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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-02-05 01:02:19 +08:00

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3 Commits

Author SHA1 Message Date
f5b364c6c3 partial fix belt signal 2025-09-21 20:28:35 +08:00
9719b9acca more fixes to make sure nothing working wrong on game 2025-09-21 18:21:46 +08:00
475d667964 we make them compile first 2025-09-21 17:22:56 +08:00

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@@ -1140,7 +1140,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
/* BEGIN: Item sources calculation */
private static readonly Dictionary<int, ItemSource> ItemSources = [];
private static readonly Dictionary<int, ItemSource> ItemSources = new();
private static bool _itemSourcesInitialized;
private class ItemSource
@@ -1211,7 +1211,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
for (var i = 0; i < len; i++)
{
if (ItemSources.ContainsKey(res[i])) continue;
var rs = new ItemSource { Count = rescnt[i], From = [], Extra = null };
var rs = new ItemSource { Count = rescnt[i], From = new Dictionary<int, float>() };
var it = recipe.Items;
var itcnt = recipe.ItemCounts;
var len2 = it.Length;
@@ -1222,7 +1222,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
if (len > 1)
{
rs.Extra = [];
rs.Extra = new Dictionary<int, float>();
for (var k = 0; k < len; k++)
{
if (i != k)