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@@ -385,7 +385,8 @@ public class DysonSpherePatch : PatchImpl<DysonSpherePatch>
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new CodeInstruction(OpCodes.Ldarg_0),
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new CodeInstruction(OpCodes.Ldarg_1),
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new CodeInstruction(OpCodes.Ldloc_1),
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Transpilers.EmitDelegate((DysonSwarm swarm, DysonNode node, int index) => {
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Transpilers.EmitDelegate((DysonSwarm swarm, DysonNode node, int index) =>
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{
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if (node.ConstructCp() != null)
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{
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swarm.dysonSphere.productRegister[ProductionStatistics.DYSON_CELL_ID]++;
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@@ -447,7 +447,8 @@ public class FactoryPatch : PatchImpl<FactoryPatch>
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if (factory.prebuildCount <= 0) return;
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var player = GameMain.mainPlayer;
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var total = factory.prebuildCursor - 1;
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var stepCount = total switch {
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var stepCount = total switch
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{
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< 256 => 1,
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< 2048 => 3,
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< 16384 => 10,
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