mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-02-04 15:12:17 +08:00
Compare commits
4 Commits
f5b364c6c3
...
cdfe5aa842
| Author | SHA1 | Date | |
|---|---|---|---|
| cdfe5aa842 | |||
| cf858f1838 | |||
| 6cd9aba7b6 | |||
| d6a8275938 |
BIN
AssemblyFromGame/Assembly-CSharp.dll
Normal file
BIN
AssemblyFromGame/Assembly-CSharp.dll
Normal file
Binary file not shown.
BIN
AssemblyFromGame/UnityEngine.UI.dll
Normal file
BIN
AssemblyFromGame/UnityEngine.UI.dll
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Binary file not shown.
@@ -16,15 +16,14 @@
|
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<ItemGroup>
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
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<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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</ItemGroup>
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||||
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<!--
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
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@@ -33,7 +32,6 @@
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<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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-->
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<ItemGroup>
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<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
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@@ -4,7 +4,6 @@ using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace CheatEnabler.Patches;
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@@ -134,12 +133,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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{
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UpdateSailLifeTime();
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UpdateSailsCacheForThisGame();
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GameLogic.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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}
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protected override void OnDisable()
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{
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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}
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private static void UpdateSailLifeTime()
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@@ -296,7 +295,7 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DysonSwarm), "GameTick")]
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[HarmonyPatch(typeof(DysonSwarm), nameof(DysonSwarm.GameTick))]
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public static void DysonSwarm_GameTick_Prefix(DysonSwarm __instance, long time)
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{
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var index = __instance.starData.index;
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@@ -8,7 +8,6 @@ using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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using UXAssist.Common;
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using GameLogic = UXAssist.Common.GameLogic;
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namespace CheatEnabler.Patches;
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@@ -94,14 +93,14 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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ControlPanelRemoteLogistics.Enable(ControlPanelRemoteLogisticsEnabled.Value);
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Enable(true);
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CargoTrafficPatch.Enable(true);
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GameLogic.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
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GameLogic.OnDataLoaded += OnDataLoaded;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix_For_ImmBuild;
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GameLogicProc.OnDataLoaded += OnDataLoaded;
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}
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public static void Uninit()
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{
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GameLogic.OnDataLoaded -= OnDataLoaded;
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
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GameLogicProc.OnDataLoaded -= OnDataLoaded;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix_For_ImmBuild;
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CargoTrafficPatch.Enable(false);
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Enable(false);
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ImmediateBuild.Enable(false);
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@@ -496,7 +495,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(StorageComponent), "GetItemCount", typeof(int))]
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[HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.GetItemCount), typeof(int))]
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public static void GetItemCountPatch(StorageComponent __instance, int itemId, ref int __result)
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{
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if (__result > 99) return;
