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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-03-23 01:03:28 +08:00

Fix potential bugs in UXAssist and CheatEnabler

UXAssist:
- PlanetFunctions: fix infinite loop in constructStats cleanup (i++ -> i--)
- PlanetFunctions: skip entityPool slot 0 (sentinel) in DismantleAll foreach
- PlanetFunctions: fix belt buffer walk infinite loop when buffer[j]==250,
  add cargoPool bounds check
- FactoryPatch: fix UnfixProto guard condition (< 3 -> < PowerPoleIds.Length)
- FactoryPatch: fix Array.Resize(index*2) -> (index+1)*2 to handle index==0
- LogisticsPatch: fix UpdateStorageMax early-exit to check both local and remote
- LogisticsPatch: fix storage max scan to use Math.Max instead of last-write
- LogisticsPatch: add divide-by-zero guard in station storage ratio calculation
- LogisticsPatch: fix station entry right-click delegates using per-instance
  dictionary instead of shared static array to prevent unsubscribe mismatch
- LogisticsPatch: add null checks for GameObject.Find results in InitGUI
- GamePatch: log exception in previously empty catch block
- GameLogic: invoke event handlers individually with try/catch so one failing
  subscriber does not abort subsequent ones
- DysonSpherePatch/LogisticsPatch/PersistPatch/PlayerPatch: replace
  matcher.Labels = null with matcher.Labels = [] (5 sites)
- UIConfigWindow: remove duplicate I18N.Add for 'Outgoing integration count'
- UIConfigWindow: remove two orphaned y += 36f spacing increments

CheatEnabler:
- GamePatch: add null check for GameMain.gameScenario in AbnormalDisabler.OnEnable
- FactoryPatch: add null check for GameMain.mainPlayer in TakeTailItemsPatch
  and GetItemCountPatch
- FactoryPatch: add null check for GameMain.mainPlayer in
  ConstructionSystem_GameTick_Prefix
- FactoryPatch: fix _portalFrom.Remove(beltId) -> Remove(v) (wrong key)
- FactoryPatch: add null guard for GameMain.data before iterating factories
  in WindTurbinesPowerGlobalCoverage
- DysonSphereFunctions: fix shell pool rebuild loop writing all shells to
  slot 1 (id=1); now uses j+1 per iteration
- DysonSphereFunctions: replace GameMain.gameScenario.NotifyOnPlanDysonShell()
  with null-conditional call (?.) at 4 sites
- DysonSpherePatch: fix SkipAbsorbPatch/QuickAbsorbPatch sharing _instantAbsorb:
  OnDisable now recalculates the flag instead of unconditionally clearing it
- PlayerFunctions: add null check for GameMain.galaxy in TeleportToOuterSpace
- UIConfigWindow: add null guard in UpdateButtons before accessing button fields
- PlanetFunctions: add colliderId bounds check in BuryAllVeins
This commit is contained in:
2026-03-16 19:51:16 +08:00
parent e91271e137
commit f69a90d452
16 changed files with 116 additions and 62 deletions

View File

@@ -93,7 +93,6 @@ public static class UIConfigWindow
I18N.Add("Vessel transport range", "Vessel transport range", "运输船最远路程");
I18N.Add("Warp distance", "Warp distance", "曲速启用路程");
I18N.Add("Min. Load of Vessels", "Min. Load of Vessels", "运输船起送量");
I18N.Add("Outgoing integration count", "Outgoing integration count", "输出货物集装数量");
I18N.Add("Include Orbital Collector", "Include Orbital Collector", "包含轨道采集器");
I18N.Add("Warpers required", "Warpers required", "翘曲器必备");
I18N.Add("Count of Vessels filled", "Count of Vessels filled", "填充的运输船数量");
@@ -767,8 +766,7 @@ public static class UIConfigWindow
x = 10;
y = 10;
wnd.AddCheckBox(x, y, tab6, UIPatch.PlanetVeinUtilizationEnabled, "Planet vein utilization");
y += 36f;
y += 36f;
y += 72f;
wnd.AddCheckBox(x, y, tab6, TechPatch.BatchBuyoutTechEnabled, "Buy out techs with their prerequisites");
y += 36f;
wnd.AddCheckBox(x, y, tab6, TechPatch.SorterCargoStackingEnabled, "Restore upgrades of \"Sorter Cargo Stacking\" on panel");
@@ -778,8 +776,7 @@ public static class UIConfigWindow
wnd.AddButton(x, y, 300f, tab6, "Set \"Sorter Cargo Stacking\" to unresearched state", 16, "button-remove-cargo-stacking", TechFunctions.RemoveCargoStackingTechs);
y += 36f;
wnd.AddButton(x, y, 300f, tab6, "Unlock all techs with metadata", 16, "button-unlock-all-techs-with-metadata", TechFunctions.UnlockAllProtoWithMetadataAndPrompt);
y += 36f;
y += 36f;
y += 72f;
wnd.AddButton(x, y, 300f, tab6, "Open Dark Fog Communicator", 16, "button-open-df-communicator", () =>
{
if (!(GameMain.data?.gameDesc.isCombatMode ?? false)) return;