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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 21:33:28 +08:00

refactoring UXAssist and CheatEnabler

This commit is contained in:
2024-09-17 01:49:25 +08:00
parent db0a9522da
commit fb916b3813
31 changed files with 858 additions and 1260 deletions

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@@ -1,69 +0,0 @@
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
namespace CheatEnabler;
public static class AbnormalDisabler
{
public static ConfigEntry<bool> Enabled;
private static Dictionary<int, AbnormalityDeterminator> _savedDeterminators;
private static Harmony _patch;
public static void Init()
{
_patch ??= Harmony.CreateAndPatchAll(typeof(AbnormalDisabler));
}
public static void Uninit()
{
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
private static bool DisableAbnormalLogic()
{
return !Enabled.Value;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
private static void DisableAbnormalDeterminators(AbnormalityLogic __instance)
{
_savedDeterminators = __instance.determinators;
Enabled.SettingChanged += (_, _) =>
{
if (Enabled.Value)
{
_savedDeterminators = __instance.determinators;
__instance.determinators = new Dictionary<int, AbnormalityDeterminator>();
foreach (var p in _savedDeterminators)
{
p.Value.OnUnregEvent();
}
}
else
{
__instance.determinators = _savedDeterminators;
foreach (var p in _savedDeterminators)
{
p.Value.OnRegEvent();
}
}
};
_savedDeterminators = __instance.determinators;
if (!Enabled.Value) return;
__instance.determinators = new Dictionary<int, AbnormalityDeterminator>();
foreach (var p in _savedDeterminators)
{
p.Value.OnUnregEvent();
}
}
}

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@@ -1,4 +1,9 @@
using BepInEx; using System.Reflection;
using BepInEx;
using CheatEnabler.Functions;
using CheatEnabler.Patches;
using HarmonyLib;
using UXAssist.Common;
namespace CheatEnabler; namespace CheatEnabler;
@@ -11,10 +16,10 @@ public class CheatEnabler : BaseUnityPlugin
private void Awake() private void Awake()
{ {
DevShortcuts.Enabled = Config.Bind("General", "DevShortcuts", false, "Enable DevMode shortcuts"); GamePatch.DevShortcutsEnabled = Config.Bind("General", "DevShortcuts", false, "Enable DevMode shortcuts");
AbnormalDisabler.Enabled = Config.Bind("General", "DisableAbnormalChecks", false, GamePatch.AbnormalDisablerEnabled = Config.Bind("General", "DisableAbnormalChecks", false,
"disable all abnormal checks"); "disable all abnormal checks");
TechPatch.Enabled = Config.Bind("General", "UnlockTech", false, GamePatch.UnlockTechEnabled = Config.Bind("General", "UnlockTech", false,
"Unlock clicked tech by holding key-modifilers(Shift/Alt/Ctrl)"); "Unlock clicked tech by holding key-modifilers(Shift/Alt/Ctrl)");
FactoryPatch.ImmediateEnabled = Config.Bind("Build", "ImmediateBuild", false, FactoryPatch.ImmediateEnabled = Config.Bind("Build", "ImmediateBuild", false,
"Build immediately"); "Build immediately");
@@ -78,33 +83,19 @@ public class CheatEnabler : BaseUnityPlugin
"Mecha and Drones/Fleets invincible"); "Mecha and Drones/Fleets invincible");
CombatPatch.BuildingsInvincibleEnabled = Config.Bind("Battle", "BuildingsInvincible", false, CombatPatch.BuildingsInvincibleEnabled = Config.Bind("Battle", "BuildingsInvincible", false,
"Buildings invincible"); "Buildings invincible");
}
private void Start() {
UIConfigWindow.Init(); UIConfigWindow.Init();
Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "CheatEnabler.Patches")
DevShortcuts.Init(); .Do(type => type.GetMethod("Init")?.Invoke(null, null));
AbnormalDisabler.Init();
TechPatch.Init();
FactoryPatch.Init();
ResourcePatch.Init();
PlanetPatch.Init();
PlayerFunctions.Init(); PlayerFunctions.Init();
PlayerPatch.Init();
DysonSpherePatch.Init();
DysonSphereFunctions.Init(); DysonSphereFunctions.Init();
CombatPatch.Init();
} }
private void OnDestroy() private void OnDestroy()
{ {
CombatPatch.Uninit(); Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "CheatEnabler.Patches")
DysonSpherePatch.Uninit(); .Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
PlayerPatch.Uninit();
PlanetPatch.Uninit();
ResourcePatch.Uninit();
FactoryPatch.Uninit();
TechPatch.Uninit();
AbnormalDisabler.Uninit();
DevShortcuts.Uninit();
} }
private void Update() private void Update()

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@@ -1,110 +0,0 @@
using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
namespace CheatEnabler;
public static class DevShortcuts
{
public static ConfigEntry<bool> Enabled;
private static Harmony _patch;
private static PlayerAction_Test _test;
public static void Init()
{
_patch ??= Harmony.CreateAndPatchAll(typeof(DevShortcuts));
Enabled.SettingChanged += (_, _) =>
{
if (_test != null) _test.active = Enabled.Value;
};
}
public static void Uninit()
{
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerController), nameof(PlayerController.Init))]
private static void PlayerController_Init_Postfix(PlayerController __instance)
{
var cnt = __instance.actions.Length;
var newActions = new PlayerAction[cnt + 1];
for (var i = 0; i < cnt; i++)
{
newActions[i] = __instance.actions[i];
}
_test = new PlayerAction_Test();
_test.Init(__instance.player);
_test.active = Enabled.Value;
newActions[cnt] = _test;
__instance.actions = newActions;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerAction_Test), nameof(PlayerAction_Test.GameTick))]
private static void PlayerAction_Test_GameTick_Postfix(PlayerAction_Test __instance)
{
__instance.Update();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerAction_Test), nameof(PlayerAction_Test.Update))]
private static IEnumerable<CodeInstruction> PlayerAction_Test_Update_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.End().MatchBack(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(PlayerAction_Test), nameof(PlayerAction_Test.active)))
);
var pos = matcher.Pos;
/* Remove Shift+F4 part of the method */
matcher.Start().RemoveInstructions(pos).MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(GameMain), "get_sandboxToolsEnabled")),
new CodeMatch(OpCodes.Ldc_I4_0),
new CodeMatch(OpCodes.Ceq)
);
var labels = matcher.Labels;
matcher.SetInstructionAndAdvance(
new CodeInstruction(OpCodes.Ldc_I4_1).WithLabels(labels)
).RemoveInstructions(2);
/* Remove Ctrl+A */
matcher.Start().MatchForward(false,
new CodeMatch(instr => (instr.opcode == OpCodes.Ldc_I4_S || instr.opcode == OpCodes.Ldc_I4) && instr.OperandIs(0x61)),
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(UnityEngine.Input), nameof(UnityEngine.Input.GetKeyDown), new[] { typeof(UnityEngine.KeyCode) }))
);
labels = matcher.Labels;
matcher.Labels = null;
matcher.RemoveInstructions(2);
matcher.Opcode = OpCodes.Br;
matcher.Labels = labels;
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameCamera), nameof(GameCamera.FrameLogic))]
private static IEnumerable<CodeInstruction> GameCamera_Logic_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(GameCamera), nameof(GameCamera.finalPoser))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(CameraPoser), nameof(CameraPoser.cameraPose)))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
Transpilers.EmitDelegate((GameCamera camera) =>
{
if (PlayerAction_Test.lockCam)
{
camera.finalPoser.cameraPose = PlayerAction_Test.camPose;
}
})
);
return matcher.InstructionEnumeration();
}
}

View File

@@ -1,7 +1,7 @@
using HarmonyLib; using HarmonyLib;
using UXAssist.Common; using UXAssist.Common;
namespace CheatEnabler; namespace CheatEnabler.Functions;
public static class DysonSphereFunctions public static class DysonSphereFunctions
{ {
@@ -42,8 +42,8 @@ public static class DysonSphereFunctions
var totalFrameSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalFrameSP"); var totalFrameSpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalFrameSP");
var totalCpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalCP"); var totalCpInfo = AccessTools.Field(typeof(DysonSphereLayer), "totalCP");
var rocketCount = 0; var rocketCount = 0L;
var solarSailCount = 0; var solarSailCount = 0L;
foreach (var dysonSphereLayer in dysonSphere.layersIdBased) foreach (var dysonSphereLayer in dysonSphere.layersIdBased)
{ {
if (dysonSphereLayer == null) continue; if (dysonSphereLayer == null) continue;
@@ -112,11 +112,24 @@ public static class DysonSphereFunctions
{ {
lock (productRegister) lock (productRegister)
{ {
if (rocketCount > 0) productRegister[11902] += rocketCount; var count = rocketCount;
if (solarSailCount > 0) while (count > 0x40000000L)
{ {
productRegister[11901] += solarSailCount; productRegister[11902] += 0x40000000;
productRegister[11903] += solarSailCount; count -= 0x40000000;
}
if (count > 0L) productRegister[11902] += (int)count;
count = solarSailCount;
while (count > 0x40000000L)
{
productRegister[11901] += 0x40000000;
productRegister[11903] += 0x40000000;
count -= 0x40000000;
}
if (count > 0L)
{
productRegister[11901] += (int)count;
productRegister[11903] += (int)count;
} }
} }
} }
@@ -125,7 +138,13 @@ public static class DysonSphereFunctions
{ {
lock (consumeRegister) lock (consumeRegister)
{ {
if (solarSailCount > 0) consumeRegister[11901] += solarSailCount; var count = solarSailCount;
while (count > 0x40000000L)
{
consumeRegister[11901] += 0x40000000;
count -= 0x40000000;
}
if (count > 0L) consumeRegister[11901] += (int)count;
} }
} }
}); });

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@@ -1,6 +1,6 @@
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
namespace CheatEnabler; namespace CheatEnabler.Functions;
public static class PlanetFunctions public static class PlanetFunctions
{ {
public static void BuryAllVeins(bool bury) public static void BuryAllVeins(bool bury)

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@@ -2,7 +2,7 @@
using System.Linq; using System.Linq;
using UXAssist.Common; using UXAssist.Common;
namespace CheatEnabler; namespace CheatEnabler.Functions;
public static class PlayerFunctions public static class PlayerFunctions
{ {

View File

@@ -3,8 +3,9 @@ using System.Reflection;
using System.Reflection.Emit; using System.Reflection.Emit;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
using UXAssist.Common;
namespace CheatEnabler; namespace CheatEnabler.Patches;
public static class CombatPatch public static class CombatPatch
{ {
@@ -25,23 +26,8 @@ public static class CombatPatch
MechaInvincible.Enable(false); MechaInvincible.Enable(false);
} }
private static class MechaInvincible private class MechaInvincible: PatchImpl<MechaInvincible>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(MechaInvincible));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(Player), nameof(Player.invincible), MethodType.Getter)] [HarmonyPatch(typeof(Player), nameof(Player.invincible), MethodType.Getter)]
private static IEnumerable<CodeInstruction> Player_get_invincible_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> Player_get_invincible_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -75,23 +61,8 @@ public static class CombatPatch
} }
} }
private static class BuildingsInvincible private class BuildingsInvincible: PatchImpl<BuildingsInvincible>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(BuildingsInvincible));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByLocalCaster))] [HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByLocalCaster))]
[HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByRemoteCaster))] [HarmonyPatch(typeof(SkillSystem), nameof(SkillSystem.DamageGroundObjectByRemoteCaster))]