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@@ -629,12 +628,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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protected override void OnEnable()
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{
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InitSignalBelts();
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GameLogic.OnGameBegin += GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
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}
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protected override void OnDisable()
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{
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GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
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GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
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_initialized = false;
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_signalBelts = null;
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_signalBeltsCapacity = 0;
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@@ -995,7 +994,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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var data = GameMain.data;
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var factories = data?.factories;
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if (factories == null) return;
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PerformanceMonitor.BeginSample(ECpuWorkEntry.Belt);
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DeepProfiler.BeginSample(DPEntry.Belt);
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for (var index = data.factoryCount - 1; index >= 0; index--)
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{
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var factory = factories[index];
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@@ -1123,16 +1122,16 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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}
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}
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PerformanceMonitor.EndSample(ECpuWorkEntry.Belt);
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DeepProfiler.EndSample(DPEntry.Belt);
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameData), "GameTick")]
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public static IEnumerable<CodeInstruction> GameData_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions)
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[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.LogicFrame))]
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public static IEnumerable<CodeInstruction> GameLogic_LogicFrame_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var matcher = new CodeMatcher(instructions);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.EndSample)))
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(DeepProfiler), nameof(DeepProfiler.EndSample), [typeof(int), typeof(long)]))
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).Advance(1).Insert(
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(BeltSignalGenerator), nameof(ProcessBeltSignals)))
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);
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@@ -1141,7 +1140,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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/* BEGIN: Item sources calculation */
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private static readonly Dictionary<int, ItemSource> ItemSources = new();
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private static readonly Dictionary<int, ItemSource> ItemSources = [];
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private static bool _itemSourcesInitialized;
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private class ItemSource
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@@ -1212,7 +1211,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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for (var i = 0; i < len; i++)
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{
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if (ItemSources.ContainsKey(res[i])) continue;
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var rs = new ItemSource { Count = rescnt[i], From = new Dictionary<int, float>() };
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var rs = new ItemSource { Count = rescnt[i], From = [], Extra = null };
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var it = recipe.Items;
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var itcnt = recipe.ItemCounts;
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var len2 = it.Length;
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@@ -1223,7 +1222,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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if (len > 1)
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{
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rs.Extra = new Dictionary<int, float>();
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rs.Extra = [];
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for (var k = 0; k < len; k++)
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{
