mirror of
https://github.com/soarqin/DSP_Mods.git
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10 Commits
19194c28ca
...
5f6fd0fe8c
| Author | SHA1 | Date | |
|---|---|---|---|
| 5f6fd0fe8c | |||
| 35d75646a0 | |||
| 48c83fedd5 | |||
| d8cbbdc960 | |||
| 86a9010258 | |||
| 371fd3f0b0 | |||
| 380c07a4a5 | |||
| 23aa8c1f13 | |||
| 944a4d7948 | |||
| f7e1a27be1 |
@@ -71,6 +71,8 @@ public class CheatEnabler : BaseUnityPlugin
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"Enable warp without warper");
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DysonSpherePatch.SkipBulletEnabled = Config.Bind("DysonSphere", "SkipBullet", false,
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"Skip bullet");
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DysonSpherePatch.FireAllBulletsEnabled = Config.Bind("DysonSphere", "FireAllBullets", false,
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"Fire all bullets at once");
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DysonSpherePatch.SkipAbsorbEnabled = Config.Bind("DysonSphere", "SkipAbsorb", false,
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"Skip absorption");
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DysonSpherePatch.QuickAbsorbEnabled = Config.Bind("DysonSphere", "QuickAbsorb", false,
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@@ -85,6 +87,8 @@ public class CheatEnabler : BaseUnityPlugin
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"Unlock Dyson Sphere max orbit radius");
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DysonSpherePatch.UnlockMaxOrbitRadiusValue = Config.Bind("DysonSphere", "MaxOrbitRadiusValue", 10_000_000f,
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"Unlocked Dyson Sphere max orbit radius value");
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Functions.DysonSphereFunctions.ShellsCountForFunctions = Config.Bind("DysonSphere", "ShellsCountForFunctions", 2048,
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"Shells count for various functions");
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CombatPatch.MechaInvincibleEnabled = Config.Bind("Battle", "MechaInvincible", false,
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"Mecha and Drones/Fleets invincible");
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CombatPatch.BuildingsInvincibleEnabled = Config.Bind("Battle", "BuildingsInvincible", false,
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File diff suppressed because it is too large
Load Diff
@@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UnityEngine;
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using UXAssist.Common;
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namespace CheatEnabler.Patches;
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@@ -11,6 +10,7 @@ namespace CheatEnabler.Patches;
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public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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{
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public static ConfigEntry<bool> SkipBulletEnabled;
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public static ConfigEntry<bool> FireAllBulletsEnabled;
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public static ConfigEntry<bool> SkipAbsorbEnabled;
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public static ConfigEntry<bool> QuickAbsorbEnabled;
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public static ConfigEntry<bool> EjectAnywayEnabled;
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@@ -29,6 +29,8 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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OverclockEjectorEnabled.SettingChanged += (_, _) => OverclockEjector.Enable(OverclockEjectorEnabled.Value);
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OverclockSiloEnabled.SettingChanged += (_, _) => OverclockSilo.Enable(OverclockSiloEnabled.Value);
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UnlockMaxOrbitRadiusEnabled.SettingChanged += (_, _) => UnlockMaxOrbitRadius.Enable(UnlockMaxOrbitRadiusEnabled.Value);
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FireAllBulletsEnabled.SettingChanged += (_, _) => SkipBulletPatch.SetFireAllBullets(FireAllBulletsEnabled.Value);
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}
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public static void Start()
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@@ -41,6 +43,7 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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OverclockSilo.Enable(OverclockSiloEnabled.Value);
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UnlockMaxOrbitRadius.Enable(UnlockMaxOrbitRadiusEnabled.Value);
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Enable(true);
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SkipBulletPatch.SetFireAllBullets(FireAllBulletsEnabled.Value);
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}
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public static void Uninit()
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@@ -94,6 +97,12 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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private static long _sailLifeTime;
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private static DysonSailCache[][] _sailsCache;
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private static int[] _sailsCacheLen, _sailsCacheCapacity;
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private static bool _fireAllBullets;
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public static void SetFireAllBullets(bool value)
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{
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_fireAllBullets = value;
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}
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private struct DysonSailCache
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{
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@@ -181,25 +190,28 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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).Advance(2);
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var start = matcher.Pos;
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Pop)
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).Advance(1);
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new CodeMatch(OpCodes.Ldc_I4_M1),
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new CodeMatch(OpCodes.Stfld, AccessTools.Field(typeof(EjectorComponent), nameof(EjectorComponent.direction)))
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).Advance(2);
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var end = matcher.Pos;
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matcher.Start().Advance(start).RemoveInstructions(end - start).Insert(
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new CodeInstruction(OpCodes.Ldarg_3),
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(EjectorComponent), nameof(EjectorComponent.orbitId))),