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@@ -5,7 +5,7 @@ using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
using UXAssist.Common; using UXAssist.Common;
namespace CheatEnabler; namespace CheatEnabler.Patches;
public static class DysonSpherePatch public static class DysonSpherePatch
{ {
@@ -82,12 +82,11 @@ public static class DysonSpherePatch
return matcher.InstructionEnumeration(); return matcher.InstructionEnumeration();
} }
private static class SkipBulletPatch private class SkipBulletPatch: PatchImpl<SkipBulletPatch>
{ {
private static long _sailLifeTime; private static long _sailLifeTime;
private static DysonSailCache[][] _sailsCache; private static DysonSailCache[][] _sailsCache;
private static int[] _sailsCacheLen, _sailsCacheCapacity; private static int[] _sailsCacheLen, _sailsCacheCapacity;
private static Harmony _patch;
private struct DysonSailCache private struct DysonSailCache
{ {
@@ -107,21 +106,16 @@ public static class DysonSpherePatch
} }
} }
public static void Enable(bool on) protected override void OnEnable()
{ {
if (on) UpdateSailLifeTime();
{ UpdateSailsCacheForThisGame();
UpdateSailLifeTime(); GameLogic.OnGameBegin += GameMain_Begin_Postfix;
UpdateSailsCacheForThisGame(); }
_patch ??= Harmony.CreateAndPatchAll(typeof(SkipBulletPatch));
GameLogic.OnGameBegin += GameMain_Begin_Postfix; protected override void OnDisable()
} {
else GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
{
GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
_patch?.UnpatchSelf();
_patch = null;
}
} }
private static void UpdateSailLifeTime() private static void UpdateSailLifeTime()
@@ -286,20 +280,16 @@ public static class DysonSpherePatch
} }
} }
private static class SkipAbsorbPatch private class SkipAbsorbPatch: PatchImpl<SkipAbsorbPatch>
{ {
private static Harmony _patch; protected override void OnEnable()
public static void Enable(bool on)
{ {
_instantAbsorb = SkipAbsorbEnabled.Value && QuickAbsorbEnabled.Value; _instantAbsorb = QuickAbsorbEnabled.Value;
if (on) }
{
_patch ??= Harmony.CreateAndPatchAll(typeof(SkipAbsorbPatch)); protected override void OnDisable()
return; {
} _instantAbsorb = false;
_patch?.UnpatchSelf();
_patch = null;
} }
[HarmonyTranspiler] [HarmonyTranspiler]
@@ -342,23 +332,18 @@ public static class DysonSpherePatch
} }
} }
private static class QuickAbsorbPatch private class QuickAbsorbPatch: PatchImpl<QuickAbsorbPatch>
{ {
private static Harmony _patch; protected override void OnEnable()
public static void Enable(bool on)
{ {
_instantAbsorb = SkipAbsorbEnabled.Value && QuickAbsorbEnabled.Value; _instantAbsorb = SkipAbsorbEnabled.Value;
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(QuickAbsorbPatch));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
} }
protected override void OnDisable()
{
_instantAbsorb = false;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(DysonSphereLayer), nameof(DysonSphereLayer.GameTick))] [HarmonyPatch(typeof(DysonSphereLayer), nameof(DysonSphereLayer.GameTick))]
private static IEnumerable<CodeInstruction> DysonSphereLayer_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> DysonSphereLayer_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -398,22 +383,8 @@ public static class DysonSpherePatch
} }
} }
private static class EjectAnywayPatch private class EjectAnywayPatch: PatchImpl<EjectAnywayPatch>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(EjectAnywayPatch));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(EjectorComponent), nameof(EjectorComponent.InternalUpdate))] [HarmonyPatch(typeof(EjectorComponent), nameof(EjectorComponent.InternalUpdate))]
private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> EjectorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -443,23 +414,8 @@ public static class DysonSpherePatch
} }
} }
private static class OverclockEjector private class OverclockEjector: PatchImpl<OverclockEjector>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(OverclockEjector));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(EjectorComponent), nameof(EjectorComponent.InternalUpdate))] [HarmonyPatch(typeof(EjectorComponent), nameof(EjectorComponent.InternalUpdate))]
private static IEnumerable<CodeInstruction> EjectAndSiloComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> EjectAndSiloComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -511,22 +467,8 @@ public static class DysonSpherePatch
} }
} }
private static class OverclockSilo private class OverclockSilo: PatchImpl<OverclockSilo>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(OverclockSilo));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(SiloComponent), nameof(SiloComponent.InternalUpdate))] [HarmonyPatch(typeof(SiloComponent), nameof(SiloComponent.InternalUpdate))]
private static IEnumerable<CodeInstruction> EjectAndSiloComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> EjectAndSiloComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)

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@@ -8,7 +8,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UXAssist.Common; using UXAssist.Common;
namespace CheatEnabler; namespace CheatEnabler.Patches;
public static class FactoryPatch public static class FactoryPatch
{ {
@@ -224,9 +224,9 @@ public static class FactoryPatch
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<bool>), nameof(ConfigEntry<bool>.Value))), new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(ConfigEntry<bool>), nameof(ConfigEntry<bool>.Value))),
new CodeInstruction(OpCodes.Brfalse, label1), new CodeInstruction(OpCodes.Brfalse, label1),
new CodeInstruction(OpCodes.Ldstr, "Build without condition is enabled!"), new CodeInstruction(OpCodes.Ldstr, "Build without condition is enabled!"),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate), new[] { typeof(string) })), new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Localization), nameof(Localization.Translate), [typeof(string)])),
new CodeInstruction(OpCodes.Ldstr, "\r\n"), new CodeInstruction(OpCodes.Ldstr, "\r\n"),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(string), nameof(string.Concat), new[] { typeof(string), typeof(string) })), new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(string), nameof(string.Concat), [typeof(string), typeof(string)])),
new CodeInstruction(OpCodes.Call, AccessTools.PropertySetter(typeof(WarningSystem), nameof(WarningSystem.criticalWarningTexts))) new CodeInstruction(OpCodes.Call, AccessTools.PropertySetter(typeof(WarningSystem), nameof(WarningSystem.criticalWarningTexts)))
); );
if (m.InstructionAt(2).opcode == OpCodes.Ret) if (m.InstructionAt(2).opcode == OpCodes.Ret)
@@ -302,9 +302,9 @@ public static class FactoryPatch
); );
return matcher.InstructionEnumeration(); return matcher.InstructionEnumeration();
} }
[HarmonyPostfix] [HarmonyPostfix]
[HarmonyPatch(typeof(UXAssist.PlanetFunctions), nameof(UXAssist.PlanetFunctions.BuildOrbitalCollectors))] [HarmonyPatch(typeof(UXAssist.Functions.PlanetFunctions), nameof(UXAssist.Functions.PlanetFunctions.BuildOrbitalCollectors))]
private static void UXAssist_PlanetFunctions_BuildOrbitalCollectors_Postfix() private static void UXAssist_PlanetFunctions_BuildOrbitalCollectors_Postfix()
{ {
var factory = GameMain.mainPlayer?.factory; var factory = GameMain.mainPlayer?.factory;
@@ -315,33 +315,24 @@ public static class FactoryPatch
} }
} }
private static class ArchitectMode private class ArchitectMode: PatchImpl<ArchitectMode>
{ {
private static Harmony _patch;
private static bool[] _canBuildItems; private static bool[] _canBuildItems;
public static void Enable(bool enable) protected override void OnEnable()
{ {
if (enable) var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{ {
if (_patch != null) return; ArrivePlanet(factory);
var factory = GameMain.mainPlayer?.factory;
if (factory != null)
{
ArrivePlanet(factory);
}
_patch = Harmony.CreateAndPatchAll(typeof(ArchitectMode));
return;
} }
_patch?.UnpatchSelf();
_patch = null;
} }
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.TakeTailItems), new[] { typeof(int), typeof(int), typeof(int), typeof(bool) }, [HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.TakeTailItems), [typeof(int), typeof(int), typeof(int), typeof(bool)],
new[] { ArgumentType.Ref, ArgumentType.Ref, ArgumentType.Out, ArgumentType.Normal })] [ArgumentType.Ref, ArgumentType.Ref, ArgumentType.Out, ArgumentType.Normal])]
[HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.TakeTailItems), new[] { typeof(int), typeof(int), typeof(int[]), typeof(int), typeof(bool) }, [HarmonyPatch(typeof(StorageComponent), nameof(StorageComponent.TakeTailItems), [typeof(int), typeof(int), typeof(int[]), typeof(int), typeof(bool)],
new[] { ArgumentType.Ref, ArgumentType.Ref, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Normal })] [ArgumentType.Ref, ArgumentType.Ref, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Normal])]
public static bool TakeTailItemsPatch(StorageComponent __instance, int itemId) public static bool TakeTailItemsPatch(StorageComponent __instance, int itemId)
{ {
if (__instance == null || __instance.id != GameMain.mainPlayer.package.id) return true; if (__instance == null || __instance.id != GameMain.mainPlayer.package.id) return true;
@@ -1123,20 +1114,8 @@ public static class FactoryPatch
/* END: Item sources calculation */ /* END: Item sources calculation */
} }
private static class RemovePowerSpaceLimit private class RemovePowerSpaceLimit: PatchImpl<RemovePowerSpaceLimit>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(RemovePowerSpaceLimit));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))] [HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))] [HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
@@ -1165,19 +1144,8 @@ public static class FactoryPatch
} }
} }
private static class BoostWindPower private class BoostWindPower: PatchImpl<BoostWindPower>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(BoostWindPower));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Wind))] [HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Wind))]
private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_Wind_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_Wind_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -1201,19 +1169,8 @@ public static class FactoryPatch
} }
} }
private static class BoostSolarPower private class BoostSolarPower: PatchImpl<BoostSolarPower>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(BoostSolarPower));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_PV))] [HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_PV))]
private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_PV_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_PV_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -1236,19 +1193,8 @@ public static class FactoryPatch
} }
} }
private static class BoostFuelPower private class BoostFuelPower: PatchImpl<BoostFuelPower>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(BoostFuelPower));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Fuel))] [HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_Fuel))]
private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_Fuel_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_Fuel_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -1288,19 +1234,8 @@ public static class FactoryPatch
} }
} }
private static class BoostGeothermalPower private class BoostGeothermalPower: PatchImpl<BoostGeothermalPower>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(BoostGeothermalPower));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_GTH))] [HarmonyPatch(typeof(PowerGeneratorComponent), nameof(PowerGeneratorComponent.EnergyCap_GTH))]
private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_GTH_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> PowerGeneratorComponent_EnergyCap_GTH_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -1382,25 +1317,22 @@ public static class FactoryPatch
} }
} }
private static class GreaterPowerUsageInLogistics private class GreaterPowerUsageInLogistics: PatchImpl<GreaterPowerUsageInLogistics>
{ {
private static Harmony _patch; protected override void OnEnable()
public static void Enable(bool enable)
{ {
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(GreaterPowerUsageInLogistics));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
var window = UIRoot.instance?.uiGame?.stationWindow; var window = UIRoot.instance?.uiGame?.stationWindow;
if (window == null) return; if (window == null) return;
window._Close(); window._Close();
window.maxMiningSpeedSlider.maxValue = enable ? 27f : 20f; window.maxMiningSpeedSlider.maxValue = 27f;
}
protected override void OnDisable()
{
var window = UIRoot.instance?.uiGame?.stationWindow;
if (window == null) return;
window._Close();
window.maxMiningSpeedSlider.maxValue = 20f;
} }
[HarmonyTranspiler] [HarmonyTranspiler]
@@ -1535,23 +1467,8 @@ public static class FactoryPatch
} }
} }
private static class ControlPanelRemoteLogistics private class ControlPanelRemoteLogistics: PatchImpl<ControlPanelRemoteLogistics>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(ControlPanelRemoteLogistics));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.OnItemIconMouseDown))] [HarmonyPatch(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.OnItemIconMouseDown))]
[HarmonyPatch(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.OnHoldupItemClick))] [HarmonyPatch(typeof(UIControlPanelDispenserInspector), nameof(UIControlPanelDispenserInspector.OnHoldupItemClick))]

