mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 19:33:28 +08:00
Compare commits
7 Commits
logistic_h
...
1467a6010d
| Author | SHA1 | Date | |
|---|---|---|---|
| 1467a6010d | |||
| 6f5b779d58 | |||
| d8fa46d495 | |||
| af3b46be11 | |||
| 96f160926c | |||
| ee812bbc79 | |||
| 052c23d3b7 |
@@ -134,12 +134,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
{
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UpdateSailLifeTime();
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UpdateSailsCacheForThisGame();
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin += OnGameBegin;
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}
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protected override void OnDisable()
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{
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin -= OnGameBegin;
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}
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private static void UpdateSailLifeTime()
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@@ -172,7 +172,7 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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_sailsCacheCapacity[index] = capacity;
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}
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private static void GameMain_Begin_Postfix()
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private static void OnGameBegin()
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{
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UpdateSailsCacheForThisGame();
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UpdateSailLifeTime();
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@@ -94,14 +94,14 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
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Enable(true);
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CargoTrafficPatch.Enable(true);
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
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GameLogicProc.OnGameBegin += OnGameBegin_For_ImmBuild;
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GameLogicProc.OnDataLoaded += OnDataLoaded;
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}
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||||
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public static void Uninit()
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{
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GameLogicProc.OnDataLoaded -= OnDataLoaded;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
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GameLogicProc.OnGameBegin -= OnGameBegin_For_ImmBuild;
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CargoTrafficPatch.Enable(false);
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Enable(false);
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ImmediateBuild.Enable(false);
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@@ -292,7 +292,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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}
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}
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private static void GameMain_Begin_Postfix_For_ImmBuild()
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private static void OnGameBegin_For_ImmBuild()
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{
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if (DSPGame.IsMenuDemo) return;
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var factory = GameMain.mainPlayer?.factory;
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@@ -629,12 +629,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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protected override void OnEnable()
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{
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InitSignalBelts();
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin += OnGameBegin;
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}
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protected override void OnDisable()
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{
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin -= OnGameBegin;
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_initialized = false;
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_signalBelts = null;
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_signalBeltsCapacity = 0;
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@@ -865,7 +865,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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set.Remove(v);
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}
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private static void GameMain_Begin_Postfix()
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private static void OnGameBegin()
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{
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if (DSPGame.IsMenuDemo) return;
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if (BeltSignalGeneratorEnabled.Value) InitSignalBelts();
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@@ -3,6 +3,10 @@
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## Changlog
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* 1.4.4
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* `Remember window position and size on last exit`: Fix compatiblity for game patch 0.10.33
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* `Real-time logistic stations info panel`: Try to fix a display issue.
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* Patch [CommonAPI](https://thunderstore.io/c/dyson-sphere-program/p/CommonAPI/CommonAPI/) temporarily to fix a known issue that shortcut key settings are not saved to config, while its [PR](https://github.com/limoka/CommonAPI/pull/14) is not merged yet.
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* 1.4.3
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* `Build Tesla Tower and Wireless Power Tower alternately`:
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* Fix wrong implementation for latest game patch.
