mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 04:13:32 +08:00
rename DevShortcuts to CheatEnabler and add more cheat functions
This commit is contained in:
123
CheatEnabler/CheatEnabler.cs
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123
CheatEnabler/CheatEnabler.cs
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using BepInEx;
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using HarmonyLib;
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namespace CheatEnabler;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class CheatEnabler : BaseUnityPlugin
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{
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private new static readonly BepInEx.Logging.ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private bool _devShortcuts = true;
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private bool _disableAbnormalChecks = true;
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private bool _alwaysInfiniteResource = true;
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private void Awake()
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{
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_devShortcuts = Config.Bind("General", "DevShortcuts", _devShortcuts, "enable DevMode shortcuts").Value;
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_disableAbnormalChecks = Config.Bind("General", "DisableAbnormalChecks", _disableAbnormalChecks,
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"disable all abnormal checks").Value;
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_alwaysInfiniteResource = Config.Bind("General", "AlwaysInfiniteResource", _alwaysInfiniteResource,
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"always infinite resource").Value;
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if (_devShortcuts)
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{
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Harmony.CreateAndPatchAll(typeof(DevShortcuts));
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}
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if (_disableAbnormalChecks)
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{
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Harmony.CreateAndPatchAll(typeof(AbnormalDisabler));
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}
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if (_alwaysInfiniteResource)
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{
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Harmony.CreateAndPatchAll(typeof(AlwaysInfiniteResource));
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}
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}
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private class DevShortcuts
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), "Init")]
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private static void PlayerControllerInit(PlayerController __instance)
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{
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var cnt = __instance.actions.Length;
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var newActions = new PlayerAction[cnt + 1];
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for (var i = 0; i < cnt; i++)
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{
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newActions[i] = __instance.actions[i];
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}
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var test = new PlayerAction_Test();
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test.Init(__instance.player);
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newActions[cnt] = test;
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__instance.actions = newActions;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
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private static void PlayerAction_TestGameTick(PlayerAction_Test __instance)
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{
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__instance.Update();
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}
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}
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private class AbnormalDisabler
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyBeforeGameSave")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnAssemblerRecipePick")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnGameBegin")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnMechaForgeTaskComplete")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUnlockTech")]
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[HarmonyPatch(typeof(AbnormalityLogic), "NotifyOnUseConsole")]
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private static bool DisableAbnormalLogic()
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{
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AbnormalityLogic), "InitDeterminators")]
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private static bool DisableAbnormalDeterminators(ref Dictionary<int, AbnormalityDeterminator> ___determinators)
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{
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___determinators = new Dictionary<int, AbnormalityDeterminator>();
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return false;
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}
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}
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private class AlwaysInfiniteResource
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{
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private static FieldInfo _rmulField = AccessTools.Field(typeof(GameDesc), nameof(GameDesc.resourceMultiplier));
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameDesc), "isInfiniteResource", MethodType.Getter)]
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private static IEnumerable<CodeInstruction> ForceInfiniteResource(IEnumerable<CodeInstruction> instructions)
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{
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yield return new CodeInstruction(OpCodes.Ldc_I4, 1);
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yield return new CodeInstruction(OpCodes.Ret);
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool))]
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[HarmonyPatch(typeof(FactorySystem), "GameTick", typeof(long), typeof(bool), typeof(int), typeof(int),
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typeof(int))]
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[HarmonyPatch(typeof(UIMinerWindow), "_OnUpdate")]
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[HarmonyPatch(typeof(UIVeinCollectorPanel), "_OnUpdate")]
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private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instruction in instructions)
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{
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if (instruction.opcode == OpCodes.Ldc_R4 && instruction.operand.Equals(99.5f))
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{
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yield return new CodeInstruction(OpCodes.Ldc_R4, 0f);
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}
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else
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{
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yield return instruction;
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}
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}
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}
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}
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}
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@@ -2,12 +2,13 @@
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyName>DevShortcuts</AssemblyName>
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<BepInExPluginGuid>org.soardev.cheatenabler</BepInExPluginGuid>
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<BepInExPluginGuid>org.soardev.devshortcuts</BepInExPluginGuid>
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<Description>DSP MOD - CheatEnabler</Description>
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<Description>DSP MOD - DevShortcuts</Description>
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<Version>1.0.0</Version>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<PackageId>CheatEnabler</PackageId>
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<RootNamespace>CheatEnabler</RootNamespace>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DevShortcuts", "DevShortcuts\DevShortcuts.csproj", "{F9F16B62-D1D3-466B-BE22-E64B9EA957C2}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CheatEnabler", "CheatEnabler\CheatEnabler.csproj", "{F9F16B62-D1D3-466B-BE22-E64B9EA957C2}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LogisticMiner", "LogisticMiner\LogisticMiner.csproj", "{7149D717-C913-4153-9425-38CB9D087F83}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LogisticMiner", "LogisticMiner\LogisticMiner.csproj", "{7149D717-C913-4153-9425-38CB9D087F83}"