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if (i != k)
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@@ -64,19 +64,19 @@ public static class GamePatch
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
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||||
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyBeforeGameSave))]
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||||
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnAssemblerRecipePick))]
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||||
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnGameBegin))]
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||||
[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnMechaForgeTaskComplete))]
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[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnUnlockTech))]
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[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.NotifyOnUseConsole))]
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private static bool DisableAbnormalLogic()
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{
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return false;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
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[HarmonyPatch(typeof(AbnormalityLogic), nameof(AbnormalityLogic.InitDeterminators))]
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private static void DisableAbnormalDeterminators(AbnormalityLogic __instance)
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{
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_savedDeterminators = __instance.determinators;
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@@ -282,7 +282,7 @@ public static class GamePatch
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}
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}
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history.VarifyTechQueue();
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history.VerifyTechQueue();
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if (history.currentTech != history.techQueue[0])
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||||
{
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history.currentTech = history.techQueue[0];
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||||
@@ -62,18 +62,18 @@ public static class ResourcePatch
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private class FastMining : PatchImpl<FastMining>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
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[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))]
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[HarmonyPatch(typeof(ItemProto), "GetPropValue")]
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[HarmonyPatch(typeof(PlanetTransport), "GameTick")]
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[HarmonyPatch(typeof(UIMinerWindow), "_OnUpdate")]
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[HarmonyPatch(typeof(UIMiningUpgradeLabel), "Update")]
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[HarmonyPatch(typeof(UIPlanetDetail), "OnPlanetDataSet")]
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||||
[HarmonyPatch(typeof(UIPlanetDetail), "RefreshDynamicProperties")]
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||||
[HarmonyPatch(typeof(UIStarDetail), "OnStarDataSet")]
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||||
[HarmonyPatch(typeof(UIStarDetail), "RefreshDynamicProperties")]
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[HarmonyPatch(typeof(UIStationStorage), "RefreshValues")]
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[HarmonyPatch(typeof(UIVeinCollectorPanel), "_OnUpdate")]
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[HarmonyPatch(typeof(FactorySystem), nameof(FactorySystem.GameTick), typeof(long), typeof(bool))]
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[HarmonyPatch(typeof(FactorySystem), nameof(FactorySystem.GameTick), typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))]
|
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[HarmonyPatch(typeof(ItemProto), nameof(ItemProto.GetPropValue))]
|
||||
[HarmonyPatch(typeof(PlanetTransport), nameof(PlanetTransport.GameTick))]
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[HarmonyPatch(typeof(UIMinerWindow), nameof(UIMinerWindow._OnUpdate))]
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[HarmonyPatch(typeof(UIMiningUpgradeLabel), nameof(UIMiningUpgradeLabel.Update))]
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[HarmonyPatch(typeof(UIPlanetDetail), nameof(UIPlanetDetail.OnPlanetDataSet))]
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[HarmonyPatch(typeof(UIPlanetDetail), nameof(UIPlanetDetail.RefreshDynamicProperties))]
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[HarmonyPatch(typeof(UIStarDetail), nameof(UIStarDetail.OnStarDataSet))]
|
||||
[HarmonyPatch(typeof(UIStarDetail), nameof(UIStarDetail.RefreshDynamicProperties))]
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[HarmonyPatch(typeof(UIStationStorage), nameof(UIStationStorage.RefreshValues))]
|
||||
[HarmonyPatch(typeof(UIVeinCollectorPanel), nameof(UIVeinCollectorPanel._OnUpdate))]
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private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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|