View File

@@ -0,0 +1,306 @@
using System;
using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine.Bindings;
using UXAssist.Common;
namespace CheatEnabler.Patches;
public static class GamePatch
{
public static ConfigEntry<bool> DevShortcutsEnabled;
public static ConfigEntry<bool> AbnormalDisablerEnabled;
public static ConfigEntry<bool> UnlockTechEnabled;
public static void Init()
{
DevShortcutsEnabled.SettingChanged += (_, _) => DevShortcuts.Enable(DevShortcutsEnabled.Value);
AbnormalDisablerEnabled.SettingChanged += (_, _) => AbnormalDisabler.Enable(AbnormalDisablerEnabled.Value);
UnlockTechEnabled.SettingChanged += (_, _) => UnlockTech.Enable(UnlockTechEnabled.Value);
DevShortcuts.Enable(DevShortcutsEnabled.Value);
AbnormalDisabler.Enable(AbnormalDisablerEnabled.Value);
UnlockTech.Enable(UnlockTechEnabled.Value);
}
public static void Uninit()
{
UnlockTech.Enable(false);
AbnormalDisabler.Enable(false);
DevShortcuts.Enable(false);
}
public class AbnormalDisabler : PatchImpl<AbnormalDisabler>
{
private static Dictionary<int, AbnormalityDeterminator> _savedDeterminators;
protected override void OnEnable()
{
if (_savedDeterminators == null) return;
var abnormalLogic = GameMain.gameScenario.abnormalityLogic;
foreach (var p in _savedDeterminators)
{
p.Value.OnUnregEvent();
}
abnormalLogic.determinators = new Dictionary<int, AbnormalityDeterminator>();
}
protected override void OnDisable()
{
if (_savedDeterminators == null) return;
var abnormalLogic = GameMain.gameScenario.abnormalityLogic;
abnormalLogic.determinators = _savedDeterminators;
foreach (var p in _savedDeterminators)
{
p.Value.OnRegEvent();
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
private static bool DisableAbnormalLogic()
{
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
private static void DisableAbnormalDeterminators(AbnormalityLogic __instance)
{
_savedDeterminators = __instance.determinators;
if (!AbnormalDisablerEnabled.Value) return;
__instance.determinators = new Dictionary<int, AbnormalityDeterminator>();
foreach (var p in _savedDeterminators)
{
p.Value.OnUnregEvent();
}
}
}
public class DevShortcuts : PatchImpl<DevShortcuts>
{
private static PlayerAction_Test _test;
protected override void OnEnable()
{
if (_test != null) _test.active = true;
}
protected override void OnDisable()
{
if (_test != null) _test.active = false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerController), nameof(PlayerController.Init))]
private static void PlayerController_Init_Postfix(PlayerController __instance)
{
var cnt = __instance.actions.Length;
var newActions = new PlayerAction[cnt + 1];
for (var i = 0; i < cnt; i++)
{
newActions[i] = __instance.actions[i];
}
_test = new PlayerAction_Test();
_test.Init(__instance.player);
_test.active = DevShortcutsEnabled.Value;
newActions[cnt] = _test;
__instance.actions = newActions;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerAction_Test), nameof(PlayerAction_Test.GameTick))]
private static void PlayerAction_Test_GameTick_Postfix(PlayerAction_Test __instance)
{
__instance.Update();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerAction_Test), nameof(PlayerAction_Test.Update))]
private static IEnumerable<CodeInstruction> PlayerAction_Test_Update_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.End().MatchBack(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(PlayerAction_Test), nameof(PlayerAction_Test.active)))
);
var pos = matcher.Pos;
/* Remove Shift+F4 part of the method */
matcher.Start().RemoveInstructions(pos).MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(GameMain), "get_sandboxToolsEnabled")),
new CodeMatch(OpCodes.Ldc_I4_0),
new CodeMatch(OpCodes.Ceq)
);
var labels = matcher.Labels;
matcher.SetInstructionAndAdvance(
new CodeInstruction(OpCodes.Ldc_I4_1).WithLabels(labels)
).RemoveInstructions(2);
/* Remove Ctrl+A */
matcher.Start().MatchForward(false,
new CodeMatch(instr => (instr.opcode == OpCodes.Ldc_I4_S || instr.opcode == OpCodes.Ldc_I4) && instr.OperandIs(0x61)),
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(UnityEngine.Input), nameof(UnityEngine.Input.GetKeyDown), [typeof(UnityEngine.KeyCode)]))
);
labels = matcher.Labels;
matcher.Labels = null;
matcher.RemoveInstructions(2);
matcher.Opcode = OpCodes.Br;
matcher.Labels = labels;
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameCamera), nameof(GameCamera.FrameLogic))]
private static IEnumerable<CodeInstruction> GameCamera_Logic_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(GameCamera), nameof(GameCamera.finalPoser))),
new CodeMatch(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(CameraPoser), nameof(CameraPoser.cameraPose)))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
Transpilers.EmitDelegate((GameCamera camera) =>
{
if (PlayerAction_Test.lockCam)
{
camera.finalPoser.cameraPose = PlayerAction_Test.camPose;
}
})
);
return matcher.InstructionEnumeration();
}
}
public class UnlockTech: PatchImpl<UnlockTech>
{
private static void UnlockTechRecursive(GameHistoryData history, [NotNull] TechProto techProto, int maxLevel = 10000)
{
var techStates = history.techStates;
var techID = techProto.ID;
if (techStates == null || !techStates.TryGetValue(techID, out var value))
{
return;
}
if (value.unlocked)
{
return;
}
var maxLvl = Math.Min(maxLevel < 0 ? value.curLevel - maxLevel - 1 : maxLevel, value.maxLevel);
foreach (var preid in techProto.PreTechs)
{
var preProto = LDB.techs.Select(preid);
if (preProto != null)
UnlockTechRecursive(history, preProto, techProto.PreTechsMax ? 10000 : -1);
}
foreach (var preid in techProto.PreTechsImplicit)
{
var preProto = LDB.techs.Select(preid);
if (preProto != null)
UnlockTechRecursive(history, preProto, techProto.PreTechsMax ? 10000 : -1);
}
if (value.curLevel < techProto.Level) value.curLevel = techProto.Level;
while (value.curLevel <= maxLvl)
{
if (value.curLevel == 0)
{
foreach (var recipe in techProto.UnlockRecipes)
{
history.UnlockRecipe(recipe);
}
}
for (var j = 0; j < techProto.UnlockFunctions.Length; j++)
{
history.UnlockTechFunction(techProto.UnlockFunctions[j], techProto.UnlockValues[j], value.curLevel);
}
for (var k = 0; k < techProto.AddItems.Length; k++)
{
history.GainTechAwards(techProto.AddItems[k], techProto.AddItemCounts[k]);
}
value.curLevel++;
}
value.unlocked = maxLvl >= value.maxLevel;
value.curLevel = value.unlocked ? maxLvl : maxLvl + 1;
value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
value.hashUploaded = value.unlocked ? value.hashNeeded : 0;
techStates[techID] = value;
history.RegFeatureKey(1000100);
history.NotifyTechUnlock(techID, maxLvl, true);
}
private static void OnClickTech(UITechNode node)
{
var history = GameMain.history;
if (VFInput.shift)
{
if (VFInput.alt) return;
if (VFInput.control)
UnlockTechRecursive(history, node.techProto, -100);
else
UnlockTechRecursive(history, node.techProto, -1);
}
else
{
if (VFInput.control)
{
if (!VFInput.alt)
UnlockTechRecursive(history, node.techProto, -10);
else
return;
}
else if (VFInput.alt)
{
UnlockTechRecursive(history, node.techProto);
}
else
{
return;
}
}
history.VarifyTechQueue();
if (history.currentTech != history.techQueue[0])
{
history.currentTech = history.techQueue[0];
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UITechNode), nameof(UITechNode.OnPointerDown))]
private static IEnumerable<CodeInstruction> UITechNode_OnPointerDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UITechNode), nameof(UITechNode.tree))),
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(UITechTree), "get_selected"))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(UnlockTech), nameof(UnlockTech.OnClickTech)))
);
return matcher.InstructionEnumeration();
}
}
}

View File

@@ -3,8 +3,9 @@ using System.Collections.Generic;
using System.Reflection.Emit; using System.Reflection.Emit;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
using UXAssist.Common;
namespace CheatEnabler; namespace CheatEnabler.Patches;
public static class PlanetPatch public static class PlanetPatch
{ {
public static ConfigEntry<bool> WaterPumpAnywhereEnabled; public static ConfigEntry<bool> WaterPumpAnywhereEnabled;
@@ -24,23 +25,8 @@ public static class PlanetPatch
TerraformAnyway.Enable(false); TerraformAnyway.Enable(false);
} }
private static class WaterPumperPatch private class WaterPumperPatch: PatchImpl<WaterPumperPatch>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(WaterPumperPatch));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))] [HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))] [HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
@@ -61,23 +47,8 @@ public static class PlanetPatch
} }
} }
private static class TerraformAnyway private class TerraformAnyway: PatchImpl<TerraformAnyway>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(TerraformAnyway));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))] [HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))]
private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Patch(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -96,7 +67,7 @@ public static class PlanetPatch
new CodeMatch(OpCodes.Sub) new CodeMatch(OpCodes.Sub)
).Advance(2).InsertAndAdvance( ).Advance(2).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldc_I8, 0L), new CodeInstruction(OpCodes.Ldc_I8, 0L),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), "Max", new[] { typeof(long), typeof(long) })) new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Math), "Max", [typeof(long), typeof(long)]))
); );
return matcher.InstructionEnumeration(); return matcher.InstructionEnumeration();
} }

View File

@@ -2,8 +2,9 @@
using System.Reflection.Emit; using System.Reflection.Emit;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
using UXAssist.Common;
namespace CheatEnabler; namespace CheatEnabler.Patches;
public static class PlayerPatch public static class PlayerPatch
{ {
@@ -24,23 +25,8 @@ public static class PlayerPatch
WarpWithoutSpaceWarpers.Enable(false); WarpWithoutSpaceWarpers.Enable(false);
} }
private static class InstantTeleport private class InstantTeleport: PatchImpl<InstantTeleport>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(InstantTeleport));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(UIGlobemap), nameof(UIGlobemap._OnUpdate))] [HarmonyPatch(typeof(UIGlobemap), nameof(UIGlobemap._OnUpdate))]
[HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap.DoRightClickFastTravel))] [HarmonyPatch(typeof(UIStarmap), nameof(UIStarmap.DoRightClickFastTravel))]
@@ -62,23 +48,8 @@ public static class PlayerPatch
} }
} }
private static class WarpWithoutSpaceWarpers private class WarpWithoutSpaceWarpers: PatchImpl<WarpWithoutSpaceWarpers>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(WarpWithoutSpaceWarpers));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(Mecha), nameof(Mecha.HasWarper))] [HarmonyPatch(typeof(Mecha), nameof(Mecha.HasWarper))]
private static bool Mecha_HasWarper_Prefix(ref bool __result) private static bool Mecha_HasWarper_Prefix(ref bool __result)

View File

@@ -2,8 +2,9 @@
using System.Reflection.Emit; using System.Reflection.Emit;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
using UXAssist.Common;
namespace CheatEnabler; namespace CheatEnabler.Patches;
public static class ResourcePatch public static class ResourcePatch
{ {
@@ -24,23 +25,8 @@ public static class ResourcePatch
FastMining.Enable(false); FastMining.Enable(false);
} }
private static class InfiniteResource private class InfiniteResource: PatchImpl<InfiniteResource>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(InfiniteResource));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))] [HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))] [HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))]
@@ -69,23 +55,8 @@ public static class ResourcePatch
} }
} }
private static class FastMining private class FastMining: PatchImpl<FastMining>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(FastMining));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))] [HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))] [HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))]