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@@ -346,6 +350,10 @@
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## 更新日志
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* 1.4.4
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* `记住上次退出时的窗口位置和大小`:修复对游戏补丁0.10.33的兼容性
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* `物流站实时信息面板`:尝试修复一个显示问题
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* 对[CommonAPI](https://thunderstore.io/c/dyson-sphere-program/p/CommonAPI/CommonAPI/)临时打补丁,修复快捷键设置未能保存到配置文件的已知问题(其[PR](https://github.com/limoka/CommonAPI/pull/14)仍未合并)
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* 1.4.3
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* `交替建造电力感应塔和无线输电塔`:
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* 修复了在最新游戏补丁中的错误实现
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@@ -24,6 +24,13 @@ public static class FactoryFunctions
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cargoTraffic.AlterBeltConnections(beltId, 0, i0, i1, i2);
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}
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public static bool ObjectIsBeltOrInserter(PlanetFactory factory, int objId)
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{
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if (objId == 0) return false;
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ItemProto proto = LDB.items.Select(objId > 0 ? factory.entityPool[objId].protoId : factory.prebuildPool[-objId].protoId);
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return proto != null && (proto.prefabDesc.isBelt || proto.prefabDesc.isInserter);
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}
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public static void DismantleBlueprintSelectedBuildings()
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{
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var player = GameMain.mainPlayer;
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@@ -50,7 +57,7 @@ public static class FactoryFunctions
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for (var j = 0; j < 2; j++)
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{
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factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
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if (connObjId == 0 || factory.ObjectIsBelt(connObjId) || blueprintCopyTool.ObjectIsInserter(connObjId)) continue;
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if (connObjId == 0 || ObjectIsBeltOrInserter(factory, connObjId)) continue;
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needCheck = true;
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break;
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}
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@@ -59,7 +66,7 @@ public static class FactoryFunctions
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for (var k = 0; k < 16; k++)
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{
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factory.ReadObjectConn(objId, k, out _, out var connObjId, out _);
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if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && (factory.ObjectIsBelt(connObjId) || blueprintCopyTool.ObjectIsInserter(connObjId)))
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if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && ObjectIsBeltOrInserter(factory, connObjId))
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buildPreviewsToRemove.Insert(~index, connObjId);
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}
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}
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@@ -70,7 +77,7 @@ public static class FactoryFunctions
|
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for (var j = 0; j < 2; j++)
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{
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factory.ReadObjectConn(connObjId, j, out _, out var connObjId2, out _);
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if (connObjId2 == 0 || (index = buildPreviewsToRemove.BinarySearch(connObjId2)) >= 0 || factory.ObjectIsBelt(connObjId2) || blueprintCopyTool.ObjectIsInserter(connObjId2)) continue;
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if (connObjId2 == 0 || (index = buildPreviewsToRemove.BinarySearch(connObjId2)) >= 0 || ObjectIsBeltOrInserter(factory, connObjId2)) continue;
