refactor(CheatEnabler): split FactoryPatch into focused classes

This commit is contained in:
2026-06-23 03:47:18 +08:00
parent 06015d51d0
commit eae4ba0376
10 changed files with 1820 additions and 1815 deletions
@@ -0,0 +1,772 @@
using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using UnityEngine;
using UXAssist.Common;
using GameLogicProc = UXAssist.Common.GameLogic;
namespace CheatEnabler.Patches.Factory;
internal class BeltSignalGenerator : PatchImpl<BeltSignalGenerator>
{
private static Dictionary<int, BeltSignal>[] _signalBelts;
private static Dictionary<long, int> _portalFrom;
private static Dictionary<int, HashSet<long>> _portalTo;
private static int _signalBeltsCapacity;
private static bool _initialized;
private class BeltSignal
{
public int SignalId;
public int SpeedLimit;
public byte Stack;
public byte Inc;
public int Progress;
public (int itemId, float itemCount, bool isExtra)[] Sources;
public float[] SourceProgress;
}
protected override void OnEnable()
{
InitSignalBelts();
GameLogicProc.OnGameBegin += OnGameBegin;
}
protected override void OnDisable()
{
GameLogicProc.OnGameBegin -= OnGameBegin;
_initialized = false;
_signalBelts = null;
_signalBeltsCapacity = 0;
}
internal static void OnAltFormatChanged()
{
if (_signalBelts == null) return;
var factories = GameMain.data?.factories;
if (factories == null) return;
var factoryCount = GameMain.data.factoryCount;
var altFormat = FactoryPatch.BeltSignalNumberAltFormat.Value;
for (var i = Math.Min(_signalBelts.Length, factoryCount) - 1; i >= 0; i--)
{
var factory = factories[i];
var cargoTraffic = factory?.cargoTraffic;
if (cargoTraffic == null) continue;
var entitySignPool = factory.entitySignPool;
if (entitySignPool == null) continue;
var belts = _signalBelts[i];
if (belts == null) continue;
foreach (var pair in belts)
{
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
if (belt.id != beltId) continue;
ref var signal = ref entitySignPool[belt.entityId];
if (signal.iconId0 < 1000) continue;
var signalBelt = pair.Value;
var inc = signalBelt.Inc / signalBelt.Stack;
if (altFormat)
signal.count0 = signalBelt.SpeedLimit + signalBelt.Stack * 10000 + inc * 100000;
else
signal.count0 = signalBelt.SpeedLimit * 100 + signalBelt.Stack + inc * 10;
}
}
}
internal static void OnUseProliferatorChanged()
{
if (_signalBelts == null) return;
var factories = GameMain.data?.factories;
if (factories == null) return;
var factoryCount = GameMain.data.factoryCount;
var altFormat = FactoryPatch.BeltSignalNumberAltFormat.Value;
for (var i = Math.Min(_signalBelts.Length, factoryCount) - 1; i >= 0; i--)
{
var factory = factories[i];
var cargoTraffic = factory?.cargoTraffic;
if (cargoTraffic == null) continue;
var entitySignPool = factory.entitySignPool;
if (entitySignPool == null) continue;
var belts = _signalBelts[i];
if (belts == null) continue;
foreach (var pair in belts)
{
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
if (belt.id != beltId) continue;
var signalBelt = pair.Value;
signalBelt.Progress = 0;
signalBelt.Sources = null;
signalBelt.SourceProgress = null;
AddSourcesToBeltSignal(signalBelt);
}
}
}
private static void InitSignalBelts()
{
if (DSPGame.IsMenuDemo) return;
InitItemSources();
