1
0
mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 04:13:32 +08:00

rename DevShortcuts to CheatEnabler and add more cheat functions

This commit is contained in:
2022-08-28 10:58:03 +08:00
parent f871d5ccd5
commit f8836c4c88
6 changed files with 152 additions and 68 deletions

View File

@@ -0,0 +1,123 @@
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using BepInEx;
using HarmonyLib;
namespace CheatEnabler;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class CheatEnabler : BaseUnityPlugin
{
private new static readonly BepInEx.Logging.ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _devShortcuts = true;
private bool _disableAbnormalChecks = true;
private bool _alwaysInfiniteResource = true;
private void Awake()
{
_devShortcuts = Config.Bind("General", "DevShortcuts", _devShortcuts, "enable DevMode shortcuts").Value;
_disableAbnormalChecks = Config.Bind("General", "DisableAbnormalChecks", _disableAbnormalChecks,
"disable all abnormal checks").Value;
_alwaysInfiniteResource = Config.Bind("General", "AlwaysInfiniteResource", _alwaysInfiniteResource,
"always infinite resource").Value;
if (_devShortcuts)
{
Harmony.CreateAndPatchAll(typeof(DevShortcuts));
}
if (_disableAbnormalChecks)
{
Harmony.CreateAndPatchAll(typeof(AbnormalDisabler));
}
if (_alwaysInfiniteResource)
{
Harmony.CreateAndPatchAll(typeof(AlwaysInfiniteResource));
}
}
private class DevShortcuts
{
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerController), "Init")]
private static void PlayerControllerInit(PlayerController __instance)
{
var cnt = __instance.actions.Length;
var newActions = new PlayerAction[cnt + 1];
for (var i = 0; i < cnt; i++)
{
newActions[i] = __instance.actions[i];
}
var test = new PlayerAction_Test();
test.Init(__instance.player);
newActions[cnt] = test;
__instance.actions = newActions;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
private static void PlayerAction_TestGameTick(PlayerAction_Test __instance)
{
__instance.Update();
}
}
private class AbnormalDisabler
{
[HarmonyPrefix]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
private static bool DisableAbnormalLogic()
{
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
private static bool DisableAbnormalDeterminators(ref Dictionary<int, AbnormalityDeterminator> ___determinators)
{
___determinators = new Dictionary<int, AbnormalityDeterminator>();
return false;
}
}
private class AlwaysInfiniteResource
{
private static FieldInfo _rmulField = AccessTools.Field(typeof(GameDesc), nameof(GameDesc.resourceMultiplier));
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameDesc), "isInfiniteResource", MethodType.Getter)]
private static IEnumerable<CodeInstruction> ForceInfiniteResource(IEnumerable<CodeInstruction> instructions)
{
yield return new CodeInstruction(OpCodes.Ldc_I4, 1);
yield return new CodeInstruction(OpCodes.Ret);
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int),
typeof(int))]
[HarmonyPatch(typeof(UIMinerWindow), "_OnUpdate")]
[HarmonyPatch(typeof(UIVeinCollectorPanel), "_OnUpdate")]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
foreach (var instruction in instructions)
{
if (instruction.opcode == OpCodes.Ldc_R4 && instruction.operand.Equals(99.5f))
{
yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
}
else
{
yield return instruction;
}
}
}
}
}

View File

@@ -2,12 +2,13 @@
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>DevShortcuts</AssemblyName>
<BepInExPluginGuid>org.soardev.devshortcuts</BepInExPluginGuid>
<Description>DSP MOD - DevShortcuts</Description>
<BepInExPluginGuid>org.soardev.cheatenabler</BepInExPluginGuid>
<Description>DSP MOD - CheatEnabler</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<PackageId>CheatEnabler</PackageId>
<RootNamespace>CheatEnabler</RootNamespace>
</PropertyGroup>
<ItemGroup>