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buildPreviewsToRemove.Insert(~index, connObjId);
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break;
|
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}
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@@ -81,7 +88,7 @@ public static class FactoryFunctions
|
||||
for (var j = 0; j < 16; j++)
|
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{
|
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factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
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if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && (factory.ObjectIsBelt(connObjId) || blueprintCopyTool.ObjectIsInserter(connObjId)))
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if (connObjId != 0 && (index = buildPreviewsToRemove.BinarySearch(connObjId)) < 0 && ObjectIsBeltOrInserter(factory, connObjId))
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buildPreviewsToRemove.Insert(~index, connObjId);
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}
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||||
}
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81
UXAssist/ModsCompat/BlueprintTweaks.cs
Normal file
81
UXAssist/ModsCompat/BlueprintTweaks.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using HarmonyLib;
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||||
using System.Collections.Generic;
|
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using System.Reflection;
|
||||
using UXAssist.Functions;
|
||||
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||||
namespace UXAssist.ModsCompat;
|
||||
|
||||
class BlueprintTweaks
|
||||
{
|
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public const string BlueprintTweaksGuid = "org.kremnev8.plugin.BlueprintTweaks";
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||||
private static FieldInfo selectObjIdsField;
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||||
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||||
public static bool Run(Harmony harmony)
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{
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if (!BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BlueprintTweaksGuid, out var pluginInfo)) return false;
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var assembly = pluginInfo.Instance.GetType().Assembly;
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var classType = assembly.GetType("BlueprintTweaks.DragRemoveBuildTool");
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if (classType == null) return false;
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if (AccessTools.Method(classType, "DetermineMorePreviews") != null) return true;
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selectObjIdsField = AccessTools.Field(classType, "selectObjIds");
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harmony.Patch(AccessTools.Method(classType, "DeterminePreviews"),
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new HarmonyMethod(AccessTools.Method(typeof(BlueprintTweaks), nameof(PatchDeterminePreviews))));
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return true;
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}
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public static void PatchDeterminePreviews(object __instance)
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{
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var selectObjIds = (HashSet<int>)selectObjIdsField.GetValue(__instance);
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var buildTool = (BuildTool)__instance;
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var factory = buildTool.factory;
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HashSet<int> extraObjIds = [];
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foreach (var objId in selectObjIds)
|
||||
{
|
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var desc = buildTool.GetPrefabDesc(objId);
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var isBelt = desc.isBelt;
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var isInserter = desc.isInserter;
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if (isInserter) continue;
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if (isBelt)
|
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{
|
||||
var needCheck = false;
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for (var j = 0; j < 2; j++)
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||||