View File

@@ -1,154 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
using JetBrains.Annotations;
namespace CheatEnabler;
public static class TechPatch
{
public static ConfigEntry<bool> Enabled;
private static Harmony _patch;
public static void Init()
{
Enabled.SettingChanged += (_, _) => ValueChanged();
ValueChanged();
}
public static void Uninit()
{
_patch?.UnpatchSelf();
_patch = null;
}
private static void ValueChanged()
{
if (Enabled.Value)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(TechPatch));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
private static void UnlockTechRecursive(GameHistoryData history, [NotNull] TechProto techProto, int maxLevel = 10000)
{
var techStates = history.techStates;
var techID = techProto.ID;
if (techStates == null || !techStates.TryGetValue(techID, out var value))
{
return;
}
if (value.unlocked)
{
return;
}
var maxLvl = Math.Min(maxLevel < 0 ? value.curLevel - maxLevel - 1 : maxLevel, value.maxLevel);
foreach (var preid in techProto.PreTechs)
{
var preProto = LDB.techs.Select(preid);
if (preProto != null)
UnlockTechRecursive(history, preProto, techProto.PreTechsMax ? 10000 : -1);
}
foreach (var preid in techProto.PreTechsImplicit)
{
var preProto = LDB.techs.Select(preid);
if (preProto != null)
UnlockTechRecursive(history, preProto, techProto.PreTechsMax ? 10000 : -1);
}
if (value.curLevel < techProto.Level) value.curLevel = techProto.Level;
while (value.curLevel <= maxLvl)
{
if (value.curLevel == 0)
{
foreach (var recipe in techProto.UnlockRecipes)
{
history.UnlockRecipe(recipe);
}
}
for (var j = 0; j < techProto.UnlockFunctions.Length; j++)
{
history.UnlockTechFunction(techProto.UnlockFunctions[j], techProto.UnlockValues[j], value.curLevel);
}
for (var k = 0; k < techProto.AddItems.Length; k++)
{
history.GainTechAwards(techProto.AddItems[k], techProto.AddItemCounts[k]);
}
value.curLevel++;
}
value.unlocked = maxLvl >= value.maxLevel;
value.curLevel = value.unlocked ? maxLvl : maxLvl + 1;
value.hashNeeded = techProto.GetHashNeeded(value.curLevel);
value.hashUploaded = value.unlocked ? value.hashNeeded : 0;
techStates[techID] = value;
history.RegFeatureKey(1000100);
history.NotifyTechUnlock(techID, maxLvl, true);
}
private static void OnClickTech(UITechNode node)
{
var history = GameMain.history;
if (VFInput.shift)
{
if (VFInput.alt) return;
if (VFInput.control)
UnlockTechRecursive(history, node.techProto, -100);
else
UnlockTechRecursive(history, node.techProto, -1);
}
else
{
if (VFInput.control)
{
if (!VFInput.alt)
UnlockTechRecursive(history, node.techProto, -10);
else
return;
}
else if (VFInput.alt)
{
UnlockTechRecursive(history, node.techProto);
}
else
{
return;
}
}
history.VarifyTechQueue();
if (history.currentTech != history.techQueue[0])
{
history.currentTech = history.techQueue[0];
}
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(UITechNode), nameof(UITechNode.OnPointerDown))]
private static IEnumerable<CodeInstruction> UITechNode_OnPointerDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(UITechNode), nameof(UITechNode.tree))),
new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(UITechTree), "get_selected"))
);
var labels = matcher.Labels;
matcher.Labels = null;
matcher.Insert(
new CodeInstruction(OpCodes.Ldarg_0).WithLabels(labels),
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(TechPatch), nameof(TechPatch.OnClickTech)))
);
return matcher.InstructionEnumeration();
}
}

View File

@@ -1,4 +1,6 @@
using UnityEngine; using CheatEnabler.Functions;
using CheatEnabler.Patches;
using UnityEngine;
using UXAssist.UI; using UXAssist.UI;
using UXAssist.Common; using UXAssist.Common;
@@ -84,15 +86,15 @@ public static class UIConfigWindow
wnd.AddSplitter(trans, 10f); wnd.AddSplitter(trans, 10f);
wnd.AddTabGroup(trans, "Cheat Enabler", "tab-group-cheatenabler"); wnd.AddTabGroup(trans, "Cheat Enabler", "tab-group-cheatenabler");
var tab1 = wnd.AddTab(_windowTrans, "General"); var tab1 = wnd.AddTab(_windowTrans, "General");
var cb = wnd.AddCheckBox(x, y, tab1, DevShortcuts.Enabled, "Enable Dev Shortcuts"); var cb = wnd.AddCheckBox(x, y, tab1, GamePatch.DevShortcutsEnabled, "Enable Dev Shortcuts");
x += cb.Width + 5f; x += cb.Width + 5f;
y += 6f; y += 6f;
wnd.AddTipsButton2(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips"); wnd.AddTipsButton2(x, y, tab1, "Dev Shortcuts", "Dev Shortcuts Tips", "dev-shortcuts-tips");
x = 0; x = 0;
y += 30f; y += 30f;
wnd.AddCheckBox(x, y, tab1, AbnormalDisabler.Enabled, "Disable Abnormal Checks"); wnd.AddCheckBox(x, y, tab1, GamePatch.AbnormalDisablerEnabled, "Disable Abnormal Checks");
y += 36f; y += 36f;
cb = wnd.AddCheckBox(x, y, tab1, TechPatch.Enabled, "Unlock Tech with Key-Modifiers"); cb = wnd.AddCheckBox(x, y, tab1, GamePatch.UnlockTechEnabled, "Unlock Tech with Key-Modifiers");
x += cb.Width + 5f; x += cb.Width + 5f;
y += 6f; y += 6f;
wnd.AddTipsButton2(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips"); wnd.AddTipsButton2(x, y, tab1, "Unlock Tech with Key-Modifiers", "Unlock Tech with Key-Modifiers Tips", "unlock-tech-tips");

View File

@@ -1,25 +0,0 @@
using BepInEx.Configuration;
using HarmonyLib;
namespace UXAssist;
public static class AuxilaryfunctionWrapper
{
private const string AuxilaryfunctionGuid = "cn.blacksnipe.dsp.Auxilaryfunction";
public static ConfigEntry<bool> ShowStationInfo;
public static void Init(Harmony harmony)
{
if (!BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(AuxilaryfunctionGuid, out var pluginInfo)) return;
var assembly = pluginInfo.Instance.GetType().Assembly;
try
{
var classType = assembly.GetType("Auxilaryfunction.Auxilaryfunction");
ShowStationInfo = (ConfigEntry<bool>)AccessTools.Field(classType, "ShowStationInfo").GetValue(pluginInfo.Instance);
}
catch
{
UXAssist.Logger.LogWarning("Failed to get ShowStationInfo from Auxilaryfunction");
}
}
}

View File

@@ -0,0 +1,33 @@
using HarmonyLib;
namespace UXAssist.Common;
public class PatchImpl<T> where T : new()
{
private static T Instance { get; } = new();
private Harmony _patch;
public static void Enable(bool enable)
{
if (Instance is not PatchImpl<T> thisInstance)
{
UXAssist.Logger.LogError($"PatchImpl<{typeof(T).Name}> is not inherited correctly");
return;
}
if (enable)
{
thisInstance._patch ??= Harmony.CreateAndPatchAll(typeof(T));
thisInstance.OnEnable();
return;
}
thisInstance.OnDisable();
thisInstance._patch?.UnpatchSelf();
thisInstance._patch = null;
}
protected static Harmony GetPatch() => (Instance as PatchImpl<T>)?._patch;
protected virtual void OnEnable() { }
protected virtual void OnDisable() { }
}

View File

@@ -1,4 +1,6 @@
using System.IO; using System;
using System.IO;
using System.Linq;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
@@ -6,6 +8,11 @@ namespace UXAssist.Common;
public static class Util public static class Util
{ {
public static Type[] GetTypesInNamespace(Assembly assembly, string nameSpace)
{
return assembly.GetTypes().Where(t => string.Equals(t.Namespace, nameSpace, StringComparison.Ordinal)).ToArray();
}
public static byte[] LoadEmbeddedResource(string path, Assembly assembly = null) public static byte[] LoadEmbeddedResource(string path, Assembly assembly = null)
{ {
if (assembly == null) if (assembly == null)

View File

@@ -3,7 +3,7 @@ using System.Threading;
using BepInEx.Configuration; using BepInEx.Configuration;
using UnityEngine; using UnityEngine;
namespace UXAssist; namespace UXAssist.Functions;
public static class PlanetFunctions public static class PlanetFunctions
{ {

View File

@@ -0,0 +1,49 @@
using System;
using BepInEx.Configuration;
using HarmonyLib;
using UXAssist.Patches;
namespace UXAssist.ModsCompat;
public static class AuxilaryfunctionWrapper
{
private const string AuxilaryfunctionGuid = "cn.blacksnipe.dsp.Auxilaryfunction";
public static ConfigEntry<bool> ShowStationInfo;
public static void Init(Harmony harmony)
{
if (!BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(AuxilaryfunctionGuid, out var pluginInfo)) return;
var assembly = pluginInfo.Instance.GetType().Assembly;
try
{
var classType = assembly.GetType("Auxilaryfunction.Auxilaryfunction");
ShowStationInfo = (ConfigEntry<bool>)AccessTools.Field(classType, "ShowStationInfo").GetValue(pluginInfo.Instance);
}
catch
{
UXAssist.Logger.LogWarning("Failed to get ShowStationInfo from Auxilaryfunction");
}
try
{
var classType = assembly.GetType("Auxilaryfunction.Patch.SpeedUpPatch");
harmony.Patch(AccessTools.PropertySetter(classType, "Enable"),
new HarmonyMethod(AccessTools.Method(typeof(AuxilaryfunctionWrapper), nameof(PatchSpeedUpPatchEnable))));
}
catch
{
UXAssist.Logger.LogWarning("Failed to patch SpeedUpPatch.set_Enable() from Auxilaryfunction");
}
}
public static void PatchSpeedUpPatchEnable(bool value)
{
if (!value)
{
GamePatch.EnableGameUpsFactor = true;
return;
}
if (Math.Abs(GamePatch.GameUpsFactor.Value - 1.0) < 0.001) return;
GamePatch.EnableGameUpsFactor = false;
UXAssist.Logger.LogInfo("Game UPS changing is disabled when using Auxilaryfunction's speed up feature");
}
}

View File

@@ -0,0 +1,52 @@
using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
namespace UXAssist.ModsCompat;
public static class BulletTimeWrapper
{
private const string BulletTimeGuid = "com.starfi5h.plugin.BulletTime";
public static bool HasBulletTime;
public static void Init(Harmony harmony)
{
HasBulletTime = BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BulletTimeGuid, out var pluginInfo);
if (!HasBulletTime) return;
var assembly = pluginInfo.Instance.GetType().Assembly;
try
{
var classType = assembly.GetType("BulletTime.IngameUI");
harmony.Patch(AccessTools.Method(classType, "Init"),
null, null, new HarmonyMethod(AccessTools.Method(typeof(BulletTimeWrapper), nameof(IngameUI_Init_Transpiler))));
harmony.Patch(AccessTools.Method(classType, "OnSpeedButtonClick"),
null, null, new HarmonyMethod(AccessTools.Method(typeof(BulletTimeWrapper), nameof(IngameUI_OnSpeedButtonClick_Transpiler))));
}
catch
{
UXAssist.Logger.LogWarning("Failed to patch BulletTime functions()");
}
}
private static IEnumerable<CodeInstruction> IngameUI_Init_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldstr, "Increase game speed (max 4x)")
).Set(OpCodes.Ldstr, "Increase game speed (max 10x)");
UXAssist.Logger.LogDebug($"Patched IngameUI.Init @ {matcher.Pos}");
return matcher.InstructionEnumeration();
}
private static IEnumerable<CodeInstruction> IngameUI_OnSpeedButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_R8, 240.0)
).Set(OpCodes.Ldc_R8, 600.0);
UXAssist.Logger.LogDebug($"Patched IngameUI.OnSpeedButtonClick @ {matcher.Pos}");
return matcher.InstructionEnumeration();
}
}

