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@@ -457,7 +457,7 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(PlanetSimulator), nameof(PlanetSimulator.LateRefresh))]
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[HarmonyPatch(typeof(PlanetSimulator), nameof(PlanetSimulator.LateRefresh))]
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private static IEnumerable<CodeInstruction> PlanetSimulator_LateRefresh_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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// var vec = (NightlightEnabled ? GameMain.mainPlayer.transform.up : (Quaternion.Inverse(localPlanet.runtimeRotation) * (__instance.planetData.star.uPosition - __instance.planetData.uPosition).normalized));
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