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new CodeInstruction(OpCodes.Ldarg_3),
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new CodeInstruction(OpCodes.Ldloc_S, 9),
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new CodeInstruction(OpCodes.Ldloc_S, 11),
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new CodeInstruction(OpCodes.Ldarg_S, 6),
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new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(SkipBulletPatch), nameof(SkipBulletPatch.AddDysonSail)))
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);
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return matcher.InstructionEnumeration();
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}
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private static void AddDysonSail(DysonSwarm swarm, int orbitId, VectorLF3 uPos, VectorLF3 endVec)
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private static void AddDysonSail(ref EjectorComponent ejector, DysonSwarm swarm, VectorLF3 uPos, VectorLF3 endVec, int[] consumeRegister)
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{
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var index = swarm.starData.index;
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var orbitId = ejector.orbitId;
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var delta1 = endVec - swarm.starData.uPosition;
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var delta2 = VectorLF3.Cross(endVec - uPos, swarm.orbits[orbitId].up).normalized * Math.Sqrt(swarm.dysonSphere.gravity / swarm.orbits[orbitId].radius);
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var bulletCount = ejector.bulletCount;
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lock (swarm)
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{
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var cache = _sailsCache[index];
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@@ -209,6 +221,24 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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SetSailsCacheCapacity(index, 256);
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cache = _sailsCache[index];
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}
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if (_fireAllBullets)
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{
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var capacity = _sailsCacheCapacity[index];
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var leastCapacity = len + bulletCount;
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if (leastCapacity > capacity)
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{
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do
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{
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capacity *= 2;
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} while (leastCapacity > capacity);
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SetSailsCacheCapacity(index, capacity);
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cache = _sailsCache[index];
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}
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_sailsCacheLen[index] = len + bulletCount;
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var end = len + bulletCount;
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for (var i = len; i < end; i++)
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cache[i].FromData(delta1, delta2 + RandomTable.SphericNormal(ref swarm.randSeed, 0.5), orbitId);
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}
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else
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{
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var capacity = _sailsCacheCapacity[index];
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@@ -217,10 +247,44 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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SetSailsCacheCapacity(index, capacity * 2);
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cache = _sailsCache[index];
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}
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_sailsCacheLen[index] = len + 1;
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cache[len].FromData(delta1, delta2 + RandomTable.SphericNormal(ref swarm.randSeed, 0.5), orbitId);
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}
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_sailsCacheLen[index] = len + 1;
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cache[len].FromData(delta1, delta2 + RandomTable.SphericNormal(ref swarm.randSeed, 0.5), orbitId);
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}
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if (_fireAllBullets)
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{
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if (!ejector.incUsed)
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{
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ejector.incUsed = ejector.bulletInc >= bulletCount;
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}
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ejector.bulletInc = 0;
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ejector.bulletCount = 0;
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lock (consumeRegister)
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{
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consumeRegister[ejector.bulletId] += bulletCount;
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}
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}
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else
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{
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var inc = ejector.bulletInc / bulletCount;
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if (!ejector.incUsed)
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{
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ejector.incUsed = inc > 0;
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}
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ejector.bulletInc -= inc;
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ejector.bulletCount = bulletCount - 1;
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if (ejector.bulletCount == 0)
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{
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ejector.bulletInc = 0;
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}
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lock (consumeRegister)
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{
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consumeRegister[ejector.bulletId]++;
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}
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}
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ejector.time = ejector.coldSpend;
