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https://github.com/soarqin/DSP_Mods.git
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ab7154bed6
| Author | SHA1 | Date | |
|---|---|---|---|
| ab7154bed6 |
@@ -776,7 +776,7 @@ public static class DysonSphereFunctions
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isEuler.AddRange(shell.frames.Select(frame => frame.euler));
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break;
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}
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if (nodePos.Count > 0) break;
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break;
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}
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if (nodePos.Count == 0)
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{
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@@ -936,7 +936,6 @@ public static class DysonSphereFunctions
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for (var j = 1; j < layer.shellCursor; j++)
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{
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var shell = layer.shellPool[j];
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if (shell == null || shell.id != j) continue;
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shell.nodeIndexMap.Clear();
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for (var k = 0; k < shell.nodes.Count; k++)
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{
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@@ -946,7 +945,6 @@ public static class DysonSphereFunctions
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for (var j = 1; j < layer.nodeCursor; j++)
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{
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var node = layer.nodePool[j];
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if (node == null || node.id != j) continue;
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dysonSphere.AddDysonNodeRData(node, true);
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node.RecalcSpReq();
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node.RecalcCpReq();
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@@ -143,7 +143,6 @@ public static class PlanetFunctions
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}
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}
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var planetId = planet.id;
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var gameScenario = GameMain.gameScenario;
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if (gameScenario != null)
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{
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@@ -154,8 +153,8 @@ public static class PlanetFunctions
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{
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if (pgc.id <= 0) continue;
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int protoId = factory.entityPool[pgc.entityId].protoId;
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gameScenario.achievementLogic.NotifyBeforeDismantleEntity(planetId, protoId, pgc.entityId);
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gameScenario.NotifyOnDismantleEntity(planetId, protoId, pgc.entityId);
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gameScenario.achievementLogic.NotifyBeforeDismantleEntity(planet.id, protoId, pgc.entityId);
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gameScenario.NotifyOnDismantleEntity(planet.id, protoId, pgc.entityId);
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}
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}
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}
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@@ -169,22 +168,10 @@ public static class PlanetFunctions
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var index = factory.index;
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var warningSystem = GameMain.data.warningSystem;
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var warningPool = warningSystem.warningPool;
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for (var i = warningSystem.warningCursor - 1; i >= 0; i--)
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for (var i = warningSystem.warningCursor - 1; i > 0; i--)
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{
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ref var warning = ref warningPool[i];
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if (warning.id != i) continue;
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switch (warning.factoryId) {
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case -4:
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if (warning.astroId == planetId)
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warningSystem.RemoveWarningData(i);
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break;
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case >= 0:
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if (warning.factoryId == index)
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warningSystem.RemoveWarningData(i);
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break;
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default:
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break;
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}
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if (warningPool[i].id == i && warningPool[i].factoryId == index)
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warningSystem.RemoveWarningData(warningPool[i].id);
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}
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var isCombatMode = factory.gameData.gameDesc.isCombatMode;
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factory.entityCursor = 1;
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