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https://github.com/soarqin/DSP_Mods.git
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UXAssist 1.2.13
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@@ -1750,17 +1750,36 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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{
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var factories = GameMain.data?.factories;
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if (factories == null) return;
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var factoriesCount = factories.Length;
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var propertySystem = DSPGame.propertySystem;
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List<int> factoriesToRemove = null;
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foreach (var factoryIndex in SignalBeltFactoryIndices)
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{
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if (factoryIndex >= factories.Length) continue;
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if (factoryIndex >= factoriesCount)
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{
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if (factoriesToRemove == null)
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factoriesToRemove = [factoryIndex];
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else
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factoriesToRemove.Add(factoryIndex);
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continue;
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}
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var signalBelts = GetSignalBelts(factoryIndex);
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if (signalBelts == null) continue;
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var factory = factories[factoryIndex];
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if (factory == null) continue;
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var cargoTraffic = factory.cargoTraffic;
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var beltCount = cargoTraffic.beltCursor;
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List<int> beltsToRemove = null;
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foreach (var kvp in signalBelts)
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{
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if (kvp.Key >= beltCount)
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{
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if (beltsToRemove == null)
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beltsToRemove = [kvp.Key];
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else
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beltsToRemove.Add(kvp.Key);
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continue;
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}
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ref var belt = ref cargoTraffic.beltPool[kvp.Key];
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var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
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var itemIdx = kvp.Value;
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@@ -1787,6 +1806,19 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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if (consume > 0 && cargoPath.TryInsertItem(belt.segIndex + belt.segPivotOffset, itemId, consume, 0))
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DarkFogItemsInVoid[itemIdx] -= consume;
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}
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if (beltsToRemove == null) continue;
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foreach (var beltId in beltsToRemove)
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signalBelts.Remove(beltId);
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if (signalBelts.Count > 0) continue;
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if (factoriesToRemove == null)
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factoriesToRemove = [factoryIndex];
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else
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factoriesToRemove.Add(factoryIndex);
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}
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if (factoriesToRemove == null) return;
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foreach (var factoryIndex in factoriesToRemove)
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{
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RemovePlanetSignalBelts(factoryIndex);
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}
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})
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);
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