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ejector.direction = -1;
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}
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[HarmonyPrefix]
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@@ -418,6 +418,40 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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return matcher.InstructionEnumeration();
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}
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/*
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(ConstructionSystem), nameof(ConstructionSystem.AddBuildTargetToModules))]
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private static IEnumerable<CodeInstruction> ConstructionSystem_AddBuildTargetToModules_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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// 13 0035 ldarg.0
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// 14 0036 ldfld class Player ConstructionSystem::player
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// 15 003B callvirt instance class Mecha Player::get_mecha()
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// 16 0040 ldfld float32 Mecha::buildArea
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// 17 0045 stloc.0
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(ConstructionSystem), nameof(ConstructionSystem.player))),
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new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.mecha))),
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(Mecha), nameof(Mecha.buildArea))),
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new CodeMatch(ci => ci.IsStloc())
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);
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var labels = matcher.Labels;
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matcher.Labels = [];
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matcher.Insert(
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new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
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new CodeInstruction(OpCodes.Ldarg_1),
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Transpilers.EmitDelegate((ConstructionSystem constructionSystem, int objId) =>
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{
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var player = constructionSystem.player;
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player.factory.BuildFinally(player, objId);
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}),
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new CodeInstruction(OpCodes.Ret)
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);
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return matcher.InstructionEnumeration();
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}
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*/
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[HarmonyPostfix]
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[HarmonyPatch(typeof(UXAssist.Functions.PlanetFunctions), nameof(UXAssist.Functions.PlanetFunctions.BuildOrbitalCollectors))]
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private static void UXAssist_PlanetFunctions_BuildOrbitalCollectors_Postfix()
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@@ -45,7 +45,7 @@ public static class UIConfigWindow
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"传送带信号物品生成数量格式:\n 默认为AAAABC\n 勾选替换为BCAAAA\nAAAA=生成速度,B=增产点数,C=堆叠数量");
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I18N.Add("Count generations as production in statistics", "Count generations as production in statistics", "统计信息里将生成计算为产物");
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I18N.Add("Count removals as consumption in statistics", "Count removals as consumption in statistics", "统计信息里将移除计算为消耗");
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I18N.Add("Count all raws and intermediates in statistics","Count all raw materials in statistics", "统计信息里计算所有原料和中间产物");
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I18N.Add("Count all raws and intermediates in statistics", "Count all raw materials in statistics", "统计信息里计算所有原料和中间产物");
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I18N.Add("Remove power space limit", "Remove space limit for winds and geothermals", "移除风力发电和地热发电的间距限制");
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I18N.Add("Boost wind power", "Boost wind power(x100,000)", "提升风力发电(x100,000)");
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I18N.Add("Boost solar power", "Boost solar power(x100,000)", "提升太阳能发电(x100,000)");
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@@ -53,18 +53,21 @@ public static class UIConfigWindow
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I18N.Add("Boost fuel power 2", "(x20,000 for deuteron, x10,000 for antimatter)", "(氘核燃料棒x20,000,反物质燃料棒x10,000)");
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I18N.Add("Wind Turbines do global power coverage", "Wind Turbines do global power coverage", "风力涡轮机供电覆盖全球");
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I18N.Add("Boost geothermal power", "Boost geothermal power(x50,000)", "提升地热发电(x50,000)");
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I18N.Add("Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "提升物流塔和大型采矿机的最大功耗");
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I18N.Add("Increase maximum power usage in Logistic Stations and Advanced Mining Machines", "Increase maximum power usage in Logistic Stations and Advanced Mining Machines",
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"提升物流塔和大型采矿机的最大功耗");
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I18N.Add("Retrieve/Place items from/to remote planets on logistics control panel", "Retrieve/Place items from/to remote planets on logistics control panel", "在物流总控面板上可以从非本地行星取放物品");
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I18N.Add("Infinite Natural Resources", "Infinite natural resources", "自然资源采集不消耗");
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I18N.Add("Fast Mining", "Fast mining", "高速采集");
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I18N.Add("Pump Anywhere", "Pump anywhere", "平地抽水");
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I18N.Add("Skip bullet period", "Skip bullet period", "跳过子弹阶段");
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I18N.Add("Fire all bullets at once", "Fire all bullets at once", "一次弹射所有太阳帆");
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I18N.Add("Skip absorption period", "Skip absorption period", "跳过吸收阶段");
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I18N.Add("Quick absorb", "Quick absorb", "快速吸收");
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I18N.Add("Eject anyway", "Eject anyway", "全球弹射");
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I18N.Add("Overclock Ejectors", "Overclock Ejectors (10x)", "高速弹射器(10倍射速)");
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I18N.Add("Overclock Silos", "Overclock Silos (10x)", "高速发射井(10倍射速)");
