]); shell._openListClear(); num53++; continue; Block_57: Assert.Zero(shell._tmp_openCount); goto IL_1329; } shell._openListFree(); shell.vertexCount = count2; return true; } public static int QuickAddDysonShell(this DysonSphereLayer layer, int protoId, DysonNode[] nodes, DysonFrame[] frames, bool limit) { int shellId = 0; if (layer.shellRecycleCursor > 0) { int[] array = layer.shellRecycle; int index = layer.shellRecycleCursor - 1; layer.shellRecycleCursor = index; shellId = array[index]; } else { int index = layer.shellCursor; layer.shellCursor = index + 1; shellId = index; if (shellId == layer.shellCapacity) { layer.SetShellCapacity(layer.shellCapacity * 2); } } var shell = layer.shellPool[shellId]; if (shell == null) { shell = new DysonShell(layer); layer.shellPool[shellId] = shell; } else { shell.SetEmpty(); } shell.id = shellId; shell.layerId = layer.id; shell.protoId = protoId; shell.randSeed = layer.id * DysonSphereConstants.ShellRandSeedMultiplier + shellId; for (int j = 0; j < nodes.Length; j++) { DysonNode dysonNode = nodes[j]; DysonFrame dysonFrame = frames[j]; List segments = dysonFrame.GetSegments(); if (dysonNode == dysonFrame.nodeA) { for (int k = 0; k < segments.Count - 1; k++) { shell.polygon.Add(segments[k]); } } else { for (int l = segments.Count - 1; l >= 1; l--) { shell.polygon.Add(segments[l]); } } shell.nodeIndexMap[dysonNode.id] = shell.nodes.Count; shell.nodes.Add(dysonNode); shell.frames.Add(dysonFrame); } if (!shell.GenerateCustomShellGeometry() || (limit && DysonShell.s_vmap.Count < DysonSphereConstants.MinShellVertexThreshold)) { CheatEnabler.Logger.LogDebug($"Stripped VertCount: {DysonShell.s_vmap.Count}"); shell.Free(); layer.shellPool[shellId] = null; int recycleIndex = layer.shellRecycleCursor; layer.shellRecycleCursor = recycleIndex + 1; layer.shellRecycle[recycleIndex] = shellId; return 0; } // CheatEnabler.Logger.LogDebug($"Shell {shellId} My VertCount: {DysonShell.s_vmap.Count}"); // shell.GenerateGeometry(); // CheatEnabler.Logger.LogDebug($"Shell {shellId} Orig VertCount: {DysonShell.s_vmap.Count}"); // CheatEnabler.Logger.LogDebug($"Shell {shellId} Calc VertCount: {CalculateTriangleVertCount2([shell.nodes[0].pos, shell.nodes[1].pos, shell.nodes[2].pos])}"); for (int j = 0; j < shell.nodes.Count; j++) { shell.nodes[j].shells.Add(shell); } shell.GenerateModelObjects(); return shellId; } public static void QuickRemoveDysonNode(this DysonSphereLayer layer, int nodeId) { var node = layer.nodePool[nodeId]; if (node == null || node.id != nodeId) return; var dysonSphere = layer.dysonSphere; dysonSphere.swarm.OnNodeRemove(layer.id, nodeId); dysonSphere.RemoveAutoNode(node); dysonSphere.RemoveNodeRocket(node); dysonSphere.RemoveDysonNodeRData(node); node.Free(); layer.nodePool[nodeId] = null; int recycleIndex = layer.nodeRecycleCursor; layer.nodeRecycleCursor = recycleIndex + 1; layer.nodeRecycle[recycleIndex] = nodeId; } public static void QuickRemoveDysonFrame(this DysonSphereLayer layer, int frameId) { var frame = layer.framePool[frameId]; frame.nodeA.frames.Remove(frame); frame.nodeB.frames.Remove(frame); frame.Free(); layer.framePool[frameId] = null; int recycleIndex = layer.frameRecycleCursor; layer.frameRecycleCursor = recycleIndex + 1; layer.frameRecycle[recycleIndex] = frameId; } public static int AlignUpToPowerOfTwo(int value) { value--; value |= value >> 1; value |= value >> 2; value |= value >> 4; value |= value >> 8; value |= value >> 16; return value + 1; } public class SupposedShell { public Vector3 posA; public Vector3 posB; public Vector3 posC; public float area; public int vertCount; } }