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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 01:33:33 +08:00

CompressSave: release 1.3.0

This commit is contained in:
2023-07-12 00:02:45 +08:00
parent cb88f268f6
commit f7e1882fa3
14 changed files with 532 additions and 231 deletions

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## Updates
### 1.3.0
* Separate config entries for manual save and auto save.
* Now you can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button.
* Adds a `nonewrap.dll` for this function.
* Update `LZ4` and `Zstd` library to latest version.
* `lz4wrap.dll` and `zstdwrap.dll` are compiled using `-O3` instead of `-Os`, expect to be slightly faster but larger.
### 1.2.2
* Fix #4, a bug caused by non-ASCII UTF-8 characters.
* Remove use of Harmony.UnpatchAll() to avoid warnings in BepInEx log.
@@ -111,8 +118,9 @@
## Usage
* All autosaves are compressed
* You can set compression type for manual saves and auto saves individually.
* Manual saves are compressed while using the new `Save` button.
* You can still get speed benefit while setting compression type to `None` for auto saves, and for manual saves if using the new `Save` button.
* You can decompress saves on load panel.
* Remember to backup your save(use original save button) before updating game to avoid loading failure.
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## 使用说明
* 所有自动存档都会被压缩
* 手动和自动存档都可以分开设置压缩方式
* 手动存档使用新加的保存按钮即可压缩保存。
* 即使设置为不压缩,自动存档、以及使用新加的保存按钮手动保存也可以获得速度提升。
* 可以在读取存档面板解压存档。
* 如果游戏有版本更新记得先备份存档(使用原保存按钮)以免更新后无法读取存档。