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I18N.Add("Unlock Dyson Sphere max orbit radius", "Unlock Dyson Sphere max orbit radius", "解锁戴森球最大轨道半径");
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I18N.Add("Generate tricky dyson shells", "Generate tricky dyson shells (Put/Paste nodes first)", "生成仙术戴森壳(请先设置/粘贴节点)");
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I18N.Add("Complete Dyson Sphere shells instantly", "Complete Dyson Sphere shells instantly", "立即完成戴森壳建造");
|
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I18N.Add("Terraform without enough soil piles", "Terraform without enough soil piles", "沙土不够时依然可以整改地形");
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I18N.Add("Instant hand-craft", "Instant hand-craft", "快速手动制造");
|
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@@ -99,182 +102,223 @@ public static class UIConfigWindow
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}
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}
|
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private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
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class ShellsCountMapper : MyWindow.RangeValueMapper<int>
|
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{
|
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public ShellsCountMapper() : base(1, 139)
|
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{
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_windowTrans = trans;
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// General tab
|
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var x = 0f;
|
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var y = 10f;
|
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wnd.AddSplitter(trans, 10f);
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wnd.AddTabGroup(trans, "Cheat Enabler", "tab-group-cheatenabler");
|
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var tab1 = wnd.AddTab(_windowTrans, "General");
|
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var cb = wnd.AddCheckBox(x, y, tab1, GamePatch.DevShortcutsEnabled, "Enable Dev Shortcuts");
|
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x += cb.Width + 5f;
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y += 6f;
|
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wnd.AddTipsButton2(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips");
|
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x = 0;
|
||||
y += 30f;
|
||||
wnd.AddCheckBox(x, y, tab1, GamePatch.AbnormalDisablerEnabled, "Disable Abnormal Checks");
|
||||
y += 36f;
|
||||
cb = wnd.AddCheckBox(x, y, tab1, GamePatch.UnlockTechEnabled, "Unlock Tech with Key-Modifiers");
|
||||
x += cb.Width + 5f;
|
||||
y += 6f;
|
||||
wnd.AddTipsButton2(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
|
||||
x = 0f;
|
||||
y += 30f + 36f;
|
||||
wnd.AddButton(x, y, 400f, tab1, "Remove all metadata consumption records", 16, "button-remove-all-metadata-consumption", PlayerFunctions.RemoveAllMetadataConsumptions);
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 400f, tab1, "Remove metadata consumption record in current game", 16, "button-remove-current-metadata-consumption", PlayerFunctions.RemoveCurrentMetadataConsumptions);
|
||||
y += 36f;
|
||||
_clearBanBtn = wnd.AddButton(x, y, 400f, tab1, "Clear metadata flag which bans achievements", 16, "button-clear-ban-list", PlayerFunctions.ClearMetadataBanAchievements);
|
||||
x = 300f;
|
||||
y = 10f;
|
||||
_resignGameBtn = wnd.AddButton(x, y, 300f, tab1, "Assign gamesave to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
|
||||
|
||||
var tab2 = wnd.AddTab(_windowTrans, "Factory");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.ImmediateEnabled, "Finish build immediately");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.ArchitectModeEnabled, "Architect mode");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.NoConditionEnabled, "Build without condition");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.NoCollisionEnabled, "No collision");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalGeneratorEnabled, "Belt signal generator");
|
||||
x += 26f;
|
||||
y += 26f;
|
||||
var cb1 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountGenEnabled, "Count generations as production in statistics", 13);
|
||||
y += 26f;
|
||||
var cb2 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRemEnabled, "Count removals as consumption in statistics", 13);
|
||||
y += 26f;
|
||||
var cb3 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRecipeEnabled, "Count all raws and intermediates in statistics", 13);
|
||||
y += 26f;
|
||||
var cb4 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalNumberAltFormat, "Belt signal alt format", 13);
|
||||
x += cb4.Width + 5f;
|
||||
y += 6f;
|
||||
var tip1 = wnd.AddTipsButton2(x, y, tab2, "Belt signal alt format", "Belt signal alt format tips", "belt-signal-alt-format-tips");
|
||||
x = 0f;
|
||||
y += 30f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.GreaterPowerUsageInLogisticsEnabled, "Increase maximum power usage in Logistic Stations and Advanced Mining Machines");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.ControlPanelRemoteLogisticsEnabled, "Retrieve/Place items from/to remote planets on logistics control panel");
|
||||
{
|
||||
FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged += OnBeltSignalChanged;
|
||||
wnd.OnFree += () => { FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged -= OnBeltSignalChanged; };
|
||||
OnBeltSignalChanged(null, null);
|
||||
void OnBeltSignalChanged(object o, EventArgs e)
|
||||
{
|
||||
var on = FactoryPatch.BeltSignalGeneratorEnabled.Value;
|
||||
cb1.gameObject.SetActive(on);
|
||||
cb2.gameObject.SetActive(on);
|
||||
cb3.gameObject.SetActive(on);
|
||||
cb4.gameObject.SetActive(on);
|
||||
tip1.gameObject.SetActive(on);
|
||||
}
|
||||
}
|
||||
x = 350f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.RemovePowerSpaceLimitEnabled, "Remove power space limit");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.WindTurbinesPowerGlobalCoverageEnabled, "Wind Turbines do global power coverage");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostWindPowerEnabled, "Boost wind power");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostSolarPowerEnabled, "Boost solar power");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostGeothermalPowerEnabled, "Boost geothermal power");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostFuelPowerEnabled, "Boost fuel power");
|
||||
y += 26f;
|
||||
wnd.AddText2(x + 32f, y, tab2, "Boost fuel power 2", 13);
|
||||
|
||||
// Planet Tab
|
||||
var tab3 = wnd.AddTab(_windowTrans, "Planet");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab3, ResourcePatch.InfiniteResourceEnabled, "Infinite Natural Resources");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, ResourcePatch.FastMiningEnabled, "Fast Mining");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, PlanetPatch.WaterPumpAnywhereEnabled, "Pump Anywhere");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough soil piles");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantHandCraftEnabled, "Instant hand-craft");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantTeleportEnabled, "Instant teleport (like that in Sandbox mode)");