View File

@@ -5,7 +5,7 @@ using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
using UXAssist.Common; using UXAssist.Common;
namespace UXAssist; namespace UXAssist.Patches;
public static class DysonSpherePatch public static class DysonSpherePatch
{ {
@@ -286,30 +286,24 @@ public static class DysonSpherePatch
return matcher.InstructionEnumeration(); return matcher.InstructionEnumeration();
} }
private static class StopEjectOnNodeComplete private class StopEjectOnNodeComplete: PatchImpl<StopEjectOnNodeComplete>
{ {
private static Harmony _patch;
private static HashSet<int>[] _nodeForAbsorb; private static HashSet<int>[] _nodeForAbsorb;
private static bool _initialized; private static bool _initialized;
public static void Enable(bool on) protected override void OnEnable()
{ {
if (on) InitNodeForAbsorb();
{ GameLogic.OnGameBegin += GameMain_Begin_Postfix;
InitNodeForAbsorb(); GameLogic.OnGameEnd += GameMain_End_Postfix;
_patch ??= Harmony.CreateAndPatchAll(typeof(StopEjectOnNodeComplete)); }
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
GameLogic.OnGameEnd += GameMain_End_Postfix; protected override void OnDisable()
} {
else GameLogic.OnGameEnd -= GameMain_End_Postfix;
{ GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
GameLogic.OnGameEnd -= GameMain_End_Postfix; _initialized = false;
GameLogic.OnGameBegin -= GameMain_Begin_Postfix; _nodeForAbsorb = null;
_patch?.UnpatchSelf();
_patch = null;
_initialized = false;
_nodeForAbsorb = null;
}
} }
private static void InitNodeForAbsorb() private static void InitNodeForAbsorb()
@@ -506,22 +500,10 @@ public static class DysonSpherePatch
} }
} }
private static class OnlyConstructNodes private class OnlyConstructNodes: PatchImpl<OnlyConstructNodes>
{ {
private static Harmony _patch; protected override void OnEnable()
public static void Enable(bool on)
{ {
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(OnlyConstructNodes));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
var spheres = GameMain.data?.dysonSpheres; var spheres = GameMain.data?.dysonSpheres;
if (spheres == null) return; if (spheres == null) return;
foreach (var sphere in spheres) foreach (var sphere in spheres)

View File

@@ -10,7 +10,7 @@ using HarmonyLib;
using UnityEngine; using UnityEngine;
using UXAssist.Common; using UXAssist.Common;
namespace UXAssist; namespace UXAssist.Patches;
public static class FactoryPatch public static class FactoryPatch
{ {
@@ -162,9 +162,8 @@ public static class FactoryPatch
return matcher.InstructionEnumeration(); return matcher.InstructionEnumeration();
} }
public static class NightLight public class NightLight: PatchImpl<NightLight>
{ {
private static Harmony _patch;
private const float NightLightAngleX = -8; private const float NightLightAngleX = -8;
private const float NightLightAngleY = -2; private const float NightLightAngleY = -2;
public static bool Enabled; public static bool Enabled;
@@ -173,25 +172,21 @@ public static class FactoryPatch
private static AnimationState _sail; private static AnimationState _sail;
private static Light _sunlight; private static Light _sunlight;
public static void Enable(bool on) protected override void OnEnable()
{
Enabled = _mechaOnEarth;
}
protected override void OnDisable()
{ {
if (on)
{
Enabled = _mechaOnEarth;
_patch ??= Harmony.CreateAndPatchAll(typeof(NightLight));
return;
}
Enabled = false; Enabled = false;
_patch?.UnpatchSelf();
_patch = null;
if (_sunlight == null) return; if (_sunlight == null) return;
_sunlight.transform.localEulerAngles = new Vector3(0f, 180f); _sunlight.transform.localEulerAngles = new Vector3(0f, 180f);
} }
public static void LateUpdate() public static void LateUpdate()
{ {
if (_patch == null) return; if (!Enabled) return;
switch (_nightlightInitialized) switch (_nightlightInitialized)
{ {
@@ -281,7 +276,7 @@ public static class FactoryPatch
new CodeMatch(OpCodes.Ldarg_0), new CodeMatch(OpCodes.Ldarg_0),
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform))) new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(Component), nameof(Component.transform)))
).InsertAndAdvance( ).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(NightLight.Enabled))), new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(Enabled))),
new CodeInstruction(OpCodes.Brfalse_S, label1), new CodeInstruction(OpCodes.Brfalse_S, label1),
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))), new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))),
@@ -307,7 +302,7 @@ public static class FactoryPatch
matcher.MatchForward(false, matcher.MatchForward(false,
new CodeMatch(OpCodes.Stloc_1) new CodeMatch(OpCodes.Stloc_1)
).Advance(1).InsertAndAdvance( ).Advance(1).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(NightLight.Enabled))), new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(Enabled))),
new CodeInstruction(OpCodes.Brfalse_S, label1), new CodeInstruction(OpCodes.Brfalse_S, label1),
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))), new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))), new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))),
@@ -323,22 +318,8 @@ public static class FactoryPatch
} }
} }
private static class UnlimitInteractive private class UnlimitInteractive: PatchImpl<UnlimitInteractive>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(UnlimitInteractive));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.GetObjectSelectDistance))] [HarmonyPatch(typeof(PlayerAction_Inspect), nameof(PlayerAction_Inspect.GetObjectSelectDistance))]
private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GetObjectSelectDistance_Transpiler(IEnumerable<CodeInstruction> instructions) private static IEnumerable<CodeInstruction> PlayerAction_Inspect_GetObjectSelectDistance_Transpiler(IEnumerable<CodeInstruction> instructions)
@@ -348,22 +329,8 @@ public static class FactoryPatch
} }
} }
private static class RemoveSomeConditionBuild private class RemoveSomeConditionBuild: PatchImpl<RemoveSomeConditionBuild>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(RemoveSomeConditionBuild));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler, HarmonyPriority(Priority.First)] [HarmonyTranspiler, HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))] [HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CheckBuildConditions))]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))] [HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click.CheckBuildConditions))]
@@ -459,26 +426,14 @@ public static class FactoryPatch
} }
} }
private static class RemoveBuildRangeLimit private class RemoveBuildRangeLimit: PatchImpl<RemoveBuildRangeLimit>
{ {
private static Harmony _patch; protected override void OnEnable()
public static void Enable(bool enable)
{ {
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(RemoveBuildRangeLimit));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
var controller = GameMain.mainPlayer?.controller; var controller = GameMain.mainPlayer?.controller;
if (controller == null) return; if (controller == null) return;
controller.actionBuild?.clickTool?._OnInit(); controller.actionBuild?.clickTool?._OnInit();
} }
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click._OnInit))] [HarmonyPatch(typeof(BuildTool_Click), nameof(BuildTool_Click._OnInit))]
@@ -522,22 +477,8 @@ public static class FactoryPatch
} }
} }
private static class LargerAreaForUpgradeAndDismantle private class LargerAreaForUpgradeAndDismantle: PatchImpl<LargerAreaForUpgradeAndDismantle>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(LargerAreaForUpgradeAndDismantle));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(BuildTool_Dismantle), nameof(BuildTool_Dismantle.DeterminePreviews))] [HarmonyPatch(typeof(BuildTool_Dismantle), nameof(BuildTool_Dismantle.DeterminePreviews))]
[HarmonyPatch(typeof(BuildTool_Upgrade), nameof(BuildTool_Upgrade.DeterminePreviews))] [HarmonyPatch(typeof(BuildTool_Upgrade), nameof(BuildTool_Upgrade.DeterminePreviews))]
@@ -552,22 +493,8 @@ public static class FactoryPatch
} }
} }
private static class LargerAreaForTerraform private class LargerAreaForTerraform: PatchImpl<LargerAreaForTerraform>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(LargerAreaForTerraform));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler, HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))] [HarmonyTranspiler, HarmonyPatch(typeof(BuildTool_Reform), nameof(BuildTool_Reform.ReformAction))]
private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> BuildTool_Reform_ReformAction_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{ {
@@ -586,23 +513,10 @@ public static class FactoryPatch
} }
} }
public static class OffGridBuilding public class OffGridBuilding: PatchImpl<OffGridBuilding>
{ {
private static Harmony _patch;
private const float SteppedRotationDegrees = 15f; private const float SteppedRotationDegrees = 15f;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(OffGridBuilding));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
private static bool _initialized; private static bool _initialized;
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnOpen")] [HarmonyPostfix, HarmonyPatch(typeof(UIRoot), "_OnOpen")]
@@ -784,8 +698,8 @@ public static class FactoryPatch
var jmp0 = generator.DefineLabel(); var jmp0 = generator.DefineLabel();
var jmp1 = generator.DefineLabel(); var jmp1 = generator.DefineLabel();
matcher.InsertAndAdvance( matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput._switchModelStyle))), new CodeInstruction(OpCodes.Ldc_I4, (int)KeyCode.LeftControl),
new CodeInstruction(OpCodes.Ldfld, AccessTools.Field(typeof(VFInput.InputValue), nameof(VFInput.InputValue.pressing))), new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(Input), nameof(Input.GetKeyInt))),
new CodeInstruction(OpCodes.Brfalse, jmp0), new CodeInstruction(OpCodes.Brfalse, jmp0),
new CodeInstruction(OpCodes.Ldarg_0), new CodeInstruction(OpCodes.Ldarg_0),
new CodeInstruction(OpCodes.Ldarg_0), new CodeInstruction(OpCodes.Ldarg_0),
@@ -836,7 +750,7 @@ public static class FactoryPatch
matcher.InsertAndAdvance( matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Brfalse, existingEntryLabel), new CodeInstruction(OpCodes.Brfalse, existingEntryLabel),
new CodeInstruction(OpCodes.Ldarg_0), new CodeInstruction(OpCodes.Ldarg_0),
CodeInstruction.Call(typeof(OffGridBuilding), nameof(OffGridBuilding.RotateStepped)), CodeInstruction.Call(typeof(OffGridBuilding), nameof(RotateStepped)),
new CodeInstruction(OpCodes.Br, ifBlockExitLabel) new CodeInstruction(OpCodes.Br, ifBlockExitLabel)
); );
@@ -861,22 +775,8 @@ public static class FactoryPatch
} }
} }
public static class TreatStackingAsSingle public class TreatStackingAsSingle: PatchImpl<TreatStackingAsSingle>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(TreatStackingAsSingle));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(MonitorComponent), nameof(MonitorComponent.InternalUpdate))] [HarmonyPatch(typeof(MonitorComponent), nameof(MonitorComponent.InternalUpdate))]
private static IEnumerable<CodeInstruction> MonitorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> MonitorComponent_InternalUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -896,22 +796,8 @@ public static class FactoryPatch
} }
} }
private static class QuickBuildAndDismantleLab private class QuickBuildAndDismantleLab: PatchImpl<QuickBuildAndDismantleLab>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(QuickBuildAndDismantleLab));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
private static bool DetermineMoreLabsForDismantle(BuildTool dismantle, int id) private static bool DetermineMoreLabsForDismantle(BuildTool dismantle, int id)
{ {
if (!VFInput._chainReaction) return true; if (!VFInput._chainReaction) return true;
@@ -1056,25 +942,11 @@ public static class FactoryPatch
} }
} }
public static class ProtectVeinsFromExhaustion public class ProtectVeinsFromExhaustion: PatchImpl<ProtectVeinsFromExhaustion>
{ {
public static int KeepVeinAmount = 100; public static int KeepVeinAmount = 100;
public static float KeepOilSpeed = 1f; public static float KeepOilSpeed = 1f;
private static int _keepOilAmount = Math.Max((int)(KeepOilSpeed / 0.00004f + 0.5f), 2500); private static readonly int KeepOilAmount = Math.Max((int)(KeepOilSpeed / 0.00004f + 0.5f), 2500);
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(ProtectVeinsFromExhaustion));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(MinerComponent), nameof(MinerComponent.InternalUpdate))] [HarmonyPatch(typeof(MinerComponent), nameof(MinerComponent.InternalUpdate))]
@@ -1243,10 +1115,10 @@ public static class FactoryPatch
__instance.productId = veinPool[veinId].productId; __instance.productId = veinPool[veinId].productId;
times = __instance.time / __instance.period; times = __instance.time / __instance.period;
var outputCount = 0; var outputCount = 0;
if (miningRate > 0f && amount > _keepOilAmount) if (miningRate > 0f && amount > KeepOilAmount)
{ {
var usedCount = 0; var usedCount = 0;
var maxAllowed = amount - _keepOilAmount; var maxAllowed = amount - KeepOilAmount;
for (var j = 0; j < times; j++) for (var j = 0; j < times; j++)
{ {
__instance.seed = (uint)((__instance.seed % 2147483646U + 1U) * 48271UL % 2147483647UL) - 1U; __instance.seed = (uint)((__instance.seed % 2147483646U + 1U) * 48271UL % 2147483647UL) - 1U;
@@ -1272,7 +1144,7 @@ public static class FactoryPatch
} }
} }
} }
else if (_keepOilAmount <= 2500) else if (KeepOilAmount <= 2500)
{ {
outputCount = times; outputCount = times;
} }
@@ -1350,22 +1222,8 @@ public static class FactoryPatch
} }
} }
private static class DoNotRenderEntities private class DoNotRenderEntities: PatchImpl<DoNotRenderEntities>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(DoNotRenderEntities));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyPrefix] [HarmonyPrefix]
[HarmonyPatch(typeof(ObjectRenderer), nameof(ObjectRenderer.Render))] [HarmonyPatch(typeof(ObjectRenderer), nameof(ObjectRenderer.Render))]
[HarmonyPatch(typeof(DynamicRenderer), nameof(DynamicRenderer.Render))] [HarmonyPatch(typeof(DynamicRenderer), nameof(DynamicRenderer.Render))]
@@ -1422,29 +1280,24 @@ public static class FactoryPatch
} }
} }
private static class DragBuildPowerPoles private class DragBuildPowerPoles: PatchImpl<DragBuildPowerPoles>
{ {
private static Harmony _patch;
private static readonly List<bool> OldDragBuild = []; private static readonly List<bool> OldDragBuild = [];
private static readonly List<Vector2> OldDragBuildDist = []; private static readonly List<Vector2> OldDragBuildDist = [];
private static readonly int[] PowerPoleIds = [2201, 2202, 2212]; private static readonly int[] PowerPoleIds = [2201, 2202, 2212];
public static void Enable(bool enable) protected override void OnEnable()
{
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
GameLogic.OnGameEnd += GameMain_End_Postfix;
FixProto();
}
protected override void OnDisable()
{ {
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(DragBuildPowerPoles));
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
GameLogic.OnGameEnd += GameMain_End_Postfix;
FixProto();
return;
}
UnfixProto(); UnfixProto();
GameLogic.OnGameEnd -= GameMain_End_Postfix; GameLogic.OnGameEnd -= GameMain_End_Postfix;
GameLogic.OnGameBegin -= GameMain_Begin_Postfix; GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
_patch?.UnpatchSelf();
_patch = null;
} }
private static bool IsPowerPole(int id) private static bool IsPowerPole(int id)
@@ -1471,7 +1324,7 @@ public static class FactoryPatch
private static void UnfixProto() private static void UnfixProto()
{ {
if (_patch == null || OldDragBuild.Count < 3 || DSPGame.IsMenuDemo) return; if (GetPatch() == null || OldDragBuild.Count < 3 || DSPGame.IsMenuDemo) return;
var i = 0; var i = 0;
foreach (var id in PowerPoleIds) foreach (var id in PowerPoleIds)
{ {
@@ -1593,10 +1446,8 @@ public static class FactoryPatch
} }
} }
private static class BeltSignalsForBuyOut private class BeltSignalsForBuyOut: PatchImpl<BeltSignalsForBuyOut>
{ {
private static Harmony _patch;
private static Harmony _persistPatch;
private static bool _initialized; private static bool _initialized;
private static bool _loaded; private static bool _loaded;
private static long _clusterSeedKey; private static long _clusterSeedKey;
@@ -1608,30 +1459,12 @@ public static class FactoryPatch
public static void InitPersist() public static void InitPersist()
{ {
AddBeltSignalProtos(); Persist.Enable(true);
_persistPatch = Harmony.CreateAndPatchAll(typeof(Persist));
GameLogic.OnDataLoaded += Persist.VFPreload_InvokeOnLoadWorkEnded_Postfix;
GameLogic.OnGameBegin += Persist.GameMain_Begin_Postfix;
} }
public static void UninitPersist() public static void UninitPersist()
{ {
GameLogic.OnGameBegin -= Persist.GameMain_Begin_Postfix; Persist.Enable(false);
GameLogic.OnDataLoaded -= Persist.VFPreload_InvokeOnLoadWorkEnded_Postfix;
_persistPatch?.UnpatchSelf();
_persistPatch = null;
}
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(BeltSignalsForBuyOut));
return;
}
_patch?.UnpatchSelf();
_patch = null;
} }
private static void AddBeltSignalProtos() private static void AddBeltSignalProtos()
@@ -1801,13 +1634,26 @@ public static class FactoryPatch
SignalBeltFactoryIndices.Remove(factory); SignalBeltFactoryIndices.Remove(factory);
} }
private static class Persist private class Persist: PatchImpl<Persist>
{ {
protected override void OnEnable()
{
AddBeltSignalProtos();
GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
GameLogic.OnGameBegin += GameMain_Begin_Postfix;
}
protected override void OnDisable()
{
GameLogic.OnGameBegin -= GameMain_Begin_Postfix;
GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
}
public static void VFPreload_InvokeOnLoadWorkEnded_Postfix() public static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{ {
if (BeltSignalsForBuyOut._initialized) return; if (_initialized) return;
BeltSignalsForBuyOut._initialized = true; _initialized = true;
BeltSignalsForBuyOut.AddBeltSignalProtos(); AddBeltSignalProtos();
} }
[HarmonyPostfix] [HarmonyPostfix]