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@@ -152,7 +152,7 @@ public class HideTips : BaseUnityPlugin
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class HideMenuDemo
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{
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[HarmonyPriority(Priority.First), HarmonyPrefix]
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[HarmonyPatch(typeof(DSPGame), "StartDemoGame", typeof(int))]
|
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[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.StartDemoGame), typeof(int))]
|
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private static bool DSPGame_StartDemoGame_Prefix()
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{
|
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if (DSPGame.Game != null)
|
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@@ -188,7 +188,7 @@ class HideMenuDemo
|
||||
}
|
||||
|
||||
[HarmonyPriority(Priority.First), HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(VFPreload), "IsMenuDemoLoaded")]
|
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[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.IsMenuDemoLoaded))]
|
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private static bool VFPreload_IsMenuDemoLoaded_Prefix(ref bool __result)
|
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{
|
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__result = true;
|
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@@ -196,18 +196,18 @@ class HideMenuDemo
|
||||
}
|
||||
|
||||
[HarmonyPriority(Priority.First), HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(DSPGame), "LateUpdate")]
|
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[HarmonyPatch(typeof(GameMain), "LateUpdate")]
|
||||
[HarmonyPatch(typeof(GameMain), "FixedUpdate")]
|
||||
[HarmonyPatch(typeof(GameMain), "Update")]
|
||||
[HarmonyPatch(typeof(GameCamera), "LateUpdate")]
|
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[HarmonyPatch(typeof(DSPGame), nameof(DSPGame.LateUpdate))]
|
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.LateUpdate))]
|
||||
[HarmonyPatch(typeof(GameMain), nameof(GameMain.FixedUpdate))]
|
||||
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Update))]
|
||||
[HarmonyPatch(typeof(GameCamera), nameof(GameCamera.LateUpdate))]
|
||||
private static bool DSPGame_LateUpdate_Prefix()
|
||||
{
|
||||
return !DSPGame.IsMenuDemo;
|
||||
}
|
||||
|
||||
[HarmonyPriority(Priority.First), HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(GameMain), "Begin")]
|
||||
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
|
||||
private static bool GameMain_Begin_Prefix()
|
||||
{
|
||||
if (!DSPGame.IsMenuDemo) return true;
|
||||
|
||||
@@ -3,7 +3,7 @@ using HarmonyLib;
|
||||
|
||||
namespace UXAssist.Common;
|
||||
|
||||
public class GameLogic : PatchImpl<GameLogic>
|
||||
public class GameLogicProc : PatchImpl<GameLogicProc>
|
||||
{
|
||||
public static Action OnDataLoaded;
|
||||
public static Action OnGameBegin;
|
||||
@@ -268,7 +268,7 @@ public static class WinApi
|
||||
|
||||
return result;
|
||||
|
||||
int CountBitsSet(ulong mask)
|
||||
static int CountBitsSet(ulong mask)
|
||||
{
|
||||
var count = 0;
|
||||
while (mask != 0)
|
||||
|
||||
@@ -124,7 +124,7 @@ public static class PlanetFunctions
|
||||
var combatStatId = enemyData.combatStatId;
|
||||
planet.factory.skillSystem.OnRemovingSkillTarget(combatStatId, planet.factory.skillSystem.combatStats.buffer[combatStatId].originAstroId, ETargetType.CombatStat);
|
||||
planet.factory.skillSystem.combatStats.Remove(combatStatId);
|
||||
planet.factory.KillEnemyFinally(player, i, ref CombatStat.empty);
|
||||
planet.factory.KillEnemyFinally(i, ref CombatStat.empty);
|
||||
}
|
||||
planet.factory.enemySystem.Free();
|
||||
UIRoot.instance.uiGame.dfAssaultTip.ClearAllSpots();
|
||||
|
||||
@@ -288,7 +288,7 @@ public static class TechFunctions
|
||||
{
|
||||
UnlockTechImmediately(techProto, toLevel, withPrerequisites);
|
||||
}
|
||||
history.VarifyTechQueue();
|
||||
history.VerifyTechQueue();
|
||||
if (history.currentTech != history.techQueue[0])
|
||||
{
|
||||
history.currentTech = history.techQueue[0];
|
||||
|
||||
@@ -6,7 +6,6 @@ using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UXAssist.UI;
|
||||
using UXAssist.Common;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist.Functions;
|
||||
|
||||
@@ -322,7 +321,7 @@ public static class UIFunctions
|
||||
}
|
||||
|
||||
I18N.OnInitialized += UpdateI18N;
|
||||
GameLogic.OnDataLoaded += () =>
|
||||
GameLogicProc.OnDataLoaded += () =>
|
||||
{
|
||||
VeinProto veinProto;
|
||||
ItemProto itemProto;
|
||||
@@ -348,7 +347,7 @@ public static class UIFunctions
|
||||
UpdateI18N();
|
||||
};
|
||||
|
||||
GameLogic.OnGameBegin += () =>
|
||||
GameLogicProc.OnGameBegin += () =>
|
||||
{
|
||||
if (DSPGame.IsMenuDemo) return;
|
||||
|
||||
@@ -429,7 +428,7 @@ public static class UIFunctions
|
||||
OnPlanetScanEnded();
|
||||
}
|
||||
};
|
||||
GameLogic.OnGameEnd += () =>
|
||||
GameLogicProc.OnGameEnd += () =>
|
||||
{
|
||||
_starOrderNames = null;
|
||||
ShowStarName = null;
|
||||
|
||||
@@ -5,7 +5,6 @@ using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using UnityEngine.UI;
|
||||
using UXAssist.Common;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
|
||||