View File

@@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DevShortcuts", "DevShortcuts\DevShortcuts.csproj", "{F9F16B62-D1D3-466B-BE22-E64B9EA957C2}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CheatEnabler", "CheatEnabler\CheatEnabler.csproj", "{F9F16B62-D1D3-466B-BE22-E64B9EA957C2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LogisticMiner", "LogisticMiner\LogisticMiner.csproj", "{7149D717-C913-4153-9425-38CB9D087F83}"
EndProject

View File

@@ -1,42 +0,0 @@
using BepInEx;
using HarmonyLib;
namespace DevShortcuts;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class DevShortcuts : BaseUnityPlugin
{
private new static readonly BepInEx.Logging.ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private bool _cfgEnabled = true;
private void Awake()
{
_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
if (!_cfgEnabled) return;
Harmony.CreateAndPatchAll(typeof(DevShortcuts));
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerController), "Init")]
private static void PlayerControllerInit(ref PlayerAction[] ___actions, Player ___player)
{
var cnt = ___actions.Length;
var newActions = new PlayerAction[cnt + 1];
for (int i = 0; i < cnt; i++)
{
newActions[i] = ___actions[i];
}
var test = new PlayerAction_Test();
test.Init(___player);
newActions[cnt] = test;
___actions = newActions;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
private static void PlayerAction_TestGameTick(PlayerAction_Test __instance, long timei)
{
__instance.Update();
}
}

View File

@@ -5,7 +5,7 @@
<AssemblyName>LogisticMiner</AssemblyName>
<BepInExPluginGuid>org.soardev.logisticminer</BepInExPluginGuid>
<Description>DSP MOD - LogisticMiner</Description>
<Version>1.0.0</Version>
<Version>0.1.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>

View File

@@ -1,26 +1,28 @@
# DSP Mods by Soar Qin
## [DevShortcuts](DevShortcuts)
### Restore Developer Mode keyboard Shortcuts hidden in original game codes, as following:
## [CheatEnabler](CheatEnabler)
### Enable cheat functions as below
* Disable abnormal determinants (Allow get achievements on using Console and DevShortcuts)
* Shift+F4 to switch Developer Mode on/off (no message, tip or sounds on switch).
* Numpad 1: Gets all items and extends bag.
* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
* Numpad 3: Fills planet with foundations and bury all veins.
* Numpad 4: +1 construction drone.
* Numpad 5: Upgrades drone engine tech to full.
* Numpad 6: Unlocks researching tech.
* Numpad 7: Unlocks Drive Engine 1.
* Numpad 8: Unlocks Drive Engine 2 and maximize energy.
* Numpad 9: Unlocks ability to warp.
* Numpad 0: No costs for Logistic Storages' output.
* LCtrl + T: Unlocks all techs (not upgrades)
* LCtrl + A: Resets all local achievements.
* LCtrl + Q: Adds 10000 to every metadata.
* LCtrl + W: Enters Sandbox Mode.
* Numpad *: Proliferates items on hand.
* Numpad /: Removes proliferations from items on hand.
* PageDown: Remembers Pose of game camera.
* PageUp: Locks game camera using remembered Pose.
* Numpad 1: Gets all items and extends bag.
* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
* Numpad 3: Fills planet with foundations and bury all veins.
* Numpad 4: +1 construction drone.
* Numpad 5: Upgrades drone engine tech to full.
* Numpad 6: Unlocks researching tech.
* Numpad 7: Unlocks Drive Engine 1.
* Numpad 8: Unlocks Drive Engine 2 and maximize energy.
* Numpad 9: Unlocks ability to warp.
* Numpad 0: No costs for Logistic Storages' output.
* LCtrl + T: Unlocks all techs (not upgrades)
* LCtrl + A: Resets all local achievements.
* LCtrl + Q: Adds 10000 to every metadata.
* LCtrl + W: Enters Sandbox Mode.
* Numpad *: Proliferates items on hand.
* Numpad /: Removes proliferations from items on hand.
* PageDown: Remembers Pose of game camera.
* PageUp: Locks game camera using remembered Pose.
* Always infinite resource
## [LogisticMiner](LogisticMiner)