_signalBelts = new Dictionary<int, BeltSignal>[64];
_signalBeltsCapacity = 64;
_portalFrom = [];
_portalTo = [];
var factories = GameMain.data?.factories;
if (factories == null) return;
foreach (var factory in factories)
{
var entitySignPool = factory?.entitySignPool;
if (entitySignPool == null) continue;
var cargoTraffic = factory.cargoTraffic;
var beltPool = cargoTraffic.beltPool;
for (var i = cargoTraffic.beltCursor - 1; i > 0; i--)
{
if (beltPool[i].id != i) continue;
ref var signal = ref entitySignPool[beltPool[i].entityId];
var signalId = signal.iconId0;
if (signalId == 0U) continue;
var number = Mathf.RoundToInt(signal.count0);
switch (signalId)
{
case 404:
SetSignalBelt(factory.index, i, (int)signalId, 0);
continue;
case 600:
case >= 1000 and < 20000:
if (number > 0)
SetSignalBelt(factory.index, i, (int)signalId, number);
continue;
case >= 601 and <= 609:
if (number > 0)
SetSignalBeltPortalTo(factory.index, i, number);
continue;
}
}
}
_initialized = true;
}
private static Dictionary<int, BeltSignal> GetOrCreateSignalBelts(int index)
{
Dictionary<int, BeltSignal> obj;
if (index < 0) return null;
if (index >= _signalBeltsCapacity)
{
var newCapacity = _signalBeltsCapacity * 2;
var newSignalBelts = new Dictionary<int, BeltSignal>[newCapacity];
Array.Copy(_signalBelts, newSignalBelts, _signalBeltsCapacity);
_signalBelts = newSignalBelts;
_signalBeltsCapacity = newCapacity;
}
else
{
obj = _signalBelts[index];
if (obj != null) return obj;
}
obj = [];
_signalBelts[index] = obj;
return obj;
}
private static Dictionary<int, BeltSignal> GetSignalBelts(int index)
{
return index >= 0 && index < _signalBeltsCapacity ? _signalBelts[index] : null;
}
private static void SetSignalBelt(int factory, int beltId, int signalId, int number)
{
int stack;
int inc;
int speedLimit;
if (signalId >= 1000)
{
if (!FactoryPatch.BeltSignalNumberAltFormat.Value)
{
stack = Mathf.Clamp(number % 10, 1, 4);
inc = number / 10 % 10 * stack;
speedLimit = number / 100;
}
else
{
stack = Mathf.Clamp(number / 10000 % 10, 1, 4);
inc = number / 100000 % 10 * stack;
speedLimit = number % 10000;
}
}
else
{
stack = 0;
inc = 0;
speedLimit = number;
}
if (speedLimit > 3600) speedLimit = 3600;
var signalBelts = GetOrCreateSignalBelts(factory);
if (signalBelts.TryGetValue(beltId, out var oldBeltSignal))
{
if (oldBeltSignal.SignalId == signalId && oldBeltSignal.SpeedLimit == speedLimit && oldBeltSignal.Stack == stack && oldBeltSignal.Inc == inc) return;
oldBeltSignal.SpeedLimit = speedLimit;
oldBeltSignal.Stack = (byte)stack;
oldBeltSignal.Inc = (byte)inc;
oldBeltSignal.Progress = 0;
oldBeltSignal.SignalId = signalId;
oldBeltSignal.Sources = null;
oldBeltSignal.SourceProgress = null;
AddSourcesToBeltSignal(oldBeltSignal);
return;
}
var beltSignal = new BeltSignal
{
SignalId = signalId,
SpeedLimit = speedLimit,
Stack = (byte)stack,
Inc = (byte)inc
};
AddSourcesToBeltSignal(beltSignal);
signalBelts[beltId] = beltSignal;
}
private static void AddSourcesToBeltSignal(BeltSignal beltSignal)
{
var itemId = beltSignal.SignalId;
if (itemId < 1000) return;
var result = new Dictionary<int, float>();
var extra = new Dictionary<int, float>();
var sprayedCount = 0f;
CalculateAllProductions(result, extra, ref sprayedCount, itemId);