View File

@@ -7,7 +7,7 @@ using HarmonyLib;
using UnityEngine; using UnityEngine;
using UXAssist.Common; using UXAssist.Common;
namespace UXAssist; namespace UXAssist.Patches;
public static class GamePatch public static class GamePatch
{ {
@@ -24,6 +24,32 @@ public static class GamePatch
public static ConfigEntry<Vector4> LastWindowRect; public static ConfigEntry<Vector4> LastWindowRect;
public static ConfigEntry<bool> ProfileBasedSaveFolderEnabled; public static ConfigEntry<bool> ProfileBasedSaveFolderEnabled;
public static ConfigEntry<string> DefaultProfileName; public static ConfigEntry<string> DefaultProfileName;
public static ConfigEntry<double> GameUpsFactor;
private static bool _enableGameUpsFactor = true;
public static bool EnableGameUpsFactor
{
get => _enableGameUpsFactor;
set
{
_enableGameUpsFactor = value;
if (value)
{
var oldFixUps = FPSController.instance.fixUPS;
if (oldFixUps <= 1.0)
{
GameUpsFactor.Value = 1.0;
return;
}
GameUpsFactor.Value = Maths.Clamp(FPSController.instance.fixUPS / GameMain.tickPerSec, 0.1, 10.0);
}
else
{
GameUpsFactor.Value = 1.0;
}
}
}
private static Harmony _gamePatch; private static Harmony _gamePatch;
public static void Init() public static void Init()
@@ -55,21 +81,27 @@ public static class GamePatch
LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value); LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
MouseCursorScaleUpMultiplier.SettingChanged += (_, _) => MouseCursorScaleUpMultiplier.SettingChanged += (_, _) =>
{ {
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1, true); MouseCursorScaleUp.reload = true;
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
}; };
// AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value); // AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
ConvertSavesFromPeaceEnabled.SettingChanged += (_, _) => ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value); ConvertSavesFromPeaceEnabled.SettingChanged += (_, _) => ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
ProfileBasedSaveFolderEnabled.SettingChanged += (_, _) => ProfileBasedSaveFolderEnabled.SettingChanged += (_, _) => RefreshSavePath();
DefaultProfileName.SettingChanged += (_, _) => RefreshSavePath();
GameUpsFactor.SettingChanged += (_, _) =>
{ {
RefreshSavePath(); if (!EnableGameUpsFactor || GameUpsFactor.Value == 0.0) return;
}; if (Math.Abs(GameUpsFactor.Value - 1.0) < 0.001)
DefaultProfileName.SettingChanged += (_, _) => {
{ FPSController.SetFixUPS(0.0);
RefreshSavePath(); return;
}
FPSController.SetFixUPS(GameMain.tickPerSec * GameUpsFactor.Value);
}; };
EnableWindowResize.Enable(EnableWindowResizeEnabled.Value); EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value); LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1, false); MouseCursorScaleUp.reload = false;
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
// AutoSaveOpt.Enable(AutoSaveOptEnabled.Value); // AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value); ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
_gamePatch ??= Harmony.CreateAndPatchAll(typeof(GamePatch)); _gamePatch ??= Harmony.CreateAndPatchAll(typeof(GamePatch));
@@ -79,7 +111,8 @@ public static class GamePatch
{ {
LoadLastWindowRect.Enable(false); LoadLastWindowRect.Enable(false);
EnableWindowResize.Enable(false); EnableWindowResize.Enable(false);
MouseCursorScaleUp.Enable(false, false); MouseCursorScaleUp.reload = false;
MouseCursorScaleUp.Enable(false);
// AutoSaveOpt.Enable(false); // AutoSaveOpt.Enable(false);
ConvertSavesFromPeace.Enable(false); ConvertSavesFromPeace.Enable(false);
_gamePatch?.UnpatchSelf(); _gamePatch?.UnpatchSelf();
@@ -121,28 +154,36 @@ public static class GamePatch
LastWindowRect.Value = new Vector4(rect.Left, rect.Top, Screen.width, Screen.height); LastWindowRect.Value = new Vector4(rect.Left, rect.Top, Screen.width, Screen.height);
} }
private static class EnableWindowResize private class EnableWindowResize: PatchImpl<EnableWindowResize>
{ {
private static bool _enabled; private static bool _enabled;
private static Harmony _patch;
public static void Enable(bool on) protected override void OnEnable()
{ {
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle); var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
if (wnd == IntPtr.Zero) return; if (wnd == IntPtr.Zero)
_enabled = on;
if (on)
{ {
WinApi.SetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE, Enable(false);
WinApi.GetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE) | (int)WindowStyles.WS_THICKFRAME | (int)WindowStyles.WS_MAXIMIZEBOX);
_patch ??= Harmony.CreateAndPatchAll(typeof(EnableWindowResize));
return; return;
} }
_patch?.UnpatchSelf();
_patch = null; _enabled = true;
WinApi.SetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE,
WinApi.GetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE) | (int)WindowStyles.WS_THICKFRAME | (int)WindowStyles.WS_MAXIMIZEBOX);
}
protected override void OnDisable()
{
var wnd = WinApi.FindWindow(GameWindowClass, _gameWindowTitle);
if (wnd == IntPtr.Zero)
return;
_enabled = false;
WinApi.SetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE, WinApi.SetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE,
WinApi.GetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE) & ~((int)WindowStyles.WS_THICKFRAME | (int)WindowStyles.WS_MAXIMIZEBOX)); WinApi.GetWindowLong(wnd, (int)WindowLongFlags.GWL_STYLE) & ~((int)WindowStyles.WS_THICKFRAME | (int)WindowStyles.WS_MAXIMIZEBOX));
} }
[HarmonyPostfix] [HarmonyPostfix]
[HarmonyPatch(typeof(UIOptionWindow), nameof(UIOptionWindow.ApplyOptions))] [HarmonyPatch(typeof(UIOptionWindow), nameof(UIOptionWindow.ApplyOptions))]
private static void UIOptionWindow_ApplyOptions_Postfix() private static void UIOptionWindow_ApplyOptions_Postfix()
@@ -158,67 +199,64 @@ public static class GamePatch
} }
} }
private static class LoadLastWindowRect private class LoadLastWindowRect: PatchImpl<LoadLastWindowRect>
{ {
private static Harmony _patch;
private static bool _loaded; private static bool _loaded;
public static void Enable(bool on)
protected override void OnEnable()
{ {
if (on) GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
if (Screen.fullScreenMode is not (FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow))
{ {
_patch ??= Harmony.CreateAndPatchAll(typeof(LoadLastWindowRect)); var rect = LastWindowRect.Value;
GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix; var x = Mathf.RoundToInt(rect.x);
if (Screen.fullScreenMode is not (FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow)) var y = Mathf.RoundToInt(rect.y);
var w = Mathf.RoundToInt(rect.z);
var h = Mathf.RoundToInt(rect.w);
var needFix = false;
if (w < 100)
{ {
var rect = LastWindowRect.Value; w = 1280;
var x = Mathf.RoundToInt(rect.x); needFix = true;
var y = Mathf.RoundToInt(rect.y); }
var w = Mathf.RoundToInt(rect.z); if (h < 100)
var h = Mathf.RoundToInt(rect.w); {
var needFix = false; h = 720;
if (w < 100) needFix = true;
{ }
w = 1280; var sw = Screen.currentResolution.width;
needFix = true; var sh = Screen.currentResolution.height;
} if (x + w > sw)
if (h < 100) {
{ x = sw - w;
h = 720; needFix = true;
needFix = true; }
} if (y + h > sh)
var sw = Screen.currentResolution.width; {
var sh = Screen.currentResolution.height; y = sh - h;
if (x + w > sw) needFix = true;
{ }
x = sw - w; if (x < 0)
needFix = true; {
} x = 0;
if (y + h > sh) needFix = true;
{ }
y = sh - h; if (y < 0)
needFix = true; {
} y = 0;
if (x < 0) needFix = true;
{ }
x = 0; if (needFix)
needFix = true; {
} LastWindowRect.Value = new Vector4(x, y, w, h);
if (y < 0)
{
y = 0;
needFix = true;
}
if (needFix)
{
LastWindowRect.Value = new Vector4(x, y, w, h);
}
} }
MoveWindowPosition();
return;
} }
MoveWindowPosition();
}
protected override void OnDisable()
{
GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix; GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
_patch?.UnpatchSelf();
_patch = null;
} }
private static void MoveWindowPosition() private static void MoveWindowPosition()
@@ -447,20 +485,9 @@ public static class GamePatch
} }
*/ */
private static class ConvertSavesFromPeace private class ConvertSavesFromPeace: PatchImpl<ConvertSavesFromPeace>
{ {
private static Harmony _patch;
private static bool _needConvert; private static bool _needConvert;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(ConvertSavesFromPeace));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyPostfix] [HarmonyPostfix]
[HarmonyPatch(typeof(GameDesc), nameof(GameDesc.Import))] [HarmonyPatch(typeof(GameDesc), nameof(GameDesc.Import))]
@@ -496,24 +523,20 @@ public static class GamePatch
} }
} }
private static class MouseCursorScaleUp private class MouseCursorScaleUp: PatchImpl<MouseCursorScaleUp>
{ {
private static Harmony _patch; public static bool reload;
public static void Enable(bool on, bool reload) protected override void OnEnable()
{ {
if (on) if (!reload) return;
{ if (!UICursor.loaded) return;
_patch ??= Harmony.CreateAndPatchAll(typeof(MouseCursorScaleUp)); UICursor.loaded = false;
if (!reload) return; UICursor.LoadCursors();
if (!UICursor.loaded) return; }
UICursor.loaded = false;
UICursor.LoadCursors();
return;
}
_patch?.UnpatchSelf(); protected override void OnDisable()
_patch = null; {
if (!reload) return; if (!reload) return;
if (!UICursor.loaded) return; if (!UICursor.loaded) return;
UICursor.loaded = false; UICursor.loaded = false;