@@ -269,14 +268,14 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
InitNodeForAbsorb();
|
||||
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogic.OnGameEnd += GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogic.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
_initialized = false;
|
||||
_nodeForAbsorb = null;
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@ using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UXAssist.Common;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
|
||||
@@ -276,12 +275,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogic.OnGameEnd += GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogic.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
if (_sunlight)
|
||||
{
|
||||
_sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
|
||||
@@ -359,7 +358,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(StarSimulator), "LateUpdate")]
|
||||
[HarmonyPatch(typeof(StarSimulator), nameof(StarSimulator.LateUpdate))]
|
||||
private static IEnumerable<CodeInstruction> StarSimulator_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
@@ -385,7 +384,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(PlanetSimulator), "LateUpdate")]
|
||||
[HarmonyPatch(typeof(PlanetSimulator), nameof(PlanetSimulator.LateUpdate))]
|
||||
private static IEnumerable<CodeInstruction> PlanetSimulator_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
// var vec = (NightlightEnabled ? GameMain.mainPlayer.transform.up : (Quaternion.Inverse(localPlanet.runtimeRotation) * (__instance.planetData.star.uPosition - __instance.planetData.uPosition).normalized));
|
||||
@@ -1405,16 +1404,16 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogic.OnGameEnd += GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd += GameMain_End_Postfix;
|
||||
FixProto();
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
UnfixProto();
|
||||
GameLogic.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnGameEnd -= GameMain_End_Postfix;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
}
|
||||
|
||||
public static void AlternatelyChanged()
|
||||
@@ -1770,14 +1769,14 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
AddBeltSignalProtos();
|
||||
GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnGameBegin += GameMain_Begin_Postfix;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnGameBegin -= GameMain_Begin_Postfix;
|
||||
GameLogicProc.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
}
|
||||
|
||||
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
|
||||
@@ -1834,12 +1833,12 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(GameData), "GameTick")]
|
||||
public static IEnumerable<CodeInstruction> GameData_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.LogicFrame))]
|
||||
public static IEnumerable<CodeInstruction> GameLogic_LogicFrame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(PerformanceMonitor), nameof(PerformanceMonitor.EndSample)))
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(DeepProfiler), nameof(DeepProfiler.EndSample), [typeof(int), typeof(long)]))
|
||||
).Advance(1).Insert(
|
||||
Transpilers.EmitDelegate(() =>
|
||||
{
|
||||
|
||||
@@ -19,8 +19,6 @@ public class GamePatch : PatchImpl<GamePatch>
|
||||
public static ConfigEntry<bool> EnableWindowResizeEnabled;
|
||||
public static ConfigEntry<bool> LoadLastWindowRectEnabled;
|
||||
|
||||
public static ConfigEntry<int> MouseCursorScaleUpMultiplier;
|
||||
|
||||
// public static ConfigEntry<bool> AutoSaveOptEnabled;
|
||||
public static ConfigEntry<bool> ConvertSavesFromPeaceEnabled;
|
||||
public static ConfigEntry<Vector4> LastWindowRect;
|
||||
@@ -87,11 +85,6 @@ public class GamePatch : PatchImpl<GamePatch>
|
||||
FixLastWindowRect();
|
||||
}
|
||||
};
|
||||
MouseCursorScaleUpMultiplier.SettingChanged += (_, _) =>
|
||||
{
|
||||
MouseCursorScaleUp.NeedReloadCursors = true;
|
||||
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
|
||||
};
|
||||
// AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
|
||||
ConvertSavesFromPeaceEnabled.SettingChanged += (_, _) => ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
|
||||
ProfileBasedSaveFolderEnabled.SettingChanged += (_, _) => RefreshSavePath();
|
||||
@@ -123,8 +116,6 @@ public class GamePatch : PatchImpl<GamePatch>
|
||||
}
|
||||
}
|
||||
EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
|
||||
MouseCursorScaleUp.NeedReloadCursors = false;
|
||||
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
|
||||
// AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
|
||||
ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
|
||||
Enable(true);
|
||||
@@ -136,8 +127,6 @@ public class GamePatch : PatchImpl<GamePatch>
|
||||
{
|
||||
Enable(false);
|
||||
EnableWindowResize.Enable(false);
|
||||
MouseCursorScaleUp.NeedReloadCursors = false;
|
||||
MouseCursorScaleUp.Enable(false);
|
||||
// AutoSaveOpt.Enable(false);
|
||||
ConvertSavesFromPeace.Enable(false);
|
||||
}
|
||||
@@ -160,7 +149,7 @@ public class GamePatch : PatchImpl<GamePatch>
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPriority(Priority.First)]
|
||||
[HarmonyPatch(typeof(GameConfig), "gameSaveFolder", MethodType.Getter)]
|
||||
[HarmonyPatch(typeof(GameConfig), nameof(GameConfig.gameSaveFolder), MethodType.Getter)]
|
||||
public static void GameConfig_gameSaveFolder_Postfix(ref string __result)
|
||||
{
|
||||
if (!ProfileBasedSaveFolderEnabled.Value || string.IsNullOrEmpty(WindowFunctions.ProfileName)) return;
