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refactoring UXAssist and CheatEnabler
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87
CheatEnabler/Patches/ResourcePatch.cs
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87
CheatEnabler/Patches/ResourcePatch.cs
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using BepInEx.Configuration;
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using HarmonyLib;
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using UXAssist.Common;
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namespace CheatEnabler.Patches;
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public static class ResourcePatch
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{
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public static ConfigEntry<bool> InfiniteResourceEnabled;
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public static ConfigEntry<bool> FastMiningEnabled;
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public static void Init()
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{
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InfiniteResourceEnabled.SettingChanged += (_, _) => InfiniteResource.Enable(InfiniteResourceEnabled.Value);
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FastMiningEnabled.SettingChanged += (_, _) => FastMining.Enable(FastMiningEnabled.Value);
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InfiniteResource.Enable(InfiniteResourceEnabled.Value);
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FastMining.Enable(FastMiningEnabled.Value);
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}
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public static void Uninit()
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{
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InfiniteResource.Enable(false);
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FastMining.Enable(false);
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}
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private class InfiniteResource: PatchImpl<InfiniteResource>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
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[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))]
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[HarmonyPatch(typeof(ItemProto), "GetPropValue")]
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[HarmonyPatch(typeof(PlanetTransport), "GameTick")]
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[HarmonyPatch(typeof(UIMinerWindow), "_OnUpdate")]
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[HarmonyPatch(typeof(UIMiningUpgradeLabel), "Update")]
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[HarmonyPatch(typeof(UIPlanetDetail), "OnPlanetDataSet")]
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[HarmonyPatch(typeof(UIPlanetDetail), "RefreshDynamicProperties")]
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[HarmonyPatch(typeof(UIStarDetail), "OnStarDataSet")]
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[HarmonyPatch(typeof(UIStarDetail), "RefreshDynamicProperties")]
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[HarmonyPatch(typeof(UIStationStorage), "RefreshValues")]
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[HarmonyPatch(typeof(UIVeinCollectorPanel), "_OnUpdate")]
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private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(GameHistoryData), nameof(GameHistoryData.miningCostRate)))
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).Repeat(codeMatcher =>
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codeMatcher.RemoveInstruction().InsertAndAdvance(
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new CodeInstruction(OpCodes.Pop),
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new CodeInstruction(OpCodes.Ldc_R4, 0f)
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)
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);
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return matcher.InstructionEnumeration();
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}
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}
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private class FastMining: PatchImpl<FastMining>
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{
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
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[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int), typeof(int))]
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[HarmonyPatch(typeof(ItemProto), "GetPropValue")]
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[HarmonyPatch(typeof(PlanetTransport), "GameTick")]
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[HarmonyPatch(typeof(UIMinerWindow), "_OnUpdate")]
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[HarmonyPatch(typeof(UIMiningUpgradeLabel), "Update")]
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[HarmonyPatch(typeof(UIPlanetDetail), "OnPlanetDataSet")]
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[HarmonyPatch(typeof(UIPlanetDetail), "RefreshDynamicProperties")]
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[HarmonyPatch(typeof(UIStarDetail), "OnStarDataSet")]
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[HarmonyPatch(typeof(UIStarDetail), "RefreshDynamicProperties")]
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[HarmonyPatch(typeof(UIStationStorage), "RefreshValues")]
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[HarmonyPatch(typeof(UIVeinCollectorPanel), "_OnUpdate")]
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private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldfld, AccessTools.Field(typeof(GameHistoryData), nameof(GameHistoryData.miningSpeedScale)))
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).Repeat(codeMatcher =>
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codeMatcher.RemoveInstruction().InsertAndAdvance(
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new CodeInstruction(OpCodes.Pop),
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new CodeInstruction(OpCodes.Ldc_R4, 2400f)
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)
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);
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return matcher.InstructionEnumeration();
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}
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}
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}
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