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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 02:53:29 +08:00
This commit is contained in:
2023-09-08 20:20:55 +08:00
parent e88df0b7f4
commit ead9f4e105
4 changed files with 265 additions and 14 deletions

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using UnityEngine;
namespace CheatEnabler;
public static class PlanetFunctions {
public static void DismantleAll(bool toBag)
{
var player = GameMain.mainPlayer;
if (player == null) return;
var planet = GameMain.localPlanet;
if (planet == null || planet.factory == null) return;
foreach (var etd in GameMain.localPlanet.factory.entityPool)
{
var stationId = etd.stationId;
if (stationId > 0)
{
var sc = GameMain.localPlanet.factory.transport.stationPool[stationId];
if (toBag)
{
for (var i = 0; i < sc.storage.Length; i++)
{
var package = player.TryAddItemToPackage(sc.storage[i].itemId, sc.storage[i].count, 0, true, etd.id);
UIItemup.Up(sc.storage[i].itemId, package);
}
}
sc.storage = new StationStore[sc.storage.Length];
sc.needs = new int[sc.needs.Length];
}
if (toBag)
{
player.controller.actionBuild.DoDismantleObject(etd.id);
}
else
{
GameMain.localPlanet.factory.RemoveEntityWithComponents(etd.id);
}
}
}
public static void BuryAllVeins(bool bury)
{
var planet = GameMain.localPlanet;
var factory = planet?.factory;
if (factory == null) return;
var physics = planet.physics;
var height = bury ? planet.realRadius - 50f : planet.realRadius + 0.07f;
var array = factory.veinPool;
var num = factory.veinCursor;
for (var m = 1; m < num; m++)
{
var pos = array[m].pos;
var colliderId = array[m].colliderId;
var colliderData = physics.GetColliderData(colliderId);
var vector = colliderData.pos.normalized * (height + 0.4f);
physics.colChunks[colliderId >> 20].colliderPool[colliderId & 0xFFFFF].pos = vector;
array[m].pos = pos.normalized * height;
var quaternion = Maths.SphericalRotation(array[m].pos, Random.value * 360f);
physics.SetPlanetPhysicsColliderDirty();
GameMain.gpuiManager.AlterModel(array[m].modelIndex, array[m].modelId, m, array[m].pos, quaternion, false);
}
GameMain.gpuiManager.SyncAllGPUBuffer();
}
public static void RecreatePlanet(bool revertReform)
{
var player = GameMain.mainPlayer;
if (player == null) return;
var planet = GameMain.localPlanet;
var factory = planet?.factory;
if (factory == null) return;
//planet.data = new PlanetRawData(planet.precision);
//planet.data.CalcVerts();
for (var id = 1; id < factory.entityCursor; id++)
{
var ed = factory.entityPool[id];
if (ed.id != id) continue;
if (ed.colliderId != 0)
{
planet.physics.RemoveLinkedColliderData(ed.colliderId);
planet.physics.NotifyObjectRemove(EObjectType.Entity, ed.id);
}
if (ed.modelId != 0)
{
GameMain.gpuiManager.RemoveModel(ed.modelIndex, ed.modelId);
}
if (ed.mmblockId != 0)
{
factory.blockContainer.RemoveMiniBlock(ed.mmblockId);
}
if (ed.audioId != 0)
{
if (planet.audio != null)
{
planet.audio.RemoveAudioData(ed.audioId);
}
}
}
if (factory.transport != null && factory.transport.stationPool != null)
{
foreach (var sc in factory.transport.stationPool)
{
if (sc == null || sc.id <= 0) continue;
sc.storage = new StationStore[sc.storage.Length];
sc.needs = new int[sc.needs.Length];
int protoId = factory.entityPool[sc.entityId].protoId;
factory.DismantleFinally(player, sc.entityId, ref protoId);
}
}
if (GameMain.gameScenario != null)
{
if (factory.powerSystem != null && factory.powerSystem.genPool != null)
{
foreach (var pgc in factory.powerSystem.genPool)
{
if (pgc.id <= 0) continue;
int protoId = factory.entityPool[pgc.entityId].protoId;
GameMain.gameScenario.achievementLogic.NotifyBeforeDismantleEntity(planet.id, protoId, pgc.entityId);
GameMain.gameScenario.NotifyOnDismantleEntity(planet.id, protoId, pgc.entityId);
}
}
}
if (revertReform)
{
factory.PlanetReformRevert();
}
planet.UnloadFactory();
var index = factory.index;
for (var i = 1; i < GameMain.data.warningSystem.warningCursor; i++)
{
if (GameMain.data.warningSystem.warningPool[i].factoryId == index)
GameMain.data.warningSystem.RemoveWarningData(GameMain.data.warningSystem.warningPool[i].id);
}
factory.entityCursor = 1;
factory.entityRecycleCursor = 0;
factory.SetEntityCapacity(1024);
factory.prebuildCursor = 1;
factory.prebuildRecycleCursor = 0;
factory.SetPrebuildCapacity(256);
factory.cargoContainer = new CargoContainer();
factory.cargoTraffic = new CargoTraffic(planet);
factory.blockContainer = new MiniBlockContainer();
factory.factoryStorage = new FactoryStorage(planet);
factory.powerSystem = new PowerSystem(planet);
factory.factorySystem = new FactorySystem(planet);
factory.transport = new PlanetTransport(GameMain.data, planet);
factory.transport.Init();
factory.digitalSystem = new DigitalSystem(planet);
//GameMain.data.statistics.production.CreateFactoryStat(index);
planet.LoadFactory();
}
}