|
||||
x = 400f;
|
||||
y = 10f;
|
||||
wnd.AddButton(x, y, 200f, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 200f, tab3, "矿物还原标题", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); });
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 200f, tab3, "铺满地基提示", 16, "button-reform-all", () =>
|
||||
{
|
||||
var player = GameMain.mainPlayer;
|
||||
if (player == null) return;
|
||||
var reformTool = player.controller.actionBuild.reformTool;
|
||||
var factory = GameMain.localPlanet?.factory;
|
||||
if (factory == null) return;
|
||||
GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
|
||||
});
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 200f, tab3, "还原地形提示", 16, "button-reform-revert-all", () =>
|
||||
{
|
||||
var factory = GameMain.localPlanet?.factory;
|
||||
if (factory == null) return;
|
||||
GameMain.localPlanet.factory.PlanetReformRevert();
|
||||
});
|
||||
|
||||
var tab4 = wnd.AddTab(_windowTrans, "Dyson Sphere");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsorbEnabled, "Quick absorb");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusEnabled, "Unlock Dyson Sphere max orbit radius");
|
||||
y += 30f;
|
||||
{
|
||||
var slider = wnd.AddSlider(x + 20, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusValue, new MaxOrbitRadiusValueMapper(), "##,#m").WithSmallerHandle(-40f);
|
||||
DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged += UnlockMaxOrbitRadiusChanged;
|
||||
wnd.OnFree += () => { DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged -= UnlockMaxOrbitRadiusChanged; };
|
||||
UnlockMaxOrbitRadiusChanged(null, null);
|
||||
void UnlockMaxOrbitRadiusChanged(object o, EventArgs e)
|
||||
{
|
||||
slider.slider.enabled = DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.Value;
|
||||
}
|
||||
;
|
||||
}
|
||||
x = 300f;
|
||||
y = 10f;
|
||||
wnd.AddButton(x, y, 300f, tab4, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", DysonSphereFunctions.CompleteShellsInstantly);
|
||||
|
||||
var tab5 = wnd.AddTab(_windowTrans, "Mecha/Combat");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab5, CombatPatch.MechaInvincibleEnabled, "Mecha and Drones/Fleets invicible");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab5, CombatPatch.BuildingsInvincibleEnabled, "Buildings invicible");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab5, PlayerPatch.WarpWithoutSpaceWarpersEnabled, "Enable warp without space warpers");
|
||||
x = 400f;
|
||||
y = 10f;
|
||||
wnd.AddButton(x, y, 200f, tab5, "Teleport to outer space", 16, "button-teleport-to-outer-space", PlayerFunctions.TeleportToOuterSpace);
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 200f, tab5, "Teleport to selected astronomical", 16, "button-teleport-to-selected-astronomical", PlayerFunctions.TeleportToSelectedAstronomical);
|
||||
}
|
||||
|
||||
public override int ValueToIndex(int value)
|
||||
{
|
||||
return value switch
|
||||
{
|
||||
< 4 => value,
|
||||
< 64 => value / 4 + 3,
|
||||
< 256 => value / 16 + 15,
|
||||
< 4096 => value / 64 + 27,
|
||||
_ => value / 256 + 75,
|
||||
};
|
||||
}
|
||||
|
||||
public override int IndexToValue(int index)
|
||||
{
|
||||
return index switch
|
||||
{
|
||||
< 4 => index,
|
||||
< 19 => (index - 3) * 4,
|
||||
< 31 => (index - 15) * 16,
|
||||
< 91 => (index - 27) * 64,
|
||||
_ => (index - 75) * 256,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
|
||||
{
|
||||
_windowTrans = trans;
|
||||
// General tab
|
||||
var x = 0f;
|
||||
var y = 10f;
|
||||
wnd.AddSplitter(trans, 10f);
|
||||
wnd.AddTabGroup(trans, "Cheat Enabler", "tab-group-cheatenabler");
|
||||
var tab1 = wnd.AddTab(_windowTrans, "General");
|
||||
var cb = wnd.AddCheckBox(x, y, tab1, GamePatch.DevShortcutsEnabled, "Enable Dev Shortcuts");
|
||||
x += cb.Width + 5f;
|
||||
y += 6f;
|
||||
wnd.AddTipsButton2(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips");
|
||||
x = 0;
|
||||
y += 30f;
|
||||
wnd.AddCheckBox(x, y, tab1, GamePatch.AbnormalDisablerEnabled, "Disable Abnormal Checks");
|
||||
y += 36f;
|
||||
cb = wnd.AddCheckBox(x, y, tab1, GamePatch.UnlockTechEnabled, "Unlock Tech with Key-Modifiers");
|
||||
x += cb.Width + 5f;
|
||||
y += 6f;
|
||||
wnd.AddTipsButton2(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");
|
||||
x = 0f;
|
||||
y += 30f + 36f;
|
||||
wnd.AddButton(x, y, 400f, tab1, "Remove all metadata consumption records", 16, "button-remove-all-metadata-consumption", PlayerFunctions.RemoveAllMetadataConsumptions);
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 400f, tab1, "Remove metadata consumption record in current game", 16, "button-remove-current-metadata-consumption", PlayerFunctions.RemoveCurrentMetadataConsumptions);
|
||||
y += 36f;
|
||||
_clearBanBtn = wnd.AddButton(x, y, 400f, tab1, "Clear metadata flag which bans achievements", 16, "button-clear-ban-list", PlayerFunctions.ClearMetadataBanAchievements);
|
||||
x = 300f;
|
||||
y = 10f;
|
||||
_resignGameBtn = wnd.AddButton(x, y, 300f, tab1, "Assign gamesave to current account", 16, "resign-game-btn", () => { GameMain.data.account = AccountData.me; });
|
||||
|
||||
var tab2 = wnd.AddTab(_windowTrans, "Factory");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.ImmediateEnabled, "Finish build immediately");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.ArchitectModeEnabled, "Architect mode");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.NoConditionEnabled, "Build without condition");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.NoCollisionEnabled, "No collision");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalGeneratorEnabled, "Belt signal generator");
|
||||
x += 26f;
|
||||
y += 26f;
|
||||
var cb1 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountGenEnabled, "Count generations as production in statistics", 13);
|
||||
y += 26f;
|
||||
var cb2 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRemEnabled, "Count removals as consumption in statistics", 13);
|
||||
y += 26f;
|
||||
var cb3 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalCountRecipeEnabled, "Count all raws and intermediates in statistics", 13);
|
||||
y += 26f;
|
||||
var cb4 = wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalNumberAltFormat, "Belt signal alt format", 13);
|
||||
x += cb4.Width + 5f;
|
||||
y += 6f;
|
||||
var tip1 = wnd.AddTipsButton2(x, y, tab2, "Belt signal alt format", "Belt signal alt format tips", "belt-signal-alt-format-tips");
|
||||
x = 0f;
|
||||
y += 30f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.GreaterPowerUsageInLogisticsEnabled, "Increase maximum power usage in Logistic Stations and Advanced Mining Machines");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.ControlPanelRemoteLogisticsEnabled, "Retrieve/Place items from/to remote planets on logistics control panel");
|
||||
{
|
||||
FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged += OnBeltSignalChanged;
|
||||
