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CompressSave: release 1.3.0
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## Updates
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### 1.3.0
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* Separate config entries for manual save and auto save.
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* Now you can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button.
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* Adds a `nonewrap.dll` for this function.
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* Update `LZ4` and `Zstd` library to latest version.
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* `lz4wrap.dll` and `zstdwrap.dll` are compiled using `-O3` instead of `-Os`, expect to be slightly faster but larger.
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### 1.2.2
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* Fix #4, a bug caused by non-ASCII UTF-8 characters.
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* Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
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## Usage
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* All autosaves are compressed
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* You can set compression type for manual saves and auto saves individually.
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* Manual saves are compressed while using the new `Save` button.
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* You can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button.
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* You can decompress saves on load panel.
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* Remember to backup your save(use original save button) before updating game to avoid loading failure.
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## 使用说明
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* 所有自动存档都会被压缩。
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* 手动和自动存档都可以分开设置压缩方式。
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* 手动存档使用新加的保存按钮即可压缩保存。
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* 即使设置为不压缩,自动存档、以及使用新加的保存按钮手动保存也可以获得速度提升。
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* 可以在读取存档面板解压存档。
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* 如果游戏有版本更新记得先备份存档(使用原保存按钮)以免更新后无法读取存档。
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