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https://github.com/soarqin/DSP_Mods.git
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refactoring UXAssist and CheatEnabler
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184
CheatEnabler/Functions/PlayerFunctions.cs
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184
CheatEnabler/Functions/PlayerFunctions.cs
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using System;
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using System.Linq;
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using UXAssist.Common;
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namespace CheatEnabler.Functions;
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public static class PlayerFunctions
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{
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public static void Init()
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{
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I18N.Add("ClearAllMetadataConsumptionDetails",
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"""
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Metadata consumption records of all gamesaves are about to be cleared.
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You will gain following metadata back:
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""",
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"""
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所有存档的元数据消耗记录即将被清除,
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此操作将返还以下元数据:
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""");
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I18N.Add("ClearCurrentMetadataConsumptionDetails",
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"""
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Metadata consumption records of current gamesave are about to be cleared.
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You will gain following metadata back:
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""",
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"""
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当前存档的元数据消耗记录即将被清除,
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此操作将返还以下元数据:
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""");
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I18N.Add("NoMetadataConsumptionRecord",
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"No metadata consumption records found.",
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"未找到元数据消耗记录。");
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}
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public static void TeleportToOuterSpace()
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{
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var maxSqrDistance = 0.0;
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var starPosition = VectorLF3.zero;
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foreach (var star in GameMain.galaxy.stars)
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{
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var sqrDistance = star.position.sqrMagnitude;
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if (sqrDistance > maxSqrDistance)
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{
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maxSqrDistance = sqrDistance;
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starPosition = star.position;
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}
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}
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if (starPosition == VectorLF3.zero) return;
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var distance = Math.Sqrt(maxSqrDistance);
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToUPosition((starPosition + starPosition.normalized * 50) * GalaxyData.LY);
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}
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public static void TeleportToSelectedAstronomical()
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{
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var starmap = UIRoot.instance?.uiGame?.starmap;
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if (starmap == null) return;
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if (starmap.focusPlanet != null)
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{
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToPlanet(starmap.focusPlanet.planet);
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return;
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}
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var targetUPos = VectorLF3.zero;
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if (starmap.focusStar != null)
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{
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var star = starmap.focusStar.star;
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targetUPos = star.uPosition + VectorLF3.unit_x * star.physicsRadius;
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}
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else if (starmap.focusHive != null)
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{
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var hive = starmap.focusHive.hive;
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var id = hive.hiveAstroId - 1000000;
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if (id > 0 && id < starmap.spaceSector.astros.Length)
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{
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ref var astro = ref starmap.spaceSector.astros[id];
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targetUPos = astro.uPos + VectorLF3.unit_x * astro.uRadius;
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}
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}
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GameMain.mainPlayer.controller.actionSail.StartFastTravelToUPosition(targetUPos);
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}
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private static void PurgePropertySystem(PropertySystem propertySystem)
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{
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var propertyDatas = propertySystem.propertyDatas;
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for (var i = 0; i < propertyDatas.Count;)
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{
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if (propertyDatas[i].totalProduction.Any(idcnt => idcnt.count > 0) || propertyDatas[i].totalConsumption.Any(idcnt => idcnt.count > 0))
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{
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i++;
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}
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else
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{
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propertyDatas.RemoveAt(i);
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}
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}
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}
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public static void RemoveAllMetadataConsumptions()
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{
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var propertySystem = DSPGame.propertySystem;
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if (propertySystem == null) return;
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PurgePropertySystem(propertySystem);
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var itemCnt = new int[6];
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foreach (var cons in propertySystem.propertyDatas.SelectMany(data => data.totalConsumption.Where(cons => cons.id is >= 6001 and <= 6006)))
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{
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itemCnt[cons.id - 6001] += cons.count;
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}
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if (itemCnt.All(cnt => cnt == 0))
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{
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UIMessageBox.Show("Remove all metadata consumption records".Translate(), "NoMetadataConsumptionRecord".Translate(), "OK".Translate(), 0);
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return;
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}
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var msg = "ClearAllMetadataConsumptionDetails".Translate();
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for (var i = 0; i < 6; i++)
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{
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if (itemCnt[i] > 0)
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{
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msg += $"\n {LDB.items.Select(i + 6001).propertyName} x{itemCnt[i]}";
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}
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}
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UIMessageBox.Show("Remove all metadata consumption records".Translate(), msg, "取消".Translate(), "确定".Translate(), 2, null, () =>
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{
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foreach (var data in propertySystem.propertyDatas)
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{
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for (var i = 0; i < data.totalConsumption.Count; i++)
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{
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if (data.totalConsumption[i].count == 0) continue;
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var id = data.totalConsumption[i].id;
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data.totalConsumption[i] = new IDCNT(id, 0);
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}
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}
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PurgePropertySystem(propertySystem);
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propertySystem.SaveToFile();
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});
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}
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public static void RemoveCurrentMetadataConsumptions()
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{
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var propertySystem = DSPGame.propertySystem;
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if (propertySystem == null) return;
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PurgePropertySystem(propertySystem);
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var itemCnt = new int[6];
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var seedKey = DSPGame.GameDesc.seedKey64;
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var clusterPropertyData = propertySystem.propertyDatas.FirstOrDefault(cpd => cpd.seedKey == seedKey);
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if (clusterPropertyData == null)
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{
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UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), "NoMetadataConsumptionRecord".Translate(), "OK".Translate(), 0);
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return;
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}
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foreach (var cons in clusterPropertyData.totalConsumption.Where(cons => cons.id is >= 6001 and <= 6006))
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{
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itemCnt[cons.id - 6001] += cons.count;
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}
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if (itemCnt.All(cnt => cnt == 0))
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{
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UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), "NoMetadataConsumptionRecord".Translate(), "OK".Translate(), 0);
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return;
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}
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var msg = "ClearCurrentMetadataConsumptionDetails".Translate();
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for (var i = 0; i < 6; i++)
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{
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if (itemCnt[i] > 0)
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{
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msg += $"\n {LDB.items.Select(i + 6001).propertyName} x{itemCnt[i]}";
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}
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}
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UIMessageBox.Show("Remove metadata consumption record in current game".Translate(), msg, "取消".Translate(), "确定".Translate(), 2, null, () =>
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{
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for (var i = 0; i < clusterPropertyData.totalConsumption.Count; i++)
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{
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if (clusterPropertyData.totalConsumption[i].count == 0) continue;
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var id = clusterPropertyData.totalConsumption[i].id;
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clusterPropertyData.totalConsumption[i] = new IDCNT(id, 0);
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}
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PurgePropertySystem(propertySystem);
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propertySystem.SaveToFile();
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});
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}
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public static void ClearMetadataBanAchievements()
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{
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GameMain.history.hasUsedPropertyBanAchievement = false;
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}
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}
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