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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:13:29 +08:00

1 Commits

Author SHA1 Message Date
880fae10e8 Work in progress 2025-03-03 22:10:33 +08:00
18 changed files with 269 additions and 11 deletions

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@@ -29,6 +29,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md, CHANGELOG.md" /> <Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md, CHANGELOG.md" />
</Target> </Target>
</Project> </Project>

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@@ -34,6 +34,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UXAssist", "UXAssist\UXAssi
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UserCloak", "UserCloak\UserCloak.csproj", "{096D2E4B-D1CE-424D-9954-C36A23E9E279}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UserCloak", "UserCloak\UserCloak.csproj", "{096D2E4B-D1CE-424D-9954-C36A23E9E279}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LuaScriptEngine", "LuaScriptEngine\LuaScriptEngine.csproj", "{E9375F0E-26DC-4CEC-80DC-9C48F23340BC}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -96,5 +98,9 @@ Global
{096D2E4B-D1CE-424D-9954-C36A23E9E279}.Debug|Any CPU.Build.0 = Debug|Any CPU {096D2E4B-D1CE-424D-9954-C36A23E9E279}.Debug|Any CPU.Build.0 = Debug|Any CPU
{096D2E4B-D1CE-424D-9954-C36A23E9E279}.Release|Any CPU.ActiveCfg = Release|Any CPU {096D2E4B-D1CE-424D-9954-C36A23E9E279}.Release|Any CPU.ActiveCfg = Release|Any CPU
{096D2E4B-D1CE-424D-9954-C36A23E9E279}.Release|Any CPU.Build.0 = Release|Any CPU {096D2E4B-D1CE-424D-9954-C36A23E9E279}.Release|Any CPU.Build.0 = Release|Any CPU
{E9375F0E-26DC-4CEC-80DC-9C48F23340BC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E9375F0E-26DC-4CEC-80DC-9C48F23340BC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E9375F0E-26DC-4CEC-80DC-9C48F23340BC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E9375F0E-26DC-4CEC-80DC-9C48F23340BC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

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@@ -33,6 +33,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;IF NOT EXIST package\plugins (mkdir package\plugins)&#xA;copy /y $(TargetPath) package\plugins\&#xA;cd package&#xA;powershell Compress-Archive -Force -DestinationPath '$(ProjectName)-$(Version).zip' -Path patchers, plugins, icon.png, manifest.json, ../README.md" /> <Exec Command="IF NOT EXIST package\plugins (mkdir package\plugins)&#xA;copy /y $(TargetPath) package\plugins\&#xA;cd package&#xA;powershell Compress-Archive -Force -DestinationPath '$(ProjectName)-$(Version).zip' -Path patchers, plugins, icon.png, manifest.json, ../README.md" />
</Target> </Target>
</Project> </Project>

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@@ -24,6 +24,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" /> <Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
</Target> </Target>
</Project> </Project>

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@@ -24,6 +24,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;IF NOT EXIST package\plugins (mkdir package\plugins)&#xA;copy /y $(TargetPath) package\plugins\&#xA;cd package&#xA;powershell Compress-Archive -Force -DestinationPath '$(ProjectName)-$(Version).zip' -Path patchers, plugins, icon.png, manifest.json, ../README.md" /> <Exec Command="IF NOT EXIST package\plugins (mkdir package\plugins)&#xA;copy /y $(TargetPath) package\plugins\&#xA;cd package&#xA;powershell Compress-Archive -Force -DestinationPath '$(ProjectName)-$(Version).zip' -Path patchers, plugins, icon.png, manifest.json, ../README.md" />
</Target> </Target>
</Project> </Project>

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@@ -0,0 +1,7 @@
## Changlog
* 1.0.0
+ Initial release
## 更新日志
* 1.0.0
+ 初始版本

