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refactoring UXAssist and CheatEnabler
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49
UXAssist/ModsCompat/AuxilaryfunctionWrapper.cs
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49
UXAssist/ModsCompat/AuxilaryfunctionWrapper.cs
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using System;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UXAssist.Patches;
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namespace UXAssist.ModsCompat;
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public static class AuxilaryfunctionWrapper
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{
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private const string AuxilaryfunctionGuid = "cn.blacksnipe.dsp.Auxilaryfunction";
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public static ConfigEntry<bool> ShowStationInfo;
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public static void Init(Harmony harmony)
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{
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if (!BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(AuxilaryfunctionGuid, out var pluginInfo)) return;
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var assembly = pluginInfo.Instance.GetType().Assembly;
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try
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{
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var classType = assembly.GetType("Auxilaryfunction.Auxilaryfunction");
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ShowStationInfo = (ConfigEntry<bool>)AccessTools.Field(classType, "ShowStationInfo").GetValue(pluginInfo.Instance);
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}
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catch
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{
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UXAssist.Logger.LogWarning("Failed to get ShowStationInfo from Auxilaryfunction");
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}
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try
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{
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var classType = assembly.GetType("Auxilaryfunction.Patch.SpeedUpPatch");
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harmony.Patch(AccessTools.PropertySetter(classType, "Enable"),
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new HarmonyMethod(AccessTools.Method(typeof(AuxilaryfunctionWrapper), nameof(PatchSpeedUpPatchEnable))));
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}
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catch
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{
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UXAssist.Logger.LogWarning("Failed to patch SpeedUpPatch.set_Enable() from Auxilaryfunction");
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}
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}
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public static void PatchSpeedUpPatchEnable(bool value)
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{
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if (!value)
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{
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GamePatch.EnableGameUpsFactor = true;
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return;
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}
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if (Math.Abs(GamePatch.GameUpsFactor.Value - 1.0) < 0.001) return;
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GamePatch.EnableGameUpsFactor = false;
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UXAssist.Logger.LogInfo("Game UPS changing is disabled when using Auxilaryfunction's speed up feature");
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}
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}
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