var proliferatorCount = 0f;
if (result.TryGetValue(1143, out var pv))
{
proliferatorCount = pv;
result.Remove(1143);
}
if (FactoryPatch.BeltSignalUseProliferatorEnabled.Value)
{
if (beltSignal.Inc / beltSignal.Stack >= 4)
{
sprayedCount += 1f;
}
if (sprayedCount > 0)
{
proliferatorCount += sprayedCount / ProliferatorSpayCount;
}
}
if (proliferatorCount > 0f)
{
foreach (var p in ProliferatorSources)
{
result[p.Item1] = (result.TryGetValue(p.Item1, out var v) ? v : 0) + p.Item2 * proliferatorCount / ProliferatorDenom;
}
}
result.Remove(itemId);
var cnt = result.Count + extra.Count;
if (cnt == 0)
{
beltSignal.Sources = null;
beltSignal.SourceProgress = null;
return;
}
var items = new (int itemId, float itemCount, bool isExtra)[cnt];
var progress = new float[cnt];
foreach (var p in extra)
{
items[--cnt] = (p.Key, p.Value, true);
}
foreach (var p in result)
{
items[--cnt] = (p.Key, p.Value, false);
}
beltSignal.Sources = items;
beltSignal.SourceProgress = progress;
}
private static void SetSignalBeltPortalTo(int factory, int beltId, int number)
{
var v = ((long)factory << 32) | (uint)beltId;
_portalFrom[v] = number;
if (!_portalTo.TryGetValue(number, out var set))
{
set = [];
_portalTo[number] = set;
}
set.Add(v);
}
private static void RemoveSignalBelt(int factory, int beltId)
{
GetSignalBelts(factory)?.Remove(beltId);
}
private static void RemovePlanetSignalBelts(int factory)
{
GetSignalBelts(factory)?.Clear();
}
private static void RemoveSignalBeltPortalEnd(int factory, int beltId)
{
var v = ((long)factory << 32) | (uint)beltId;
if (!_portalFrom.TryGetValue(v, out var number)) return;
_portalFrom.Remove(v);
if (!_portalTo.TryGetValue(number, out var set)) return;
set.Remove(v);
}
private static void OnGameBegin()
{
if (DSPGame.IsMenuDemo) return;
if (FactoryPatch.BeltSignalGeneratorEnabled.Value) InitSignalBelts();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(DigitalSystem), MethodType.Constructor, typeof(PlanetData))]
private static void DigitalSystem_Constructor_Postfix(PlanetData _planet)
{
if (!FactoryPatch.BeltSignalGeneratorEnabled.Value) return;
var player = GameMain.mainPlayer;
if (player == null) return;
var factory = _planet?.factory;
if (factory == null) return;
RemovePlanetSignalBelts(factory.index);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.RemoveBeltComponent))]
public static void CargoTraffic_RemoveBeltComponent_Prefix(int id)
{
if (!_initialized) return;
var planet = GameMain.localPlanet;
if (planet == null) return;
RemoveSignalBeltPortalEnd(planet.factoryIndex, id);
RemoveSignalBelt(planet.factoryIndex, id);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.SetBeltSignalIcon))]
public static void CargoTraffic_SetBeltSignalIcon_Postfix(CargoTraffic __instance, int signalId, int entityId)
{
if (!_initialized) return;
var planet = GameMain.localPlanet;
if (planet == null) return;
var factory = __instance.factory;
int number;
var needAdd = false;
switch (signalId)
{
case 404:
number = 0;
needAdd = true;
break;
case 600:
case >= 1000 and < 20000:
number = Mathf.RoundToInt(factory.entitySignPool[entityId].count0);
if (number > 0)
needAdd = true;
break;
case >= 601 and <= 609:
number = Mathf.RoundToInt(factory.entitySignPool[entityId].count0);
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
if (number > 0)
SetSignalBeltPortalTo(factoryIndex, beltId, number);
RemoveSignalBelt(factoryIndex, beltId);
return;
default:
number = 0;
break;
}
{
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
if (needAdd)
{
SetSignalBelt(factoryIndex, beltId, signalId, number);
}
else
{
RemoveSignalBelt(factoryIndex, beltId);
}
RemoveSignalBeltPortalEnd(factoryIndex, beltId);
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CargoTraffic), nameof(CargoTraffic.SetBeltSignalNumber))]
public static void CargoTraffic_SetBeltSignalNumber_Postfix(CargoTraffic __instance, float number, int entityId)
{
if (!_initialized) return;
var planet = GameMain.localPlanet;
if (planet == null) return;
var factory = __instance.factory;
var entitySignPool = factory.entitySignPool;
uint signalId;
if (entitySignPool[entityId].iconType == 0U || (signalId = entitySignPool[entityId].iconId0) == 0U) return;
switch (signalId)
{
case 404:
return;
case 600:
case >= 1000 and < 20000:
break;
case >= 601 and <= 609:
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
RemoveSignalBeltPortalEnd(factoryIndex, beltId);
SetSignalBeltPortalTo(factoryIndex, beltId, Mathf.RoundToInt(number));
return;
default:
return;
}
{
var factoryIndex = planet.factoryIndex;
var beltId = factory.entityPool[entityId].beltId;
var n = Mathf.RoundToInt(number);
if (n == 0)
{
RemoveSignalBelt(factoryIndex, beltId);
}
else
{
SetSignalBelt(factoryIndex, beltId, (int)signalId, n);
}
}
}
private static void ProcessBeltSignals()
{
if (!_initialized) return;
var data = GameMain.data;
var factories = data?.factories;
if (factories == null) return;
DeepProfiler.BeginSample(DPEntry.Belt);
for (var index = data.factoryCount - 1; index >= 0; index--)
{
var factory = factories[index];
if (factory == null) continue;
var belts = GetSignalBelts(index);
if (belts == null || belts.Count == 0) continue;
var factoryProductionStat = GameMain.statistics.production.factoryStatPool[index];
var productRegister = factoryProductionStat.productRegister;
var consumeRegister = factoryProductionStat.consumeRegister;
var countRecipe = FactoryPatch.BeltSignalCountRecipeEnabled.Value;
var cargoTraffic = factory.cargoTraffic;
var beltCount = cargoTraffic.beltCursor;
List<int> beltsToRemove = null;
foreach (var pair in belts)
{
if (pair.Key >= beltCount)
{
if (beltsToRemove == null)
beltsToRemove = [pair.Key];
else
beltsToRemove.Add(pair.Key);
continue;
}
var beltSignal = pair.Value;
var signalId = beltSignal.SignalId;
switch (signalId)
{
case 404:
{
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
int itemId;
if ((itemId = cargoPath.TryPickItem(belt.segIndex + belt.segPivotOffset - 5, 12, out var stack, out _)) > 0)
{
if (FactoryPatch.BeltSignalCountRemEnabled.Value) consumeRegister[itemId] += stack;
}
continue;
}
case 600:
{
if (!_portalTo.TryGetValue(beltSignal.SpeedLimit, out var set)) continue;
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
var segIndex = belt.segIndex + belt.segPivotOffset;
if (!cargoPath.GetCargoAtIndex(segIndex, out var cargo, out var cargoId, out var _)) break;
var itemId = cargo.item;
var cargoPool = cargoPath.cargoContainer.cargoPool;