{
|
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factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
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if (connObjId == 0 || FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId)) continue;
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needCheck = true;
|
||||
break;
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}
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if (needCheck)
|
||||
{
|
||||
for (var k = 0; k < 16; k++)
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{
|
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factory.ReadObjectConn(objId, k, out _, out var connObjId, out _);
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if (connObjId != 0 && !selectObjIds.Contains(connObjId) && !extraObjIds.Contains(connObjId) && FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId))
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extraObjIds.Add(connObjId);
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}
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}
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for (var m = 0; m < 4; m++)
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{
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factory.ReadObjectConn(objId, m, out _, out var connObjId, out _);
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if (connObjId == 0 || !factory.ObjectIsBelt(connObjId) || selectObjIds.Contains(connObjId) || extraObjIds.Contains(connObjId)) continue;
|
||||
for (var j = 0; j < 2; j++)
|
||||
{
|
||||
factory.ReadObjectConn(connObjId, j, out _, out var connObjId2, out _);
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if (connObjId2 == 0 || selectObjIds.Contains(connObjId2) || extraObjIds.Contains(connObjId2) || FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId2)) continue;
|
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extraObjIds.Add(connObjId);
|
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break;
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||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (desc.addonType == EAddonType.Belt) continue;
|
||||
for (var j = 0; j < 16; j++)
|
||||
{
|
||||
factory.ReadObjectConn(objId, j, out _, out var connObjId, out _);
|
||||
if (connObjId != 0 && !selectObjIds.Contains(connObjId) && !extraObjIds.Contains(connObjId) && FactoryFunctions.ObjectIsBeltOrInserter(factory, connObjId))
|
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extraObjIds.Add(connObjId);
|
||||
}
|
||||
}
|
||||
selectObjIds.UnionWith(extraObjIds);
|
||||
}
|
||||
}
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||||
20
UXAssist/ModsCompat/CommonAPIWrapper.cs
Normal file
20
UXAssist/ModsCompat/CommonAPIWrapper.cs
Normal file
@@ -0,0 +1,20 @@
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||||
using BepInEx.Bootstrap;
|
||||
using CommonAPI;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UXAssist.ModsCompat;
|
||||
|
||||
public static class CommonAPIWrapper
|
||||
{
|
||||
public static void Run(Harmony harmony)
|
||||
{
|
||||
if (!Chainloader.PluginInfos.TryGetValue(CommonAPIPlugin.GUID, out var commonAPIPlugin) ||
|
||||
commonAPIPlugin.Metadata.Version > new System.Version(1, 6, 7, 0)) return;
|
||||
harmony.Patch(AccessTools.Method(typeof(GameOption), nameof(GameOption.InitKeys)), new HarmonyMethod(AccessTools.Method(typeof(CommonAPIWrapper), nameof(PatchInitKeys)), Priority.First));
|
||||
}
|
||||
|
||||
public static bool PatchInitKeys(GameOption __instance)
|
||||
{
|
||||
return __instance.overrideKeys == null;
|
||||
}
|
||||
}
|
||||
@@ -269,14 +269,14 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
InitNodeForAbsorb();
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
GameLogicProc.OnGameEnd += OnGameEnd;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd -= OnGameEnd;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
_initialized = false;
|
||||
_nodeForAbsorb = null;
|
||||
}
|
||||
@@ -347,12 +347,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
return comp is { Count: > 0 };
|
||||
}
|
||||
|
||||
private static void GameMain_Begin_Postfix()
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
InitNodeForAbsorb();
|
||||
}
|
||||
|
||||
private static void GameMain_End_Postfix()
|
||||
private static void OnGameEnd()
|
||||
{
|
||||
_initialized = false;
|
||||
_nodeForAbsorb = null;
|
||||
|
||||
@@ -45,6 +45,9 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