wnd.OnFree += () => { FactoryPatch.BeltSignalGeneratorEnabled.SettingChanged -= OnBeltSignalChanged; };
|
||||
OnBeltSignalChanged(null, null);
|
||||
void OnBeltSignalChanged(object o, EventArgs e)
|
||||
{
|
||||
var on = FactoryPatch.BeltSignalGeneratorEnabled.Value;
|
||||
cb1.gameObject.SetActive(on);
|
||||
cb2.gameObject.SetActive(on);
|
||||
cb3.gameObject.SetActive(on);
|
||||
cb4.gameObject.SetActive(on);
|
||||
tip1.gameObject.SetActive(on);
|
||||
}
|
||||
}
|
||||
x = 350f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.RemovePowerSpaceLimitEnabled, "Remove power space limit");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.WindTurbinesPowerGlobalCoverageEnabled, "Wind Turbines do global power coverage");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostWindPowerEnabled, "Boost wind power");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostSolarPowerEnabled, "Boost solar power");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostGeothermalPowerEnabled, "Boost geothermal power");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BoostFuelPowerEnabled, "Boost fuel power");
|
||||
y += 26f;
|
||||
wnd.AddText2(x + 32f, y, tab2, "Boost fuel power 2", 13);
|
||||
|
||||
// Planet Tab
|
||||
var tab3 = wnd.AddTab(_windowTrans, "Planet");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab3, ResourcePatch.InfiniteResourceEnabled, "Infinite Natural Resources");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, ResourcePatch.FastMiningEnabled, "Fast Mining");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, PlanetPatch.WaterPumpAnywhereEnabled, "Pump Anywhere");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, PlanetPatch.TerraformAnywayEnabled, "Terraform without enough soil piles");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantHandCraftEnabled, "Instant hand-craft");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab3, PlayerPatch.InstantTeleportEnabled, "Instant teleport (like that in Sandbox mode)");
|
||||
x = 400f;
|
||||
y = 10f;
|
||||
wnd.AddButton(x, y, 200f, tab3, "矿物掩埋标题", 16, "button-bury-all", () => { PlanetFunctions.BuryAllVeins(true); });
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 200f, tab3, "矿物还原标题", 16, "button-bury-restore-all", () => { PlanetFunctions.BuryAllVeins(false); });
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 200f, tab3, "铺满地基提示", 16, "button-reform-all", () =>
|
||||
{
|
||||
var player = GameMain.mainPlayer;
|
||||
if (player == null) return;
|
||||
var reformTool = player.controller.actionBuild.reformTool;
|
||||
var factory = GameMain.localPlanet?.factory;
|
||||
if (factory == null) return;
|
||||
GameMain.localPlanet.factory.PlanetReformAll(reformTool.brushType, reformTool.brushColor, reformTool.buryVeins);
|
||||
});
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 200f, tab3, "还原地形提示", 16, "button-reform-revert-all", () =>
|
||||
{
|
||||
var factory = GameMain.localPlanet?.factory;
|
||||
if (factory == null) return;
|
||||
GameMain.localPlanet.factory.PlanetReformRevert();
|
||||
});
|
||||
|
||||
var tab4 = wnd.AddTab(_windowTrans, "Dyson Sphere");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipBulletEnabled, "Skip bullet period");
|
||||
y += 26f;
|
||||
wnd.AddCheckBox(x + 26f, y, tab4, DysonSpherePatch.FireAllBulletsEnabled, "Fire all bullets at once", 13);
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.SkipAbsorbEnabled, "Skip absorption period");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.QuickAbsorbEnabled, "Quick absorb");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.EjectAnywayEnabled, "Eject anyway");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.OverclockEjectorEnabled, "Overclock Ejectors");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.OverclockSiloEnabled, "Overclock Silos");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusEnabled, "Unlock Dyson Sphere max orbit radius");
|
||||
y += 30f;
|
||||
{
|
||||
var slider = wnd.AddSlider(x + 20, y, tab4, DysonSpherePatch.UnlockMaxOrbitRadiusValue, new MaxOrbitRadiusValueMapper(), "##,#m").WithSmallerHandle(-40f);
|
||||
DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged += UnlockMaxOrbitRadiusChanged;
|
||||
wnd.OnFree += () => { DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.SettingChanged -= UnlockMaxOrbitRadiusChanged; };
|
||||
UnlockMaxOrbitRadiusChanged(null, null);
|
||||
|
||||
void UnlockMaxOrbitRadiusChanged(object o, EventArgs e)
|
||||
{
|
||||
slider.slider.enabled = DysonSpherePatch.UnlockMaxOrbitRadiusEnabled.Value;
|
||||
}
|
||||
}
|
||||
x = 300f;
|
||||
y = 10f;
|
||||
wnd.AddButton(x, y, 300f, tab4, "Complete Dyson Sphere shells instantly", 16, "button-complete-dyson-sphere-shells-instantly", DysonSphereFunctions.CompleteShellsInstantly);
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 300f, tab4, "Generate max production shell", 16, "button-generate-max-production-shell", DysonSphereFunctions.CreatePossibleFramesAndShells2);
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 300f, tab4, "Generate tricky dyson shells", 16, "button-generate-tricky-dyson-shells", DysonSphereFunctions.CreatePossibleFramesAndShells3);
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 300f, tab4, "Remove low production dyson shells", 16, "button-remove-low-production-dyson-shells", () => DysonSphereFunctions.RemoveLowProductionShells());
|
||||
y += 30f;
|
||||
wnd.AddSlider(x + 20f, y, tab4, DysonSphereFunctions.ShellsCountForFunctions, new ShellsCountMapper());
|
||||
|
||||
var tab5 = wnd.AddTab(_windowTrans, "Mecha/Combat");
|
||||
x = 0f;
|
||||
y = 10f;
|
||||
wnd.AddCheckBox(x, y, tab5, CombatPatch.MechaInvincibleEnabled, "Mecha and Drones/Fleets invicible");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab5, CombatPatch.BuildingsInvincibleEnabled, "Buildings invicible");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab5, PlayerPatch.WarpWithoutSpaceWarpersEnabled, "Enable warp without space warpers");
|
||||
x = 400f;
|
||||
y = 10f;
|
||||
wnd.AddButton(x, y, 200f, tab5, "Teleport to outer space", 16, "button-teleport-to-outer-space", PlayerFunctions.TeleportToOuterSpace);
|
||||
y += 36f;
|
||||
wnd.AddButton(x, y, 200f, tab5, "Teleport to selected astronomical", 16, "button-teleport-to-selected-astronomical", PlayerFunctions.TeleportToSelectedAstronomical);
|
||||
}
|
||||
|
||||
private static void UpdateUI()
|
||||
{
|
||||
UpdateButtons();
|
||||
@@ -289,6 +333,7 @@ public static class UIConfigWindow
|
||||
{
|
||||
_resignGameBtn.gameObject.SetActive(resignEnabled);
|
||||
}
|
||||
|
||||
var history = data.history;
|
||||
if (history == null) return;
|
||||
var banEnabled = history.hasUsedPropertyBanAchievement;
|
||||
|
||||
@@ -3,6 +3,11 @@
|
||||
|
||||
## Changlog
|
||||
|
||||
* 1.3.6
|
||||
+ `Dismantle blueprint selected buildings`:
|
||||
- Fix a crash on dismantling preview buildings.
|
||||
- Rename to `Shortcut keys for Blueprint Copy mode`, while adding a shortcut key to select all buildings (Ctrl+A by default).
|
||||
+ `Allow overflow for Logistic Stations and Advanced Mining Machines`: Working for Logistics Control Panel now.