|
||||
@@ -298,14 +287,14 @@ public class GamePatch : PatchImpl<GamePatch>
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
var label1 = generator.DefineLabel();
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Screen), nameof(Screen.SetResolution), [typeof(int), typeof(int), typeof(bool), typeof(int)]))
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Screen), nameof(Screen.SetResolution), [typeof(int), typeof(int), typeof(FullScreenMode), typeof(RefreshRate)]))
|
||||
).Advance(1).Labels.Add(label1);
|
||||
matcher.Start().Insert(
|
||||
Transpilers.EmitDelegate(() =>
|
||||
_gameOption.fullscreen == DSPGame.globalOption.fullscreen &&
|
||||
_gameOption.displayMode != EOptionDisplayMode.Windowed &&
|
||||
_gameOption.resolution.width == DSPGame.globalOption.resolution.width &&
|
||||
_gameOption.resolution.height == DSPGame.globalOption.resolution.height &&
|
||||
_gameOption.resolution.refreshRate == DSPGame.globalOption.resolution.refreshRate
|
||||
_gameOption.resolution.refreshRateRatio.Equals(DSPGame.globalOption.resolution.refreshRateRatio)
|
||||
),
|
||||
new CodeInstruction(OpCodes.Brtrue, label1)
|
||||
);
|
||||
@@ -601,131 +590,4 @@ public class GamePatch : PatchImpl<GamePatch>
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[PatchSetCallbackFlag(PatchCallbackFlag.CallOnDisableAfterUnpatch)]
|
||||
private class MouseCursorScaleUp : PatchImpl<MouseCursorScaleUp>
|
||||
{
|
||||
public static bool NeedReloadCursors;
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
if (!NeedReloadCursors) return;
|
||||
if (!UICursor.loaded) return;
|
||||
UICursor.loaded = false;
|
||||
UICursor.LoadCursors();
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
if (!NeedReloadCursors) return;
|
||||
if (!UICursor.loaded) return;
|
||||
UICursor.loaded = false;
|
||||
UICursor.LoadCursors();
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(UICursor), nameof(UICursor.LoadCursors))]
|
||||
private static IEnumerable<CodeInstruction> UICursor_LoadCursors_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
/*
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldc_I4_S),
|
||||
new CodeMatch(OpCodes.Newarr)
|
||||
);
|
||||
var startPos = matcher.Pos;
|
||||
matcher.Advance(2).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Stsfld, AccessTools.Field(typeof(UICursor), nameof(UICursor.cursorTexs)))
|
||||
);
|
||||
var endPos = matcher.Pos + 1;
|
||||
matcher.Start().Advance(startPos).RemoveInstructions(endPos - startPos);
|
||||
matcher.InsertAndAdvance(
|
||||
Transpilers.EmitDelegate(() =>
|
||||
{
|
||||
var pluginfolder = Util.PluginFolder;
|
||||
UICursor.cursorTexs =
|
||||
[
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-transfer.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-target-in.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-target-out.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-target-a.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-target-b.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-ban.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-delete.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-reform.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-dyson-node-create.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-painter.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-eyedropper.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-eraser.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-upgrade.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-downgrade.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-blank.png"),
|
||||
Util.LoadTexture($"{pluginfolder}/assets/cursor/cursor-remove.png")
|
||||
];
|
||||
})
|
||||
);
|
||||
*/
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Stsfld, AccessTools.Field(typeof(UICursor), nameof(UICursor.cursorHots))),
|
||||
new CodeMatch(OpCodes.Ldc_I4_1),
|
||||
new CodeMatch(OpCodes.Stsfld, AccessTools.Field(typeof(UICursor), nameof(UICursor.loaded)))
|
||||
).Advance(1).InsertAndAdvance(
|
||||
Transpilers.EmitDelegate(() =>
|
||||
{
|
||||
var multiplier = MouseCursorScaleUpMultiplier.Value;
|
||||
for (var i = 0; i < UICursor.cursorTexs.Length; i++)
|
||||
{
|
||||
var cursor = UICursor.cursorTexs[i];
|
||||
if (cursor == null) continue;
|
||||
var newWidth = 32 * multiplier;
|
||||
var newHeight = 32 * multiplier;
|
||||
if (cursor.width == newWidth && cursor.height == newHeight) continue;
|
||||
UICursor.cursorTexs[i] = ResizeTexture2D(cursor, newWidth, newHeight);
|
||||
}
|
||||
|
||||
if (multiplier <= 1) return;
|
||||
for (var i = UICursor.cursorHots.Length - 1; i >= 0; i--)
|
||||
{
|
||||
UICursor.cursorHots[i] = new Vector2(UICursor.cursorHots[i].x * multiplier, UICursor.cursorHots[i].y * multiplier);
|
||||
}
|
||||
})
|
||||
).MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldc_I4_0),
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Cursor), nameof(Cursor.SetCursor), [typeof(Texture2D), typeof(Vector2), typeof(CursorMode)]))
|
||||
).SetInstruction(new CodeInstruction(OpCodes.Ldc_I4_1));
|
||||
return matcher.InstructionEnumeration();
|
||||
|
||||
Texture2D ResizeTexture2D(Texture2D texture2D, int targetWidth, int targetHeight)
|
||||
{
|
||||
var oldActive = RenderTexture.active;
|
||||
var rt = new RenderTexture(targetWidth, targetHeight, 32)
|
||||
{
|
||||
antiAliasing = 8
|
||||
};
|
||||
RenderTexture.active = rt;