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EndProject
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EndProject
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@@ -1,42 +0,0 @@
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using BepInEx;
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using HarmonyLib;
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namespace DevShortcuts;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class DevShortcuts : BaseUnityPlugin
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{
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private new static readonly BepInEx.Logging.ManualLogSource Logger = BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private bool _cfgEnabled = true;
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private void Awake()
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{
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_cfgEnabled = Config.Bind("General", "Enabled", _cfgEnabled, "enable/disable this plugin").Value;
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if (!_cfgEnabled) return;
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Harmony.CreateAndPatchAll(typeof(DevShortcuts));
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerController), "Init")]
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private static void PlayerControllerInit(ref PlayerAction[] ___actions, Player ___player)
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{
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var cnt = ___actions.Length;
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var newActions = new PlayerAction[cnt + 1];
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for (int i = 0; i < cnt; i++)
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{
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newActions[i] = ___actions[i];
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}
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var test = new PlayerAction_Test();
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test.Init(___player);
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newActions[cnt] = test;
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___actions = newActions;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerAction_Test), "GameTick")]
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private static void PlayerAction_TestGameTick(PlayerAction_Test __instance, long timei)
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{
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__instance.Update();
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}
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}
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@@ -5,7 +5,7 @@
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<AssemblyName>LogisticMiner</AssemblyName>
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<AssemblyName>LogisticMiner</AssemblyName>
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<BepInExPluginGuid>org.soardev.logisticminer</BepInExPluginGuid>
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<BepInExPluginGuid>org.soardev.logisticminer</BepInExPluginGuid>
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<Description>DSP MOD - LogisticMiner</Description>
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<Description>DSP MOD - LogisticMiner</Description>
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<Version>1.0.0</Version>
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<Version>0.1.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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</PropertyGroup>
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<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.9.26.13026-r.0" />
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<PackageReference Include="DysonSphereProgram.GameLibs" Version="0.9.26.13026-r.0" />
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<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
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<PackageReference Include="UnityEngine.Modules" Version="2018.4.12" IncludeAssets="compile" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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</ItemGroup>
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42
README.md
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README.md
@@ -1,26 +1,28 @@
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# DSP Mods by Soar Qin
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# DSP Mods by Soar Qin
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## [DevShortcuts](DevShortcuts)
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## [CheatEnabler](CheatEnabler)
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### Restore Developer Mode keyboard Shortcuts hidden in original game codes, as following:
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### Enable cheat functions as below
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* Disable abnormal determinants (Allow get achievements on using Console and DevShortcuts)
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* Shift+F4 to switch Developer Mode on/off (no message, tip or sounds on switch).
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* Shift+F4 to switch Developer Mode on/off (no message, tip or sounds on switch).
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* Numpad 1: Gets all items and extends bag.
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* Numpad 1: Gets all items and extends bag.
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* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
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* Numpad 2: Boosts walk speed, gathering speed and mecha energy restoration.
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* Numpad 3: Fills planet with foundations and bury all veins.
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* Numpad 3: Fills planet with foundations and bury all veins.
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* Numpad 4: +1 construction drone.
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* Numpad 4: +1 construction drone.
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* Numpad 5: Upgrades drone engine tech to full.
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* Numpad 5: Upgrades drone engine tech to full.
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* Numpad 6: Unlocks researching tech.
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* Numpad 6: Unlocks researching tech.
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* Numpad 7: Unlocks Drive Engine 1.
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* Numpad 7: Unlocks Drive Engine 1.
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* Numpad 8: Unlocks Drive Engine 2 and maximize energy.
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* Numpad 8: Unlocks Drive Engine 2 and maximize energy.
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* Numpad 9: Unlocks ability to warp.
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* Numpad 9: Unlocks ability to warp.
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* Numpad 0: No costs for Logistic Storages' output.
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* Numpad 0: No costs for Logistic Storages' output.
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* LCtrl + T: Unlocks all techs (not upgrades)
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* LCtrl + T: Unlocks all techs (not upgrades)
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* LCtrl + A: Resets all local achievements.
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* LCtrl + A: Resets all local achievements.
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* LCtrl + Q: Adds 10000 to every metadata.
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* LCtrl + Q: Adds 10000 to every metadata.
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* LCtrl + W: Enters Sandbox Mode.
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* LCtrl + W: Enters Sandbox Mode.
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* Numpad *: Proliferates items on hand.
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* Numpad *: Proliferates items on hand.
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* Numpad /: Removes proliferations from items on hand.
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* Numpad /: Removes proliferations from items on hand.
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* PageDown: Remembers Pose of game camera.
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* PageDown: Remembers Pose of game camera.
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* PageUp: Locks game camera using remembered Pose.
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* PageUp: Locks game camera using remembered Pose.
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* Always infinite resource
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## [LogisticMiner](LogisticMiner)
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## [LogisticMiner](LogisticMiner)
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