var inc = cargoPool[cargoId].inc;
var stack = cargoPool[cargoId].stack;
foreach (var n in set)
{
var cargoTraffic1 = factories[(int)(n >> 32)].cargoTraffic;
ref var belt1 = ref cargoTraffic1.beltPool[(int)(n & 0x7FFFFFFF)];
cargoPath = cargoTraffic1.GetCargoPath(belt1.segPathId);
if (cargoPath == null) continue;
if (!cargoPath.TryInsertItem(belt1.segIndex + belt1.segPivotOffset, itemId, stack, inc)) continue;
cargoPath.TryPickItem(segIndex - 5, 12, out var stack1, out var inc1);
if (inc1 != inc || stack1 != stack)
cargoPath.TryPickItem(segIndex - 5, 12, out _, out _);
break;
}
continue;
}
case >= 1000 and < 20000:
{
var hasSpeedLimit = beltSignal.SpeedLimit > 0;
if (hasSpeedLimit)
{
beltSignal.Progress += beltSignal.SpeedLimit;
switch (beltSignal.Progress)
{
case < 3600:
continue;
case > 18000:
beltSignal.Progress = 14400;
break;
}
}
var beltId = pair.Key;
ref var belt = ref cargoTraffic.beltPool[beltId];
var cargoPath = cargoTraffic.GetCargoPath(belt.segPathId);
if (cargoPath == null) continue;
var stack = beltSignal.Stack;
var inc = beltSignal.Inc;
if (!cargoPath.TryInsertItem(belt.segIndex + belt.segPivotOffset, signalId, stack, inc)) continue;
if (hasSpeedLimit) beltSignal.Progress -= 3600;
if (FactoryPatch.BeltSignalCountGenEnabled.Value) productRegister[signalId] += stack;
if (!countRecipe) continue;
var sources = beltSignal.Sources;
if (sources == null) continue;
var progress = beltSignal.SourceProgress;
var stackf = (float)stack;
for (var i = sources.Length - 1; i >= 0; i--)
{
var newCnt = progress[i] + sources[i].itemCount * stackf;
if (newCnt > 0)
{
var itemId = sources[i].itemId;
var cnt = Mathf.CeilToInt(newCnt);
productRegister[itemId] += cnt;
if (!sources[i].isExtra) consumeRegister[itemId] += cnt;
progress[i] = newCnt - cnt;
}
else
{
progress[i] = newCnt;
}
}
continue;
}
}
}
if (beltsToRemove == null) continue;
foreach (var beltId in beltsToRemove)
{
belts.Remove(beltId);
}
}
DeepProfiler.EndSample(DPEntry.Belt);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.OnFactoryFrameBegin))]
public static void GameLogic_OnFactoryFrameBegin_Postfix()
{
ProcessBeltSignals();
}
/* BEGIN: Item sources calculation */
private static readonly int[] ExtraOreItemIds = [1000, 1116, 1120, 1121, 1208, 5201, 5202, 5203, 5204, 5205, 5206];
private static readonly HashSet<int> ExtraProliferationItemIds = [1107, 1111, 1125, 1142, 1143, 1202, 1203, 1204, 1205, 1209, 1210, 1301, 1305, 1401, 1402, 1403, 1405, 1406, 1502, 1503, 1802, 6001, 6003, 6004, 6005, 6006];
private static readonly HashSet<int> NoProliferationItemIds = [1126, 6002];
// All source items used to create 25 proliferators mk.III (not self-sprayed)
private static readonly List<(int, float)> ProliferatorSources = [(1015, 60f), (1124, 20f), (1006, 64f), (1012, 16f), (1112, 32f), (1141, 64f), (1142, 40f), (1143, 25f)];
private const float ProliferatorDenom = 21f;
// One sprayed proliferator mk.III can spray 75 items, but one is used for spray itself, so the actual count is 74
private const float ProliferatorSpayCount = 74f;
private static readonly Dictionary<int, ItemSource> ItemSources = [];
private static bool _itemSourcesInitialized;
private class ItemSource
{
