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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 04:53:30 +08:00

CheatEnabler 2.2.4

This commit is contained in:
2023-09-26 02:46:40 +08:00
parent 58e45dc186
commit ee883bc66e
7 changed files with 159 additions and 29 deletions

View File

@@ -1,9 +1,117 @@
using System.Threading;
using System.Collections.Generic;
using System.Reflection.Emit;
using System.Threading;
using BepInEx.Configuration;
using HarmonyLib;
using Random = UnityEngine.Random;
namespace CheatEnabler;
public static class PlanetFunctions
{
public static ConfigEntry<bool> PlayerActionsInGlobeViewEnabled;
public static void Init()
{
PlayerActionsInGlobeViewEnabled.SettingChanged += (_, _) => PlayerActionInGlobeViewValueChanged();
PlayerActionInGlobeViewValueChanged();
}
public static void Uninit()
{
PlayerActionInGlobeView.Enable(false);
}
private static void PlayerActionInGlobeViewValueChanged()
{
PlayerActionInGlobeView.Enable(PlayerActionsInGlobeViewEnabled.Value);
}
public static class PlayerActionInGlobeView
{
private static Harmony _patch;
public static void Enable(bool on)
{
if (on)
{
_patch ??= Harmony.CreateAndPatchAll(typeof(PlayerActionInGlobeView));
return;
}
_patch?.UnpatchSelf();
_patch = null;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(VFInput), nameof(VFInput.UpdateGameStates))]
private static IEnumerable<CodeInstruction> VFInput_UpdateGameStates_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
/* remove UIGame.viewMode != EViewMode.Globe in two places:
* so search for:
* ldsfld bool VFInput::viewMode
* ldc.i4.3
*/
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.viewMode))),
new CodeMatch(OpCodes.Ldc_I4_3)
);
matcher.Repeat(codeMatcher =>
{
var labels = codeMatcher.Labels;
codeMatcher.Labels = new List<Label>();
codeMatcher.RemoveInstructions(3).Labels.AddRange(labels);
});
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerController), nameof(PlayerController.GetInput))]
private static IEnumerable<CodeInstruction> PlayerController_GetInput_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
// replace `UIGame.viewMode >= EViewMode.Globe` with `UIGame.viewMode >= EViewMode.Starmap`
matcher.MatchForward(false,
new CodeMatch(OpCodes.Ldsfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.viewMode))),
new CodeMatch(OpCodes.Ldc_I4_3)
).Advance(1).Opcode = OpCodes.Ldc_I4_4;
return matcher.InstructionEnumeration();
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(PlayerAction_Rts), nameof(PlayerAction_Rts.GameTick))]
private static IEnumerable<CodeInstruction> PlayerAction_Rts_GameTick_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var local1 = generator.DeclareLocal(typeof(bool));
// var local1 = UIGame.viewMode == 3;
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(VFInput), nameof(VFInput.rtsMoveCameraConflict))),
new CodeMatch(OpCodes.Stloc_1)
);
var labels = matcher.Labels;
matcher.Labels = new List<Label>();
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UIGame), nameof(UIGame.viewMode))).WithLabels(labels),
new CodeInstruction(OpCodes.Ldc_I4_3),
new CodeInstruction(OpCodes.Ceq),
new CodeInstruction(OpCodes.Stloc, local1)
);
// Add extra condition:
// VFInput.rtsMoveCameraConflict / VFInput.rtsMineCameraConflict `|| local1`
matcher.MatchForward(false,
new CodeMatch(instr => instr.opcode == OpCodes.Ldloc_1 || instr.opcode == OpCodes.Ldloc_2)
);
matcher.Repeat(codeMatcher =>
{
matcher.Advance(1);
matcher.InsertAndAdvance(
new CodeInstruction(OpCodes.Ldloc, local1),
new CodeInstruction(OpCodes.Or)
);
});
return matcher.InstructionEnumeration();
}
}
public static void DismantleAll(bool toBag)
{
var player = GameMain.mainPlayer;