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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 16:13:31 +08:00

UXAssist 1.1.2

This commit is contained in:
2024-08-17 20:20:18 +08:00
parent d894ce08a6
commit efa3198d81
5 changed files with 81 additions and 60 deletions

View File

@@ -45,6 +45,8 @@ public static class FactoryPatch
}
);
I18N.Add("KEYToggleDoNotRenderEntities", "Toggle Do Not Render Factory Entities", "切换不渲染工厂建筑实体");
BeltSignalsForBuyOut.InitPersist();
UnlimitInteractiveEnabled.SettingChanged += (_, _) => UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
RemoveSomeConditionEnabled.SettingChanged += (_, _) => RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
NightLightEnabled.SettingChanged += (_, _) => NightLight.Enable(NightLightEnabled.Value);
@@ -99,6 +101,7 @@ public static class FactoryPatch
AllowOverflowInLogistics.Enable(false);
LogisticsCapacityTweaks.Enable(false);
BeltSignalsForBuyOut.Enable(false);
BeltSignalsForBuyOut.UninitPersist();
_factoryPatch?.UnpatchSelf();
_factoryPatch = null;
@@ -171,15 +174,6 @@ public static class FactoryPatch
return matcher.InstructionEnumeration();
}
[HarmonyPostfix, HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
if (BeltSignalsForBuyOut.Initialized) return;
BeltSignalsForBuyOut.Initialized = true;
if (BeltSignalsForBuyOutEnabled.Value) BeltSignalsForBuyOut.EnableBeltSignals();
}
public static class NightLight
{
private static Harmony _patch;
@@ -1872,7 +1866,8 @@ public static class FactoryPatch
private static class BeltSignalsForBuyOut
{
private static Harmony _patch;
public static bool Initialized;
private static Harmony _persistPatch;
private static bool _initialized;
private static bool _loaded;
private static AssetBundle _bundle;
private static long _clusterSeedKey;
@@ -1882,23 +1877,33 @@ public static class FactoryPatch
private static Dictionary<int, uint>[] _signalBelts = new Dictionary<int, uint>[64];
private static readonly HashSet<int> SignalBeltFactoryIndices = [];
public static void InitPersist()
{
AddBeltSignalProtos();
_persistPatch = Harmony.CreateAndPatchAll(typeof(Persist));
}
public static void UninitPersist()
{
_persistPatch?.UnpatchSelf();
_persistPatch = null;
}
public static void Enable(bool enable)
{
if (enable)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(BeltSignalsForBuyOut));
EnableBeltSignals();
return;
}
_patch?.UnpatchSelf();
_patch = null;
DisableBeltSignals();
}
public static void EnableBeltSignals()
private static void AddBeltSignalProtos()
{
if (!Initialized || _loaded) return;
if (!_initialized || _loaded) return;
var pluginfolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
_bundle = AssetBundle.LoadFromFile($"{pluginfolder}/uxassist.assetbundle");
var signals = LDB._signals;
@@ -1975,9 +1980,9 @@ public static class FactoryPatch
_loaded = true;
}
private static void DisableBeltSignals()
private static void RemoveBeltSignalProtos()
{
if (!Initialized || !_loaded) return;
if (!_initialized || !_loaded) return;
var signals = LDB._signals;
if (signals.dataIndices.TryGetValue(301, out var index))
{
@@ -2022,7 +2027,7 @@ public static class FactoryPatch
var signalBelts = GetOrCreateSignalBelts(factory);
if (signalBelts.Count == 0)
SignalBeltFactoryIndices.Add(factory);
signalBelts.Add(beltId, signal);
signalBelts[beltId] = signal;
}
private static Dictionary<int, uint> GetOrCreateSignalBelts(int index)
@@ -2065,51 +2070,63 @@ public static class FactoryPatch
signalBelts.Clear();
SignalBeltFactoryIndices.Remove(factory);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DigitalSystem), MethodType.Constructor, typeof(PlanetData))]
private static void DigitalSystem_Constructor_Postfix(PlanetData _planet)
{
var player = GameMain.mainPlayer;
if (player == null) return;
var factory = _planet?.factory;
if (factory == null) return;
RemovePlanetSignalBelts(factory.index);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
private static void GameMain_Begin_Postfix()
{
_clusterSeedKey = GameMain.data.GetClusterSeedKey();
InitSignalBelts();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RemoveBeltComponent))]
public static void CargoTraffic_RemoveBeltComponent_Prefix(int id)
private static class Persist
{
var planet = GameMain.localPlanet;
if (planet == null) return;
RemoveSignalBelt(planet.factoryIndex, id);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.SetBeltSignalIcon))]
public static void CargoTraffic_SetBeltSignalIcon_Postfix(CargoTraffic __instance, int entityId, int signalId)
{
var planet = GameMain.localPlanet;
if (planet == null) return;
var factory = __instance.factory;
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
if (signalId is < 301 or > 306)
[HarmonyPostfix, HarmonyPriority(Priority.Last)]
[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
{
RemoveSignalBelt(factoryIndex, beltId);
if (BeltSignalsForBuyOut._initialized) return;
BeltSignalsForBuyOut._initialized = true;
BeltSignalsForBuyOut.AddBeltSignalProtos();
}
else
[HarmonyPostfix]
[HarmonyPatch(typeof(DigitalSystem), MethodType.Constructor, typeof(PlanetData))]
private static void DigitalSystem_Constructor_Postfix(PlanetData _planet)
{
SetSignalBelt(factoryIndex, beltId, (uint)signalId - 301U);
var player = GameMain.mainPlayer;
if (player == null) return;
var factory = _planet?.factory;
if (factory == null) return;
RemovePlanetSignalBelts(factory.index);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
private static void GameMain_Begin_Postfix()
{
_clusterSeedKey = GameMain.data.GetClusterSeedKey();
InitSignalBelts();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RemoveBeltComponent))]
public static void CargoTraffic_RemoveBeltComponent_Prefix(int id)
{
var planet = GameMain.localPlanet;
if (planet == null) return;
RemoveSignalBelt(planet.factoryIndex, id);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.SetBeltSignalIcon))]
public static void CargoTraffic_SetBeltSignalIcon_Postfix(CargoTraffic __instance, int entityId, int signalId)
{
var planet = GameMain.localPlanet;
if (planet == null) return;
var factory = __instance.factory;
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
if (signalId is < 301 or > 306)
{
RemoveSignalBelt(factoryIndex, beltId);
}
else
{
SetSignalBelt(factoryIndex, beltId, (uint)signalId - 301U);
}
}
}