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https://github.com/soarqin/DSP_Mods.git
synced 2026-03-28 13:47:19 +08:00
Fix potential bugs in UXAssist and CheatEnabler
UXAssist: - PlanetFunctions: fix infinite loop in constructStats cleanup (i++ -> i--) - PlanetFunctions: skip entityPool slot 0 (sentinel) in DismantleAll foreach - PlanetFunctions: fix belt buffer walk infinite loop when buffer[j]==250, add cargoPool bounds check - FactoryPatch: fix UnfixProto guard condition (< 3 -> < PowerPoleIds.Length) - FactoryPatch: fix Array.Resize(index*2) -> (index+1)*2 to handle index==0 - LogisticsPatch: fix UpdateStorageMax early-exit to check both local and remote - LogisticsPatch: fix storage max scan to use Math.Max instead of last-write - LogisticsPatch: add divide-by-zero guard in station storage ratio calculation - LogisticsPatch: fix station entry right-click delegates using per-instance dictionary instead of shared static array to prevent unsubscribe mismatch - LogisticsPatch: add null checks for GameObject.Find results in InitGUI - GamePatch: log exception in previously empty catch block - GameLogic: invoke event handlers individually with try/catch so one failing subscriber does not abort subsequent ones - DysonSpherePatch/LogisticsPatch/PersistPatch/PlayerPatch: replace matcher.Labels = null with matcher.Labels = [] (5 sites) - UIConfigWindow: remove duplicate I18N.Add for 'Outgoing integration count' - UIConfigWindow: remove two orphaned y += 36f spacing increments CheatEnabler: - GamePatch: add null check for GameMain.gameScenario in AbnormalDisabler.OnEnable - FactoryPatch: add null check for GameMain.mainPlayer in TakeTailItemsPatch and GetItemCountPatch - FactoryPatch: add null check for GameMain.mainPlayer in ConstructionSystem_GameTick_Prefix - FactoryPatch: fix _portalFrom.Remove(beltId) -> Remove(v) (wrong key) - FactoryPatch: add null guard for GameMain.data before iterating factories in WindTurbinesPowerGlobalCoverage - DysonSphereFunctions: fix shell pool rebuild loop writing all shells to slot 1 (id=1); now uses j+1 per iteration - DysonSphereFunctions: replace GameMain.gameScenario.NotifyOnPlanDysonShell() with null-conditional call (?.) at 4 sites - DysonSpherePatch: fix SkipAbsorbPatch/QuickAbsorbPatch sharing _instantAbsorb: OnDisable now recalculates the flag instead of unconditionally clearing it - PlayerFunctions: add null check for GameMain.galaxy in TeleportToOuterSpace - UIConfigWindow: add null guard in UpdateButtons before accessing button fields - PlanetFunctions: add colliderId bounds check in BuryAllVeins
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@@ -1542,7 +1542,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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private static void UnfixProto()
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{
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if (GetHarmony() == null || OldDragBuild.Count < 3 || DSPGame.IsMenuDemo) return;
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if (GetHarmony() == null || OldDragBuild.Count < PowerPoleIds.Length || DSPGame.IsMenuDemo) return;
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var i = 0;
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foreach (var id in PowerPoleIds)
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{
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@@ -1860,7 +1860,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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if (index < 0) return null;
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if (index >= _signalBelts.Length)
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{
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Array.Resize(ref _signalBelts, index * 2);
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Array.Resize(ref _signalBelts, (index + 1) * 2);
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}
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else
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{
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@@ -2540,14 +2540,13 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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{
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if (buffer[i] >= 246)
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{
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i += 250 - buffer[i];
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var delta = 250 - buffer[i];
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if (delta > 0) i += delta;
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var index = buffer[i + 1] - 1 + (buffer[i + 2] - 1) * 100 + (buffer[i + 3] - 1) * 10000 + (buffer[i + 4] - 1) * 1000000;
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ref var cargo = ref cargoPath.cargoContainer.cargoPool[index];
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var item = cargo.item;
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var stack = cargo.stack;
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var inc = cargo.inc;
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takeOutItems[item] = (takeOutItems.TryGetValue(item, out var value) ? value : 0)
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+ ((long)stack | ((long)inc << 32));
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+ ((long)cargo.stack | ((long)cargo.inc << 32));
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Array.Clear(buffer, i - 4, 10);
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i += 6;
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if (cargoPath.updateLen < i) cargoPath.updateLen = i;
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