|
||||
Graphics.Blit(texture2D, rt);
|
||||
rt.ResolveAntiAliasedSurface();
|
||||
var result = new Texture2D(targetWidth, targetHeight, texture2D.format, false);
|
||||
result.ReadPixels(new Rect(0, 0, targetWidth, targetHeight), 0, 0);
|
||||
result.filterMode = FilterMode.Trilinear;
|
||||
result.Apply();
|
||||
RenderTexture.active = oldActive;
|
||||
rt.Release();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(UICursor), nameof(UICursor.cursorIndexApply), MethodType.Setter)]
|
||||
private static IEnumerable<CodeInstruction> UICursor_set_cursorIndexApply_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.Start().MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldc_I4_0),
|
||||
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Cursor), nameof(Cursor.SetCursor), [typeof(Texture2D), typeof(Vector2), typeof(CursorMode)]))
|
||||
).SetInstruction(new CodeInstruction(OpCodes.Ldc_I4_1));
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,6 @@ using UnityEngine.EventSystems;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using UXAssist.Common;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
@@ -74,14 +73,14 @@ public static class LogisticsPatch
|
||||
RealtimeLogisticsInfoPanel.Enable(RealtimeLogisticsInfoPanelEnabled.Value);
|
||||
RealtimeLogisticsInfoPanel.EnableBars(RealtimeLogisticsInfoPanelBarsEnabled.Value);
|
||||
|
||||
GameLogic.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
|
||||
GameLogic.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
|
||||
GameLogicProc.OnGameBegin += RealtimeLogisticsInfoPanel.OnGameBegin;
|
||||
GameLogicProc.OnDataLoaded += RealtimeLogisticsInfoPanel.OnDataLoaded;
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
GameLogic.OnDataLoaded -= RealtimeLogisticsInfoPanel.OnDataLoaded;
|
||||
GameLogic.OnGameBegin -= RealtimeLogisticsInfoPanel.OnGameBegin;
|
||||
GameLogicProc.OnDataLoaded -= RealtimeLogisticsInfoPanel.OnDataLoaded;
|
||||
GameLogicProc.OnGameBegin -= RealtimeLogisticsInfoPanel.OnGameBegin;
|
||||
|
||||
AutoConfigLogistics.Enable(false);
|
||||
AutoConfigLogisticsSetDefaultRemoteLogicToStorage.Enable(false);
|
||||
@@ -842,7 +841,7 @@ public static class LogisticsPatch
|
||||
|
||||
var sliderBgPrefab = GameObject.Find("UI Root/Overlay Canvas/In Game/Windows/Station Window/storage-box-0/slider-bg");
|
||||
|
||||
_tipPrefab = Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks/vein-tip-prefab"), _stationTipsRoot.transform);
|
||||
_tipPrefab = Object.Instantiate(GameObject.Find("UI Root/Overlay Canvas/In Game/Scene UIs/Vein Marks/vein-tips/vein-tip-prefab"), _stationTipsRoot.transform);
|
||||
_tipPrefab.name = "tipPrefab";
|
||||
Object.Destroy(_tipPrefab.GetComponent<UIVeinDetailNode>());
|
||||
var image = _tipPrefab.GetComponent<Image>();
|
||||
|
||||
@@ -41,29 +41,6 @@ public class PersistPatch : PatchImpl<PersistPatch>
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
// Patch to fix the issue that warning popup on VeinUtil upgraded to level 8000+
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(ABN_VeinsUtil), nameof(ABN_VeinsUtil.CheckValue))]
|
||||
private static IEnumerable<CodeInstruction> ABN_VeinsUtil_CheckValue_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
matcher.MatchForward(false,
|
||||
new CodeMatch(OpCodes.Ldelem_R8),
|
||||
new CodeMatch(OpCodes.Conv_R4),
|
||||
new CodeMatch(OpCodes.Add),
|
||||
new CodeMatch(OpCodes.Stloc_1)
|
||||
);
|
||||
// loc1 = Mathf.Round(n * 1000f) / 1000f;
|
||||
matcher.Advance(3).Insert(
|
||||
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
|
||||
new CodeInstruction(OpCodes.Mul),
|
||||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Mathf), nameof(Mathf.Round))),
|
||||
new CodeInstruction(OpCodes.Ldc_R4, 1000f),
|
||||
new CodeInstruction(OpCodes.Div)
|
||||
);
|
||||
return matcher.InstructionEnumeration();
|
||||
}
|
||||
|
||||
// Bring popup tip window to top layer
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))]
|
||||
|
||||
@@ -5,7 +5,6 @@ using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using UnityEngine.UI;
|
||||
using UXAssist.Common;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist.Patches;
|
||||
|
||||
@@ -46,11 +45,11 @@ public static class TechPatch
|
||||
if (enable)
|
||||
{
|
||||
TryPatchProto(true);
|
||||
GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
TryPatchProto(false);
|
||||
}
|
||||
}
|
||||
@@ -189,11 +188,11 @@ public static class TechPatch
|
||||
{
|
||||
if (DSPGame.GameDesc != null)
|
||||
TryPatchProto(DSPGame.GameDesc.isPeaceMode);
|
||||
GameLogic.OnGameBegin += OnGameBegin;
|
||||
GameLogicProc.OnGameBegin += OnGameBegin;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameLogic.OnGameBegin -= OnGameBegin;
|
||||
GameLogicProc.OnGameBegin -= OnGameBegin;
|
||||
TryPatchProto(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -613,7 +613,7 @@ public abstract class MyWindowManager
|
||||
|
||||
/*
|
||||
//_Create -> _Init
|
||||
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnCreate")]
|
||||
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), nameof(UIGame._OnCreate))]
|
||||
public static void UIGame__OnCreate_Postfix()
|
||||
{
|
||||
}
|
||||
@@ -638,7 +638,7 @@ public abstract class MyWindowManager
|
||||
}
|
||||
|
||||
/*
|
||||
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), "_OnFree")]
|
||||
[HarmonyPostfix, HarmonyPatch(typeof(UIGame), nameof(UIGame._OnFree))]
|