public static ConfigEntry<int> EjectorBufferCount;
|
||||
public static ConfigEntry<int> SiloBufferCount;
|
||||
public static ConfigEntry<bool> ShortcutKeysForBlueprintCopyEnabled;
|
||||
public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsEnabled;
|
||||
public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeBranches;
|
||||
public static ConfigEntry<bool> PressShiftToTakeWholeBeltItemsIncludeInserters;
|
||||
|
||||
private static PressKeyBind _doNotRenderEntitiesKey;
|
||||
private static PressKeyBind _offgridfForPathsKey;
|
||||
@@ -131,6 +134,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
ReceiverBufferCount.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshReceiverBufferCount();
|
||||
EjectorBufferCount.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshEjectorBufferCount();
|
||||
SiloBufferCount.SettingChanged += (_, _) => TweakBuildingBuffer.RefreshSiloBufferCount();
|
||||
PressShiftToTakeWholeBeltItemsEnabled.SettingChanged += (_, _) => PressShiftToTakeWholeBeltItems.Enable(PressShiftToTakeWholeBeltItemsEnabled.Value);
|
||||
}
|
||||
|
||||
public static void Start()
|
||||
@@ -150,6 +154,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
BeltSignalsForBuyOut.Enable(BeltSignalsForBuyOutEnabled.Value);
|
||||
TankFastFillInAndTakeOut.Enable(TankFastFillInAndTakeOutEnabled.Value);
|
||||
TweakBuildingBuffer.Enable(TweakBuildingBufferEnabled.Value);
|
||||
PressShiftToTakeWholeBeltItems.Enable(PressShiftToTakeWholeBeltItemsEnabled.Value);
|
||||
|
||||
Enable(true);
|
||||
UpdateTankFastFillInAndTakeOutMultiplierRealValue();
|
||||
@@ -159,6 +164,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
{
|
||||
Enable(false);
|
||||
|
||||
PressShiftToTakeWholeBeltItems.Enable(false);
|
||||
TweakBuildingBuffer.Enable(false);
|
||||
TankFastFillInAndTakeOut.Enable(false);
|
||||
BeltSignalsForBuyOut.Enable(false);
|
||||
@@ -276,12 +282,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameEnd += OnGameEnd;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameEnd -= OnGameEnd;
|
||||
if (_sunlight)
|
||||
{
|
||||
_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
|
||||
@@ -292,7 +298,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
_nightlightInitialized = false;
|
||||
}
|
||||
|
||||
private static void GameMain_End_Postfix()
|
||||
private static void OnGameEnd()
|
||||
{
|
||||
if (_sunlight)
|
||||
{
|
||||
@@ -1405,16 +1411,16 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
GameLogicProc.OnGameEnd += OnGameEnd;
|
||||
FixProto();
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
UnfixProto();
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd -= OnGameEnd;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
}
|
||||
|
||||
public static void AlternatelyChanged()
|
||||
@@ -1465,12 +1471,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
OldDragBuildDist.Clear();
|
||||
}
|
||||
|
||||
private static void GameMain_Begin_Postfix()
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
FixProto();
|
||||
}
|
||||
|
||||
private static void GameMain_End_Postfix()
|
||||
private static void OnGameEnd()
|
||||
{
|
||||
UnfixProto();
|
||||
}
|
||||
@@ -1782,12 +1788,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
{
|
||||
AddBeltSignalProtos();
|
||||
GameLogicProc.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
GameLogicProc.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
}
|
||||
|
||||
@@ -1809,7 +1815,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
RemovePlanetSignalBelts(factory.index);
|
||||
}
|
||||
|
||||
private static void GameMain_Begin_Postfix()
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
_clusterSeedKey = GameMain.data.GetClusterSeedKey();
|
||||
InitSignalBelts();
|
||||
@@ -2233,4 +2239,200 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
|
||||
private class PressShiftToTakeWholeBeltItems : PatchImpl<PressShiftToTakeWholeBeltItems>
|
||||
{
|
||||
private static long nextTimei = 0;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
}
|
||||
|
||||
private static void OnGameBegin()
|
||||
{
|
||||
nextTimei = 0;
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(VFInput), nameof(VFInput._fastTransferWithEntityDown), MethodType.Getter)]
|
||||
[HarmonyPatch(typeof(VFInput), nameof(VFInput._fastTransferWithEntityPress), MethodType.Getter)]
|
||||
private static IEnumerable<CodeInstruction> VFInput_fastTransferWithEntityDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))),
|
||||
new CodeMatch(ci => ci.opcode == OpCodes.Brtrue || ci.opcode == OpCodes.Brtrue_S)