View File

@@ -10,7 +10,7 @@ using UnityEngine.Serialization;
using UnityEngine.UI; using UnityEngine.UI;
using UXAssist.Common; using UXAssist.Common;
namespace UXAssist; namespace UXAssist.Patches;
public static class LogisticsPatch public static class LogisticsPatch
{ {
@@ -61,22 +61,8 @@ public static class LogisticsPatch
} }
} }
public static class LogisticsCapacityTweaks public class LogisticsCapacityTweaks: PatchImpl<LogisticsCapacityTweaks>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(LogisticsCapacityTweaks));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
private static KeyCode _lastKey = KeyCode.None; private static KeyCode _lastKey = KeyCode.None;
private static long _nextKeyTick; private static long _nextKeyTick;
private static bool _skipNextEvent; private static bool _skipNextEvent;
@@ -263,22 +249,8 @@ public static class LogisticsPatch
} }
} }
private static class AllowOverflowInLogistics private class AllowOverflowInLogistics: PatchImpl<AllowOverflowInLogistics>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(AllowOverflowInLogistics));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
// Do not check for overflow when try to send hand items into storages // Do not check for overflow when try to send hand items into storages
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(UIStationStorage), nameof(UIStationStorage.OnItemIconMouseDown))] [HarmonyPatch(typeof(UIStationStorage), nameof(UIStationStorage.OnItemIconMouseDown))]
@@ -329,22 +301,8 @@ public static class LogisticsPatch
} }
} }
private static class LogisticsConstrolPanelImprovement private class LogisticsConstrolPanelImprovement: PatchImpl<LogisticsConstrolPanelImprovement>
{ {
private static Harmony _patch;
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(LogisticsConstrolPanelImprovement));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
private static int ItemIdHintUnderMouse() private static int ItemIdHintUnderMouse()
{ {
List<RaycastResult> targets = []; List<RaycastResult> targets = [];

View File

@@ -2,8 +2,9 @@
using System.Reflection.Emit; using System.Reflection.Emit;
using BepInEx.Configuration; using BepInEx.Configuration;
using HarmonyLib; using HarmonyLib;
using UXAssist.Common;
namespace UXAssist; namespace UXAssist.Patches;
public static class PlanetPatch public static class PlanetPatch
{ {
public static ConfigEntry<bool> PlayerActionsInGlobeViewEnabled; public static ConfigEntry<bool> PlayerActionsInGlobeViewEnabled;
@@ -19,21 +20,8 @@ public static class PlanetPatch
PlayerActionsInGlobeView.Enable(false); PlayerActionsInGlobeView.Enable(false);
} }
public static class PlayerActionsInGlobeView public class PlayerActionsInGlobeView: PatchImpl<PlayerActionsInGlobeView>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(PlayerActionsInGlobeView));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(VFInput), nameof(VFInput.UpdateGameStates))] [HarmonyPatch(typeof(VFInput), nameof(VFInput.UpdateGameStates))]
private static IEnumerable<CodeInstruction> VFInput_UpdateGameStates_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> VFInput_UpdateGameStates_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)

View File

@@ -6,7 +6,7 @@ using HarmonyLib;
using UnityEngine; using UnityEngine;
using UXAssist.Common; using UXAssist.Common;
namespace UXAssist; namespace UXAssist.Patches;
public static class PlayerPatch public static class PlayerPatch
{ {
@@ -52,23 +52,8 @@ public static class PlayerPatch
AutoNavigation.Enable(false); AutoNavigation.Enable(false);
} }
private static class EnhancedMechaForgeCountControl private class EnhancedMechaForgeCountControl: PatchImpl<EnhancedMechaForgeCountControl>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(EnhancedMechaForgeCountControl));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(UIReplicatorWindow), nameof(UIReplicatorWindow.OnOkButtonClick))] [HarmonyPatch(typeof(UIReplicatorWindow), nameof(UIReplicatorWindow.OnOkButtonClick))]
private static IEnumerable<CodeInstruction> UIReplicatorWindow_OnOkButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> UIReplicatorWindow_OnOkButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -118,23 +103,8 @@ public static class PlayerPatch
} }
} }
private static class HideTipsForSandsChanges private class HideTipsForSandsChanges: PatchImpl<HideTipsForSandsChanges>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(HideTipsForSandsChanges));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
[HarmonyTranspiler] [HarmonyTranspiler]
[HarmonyPatch(typeof(Player), nameof(Player.SetSandCount))] [HarmonyPatch(typeof(Player), nameof(Player.SetSandCount))]
private static IEnumerable<CodeInstruction> Player_SetSandCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator) private static IEnumerable<CodeInstruction> Player_SetSandCount_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
@@ -147,27 +117,12 @@ public static class PlayerPatch
} }
} }
public static class AutoNavigation public class AutoNavigation: PatchImpl<AutoNavigation>
{ {
private static Harmony _patch;
private static bool _canUseWarper; private static bool _canUseWarper;
private static int _indicatorAstroId; private static int _indicatorAstroId;
private static bool _speedUp; private static bool _speedUp;
private static Vector3 _direction; private static Vector3 _direction;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(AutoNavigation));
}
else
{
_patch?.UnpatchSelf();
_patch = null;
}
}
public static void ToggleAutoCruise() public static void ToggleAutoCruise()
{ {

View File

@@ -6,7 +6,7 @@ using HarmonyLib;
using UnityEngine; using UnityEngine;
using UXAssist.Common; using UXAssist.Common;
namespace UXAssist; namespace UXAssist.Patches;
public static class TechPatch public static class TechPatch
{ {
@@ -28,23 +28,20 @@ public static class TechPatch
SorterCargoStacking.Enable(false); SorterCargoStacking.Enable(false);
} }
private static class SorterCargoStacking private class SorterCargoStacking: PatchImpl<SorterCargoStacking>
{ {
private static Harmony _patch;
private static bool _protoPatched; private static bool _protoPatched;
public static void Enable(bool on) protected override void OnEnable()
{
TryPatchProto(true);
GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
}
protected override void OnDisable()
{ {
TryPatchProto(on);
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(SorterCargoStacking));
GameLogic.OnDataLoaded += VFPreload_InvokeOnLoadWorkEnded_Postfix;
return;
}
GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix; GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
_patch?.UnpatchSelf(); TryPatchProto(false);
_patch = null;
} }
private static void TryPatchProto(bool on) private static void TryPatchProto(bool on)
@@ -113,22 +110,8 @@ public static class TechPatch
} }
} }
private static class BatchBuyoutTech private class BatchBuyoutTech: PatchImpl<BatchBuyoutTech>
{ {
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(BatchBuyoutTech));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
private static void GenerateTechList(GameHistoryData history, int techId, List<int> techIdList) private static void GenerateTechList(GameHistoryData history, int techId, List<int> techIdList)
{ {
var techProto = LDB.techs.Select(techId); var techProto = LDB.techs.Select(techId);

View File

@@ -225,6 +225,7 @@ public class MyWindow : ManualBehaviour
{ {
var index = OnConfigValueChanged(config); var index = OnConfigValueChanged(config);
slider.Value = index; slider.Value = index;
slider.SetLabelText(valueMapper.FormatValue(format, config.Value));
}; };
slider.OnValueChanged += () => slider.OnValueChanged += () =>
{ {