|
||||
* 1.3.5
|
||||
+ `Mod manager profile based save folder`: Fix crash on game startup
|
||||
* 1.3.4
|
||||
@@ -313,6 +318,11 @@
|
||||
|
||||
## 更新日志
|
||||
|
||||
* 1.3.6
|
||||
+ `拆除蓝图选中的建筑`:
|
||||
- 修复了拆除虚影建筑时崩溃的问题
|
||||
- 重命名为`蓝图复制模式快捷键`,同时添加了选择所有建筑的快捷键(默认为Ctrl+A)
|
||||
+ `允许物流站和大型采矿机物品溢出`:现在也适用于物流控制面板
|
||||
* 1.3.5
|
||||
+ `基于mod管理器配置档案的存档文件夹`:修复游戏启动时崩溃的问题
|
||||
* 1.3.4
|
||||
|
||||
@@ -87,18 +87,21 @@ public static class FactoryFunctions
|
||||
var stationPool = factory.transport.stationPool;
|
||||
foreach (var objId in buildPreviewsToRemove)
|
||||
{
|
||||
int stationId = entityPool[objId].stationId;
|
||||
if (stationId > 0)
|
||||
if (objId > 0)
|
||||
{
|
||||
StationComponent sc = stationPool[stationId];
|
||||
if (sc.id != stationId) continue;
|
||||
for (int i = 0; i < sc.storage.Length; i++)
|
||||
int stationId = entityPool[objId].stationId;
|
||||
if (stationId > 0)
|
||||
{
|
||||
int package = player.TryAddItemToPackage(sc.storage[i].itemId, sc.storage[i].count, 0, true, objId);
|
||||
UIItemup.Up(sc.storage[i].itemId, package);
|
||||
StationComponent sc = stationPool[stationId];
|
||||
if (sc.id != stationId) continue;
|
||||
for (int i = 0; i < sc.storage.Length; i++)
|
||||
{
|
||||
int package = player.TryAddItemToPackage(sc.storage[i].itemId, sc.storage[i].count, 0, true, objId);
|
||||
UIItemup.Up(sc.storage[i].itemId, package);
|
||||
}
|
||||
sc.storage = new StationStore[sc.storage.Length];
|
||||
sc.needs = new int[sc.needs.Length];
|
||||
}
|
||||
sc.storage = new StationStore[sc.storage.Length];
|
||||
sc.needs = new int[sc.needs.Length];
|
||||
}
|
||||
build.DoDismantleObject(objId);
|
||||
}
|
||||
@@ -108,4 +111,21 @@ public static class FactoryFunctions
|
||||
blueprintCopyTool.ResetBuildPreviews();
|
||||
blueprintCopyTool.RefreshBlueprintData();
|
||||
}
|
||||
|
||||
public static void SelectAllBuildingsInBlueprintCopy()
|
||||
{
|
||||
var localFactory = GameMain.localPlanet?.factory;
|
||||
if (localFactory == null) return;
|
||||
var blueprintCopyTool = GameMain.mainPlayer?.controller?.actionBuild?.blueprintCopyTool;
|
||||
if (blueprintCopyTool == null || !blueprintCopyTool.active) return;
|
||||
var entityPool = localFactory.entityPool;
|
||||
foreach (var entity in entityPool)
|
||||
{
|
||||
if (entity.id == 0) continue;
|
||||
blueprintCopyTool.preSelectObjIds.Add(entity.id);
|
||||
blueprintCopyTool.selectedObjIds.Add(entity.id);
|
||||
}
|
||||
blueprintCopyTool.RefreshBlueprintData();
|
||||
blueprintCopyTool.DeterminePreviews();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,12 +41,13 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
public static ConfigEntry<int> LabBufferExtraCountForAdvancedAssemble;
|
||||
public static ConfigEntry<int> LabBufferMaxCountForResearch;
|
||||
public static ConfigEntry<int> ReceiverBufferCount;
|
||||
public static ConfigEntry<bool> DismantleBlueprintSelectionEnabled;
|
||||
public static ConfigEntry<bool> ShortcutKeysForBlueprintCopyEnabled;
|
||||
|
||||
private static PressKeyBind _doNotRenderEntitiesKey;
|
||||
private static PressKeyBind _offgridfForPathsKey;
|
||||
private static PressKeyBind _cutConveyorBeltKey;
|
||||
private static PressKeyBind _dismantleBlueprintSelectionKey;
|
||||
private static PressKeyBind _selectAllBuildingsInBlueprintCopyKey;
|
||||
|
||||
private static int _tankFastFillInAndTakeOutMultiplierRealValue = 2;
|
||||
|
||||
@@ -88,6 +89,15 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
}
|
||||
);
|
||||
I18N.Add("KEYDismantleBlueprintSelection", "[UXA] Dismantle blueprint selected buildings", "[UXA] 拆除蓝图选中的建筑");
|
||||
_selectAllBuildingsInBlueprintCopyKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
|
||||
{
|
||||
key = new CombineKey((int)KeyCode.A, CombineKey.CTRL_COMB, ECombineKeyAction.OnceClick, false),
|
||||
conflictGroup = KeyBindConflict.KEYBOARD_KEYBIND,
|
||||
name = "SelectAllBuildingsInBlueprintCopy",
|
||||
canOverride = true
|
||||
}
|
||||
);
|
||||
I18N.Add("KEYSelectAllBuildingsInBlueprintCopy", "[UXA] Select all buildings in Blueprint Copy Mode", "[UXA] 蓝图复制时选择所有建筑");
|
||||
|
||||
BeltSignalsForBuyOut.InitPersist();
|
||||
ProtectVeinsFromExhaustion.InitConfig();
|
||||
@@ -182,8 +192,13 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
|
||||
Functions.FactoryFunctions.CutConveyorBelt(cargoTraffic, beltId);
|
||||
}
|
||||
}
|
||||
if (DismantleBlueprintSelectionEnabled.Value && _dismantleBlueprintSelectionKey.keyValue)
|
||||
Functions.FactoryFunctions.DismantleBlueprintSelectedBuildings();
|
||||
if (ShortcutKeysForBlueprintCopyEnabled.Value)
|
||||
{
|
||||
if (_dismantleBlueprintSelectionKey.keyValue)
|
||||
Functions.FactoryFunctions.DismantleBlueprintSelectedBuildings();
|
||||
if (_selectAllBuildingsInBlueprintCopyKey.keyValue)
|
||||
Functions.FactoryFunctions.SelectAllBuildingsInBlueprintCopy();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Export(BinaryWriter w)
|
||||
|
||||
@@ -466,10 +466,11 @@ public static class LogisticsPatch
|
||||
|
||||
private class AllowOverflowInLogistics : PatchImpl<AllowOverflowInLogistics>
|
||||
{
|
||||
private static bool _bludprintPasting;
|
||||
private static bool _blueprintPasting;
|
||||
|
||||
// Do not check for overflow when try to send hand items into storages
|
||||
