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https://github.com/soarqin/DSP_Mods.git
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refactoring UXAssist and CheatEnabler
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52
UXAssist/ModsCompat/BulletTimeWrapper.cs
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52
UXAssist/ModsCompat/BulletTimeWrapper.cs
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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namespace UXAssist.ModsCompat;
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public static class BulletTimeWrapper
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{
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private const string BulletTimeGuid = "com.starfi5h.plugin.BulletTime";
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public static bool HasBulletTime;
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public static void Init(Harmony harmony)
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{
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HasBulletTime = BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BulletTimeGuid, out var pluginInfo);
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if (!HasBulletTime) return;
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var assembly = pluginInfo.Instance.GetType().Assembly;
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try
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{
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var classType = assembly.GetType("BulletTime.IngameUI");
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harmony.Patch(AccessTools.Method(classType, "Init"),
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null, null, new HarmonyMethod(AccessTools.Method(typeof(BulletTimeWrapper), nameof(IngameUI_Init_Transpiler))));
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harmony.Patch(AccessTools.Method(classType, "OnSpeedButtonClick"),
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null, null, new HarmonyMethod(AccessTools.Method(typeof(BulletTimeWrapper), nameof(IngameUI_OnSpeedButtonClick_Transpiler))));
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}
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catch
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{
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UXAssist.Logger.LogWarning("Failed to patch BulletTime functions()");
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}
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}
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private static IEnumerable<CodeInstruction> IngameUI_Init_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var matcher = new CodeMatcher(instructions);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldstr, "Increase game speed (max 4x)")
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).Set(OpCodes.Ldstr, "Increase game speed (max 10x)");
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UXAssist.Logger.LogDebug($"Patched IngameUI.Init @ {matcher.Pos}");
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return matcher.InstructionEnumeration();
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}
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private static IEnumerable<CodeInstruction> IngameUI_OnSpeedButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var matcher = new CodeMatcher(instructions);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldc_R8, 240.0)
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).Set(OpCodes.Ldc_R8, 600.0);
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UXAssist.Logger.LogDebug($"Patched IngameUI.OnSpeedButtonClick @ {matcher.Pos}");
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return matcher.InstructionEnumeration();
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}
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}
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