View File

@@ -1,6 +1,8 @@
using UnityEngine; using UnityEngine;
using UXAssist.UI; using UXAssist.UI;
using UXAssist.Common; using UXAssist.Common;
using UXAssist.Functions;
using UXAssist.Patches;
namespace UXAssist; namespace UXAssist;
@@ -30,6 +32,8 @@ public static class UIConfigWindow
I18N.Add("Profile-based save folder tips", "Save files are stored in 'Save\\<ProfileName>' folder.\nWill use original save location if matching default profile name", I18N.Add("Profile-based save folder tips", "Save files are stored in 'Save\\<ProfileName>' folder.\nWill use original save location if matching default profile name",
"存档文件会存储在'Save\\<ProfileName>'文件夹中\n如果匹配默认配置档案名则使用原始存档位置"); "存档文件会存储在'Save\\<ProfileName>'文件夹中\n如果匹配默认配置档案名则使用原始存档位置");
I18N.Add("Default profile name", "Default profile name", "默认配置档案名"); I18N.Add("Default profile name", "Default profile name", "默认配置档案名");
I18N.Add("Logical Frame Rate", "Logical Frame Rate", "逻辑帧倍率");
I18N.Add("Reset", "Reset", "重置");
I18N.Add("Unlimited interactive range", "Unlimited interactive range", "无限交互距离"); I18N.Add("Unlimited interactive range", "Unlimited interactive range", "无限交互距离");
I18N.Add("Night Light", "Sunlight at night", "夜间日光灯"); I18N.Add("Night Light", "Sunlight at night", "夜间日光灯");
I18N.Add("Remove some build conditions", "Remove some build conditions", "移除部分不影响游戏逻辑的建造条件"); I18N.Add("Remove some build conditions", "Remove some build conditions", "移除部分不影响游戏逻辑的建造条件");
@@ -108,6 +112,14 @@ public static class UIConfigWindow
public override int ValueToIndex(double value) => Mathf.RoundToInt((float)(value * 2.0)); public override int ValueToIndex(double value) => Mathf.RoundToInt((float)(value * 2.0));
} }
private class UpsMapper : MyWindow.ValueMapper<double>
{
public override int Min => 1;
public override int Max => 100;
public override double IndexToValue(int index) => index * 0.1;
public override int ValueToIndex(double value) => Mathf.RoundToInt((float)(value * 10.0));
}
private static void CreateUI(MyConfigWindow wnd, RectTransform trans) private static void CreateUI(MyConfigWindow wnd, RectTransform trans)
{ {
MyCheckBox checkBoxForMeasureTipsPos; MyCheckBox checkBoxForMeasureTipsPos;
@@ -121,9 +133,9 @@ public static class UIConfigWindow
y += 36f; y += 36f;
wnd.AddCheckBox(x, y, tab1, GamePatch.LoadLastWindowRectEnabled, "Remeber window position and size on last exit"); wnd.AddCheckBox(x, y, tab1, GamePatch.LoadLastWindowRectEnabled, "Remeber window position and size on last exit");
y += 36f; y += 36f;
var txt = wnd.AddText2(x, y, tab1, "Scale up mouse cursor", 15, "text-scale-up-mouse-cursor"); var txt = wnd.AddText2(x + 2f, y, tab1, "Scale up mouse cursor", 15, "text-scale-up-mouse-cursor");
x += txt.preferredWidth + 5f; x += txt.preferredWidth + 5f;
wnd.AddSlider(x, y + 6f, tab1, GamePatch.MouseCursorScaleUpMultiplier, [1, 2, 3, 4], "0x", 100f); wnd.AddSlider(x + 2f, y + 6f, tab1, GamePatch.MouseCursorScaleUpMultiplier, [1, 2, 3, 4], "0x", 100f);
x = 0f; x = 0f;
/* /*
y += 30f; y += 30f;
@@ -147,6 +159,17 @@ public static class UIConfigWindow
wnd.AddText2(x, y, tab1, "Default profile name", 15, "text-default-profile-name"); wnd.AddText2(x, y, tab1, "Default profile name", 15, "text-default-profile-name");
y += 24f; y += 24f;
wnd.AddInputField(x, y, 200f, tab1, GamePatch.DefaultProfileName, 15, "input-profile-save-folder"); wnd.AddInputField(x, y, 200f, tab1, GamePatch.DefaultProfileName, 15, "input-profile-save-folder");
y += 18f;
}
if (!ModsCompat.BulletTimeWrapper.HasBulletTime)
{
y += 36f;
txt = wnd.AddText2(x + 2f, y, tab1, "Logical Frame Rate", 15, "game-frame-rate");
x += txt.preferredWidth + 5f;
wnd.AddSlider(x + 2f, y + 6f, tab1, GamePatch.GameUpsFactor, new UpsMapper(), "0.0x", 200f);
var btn = wnd.AddFlatButton(x + 204f, y + 6f, tab1, "Reset", 13, "reset-game-frame-rate", () => GamePatch.GameUpsFactor.Value = 1.0f);
((RectTransform)btn.transform).sizeDelta = new Vector2(40f, 20f);
} }
var tab2 = wnd.AddTab(trans, "Planet/Factory"); var tab2 = wnd.AddTab(trans, "Planet/Factory");
@@ -212,13 +235,11 @@ public static class UIConfigWindow
y += 36f; y += 36f;
var cb0 = wnd.AddCheckBox(x, y, tab2, LogisticsPatch.RealtimeLogisticsInfoPanelEnabled, "Real-time logistic stations info panel"); var cb0 = wnd.AddCheckBox(x, y, tab2, LogisticsPatch.RealtimeLogisticsInfoPanelEnabled, "Real-time logistic stations info panel");
var cb1 = wnd.AddCheckBox(x + 26f, y + 26f, tab2, LogisticsPatch.RealtimeLogisticsInfoPanelBarsEnabled, "Show status bars for storage items", 13); var cb1 = wnd.AddCheckBox(x + 26f, y + 26f, tab2, LogisticsPatch.RealtimeLogisticsInfoPanelBarsEnabled, "Show status bars for storage items", 13);
if (AuxilaryfunctionWrapper.ShowStationInfo != null) if (ModsCompat.AuxilaryfunctionWrapper.ShowStationInfo != null)
{ {
AuxilaryfunctionWrapper.ShowStationInfo.SettingChanged += (_, _) => { OnAuxilaryInfoPanelChanged(); }; ModsCompat.AuxilaryfunctionWrapper.ShowStationInfo.SettingChanged += (_, _) => { OnAuxilaryInfoPanelChanged(); };
} }
LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.SettingChanged += (_, _) => { OnRealtimeLogisticsInfoPanelChanged(); };
OnAuxilaryInfoPanelChanged(); OnAuxilaryInfoPanelChanged();
OnRealtimeLogisticsInfoPanelChanged();
var tab3 = wnd.AddTab(trans, "Player/Mecha"); var tab3 = wnd.AddTab(trans, "Player/Mecha");
x = 0f; x = 0f;
@@ -324,13 +345,13 @@ public static class UIConfigWindow
void OnAuxilaryInfoPanelChanged() void OnAuxilaryInfoPanelChanged()
{ {
if (AuxilaryfunctionWrapper.ShowStationInfo == null) if (ModsCompat.AuxilaryfunctionWrapper.ShowStationInfo == null)
{ {
cb0.gameObject.SetActive(true); cb0.gameObject.SetActive(true);
cb1.gameObject.SetActive(true); cb1.gameObject.SetActive(true);
return; return;
} }
var on = !AuxilaryfunctionWrapper.ShowStationInfo.Value; var on = !ModsCompat.AuxilaryfunctionWrapper.ShowStationInfo.Value;
cb0.gameObject.SetActive(on); cb0.gameObject.SetActive(on);
cb1.gameObject.SetActive(on); cb1.gameObject.SetActive(on);
if (!on) if (!on)
@@ -338,12 +359,6 @@ public static class UIConfigWindow
LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.Value = false; LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.Value = false;
} }
} }
void OnRealtimeLogisticsInfoPanelChanged()
{
var on = LogisticsPatch.RealtimeLogisticsInfoPanelEnabled.Value;
cb1.gameObject.SetActive(on);
}
} }
private static void UpdateUI() private static void UpdateUI()

View File

@@ -1,17 +1,20 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection;
using System.Reflection.Emit; using System.Reflection.Emit;
using BepInEx; using BepInEx;
using BepInEx.Configuration; using BepInEx.Configuration;
using CommonAPI; using CommonAPI;
using CommonAPI.Systems; using CommonAPI.Systems;
using crecheng.DSPModSave;
using HarmonyLib; using HarmonyLib;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UXAssist.Common; using UXAssist.Common;
using UXAssist.Functions;
using UXAssist.Patches;
using UXAssist.UI; using UXAssist.UI;
using crecheng.DSPModSave;
namespace UXAssist; namespace UXAssist;
@@ -30,6 +33,7 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
private static Harmony _persistPatch; private static Harmony _persistPatch;
private static bool _initialized; private static bool _initialized;
private static PressKeyBind _toggleKey; private static PressKeyBind _toggleKey;
private static ConfigFile _dummyConfig;
#region IModCanSave #region IModCanSave
private const ushort ModSaveVersion = 1; private const ushort ModSaveVersion = 1;
@@ -54,6 +58,10 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
private void Awake() private void Awake()
{ {
_dummyConfig = new ConfigFile(Path.Combine(Paths.ConfigPath, PluginInfo.PLUGIN_GUID + "_dummy.cfg"), false)
{
SaveOnConfigSet = false
};
_toggleKey = KeyBindings.RegisterKeyBinding(new BuiltinKey _toggleKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{ {
key = new CombineKey((int)KeyCode.BackQuote, CombineKey.ALT_COMB, ECombineKeyAction.OnceClick, false), key = new CombineKey((int)KeyCode.BackQuote, CombineKey.ALT_COMB, ECombineKeyAction.OnceClick, false),
@@ -79,6 +87,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
*/ */
GamePatch.ConvertSavesFromPeaceEnabled = Config.Bind("Game", "ConvertSavesFromPeace", false, GamePatch.ConvertSavesFromPeaceEnabled = Config.Bind("Game", "ConvertSavesFromPeace", false,
"Convert saves from Peace mode to Combat mode on save loading"); "Convert saves from Peace mode to Combat mode on save loading");
GamePatch.GameUpsFactor = _dummyConfig.Bind("Game", "GameUpsFactor", 1.0,
"Game UPS factor (1.0 for normal speed)");
FactoryPatch.UnlimitInteractiveEnabled = Config.Bind("Factory", "UnlimitInteractive", false, FactoryPatch.UnlimitInteractiveEnabled = Config.Bind("Factory", "UnlimitInteractive", false,
"Unlimit interactive range"); "Unlimit interactive range");
FactoryPatch.RemoveSomeConditionEnabled = Config.Bind("Factory", "RemoveSomeBuildConditionCheck", false, FactoryPatch.RemoveSomeConditionEnabled = Config.Bind("Factory", "RemoveSomeBuildConditionCheck", false,
@@ -140,49 +150,42 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
DysonSpherePatch.OnlyConstructNodesEnabled = Config.Bind("DysonSphere", "OnlyConstructNodes", false, DysonSpherePatch.OnlyConstructNodesEnabled = Config.Bind("DysonSphere", "OnlyConstructNodes", false,
"Construct only nodes but frames"); "Construct only nodes but frames");
DysonSpherePatch.AutoConstructMultiplier = Config.Bind("DysonSphere", "AutoConstructMultiplier", 1, "Dyson Sphere auto-construct speed multiplier"); DysonSpherePatch.AutoConstructMultiplier = Config.Bind("DysonSphere", "AutoConstructMultiplier", 1, "Dyson Sphere auto-construct speed multiplier");
I18N.Init(); I18N.Init();
}
private void Start()
{
I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置"); I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置");
I18N.Add("KEYOpenUXAssistConfigWindow", "Open UXAssist Config Window", "打开UX助手设置面板"); I18N.Add("KEYOpenUXAssistConfigWindow", "Open UXAssist Config Window", "打开UX助手设置面板");
I18N.Add("KEYToggleAutoCruise", "Toggle auto-cruise", "切换自动巡航"); I18N.Add("KEYToggleAutoCruise", "Toggle auto-cruise", "切换自动巡航");
// UI Patch // UI Patch
_patch ??= Harmony.CreateAndPatchAll(typeof(UXAssist)); _patch ??= Harmony.CreateAndPatchAll(typeof(UXAssist), PluginInfo.PLUGIN_GUID);
_persistPatch ??= Harmony.CreateAndPatchAll(typeof(Persist)); _persistPatch ??= Harmony.CreateAndPatchAll(typeof(Persist));
GameLogic.Init(); GameLogic.Init();
MyWindowManager.Init(); MyWindowManager.Init();
UIConfigWindow.Init(); UIConfigWindow.Init();
GamePatch.Init();
FactoryPatch.Init(); Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.Patches")
LogisticsPatch.Init(); .Do(type => type.GetMethod("Init")?.Invoke(null, null));
PlanetPatch.Init();
PlayerPatch.Init(); ModsCompat.AuxilaryfunctionWrapper.Init(_patch);
TechPatch.Init(); ModsCompat.BulletTimeWrapper.Init(_patch);
DysonSpherePatch.Init();
I18N.Apply(); I18N.Apply();
I18N.OnInitialized += RecreateConfigWindow; I18N.OnInitialized += RecreateConfigWindow;
GameLogic.OnDataLoaded += () =>
{
AuxilaryfunctionWrapper.Init(_patch);
};
}
private void Start()
{
LogisticsPatch.Start(); LogisticsPatch.Start();
} }
private void OnDestroy() private void OnDestroy()
{ {
DysonSpherePatch.Uninit(); Common.Util.GetTypesInNamespace(Assembly.GetExecutingAssembly(), "UXAssist.Patches")
TechPatch.Uninit(); .Do(type => type.GetMethod("Uninit")?.Invoke(null, null));
PlayerPatch.Uninit();
PlanetPatch.Uninit();
LogisticsPatch.Uninit();
FactoryPatch.Uninit();
GamePatch.Uninit();
MyWindowManager.Uninit(); MyWindowManager.Uninit();
GameLogic.Uninit(); GameLogic.Uninit();