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https://github.com/soarqin/DSP_Mods.git
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UXAsisst 1.3.6
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@@ -87,18 +87,21 @@ public static class FactoryFunctions
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var stationPool = factory.transport.stationPool;
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foreach (var objId in buildPreviewsToRemove)
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{
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int stationId = entityPool[objId].stationId;
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if (stationId > 0)
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if (objId > 0)
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{
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StationComponent sc = stationPool[stationId];
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if (sc.id != stationId) continue;
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for (int i = 0; i < sc.storage.Length; i++)
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int stationId = entityPool[objId].stationId;
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if (stationId > 0)
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{
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int package = player.TryAddItemToPackage(sc.storage[i].itemId, sc.storage[i].count, 0, true, objId);
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UIItemup.Up(sc.storage[i].itemId, package);
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StationComponent sc = stationPool[stationId];
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if (sc.id != stationId) continue;
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for (int i = 0; i < sc.storage.Length; i++)
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{
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int package = player.TryAddItemToPackage(sc.storage[i].itemId, sc.storage[i].count, 0, true, objId);
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UIItemup.Up(sc.storage[i].itemId, package);
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}
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sc.storage = new StationStore[sc.storage.Length];
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sc.needs = new int[sc.needs.Length];
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}
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sc.storage = new StationStore[sc.storage.Length];
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sc.needs = new int[sc.needs.Length];
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}
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build.DoDismantleObject(objId);
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}
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@@ -108,4 +111,21 @@ public static class FactoryFunctions
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blueprintCopyTool.ResetBuildPreviews();
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blueprintCopyTool.RefreshBlueprintData();
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}
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public static void SelectAllBuildingsInBlueprintCopy()
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{
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var localFactory = GameMain.localPlanet?.factory;
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if (localFactory == null) return;
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var blueprintCopyTool = GameMain.mainPlayer?.controller?.actionBuild?.blueprintCopyTool;
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if (blueprintCopyTool == null || !blueprintCopyTool.active) return;
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var entityPool = localFactory.entityPool;
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foreach (var entity in entityPool)
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{
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if (entity.id == 0) continue;
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blueprintCopyTool.preSelectObjIds.Add(entity.id);
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blueprintCopyTool.selectedObjIds.Add(entity.id);
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}
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blueprintCopyTool.RefreshBlueprintData();
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blueprintCopyTool.DeterminePreviews();
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}
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}
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