||||
public static void UIGame__OnFree_Postfix()
|
||||
{
|
||||
foreach (var win in Windows)
|
||||
|
||||
@@ -27,7 +27,6 @@ public static class UIConfigWindow
|
||||
I18N.Add("Tech/Combat", "Tech/Combat", "科研/战斗");
|
||||
I18N.Add("Enable game window resize", "Enable game window resize (maximum box and thick frame)", "可调整游戏窗口大小(可最大化和拖动边框)");
|
||||
I18N.Add("Remeber window position and size on last exit", "Remeber window position and size on last exit", "记住上次退出时的窗口位置和大小");
|
||||
I18N.Add("Scale up mouse cursor", "Scale up mouse cursor", "放大鼠标指针");
|
||||
/*
|
||||
I18N.Add("Better auto-save mechanism", "Better auto-save mechanism", "更好的自动存档机制");
|
||||
I18N.Add("Better auto-save mechanism tips", "Auto saves are stored in 'Save\\AutoSaves' folder, filenames are combined with cluster address and date-time", "自动存档会以星区地址和日期时间组合为文件名存储在'Save\\AutoSaves'文件夹中");
|
||||
@@ -293,6 +292,7 @@ public static class UIConfigWindow
|
||||
|
||||
private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
|
||||
{
|
||||
UnityEngine.UI.Text txt;
|
||||
_windowTrans = trans;
|
||||
wnd.AddTabGroup(trans, "UXAssist", "tab-group-uxassist");
|
||||
var tab1 = wnd.AddTab(trans, "General");
|
||||
@@ -301,9 +301,6 @@ public static class UIConfigWindow
|
||||
wnd.AddCheckBox(x, y, tab1, GamePatch.EnableWindowResizeEnabled, "Enable game window resize");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab1, GamePatch.LoadLastWindowRectEnabled, "Remeber window position and size on last exit");
|
||||
y += 36f;
|
||||
var txt = wnd.AddText2(x + 2f, y, tab1, "Scale up mouse cursor", 15, "text-scale-up-mouse-cursor");
|
||||
wnd.AddSlider(x + txt.preferredWidth + 7f, y + 6f, tab1, GamePatch.MouseCursorScaleUpMultiplier, [1, 2, 3, 4], "0x", 100f);
|
||||
/*
|
||||
y += 30f;
|
||||
wnd.AddCheckBox(x, y, tab1, GamePatch.AutoSaveOptEnabled, "Better auto-save mechanism");
|
||||
|
||||
@@ -14,7 +14,6 @@ using UXAssist.Functions;
|
||||
using UXAssist.Patches;
|
||||
using UXAssist.UI;
|
||||
using Util = UXAssist.Common.Util;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UXAssist;
|
||||
|
||||
@@ -63,8 +62,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
"Load last window position and size when game starts");
|
||||
GamePatch.LastWindowRect = Config.Bind("Game", "LastWindowRect", new Vector4(0f, 0f, 0f, 0f),
|
||||
"Last window position and size");
|
||||
GamePatch.MouseCursorScaleUpMultiplier = Config.Bind("Game", "MouseCursorScaleUpMultiplier", 1,
|
||||
"Mouse cursor scale up multiplier");
|
||||
GamePatch.ProfileBasedSaveFolderEnabled = Config.Bind("Game", "ProfileBasedSaveFolder", false,
|
||||
"Profile-based save folder");
|
||||
GamePatch.ProfileBasedOptionEnabled = Config.Bind("Game", "ProfileBasedOption", false,
|
||||
@@ -208,7 +205,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置");
|
||||
|
||||
// UI Patches
|
||||
GameLogic.Enable(true);
|
||||
GameLogicProc.Enable(true);
|
||||
|
||||
UIConfigWindow.Init();
|
||||
|
||||
@@ -238,7 +235,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
|
||||
UIPatch.Enable(false);
|
||||
MyWindowManager.Enable(false);
|
||||
GameLogic.Enable(false);
|
||||
GameLogicProc.Enable(false);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
||||
@@ -15,13 +15,12 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
|
||||
<PackageReference Include="DysonSphereProgram.Modding.CommonAPI" Version="1.6.5" />
|
||||
<PackageReference Include="DysonSphereProgram.Modding.DSPModSave" Version="1.*" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
|
||||
@@ -30,7 +29,6 @@
|
||||
<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
-->
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="assets/signal/energy-fragment.png" />
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using UXAssist.Common;
|
||||
using GameLogic = UXAssist.Common.GameLogic;
|
||||
|
||||
namespace UniverseGenTweaks;
|
||||
public static class BirthPlanetPatch
|
||||
@@ -75,12 +74,12 @@ public static class BirthPlanetPatch
|
||||
HighLuminosityBirthStar.SettingChanged += (_, _) => PatchBirthThemeData();
|
||||
PatchBirthThemeData();
|
||||
_patch ??= Harmony.CreateAndPatchAll(typeof(BirthPlanetPatch));
|
||||
GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
}
|
||||
|
||||
public static void Uninit()
|
||||
{
|
||||
GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
GameLogicProc.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
|
||||
_patch?.UnpatchSelf();
|
||||
_patch = null;
|
||||
}
|
||||
|
||||
@@ -153,7 +153,7 @@ public static class EpicDifficulty
|
||||
}
|
||||
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(GameDesc), "get_oilAmountMultiplier")]
|
||||
[HarmonyPatch(typeof(GameDesc), nameof(GameDesc.oilAmountMultiplier), MethodType.Getter)]
|
||||
private static IEnumerable<CodeInstruction> GameDesc_get_oilAmountMultiplier_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
var matcher = new CodeMatcher(instructions, generator);
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
|
||||
<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
|
||||
<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="0.10.32.*-r.*" /> -->
|
||||
<PackageReference Include="DysonSphereProgram.Modding.DSPModSave" Version="1.*" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -24,6 +24,15 @@
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\UXAssist\UXAssist.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user