[HarmonyTranspiler]
|
||||
[HarmonyPatch(typeof(UIControlPanelStationStorage), nameof(UIControlPanelStationStorage.OnItemIconMouseDown))]
|
||||
[HarmonyPatch(typeof(UIStationStorage), nameof(UIStationStorage.OnItemIconMouseDown))]
|
||||
private static IEnumerable<CodeInstruction> UIStationStorage_OnItemIconMouseDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
|
||||
{
|
||||
@@ -516,7 +517,7 @@ public static class LogisticsPatch
|
||||
var oldLabels = matcher.Labels;
|
||||
matcher.Labels = [];
|
||||
matcher.InsertAndAdvance(
|
||||
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(AllowOverflowInLogistics), nameof(_bludprintPasting))).WithLabels(oldLabels),
|
||||
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(AllowOverflowInLogistics), nameof(_blueprintPasting))).WithLabels(oldLabels),
|
||||
new CodeInstruction(OpCodes.Brfalse, label)
|
||||
);
|
||||
matcher.Advance(9).Labels.Add(label);
|
||||
@@ -527,14 +528,14 @@ public static class LogisticsPatch
|
||||
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CreatePrebuilds))]
|
||||
private static void BuildTool_BlueprintPaste_CreatePrebuilds_Prefix()
|
||||
{
|
||||
_bludprintPasting = true;
|
||||
_blueprintPasting = true;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CreatePrebuilds))]
|
||||
private static void BuildTool_BlueprintPaste_CreatePrebuilds_Postfix()
|
||||
{
|
||||
_bludprintPasting = false;
|
||||
_blueprintPasting = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -121,7 +121,8 @@ public static class UIConfigWindow
|
||||
I18N.Add("Extra buffer count for Self-evolution Labs", "Extra buffer count for Self-evolution Labs", "自演化研究站矩阵额外缓冲数量");
|
||||
I18N.Add("Buffer count for researching in labs", "Buffer count for researching in labs", "研究站科研模式缓存数量");
|
||||
I18N.Add("Ray Receiver Graviton Lens buffer count", "Ray Receiver Graviton Lens buffer count", "射线接收器透镜缓冲数量");
|
||||
I18N.Add("Dismantle blueprint selected buildings", "Dismantle blueprint selected buildings", "拆除蓝图选中的建筑");
|
||||
I18N.Add("Shortcut keys for Blueprint Copy mode", "Shortcut keys for Blueprint Copy mode", "蓝图复制模式快捷键");
|
||||
I18N.Add("Shortcut keys for Blueprint Copy mode tips", "You can set 2 shortcut keys in Settings panel:\n 1. Select all buildings\n 2. Dismantle selected buildings", "你可以在设置面板中设置2个快捷键:\n 1. 选择所有建筑\n 2. 拆除选中的建筑");
|
||||
I18N.Add("Shortcut keys for showing stars' name", "Shortcut keys for showing stars' name", "启用显示所有星系名称的快捷键");
|
||||
I18N.Add("Auto navigation on sailings", "Auto navigation on sailings", "宇宙航行时自动导航");
|
||||
I18N.Add("Enable auto-cruise", "Enable auto-cruise", "启用自动巡航");
|
||||
@@ -406,7 +407,8 @@ public static class UIConfigWindow
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.DoNotRenderEntitiesEnabled, "Do not render factory entities");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.DismantleBlueprintSelectionEnabled, "Dismantle blueprint selected buildings");
|
||||
checkBoxForMeasureTextWidth = wnd.AddCheckBox(x, y, tab2, FactoryPatch.ShortcutKeysForBlueprintCopyEnabled, "Shortcut keys for Blueprint Copy mode");
|
||||
wnd.AddTipsButton2(x + checkBoxForMeasureTextWidth.Width + 5f, y + 6f, tab2, "Shortcut keys for Blueprint Copy mode", "Shortcut keys for Blueprint Copy mode tips", "shortcut-keys-for-blueprint-copy-mode-tips");
|
||||
y += 36f;
|
||||
wnd.AddCheckBox(x, y, tab2, FactoryPatch.BeltSignalsForBuyOutEnabled, "Belt signals for buy out dark fog items automatically");
|
||||
|
||||
|
||||
@@ -134,7 +134,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
||||
FactoryPatch.LabBufferExtraCountForAdvancedAssemble = Config.Bind("Factory", "LabBufferExtraCountForAdvancedAssemble", 3, new ConfigDescription("Extra buffer count for Self-evolution Labs", new AcceptableValueRange<int>(1, 10)));
|
||||
FactoryPatch.LabBufferMaxCountForResearch = Config.Bind("Factory", "LabBufferMaxCountForResearch", 10, new ConfigDescription("Buffer count for researching in labs", new AcceptableValueRange<int>(2, 20)));
|
||||
FactoryPatch.ReceiverBufferCount = Config.Bind("Factory", "ReceiverBufferCount", 1, new ConfigDescription("Ray Receiver Graviton Lens buffer count", new AcceptableValueRange<int>(1, 20)));
|
||||
FactoryPatch.DismantleBlueprintSelectionEnabled = Config.Bind("Factory", "DismantleBlueprintSelection", false,
|
||||
FactoryPatch.ShortcutKeysForBlueprintCopyEnabled = Config.Bind("Factory", "DismantleBlueprintSelection", false,
|
||||
"Dismantle blueprint selected buildings");
|
||||
LogisticsPatch.AutoConfigLogisticsEnabled = Config.Bind("Factory", "AutoConfigLogistics", false,
|
||||
"Auto-config logistic stations");
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<BepInExPluginGuid>org.soardev.uxassist</BepInExPluginGuid>
|
||||
<Description>DSP MOD - UXAssist</Description>
|
||||
<Version>1.3.5</Version>
|
||||
<Version>1.3.6</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<PackageId>UXAssist</PackageId>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "UXAssist",
|
||||
"version_number": "1.3.5",
|
||||
"version_number": "1.3.6",
|
||||
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UXAssist",
|
||||
"description": "Some functions and patches for better user experience / 一些提升用户体验的功能和补丁",
|
||||
"dependencies": [
|
||||
|
||||
Reference in New Issue
Block a user