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@@ -0,0 +1,198 @@
using System;
using System.Collections.Generic;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using NLua;
namespace LuaScriptEngine;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class LuaScriptEngine : BaseUnityPlugin
{
private class Timer
{
public Timer(LuaFunction func, long startInterval, long repeatInterval = 0L)
{
_func = func;
_repeatInterval = repeatInterval;
_nextTick = GameMain.gameTick + startInterval;
}
public bool Check(long gameTick)
{
if (gameTick < _nextTick) return false;
try
{
_func.Call();
}
catch (Exception e)
{
Logger.LogError($"Error in Lua script: {e}");
}
if (_repeatInterval <= 0L) return true;
_nextTick += _repeatInterval;
if (_nextTick < gameTick)
_nextTick = gameTick + 1;
return false;
}
private readonly LuaFunction _func;
private readonly long _repeatInterval;
private long _nextTick;
}
public new static readonly ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private Harmony _harmony;
private static readonly Lua LuaState = new();
private static readonly List<LuaFunction> PreUpdateFuncs = [];
private static readonly List<LuaFunction> PostUpdateFuncs = [];
private static readonly List<LuaFunction> PreGameBeginFuncs = [];
private static readonly List<LuaFunction> PostGameBeginFuncs = [];
private static readonly List<LuaFunction> PreGameEndFuncs = [];
private static readonly List<LuaFunction> PostGameEndFuncs = [];
private static readonly List<Timer> Timers = [];
private static readonly List<int> RemovedTimers = [];
private void Awake()
{
LuaState.LoadCLRPackage();
LuaState.DoString("import('Assembly-CSharp')");
LuaState["register_callback"] = (string tp, bool pre, LuaFunction action) =>
{
switch (tp)
{
case "update":
(pre ? PreUpdateFuncs : PostUpdateFuncs).Add(action);
break;
case "game_begin":
(pre ? PreGameBeginFuncs : PostGameBeginFuncs).Add(action);
break;
case "game_end":
(pre ? PreGameEndFuncs : PostGameEndFuncs).Add(action);
break;
}
};
LuaState["add_timer"] = int(LuaFunction func, long firstInterval, long repeatInterval) =>
{
var timer = new Timer(func, firstInterval, repeatInterval);
if (RemovedTimers.Count <= 0)
{
Timers.Add(timer);
return Timers.Count - 1;
}
var index = RemovedTimers[RemovedTimers.Count - 1];
Timers[index] = timer;
RemovedTimers.RemoveAt(RemovedTimers.Count - 1);
return index;
};
LuaState["remove_timer"] = void (int index) =>
{
if (index < 0 || index >= Timers.Count) return;
Timers[index] = null;
RemovedTimers.Add(index);
};
var assemblyPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)!,
"scripts"
);
foreach (var file in System.IO.Directory.GetFiles(assemblyPath, "*.lua"))
{
Logger.LogInfo($"Loading Lua script: {file}");
LuaState.DoFile(file);
}
_harmony = Harmony.CreateAndPatchAll(typeof(Patches));
}
private void OnDestroy()
{
RemovedTimers.Clear();
Timers.Clear();
PreUpdateFuncs.Clear();
PostUpdateFuncs.Clear();
PreGameBeginFuncs.Clear();
PostGameBeginFuncs.Clear();
PreGameEndFuncs.Clear();
PostGameEndFuncs.Clear();
_harmony?.UnpatchSelf();
LuaState.Dispose();
}
private static class Patches
{
private static void LoopCall(List<LuaFunction> funcs)
{
foreach (var func in funcs)
{
try
{
func.Call();
}
catch (Exception e)
{
Logger.LogError($"Error in Lua script: {e}");
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.FixedUpdate))]
private static void GameMain_FixedUpdate_Prefix()
{
if (Timers.Count > 0)
{
var gameTick = GameMain.gameTick;
for (var index = Timers.Count - 1; index >= 0; index--)
{
var timer = Timers[index];
if (timer == null || !timer.Check(gameTick)) continue;
Timers[index] = null;
RemovedTimers.Add(index);
}
}
LoopCall(PreUpdateFuncs);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.FixedUpdate))]
private static void GameMain_FixedUpdate_Postfix()
{
LoopCall(PostUpdateFuncs);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
private static void GameMain_Begin_Prefix()
{
LoopCall(PreGameBeginFuncs);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
private static void GameMain_Begin_Postfix()
{
LoopCall(PostGameBeginFuncs);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
private static void GameMain_End_Prefix()
{
LoopCall(PreGameEndFuncs);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
private static void GameMain_End_Postfix()
{
LoopCall(PostGameEndFuncs);
}
}
}

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@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>LuaScriptEngine</AssemblyName>
<BepInExPluginGuid>org.soardev.luascriptengine</BepInExPluginGuid>
<Description>DSP MOD - LuaScriptEngine</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NLua" Version="1.*" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" />
<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', '$(TargetDir)/KeraLua.dll', '$(TargetDir)/lua54.dll', '$(TargetDir)/NLua.dll', package/icon.png, package/manifest.json, README.md" />
</Target>
</Project>

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@@ -0,0 +1,8 @@
# LuaScriptEngine
#### Write mod functions in lua scripts
#### 用lua脚本编写mod功能
## Usage
## 使用说明

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@@ -0,0 +1,9 @@
{
"name": "LuaScriptEngine",
"version_number": "1.0.0",
"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/LuaScriptEngine",
"description": "Write mod functions in lua scripts / 用lua脚本编写mod功能",
"dependencies": [
"xiaoye97-BepInEx-5.4.17"
]
}

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@@ -24,6 +24,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" /> <Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
</Target> </Target>
</Project> </Project>

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@@ -24,6 +24,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" /> <Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
</Target> </Target>
</Project> </Project>

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@@ -26,6 +26,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" /> <Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
</Target> </Target>
</Project> </Project>

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@@ -24,6 +24,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" /> <Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
</Target> </Target>
</Project> </Project>

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@@ -37,6 +37,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path &quot;$(TargetPath)&quot;, package/icon.png, package/manifest.json, README.md, CHANGELOG.md" /> <Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path &quot;$(TargetPath)&quot;, package/icon.png, package/manifest.json, README.md, CHANGELOG.md" />
</Target> </Target>
</Project> </Project>

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@@ -29,6 +29,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md, CHANGELOG.md" /> <Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md, CHANGELOG.md" />
</Target> </Target>
</Project> </Project>

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@@ -24,6 +24,6 @@
</ItemGroup> </ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'"> <Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip&#xA;powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" /> <Exec Command="powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, README.md" />
</Target> </Target>
</Project> </Project>