|
||||
);
|
||||
var lables = matcher.Labels;
|
||||
matcher.RemoveInstructions(2);
|
||||
matcher.Labels.AddRange(lables);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.GameTick))]
|
||||
private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldc_I4_1),
|
||||
new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.fastFillIn)))
|
||||
);
|
||||
matcher.SetAndAdvance(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))).Insert(
|
||||
new CodeInstruction(OpCodes.Ldc_I4_0),
|
||||
new CodeInstruction(OpCodes.Ceq)
|
||||
);
|
||||
|
||||
var label0 = generator.DefineLabel();
|
||||
var label1 = generator.DefineLabel();
|
||||
matcher.Start().MatchForward(false,
|
||||
new CodeMatch(ci => ci.IsStloc()),
|
||||
new CodeMatch(OpCodes.Ldc_I4_0),
|
||||
new CodeMatch(ci => ci.IsStloc()),
|
||||
new CodeMatch(OpCodes.Ldloc_0),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(ci => ci.IsLdloc()),
|
||||
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(PlanetFactory), nameof(PlanetFactory.EntityFastTakeOut)))
|
||||
).Advance(8).InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(VFInput), nameof(VFInput.shift))),
|
||||
new CodeInstruction(OpCodes.Brfalse_S, label0),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PressShiftToTakeWholeBeltItems), nameof(EntityFastTakeOutAlt))),
|
||||
new CodeInstruction(OpCodes.Br, label1)
|
||||
).Labels.Add(label0);
|
||||
matcher.Advance(1).Labels.Add(label1);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
private static void EntityFastTakeOutAlt(PlanetFactory factory, int entityId, bool toPackage, out ItemBundle itemBundle, out bool full)
|
||||
{
|
||||
if (factory._tmp_items == null)
|
||||
{
|
||||
factory._tmp_items = new ItemBundle();
|
||||
}
|
||||
else
|
||||
{
|
||||
factory._tmp_items.Clear();
|
||||
}
|
||||
itemBundle = factory._tmp_items;
|
||||
full = false;
|
||||
if (entityId == 0 || factory.entityPool[entityId].id != entityId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (GameMain.instance.timei < nextTimei) return;
|
||||
nextTimei = GameMain.instance.timei + 12;
|
||||
|
||||
ref var entityData = ref factory.entityPool[entityId];
|
||||
if (entityData.beltId <= 0) return;
|
||||
var cargoTraffic = factory.cargoTraffic;
|
||||
ref var belt = ref cargoTraffic.beltPool[entityData.beltId];
|
||||
if (belt.id != entityData.beltId) return;
|
||||
|
||||
HashSet<int> pathIds = [belt.segPathId];
|
||||
if (PressShiftToTakeWholeBeltItemsIncludeBranches.Value)
|
||||
{
|
||||
List<int> pendingPathIds = [belt.segPathId];
|
||||
while (pendingPathIds.Count > 0)
|
||||
{
|
||||
var lastIndex = pendingPathIds.Count - 1;
|
||||
var thisPathId = pendingPathIds[lastIndex];
|
||||
pendingPathIds.RemoveAt(lastIndex);
|
||||
var path = cargoTraffic.GetCargoPath(thisPathId);
|
||||
if (path == null) continue;
|
||||
foreach (var inputPathId in path.inputPaths)
|
||||
{
|
||||
if (pathIds.Contains(inputPathId)) continue;
|
||||
pathIds.Add(inputPathId);
|
||||
pendingPathIds.Add(inputPathId);
|
||||
}
|
||||
if (path.outputPath == null) continue;
|
||||
var outputPathId = path.outputPath.id;
|
||||
if (pathIds.Contains(outputPathId)) continue;
|
||||
pathIds.Add(outputPathId);
|
||||
pendingPathIds.Add(outputPathId);
|
||||
}
|
||||
}
|
||||
|
||||
var mainPlayer = factory.gameData.mainPlayer;
|
||||
var factorySystem = factory.factorySystem;
|
||||
Dictionary<int, long> takeOutItems = [];
|
||||
foreach (var pathId in pathIds)
|
||||
{
|
||||
var cargoPath = cargoTraffic.GetCargoPath(pathId);
|
||||
if (cargoPath == null) continue;
|
||||
var end = cargoPath.bufferLength - 5;
|
||||
var buffer = cargoPath.buffer;
|
||||
if (PressShiftToTakeWholeBeltItemsIncludeInserters.Value)
|
||||
{
|
||||
foreach (var beltId in cargoPath.belts)
|
||||
{
|
||||
ref var b = ref cargoTraffic.beltPool[beltId];
|
||||
if (b.id != beltId) return;
|
||||
// From WriteObjectConn: Only slot 4 to 11 is used for belt <-> inserter connections (method argument slot/otherSlot is -1 there)
|
||||
for (int cidx = 4; cidx < 12; cidx++)
|
||||
{
|
||||
factory.ReadObjectConn(b.entityId, cidx, out var isOutput, out var otherObjId, out var otherSlot);
|
||||
if (otherObjId <= 0) continue;
|
||||
var inserterId = factory.entityPool[otherObjId].inserterId;
|
||||
if (inserterId <= 0) continue;
|
||||
ref var inserter = ref factorySystem.inserterPool[inserterId];
|
||||
if (inserter.id != inserterId) continue;
|
||||
if (inserter.itemId > 0 && inserter.stackCount > 0)
|
||||
{
|
||||