public float Count;
public Dictionary<int, float> From;
public Dictionary<int, float> Extra;
}
private static void InitItemSources()
{
if (_itemSourcesInitialized) return;
foreach (var vein in LDB.veins.dataArray)
{
ItemSources[vein.MiningItem] = new ItemSource { Count = 1 };
}
foreach (var ip in LDB.items.dataArray)
{
if (!string.IsNullOrEmpty(ip.MiningFrom))
{
ItemSources[ip.ID] = new ItemSource { Count = 1 };
}
}
// 水、硫酸、氢、重氢、光子
foreach (var itemId in ExtraOreItemIds)
{
ItemSources[itemId] = new ItemSource { Count = 1 };
}
var recipes = LDB.recipes.dataArray;
foreach (var recipe in recipes)
{
if (!recipe.Explicit || recipe.ID == 58 || recipe.ID == 121) continue;
var res = recipe.Results;
var rescnt = recipe.ResultCounts;
var len = res.Length;
for (var i = 0; i < len; i++)
{
if (ItemSources.ContainsKey(res[i])) continue;
var rs = new ItemSource { Count = rescnt[i], From = [] };
var it = recipe.Items;
var itcnt = recipe.ItemCounts;
var len2 = it.Length;
for (var j = 0; j < len2; j++)
{
rs.From[it[j]] = itcnt[j];
}
if (len > 1)
{
rs.Extra = [];
for (var k = 0; k < len; k++)
{
if (i != k)
{
rs.Extra[res[k]] = rescnt[k];
}
}
}
ItemSources[res[i]] = rs;
}
}
foreach (var recipe in recipes)
{
if (recipe.Explicit) continue;
var res = recipe.Results;
var rescnt = recipe.ResultCounts;
var len = res.Length;
for (var i = 0; i < len; i++)
{
if (ItemSources.ContainsKey(res[i])) continue;
var rs = new ItemSource { Count = rescnt[i], From = [], Extra = null };
var it = recipe.Items;
var itcnt = recipe.ItemCounts;
var len2 = it.Length;
for (var j = 0; j < len2; j++)
{
rs.From[it[j]] = itcnt[j];
}
if (len > 1)
{
rs.Extra = [];
for (var k = 0; k < len; k++)
{
if (i != k)
{
rs.Extra[res[k]] = rescnt[k];
}
}
}
ItemSources[res[i]] = rs;
}
}
_itemSourcesInitialized = true;
}
private static void CalculateAllProductions(IDictionary<int, float> result, IDictionary<int, float> extra, ref float sprayedCount, int itemId, float count = 1f)
{
if (!ItemSources.TryGetValue(itemId, out var itemSource))
{
return;
}
var times = 1f;
if (Math.Abs(count - itemSource.Count) > 0.000001f)
{
times = count / itemSource.Count;
}
result[itemId] = (result.TryGetValue(itemId, out var oldCount) ? oldCount : 0) + count;
if (itemSource.Extra != null)
{
foreach (var p in itemSource.Extra)
{
extra[p.Key] = (extra.TryGetValue(p.Key, out oldCount) ? oldCount : 0) + times * p.Value;
}
}
if (itemId == 1143 || itemSource.From == null) return;
var useProliferator = FactoryPatch.BeltSignalUseProliferatorEnabled.Value;
if (useProliferator && ExtraProliferationItemIds.Contains(itemId))
{
times *= 0.8f;
}
foreach (var p in itemSource.From)
{
var value = p.Value * times;
if (useProliferator && !NoProliferationItemIds.Contains(p.Key)) sprayedCount += value;
if (extra.TryGetValue(p.Key, out var rcount))
{
if (value <= rcount)
{
if (value == rcount)
{
extra.Remove(p.Key);
}
else
{
extra[p.Key] = rcount - value;
}
continue;
}
extra.Remove(p.Key);
value -= rcount;
}
if (result.TryGetValue(p.Key, out rcount))
{
rcount -= value;
if (rcount <= 0)
{
result.Remove(p.Key);
}
else
{
result[p.Key] = rcount;
}
continue;
}
CalculateAllProductions(result, extra, ref sprayedCount, p.Key, value);
}
}
/* END: Item sources calculation */
}