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https://github.com/soarqin/DSP_Mods.git
synced 2026-03-23 00:13:43 +08:00
Fix potential bugs in UXAssist and CheatEnabler
UXAssist: - PlanetFunctions: fix infinite loop in constructStats cleanup (i++ -> i--) - PlanetFunctions: skip entityPool slot 0 (sentinel) in DismantleAll foreach - PlanetFunctions: fix belt buffer walk infinite loop when buffer[j]==250, add cargoPool bounds check - FactoryPatch: fix UnfixProto guard condition (< 3 -> < PowerPoleIds.Length) - FactoryPatch: fix Array.Resize(index*2) -> (index+1)*2 to handle index==0 - LogisticsPatch: fix UpdateStorageMax early-exit to check both local and remote - LogisticsPatch: fix storage max scan to use Math.Max instead of last-write - LogisticsPatch: add divide-by-zero guard in station storage ratio calculation - LogisticsPatch: fix station entry right-click delegates using per-instance dictionary instead of shared static array to prevent unsubscribe mismatch - LogisticsPatch: add null checks for GameObject.Find results in InitGUI - GamePatch: log exception in previously empty catch block - GameLogic: invoke event handlers individually with try/catch so one failing subscriber does not abort subsequent ones - DysonSpherePatch/LogisticsPatch/PersistPatch/PlayerPatch: replace matcher.Labels = null with matcher.Labels = [] (5 sites) - UIConfigWindow: remove duplicate I18N.Add for 'Outgoing integration count' - UIConfigWindow: remove two orphaned y += 36f spacing increments CheatEnabler: - GamePatch: add null check for GameMain.gameScenario in AbnormalDisabler.OnEnable - FactoryPatch: add null check for GameMain.mainPlayer in TakeTailItemsPatch and GetItemCountPatch - FactoryPatch: add null check for GameMain.mainPlayer in ConstructionSystem_GameTick_Prefix - FactoryPatch: fix _portalFrom.Remove(beltId) -> Remove(v) (wrong key) - FactoryPatch: add null guard for GameMain.data before iterating factories in WindTurbinesPowerGlobalCoverage - DysonSphereFunctions: fix shell pool rebuild loop writing all shells to slot 1 (id=1); now uses j+1 per iteration - DysonSphereFunctions: replace GameMain.gameScenario.NotifyOnPlanDysonShell() with null-conditional call (?.) at 4 sites - DysonSpherePatch: fix SkipAbsorbPatch/QuickAbsorbPatch sharing _instantAbsorb: OnDisable now recalculates the flag instead of unconditionally clearing it - PlayerFunctions: add null check for GameMain.galaxy in TeleportToOuterSpace - UIConfigWindow: add null guard in UpdateButtons before accessing button fields - PlanetFunctions: add colliderId bounds check in BuryAllVeins
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@@ -1,5 +1,6 @@
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using System;
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using HarmonyLib;
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using UnityEngine;
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namespace UXAssist.Common;
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@@ -9,24 +10,40 @@ public class GameLogic : PatchImpl<GameLogic>
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public static Action OnGameBegin;
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public static Action OnGameEnd;
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private static void InvokeSafe(Action action)
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{
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if (action == null) return;
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foreach (var handler in action.GetInvocationList())
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{
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try
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{
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((Action)handler)();
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
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public static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
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{
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OnDataLoaded?.Invoke();
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InvokeSafe(OnDataLoaded);
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}
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[HarmonyPostfix, HarmonyPriority(Priority.First)]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
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public static void GameMain_Begin_Postfix()
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{
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OnGameBegin?.Invoke();
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InvokeSafe(OnGameBegin);
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}
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[HarmonyPostfix, HarmonyPriority(Priority.Last)]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
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public static void GameMain_End_Postfix()
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{
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OnGameEnd?.Invoke();
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InvokeSafe(OnGameEnd);
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}
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}
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