takeOutItems[inserter.itemId] = (takeOutItems.TryGetValue(inserter.itemId, out var value) ? value : 0)
|
||||
+ ((long)inserter.itemCount | ((long)inserter.itemInc << 32));
|
||||
inserter.itemId = 0;
|
||||
inserter.stackCount = 0;
|
||||
inserter.itemCount = 0;
|
||||
inserter.itemInc = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (var i = 0; i <= end;)
|
||||
{
|
||||
if (buffer[i] >= 246)
|
||||
{
|
||||
i += 250 - buffer[i];
|
||||
var index = buffer[i + 1] - 1 + (buffer[i + 2] - 1) * 100 + (buffer[i + 3] - 1) * 10000 + (buffer[i + 4] - 1) * 1000000;
|
||||
ref var cargo = ref cargoPath.cargoContainer.cargoPool[index];
|
||||
var item = cargo.item;
|
||||
var stack = cargo.stack;
|
||||
var inc = cargo.inc;
|
||||
takeOutItems[item] = (takeOutItems.TryGetValue(item, out var value) ? value : 0)
|
||||
+ ((long)stack | ((long)inc << 32));
|
||||
Array.Clear(buffer, i - 4, 10);
|
||||
i += 6;
|
||||
if (cargoPath.updateLen < i) cargoPath.updateLen = i;
|
||||
i += 4;
|
||||
cargoPath.cargoContainer.RemoveCargo(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
i += 5;
|
||||
if (i > end && i < end + 5)
|
||||
{
|
||||
i = end;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (var kvp in takeOutItems)
|
||||
{
|
||||
var added = mainPlayer.TryAddItemToPackage(kvp.Key, (int)(kvp.Value & 0xFFFFFFFF), (int)(kvp.Value >> 32), true, entityId);
|
||||
if (added > 0)
|
||||
{
|
||||
UIItemup.Up(kvp.Key, added);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -56,6 +56,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
UXAssist()
|
||||
{
|
||||
ModsCompat.PlanetVeinUtilization.Run(_harmony);
|
||||
ModsCompat.BlueprintTweaks.Run(_harmony);
|
||||
ModsCompat.CommonAPIWrapper.Run(_harmony);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
@@ -138,6 +140,12 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
FactoryPatch.SiloBufferCount = Config.Bind("Factory", "SiloBufferCount", 1, new ConfigDescription("Silo buffer count", new AcceptableValueRange<int>(1, 40)));
|
||||
FactoryPatch.ShortcutKeysForBlueprintCopyEnabled = Config.Bind("Factory", "DismantleBlueprintSelection", false,
|
||||
"Dismantle blueprint selected buildings");
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsEnabled = Config.Bind("Factory", "PressShiftToTakeWholeBeltItems", false,
|
||||
"Press Ctrl+Shift to take items from whole belts");
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeBranches = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeBranches", true,
|
||||
"Press Ctrl+Shift to take items from whole belts: Include branches");
|
||||
FactoryPatch.PressShiftToTakeWholeBeltItemsIncludeInserters = Config.Bind("Factory", "PressShiftToTakeWholeBeltItemsIncludeInserters", true,
|
||||
"Press Ctrl+Shift to take items from whole belts: Include inserters");
|
||||
LogisticsPatch.AutoConfigLogisticsEnabled = Config.Bind("Factory", "AutoConfigLogistics", false,
|
||||
"Auto-config logistic stations");
|
||||
LogisticsPatch.AutoConfigLimitAutoReplenishCount = Config.Bind("Factory", "AutoConfigLimitAutoReplenishCount", false,
|
||||
@@ -217,7 +225,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
t => string.Equals(t.Namespace, "UXAssist.Patches", StringComparison.Ordinal) || string.Equals(t.Namespace, "UXAssist.Functions", StringComparison.Ordinal));
|
||||
_patches?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
|
||||
_compats = Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.ModsCompat");
|
||||
_compats?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
|
||||
object[] parameters = [_harmony];
|
||||
_compats?.Do(type => type.GetMethod("Init")?.Invoke(null, parameters));
|
||||
|
||||
I18N.Apply();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
|
||||
<Description>DSP MOD - UXAssist</Description>
|
||||
<Version>1.4.3</Version>
|
||||
<Version>1.4.4</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<PackageId>UXAssist</PackageId>
|
||||
@@ -17,7 +17,7 @@
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
|
||||
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.6.5" />
|
||||
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.*" />
|
||||
<PackageReference Include="DysonSphereProgram.Modding.DSPModSave" Version="1.*" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "UXAssist",
|
||||
"version_number": "1.4.3",
|
||||
"version_number": "1.4.4",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
|
||||
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
|
||||
"dependencies": [
|
||||
|
||||
Reference in New Issue
Block a user