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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-08 22:13:30 +08:00

refactoring UXAssist and CheatEnabler

This commit is contained in:
2024-09-17 01:49:25 +08:00
parent db0a9522da
commit fb916b3813
31 changed files with 858 additions and 1260 deletions

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using System;
using BepInEx.Configuration;
using HarmonyLib;
using UXAssist.Patches;
namespace UXAssist.ModsCompat;
public static class AuxilaryfunctionWrapper
{
private const string AuxilaryfunctionGuid = "cn.blacksnipe.dsp.Auxilaryfunction";
public static ConfigEntry<bool> ShowStationInfo;
public static void Init(Harmony harmony)
{
if (!BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(AuxilaryfunctionGuid, out var pluginInfo)) return;
var assembly = pluginInfo.Instance.GetType().Assembly;
try
{
var classType = assembly.GetType("Auxilaryfunction.Auxilaryfunction");
ShowStationInfo = (ConfigEntry<bool>)AccessTools.Field(classType, "ShowStationInfo").GetValue(pluginInfo.Instance);
}
catch
{
UXAssist.Logger.LogWarning("Failed to get ShowStationInfo from Auxilaryfunction");
}
try
{
var classType = assembly.GetType("Auxilaryfunction.Patch.SpeedUpPatch");
harmony.Patch(AccessTools.PropertySetter(classType, "Enable"),
new HarmonyMethod(AccessTools.Method(typeof(AuxilaryfunctionWrapper), nameof(PatchSpeedUpPatchEnable))));
}
catch
{
UXAssist.Logger.LogWarning("Failed to patch SpeedUpPatch.set_Enable() from Auxilaryfunction");
}
}
public static void PatchSpeedUpPatchEnable(bool value)
{
if (!value)
{
GamePatch.EnableGameUpsFactor = true;
return;
}
if (Math.Abs(GamePatch.GameUpsFactor.Value - 1.0) < 0.001) return;
GamePatch.EnableGameUpsFactor = false;
UXAssist.Logger.LogInfo("Game UPS changing is disabled when using Auxilaryfunction's speed up feature");
}
}

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using System.Collections.Generic;
using System.Reflection.Emit;
using BepInEx.Configuration;
using HarmonyLib;
namespace UXAssist.ModsCompat;
public static class BulletTimeWrapper
{
private const string BulletTimeGuid = "com.starfi5h.plugin.BulletTime";
public static bool HasBulletTime;
public static void Init(Harmony harmony)
{
HasBulletTime = BepInEx.Bootstrap.Chainloader.PluginInfos.TryGetValue(BulletTimeGuid, out var pluginInfo);
if (!HasBulletTime) return;
var assembly = pluginInfo.Instance.GetType().Assembly;
try
{
var classType = assembly.GetType("BulletTime.IngameUI");
harmony.Patch(AccessTools.Method(classType, "Init"),
null, null, new HarmonyMethod(AccessTools.Method(typeof(BulletTimeWrapper), nameof(IngameUI_Init_Transpiler))));
harmony.Patch(AccessTools.Method(classType, "OnSpeedButtonClick"),
null, null, new HarmonyMethod(AccessTools.Method(typeof(BulletTimeWrapper), nameof(IngameUI_OnSpeedButtonClick_Transpiler))));
}
catch
{
UXAssist.Logger.LogWarning("Failed to patch BulletTime functions()");
}
}
private static IEnumerable<CodeInstruction> IngameUI_Init_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldstr, "Increase game speed (max 4x)")
).Set(OpCodes.Ldstr, "Increase game speed (max 10x)");
UXAssist.Logger.LogDebug($"Patched IngameUI.Init @ {matcher.Pos}");
return matcher.InstructionEnumeration();
}
private static IEnumerable<CodeInstruction> IngameUI_OnSpeedButtonClick_Transpiler(IEnumerable<CodeInstruction> instructions)
{
var matcher = new CodeMatcher(instructions);
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldc_R8, 240.0)
).Set(OpCodes.Ldc_R8, 600.0);
UXAssist.Logger.LogDebug($"Patched IngameUI.OnSpeedButtonClick @ {matcher.Pos}");
return matcher.InstructionEnumeration();
}
}