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UXAssist: minor bug fix
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@@ -151,6 +151,22 @@ public static class PlanetFunctions
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if (warningPool[i].id == i && warningPool[i].factoryId == index)
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if (warningPool[i].id == i && warningPool[i].factoryId == index)
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warningSystem.RemoveWarningData(warningPool[i].id);
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warningSystem.RemoveWarningData(warningPool[i].id);
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}
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}
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var hive = GameMain.spaceSector.dfHives[planet.star.index];
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var relays = hive.relays.buffer;
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var astroId = planet.astroId;
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for (var i = relays.Length - 1; i >= 0; i--)
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{
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var relay = relays[i];
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if (relay.id != i) continue;
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if (relay.targetAstroId == astroId || relay.searchAstroId == astroId)
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{
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relay.targetAstroId = 0;
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relay.searchAstroId = 0;
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if (relay.baseId > 0)
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hive.relayNeutralizedCounter++;
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relay.LeaveBase();
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}
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}
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var isCombatMode = factory.gameData.gameDesc.isCombatMode;
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var isCombatMode = factory.gameData.gameDesc.isCombatMode;
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factory.entityCursor = 1;
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factory.entityCursor = 1;
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factory.entityRecycleCursor = 0;
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factory.entityRecycleCursor = 0;
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