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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 13:33:33 +08:00

work in progress

This commit is contained in:
2025-04-22 01:58:07 +08:00
parent 65522c6f21
commit e765f0f42d
5 changed files with 175 additions and 168 deletions

View File

@@ -9,7 +9,6 @@ using CommonAPI.Systems;
using crecheng.DSPModSave;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
using UXAssist.Common;
using UXAssist.Functions;
using UXAssist.Patches;
@@ -27,10 +26,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
public new static readonly ManualLogSource Logger =
BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
private static bool _configWinInitialized;
private static MyConfigWindow _configWin;
private static bool _initialized;
private static PressKeyBind _toggleKey;
private static ConfigFile _dummyConfig;
private Type[] _patches, _compats;
@@ -61,13 +56,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
{
SaveOnConfigSet = false
};
_toggleKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
{
key = new CombineKey((int)KeyCode.BackQuote, CombineKey.ALT_COMB, ECombineKeyAction.OnceClick, false),
conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
name = "OpenUXAssistConfigWindow",
canOverride = true
});
GamePatch.EnableWindowResizeEnabled = Config.Bind("Game", "EnableWindowResize", false,
"Enable game window resize (maximum box and thick frame)");
GamePatch.LoadLastWindowRectEnabled = Config.Bind("Game", "LoadLastWindowRect", false,
@@ -208,7 +196,6 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
I18N.Init();
I18N.Add("UXAssist Config", "UXAssist Config", "UX助手设置");
I18N.Add("KEYOpenUXAssistConfigWindow", "[UXA] Open UXAssist Config Window", "[UXA] 打开UX助手设置面板");
// UI Patches
GameLogic.Enable(true);
@@ -222,14 +209,12 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
_compats?.Do(type => type.GetMethod("Init")?.Invoke(null, null));
I18N.Apply();
I18N.OnInitialized += RecreateConfigWindow;
}
private void Start()
{
MyWindowManager.InitBaseObjects();
MyWindowManager.Enable(true);
UIPatch.Enable(true);
_patches?.Do(type => type.GetMethod("Start")?.Invoke(null, null));
@@ -248,148 +233,11 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
private void Update()
{
LogisticsPatch.OnUpdate();
if (VFInput.inputing) return;
if (VFInput.onGUI)
{
LogisticsPatch.LogisticsCapacityTweaks.UpdateInput();
}
if (_toggleKey.keyValue)
{
ToggleConfigWindow();
}
UIFunctions.OnUpdate();
GamePatch.OnUpdate();
FactoryPatch.OnUpdate();
PlayerPatch.OnUpdate();
LogisticsPatch.OnUpdate();
}
private static void ToggleConfigWindow()
{
if (!_configWinInitialized)
{
if (!I18N.Initialized()) return;
_configWinInitialized = true;
_configWin = MyConfigWindow.CreateInstance();
}
if (_configWin.active)
{
_configWin._Close();
}
else
{
_configWin.Open();
}
}
private static void RecreateConfigWindow()
{
if (!_configWinInitialized) return;
var wasActive = _configWin.active;
if (wasActive) _configWin._Close();
MyConfigWindow.DestroyInstance(_configWin);
_configWinInitialized = false;
if (wasActive) ToggleConfigWindow();
}
[PatchGuid(PluginInfo.PLUGIN_GUID)]
private class UIPatch: PatchImpl<UIPatch>
{
private static GameObject _buttonOnPlanetGlobe;
protected override void OnEnable()
{
InitMenuButtons();
}
private static void InitMenuButtons()
{
if (_initialized) return;
var uiRoot = UIRoot.instance;
if (!uiRoot) return;
{
var mainMenu = uiRoot.uiMainMenu;
var src = mainMenu.newGameButton;
var parent = src.transform.parent;
var btn = Instantiate(src, parent);
btn.name = "button-uxassist-config";
var l = btn.text.GetComponent<Localizer>();
if (l != null)
{
l.stringKey = "UXAssist Config";
l.translation = "UXAssist Config".Translate();
}
btn.text.text = "UXAssist Config".Translate();
btn.text.fontSize = btn.text.fontSize * 7 / 8;
I18N.OnInitialized += () => { btn.text.text = "UXAssist Config".Translate(); };
var vec = ((RectTransform)mainMenu.exitButton.transform).anchoredPosition3D;
var vec2 = ((RectTransform)mainMenu.creditsButton.transform).anchoredPosition3D;
var transform1 = (RectTransform)btn.transform;
transform1.anchoredPosition3D = new Vector3(vec.x, vec.y + (vec.y - vec2.y) * 2, vec.z);
btn.button.onClick.RemoveAllListeners();
btn.button.onClick.AddListener(ToggleConfigWindow);
}
{
var panel = uiRoot.uiGame.planetGlobe;
var src = panel.button2;
var sandboxMenu = uiRoot.uiGame.sandboxMenu;
var icon = sandboxMenu.categoryButtons[6].transform.Find("icon")?.GetComponent<Image>()?.sprite;
var b = Instantiate(src, src.transform.parent);
_buttonOnPlanetGlobe = b.gameObject;
var rect = (RectTransform)_buttonOnPlanetGlobe.transform;
var btn = _buttonOnPlanetGlobe.GetComponent<UIButton>();
var img = _buttonOnPlanetGlobe.transform.Find("button-2/icon")?.GetComponent<Image>();
if (img != null)
{
img.sprite = icon;
}
if (_buttonOnPlanetGlobe != null && btn != null)
{
_buttonOnPlanetGlobe.name = "open-uxassist-config";
rect.localScale = new Vector3(0.6f, 0.6f, 0.6f);
rect.anchoredPosition3D = new Vector3(64f, -5f, 0f);
b.onClick.RemoveAllListeners();
btn.onClick += _ => { ToggleConfigWindow(); };
btn.tips.tipTitle = "UXAssist Config";
I18N.OnInitialized += () => { btn.tips.tipTitle = "UXAssist Config".Translate(); };
btn.tips.tipText = null;
btn.tips.corner = 9;
btn.tips.offset = new Vector2(-20f, -20f);
_buttonOnPlanetGlobe.SetActive(true);
}
}
/*
{
var cb = MySmallComboBox.CreateComboBox(125, 0, uiRoot.uiGame.starmap.transform as RectTransform, true).WithItems("显示原始名称", "显示星球类型+距离");
cb.SetIndex(0);
}
*/
_initialized = true;
}
// Add config button to main menu
[HarmonyPostfix, HarmonyPatch(typeof(UIRoot), nameof(UIRoot._OnOpen))]
public static void UIRoot__OnOpen_Postfix()
{
InitMenuButtons();
}
[HarmonyPostfix]
[HarmonyPatch(typeof(UIPlanetGlobe), nameof(UIPlanetGlobe.DistributeButtons))]
private static void UIPlanetGlobe_DistributeButtons_Postfix(UIPlanetGlobe __instance)
{
if (_buttonOnPlanetGlobe == null) return;
var rect = (RectTransform)_buttonOnPlanetGlobe.transform;
if (__instance.dysonSphereSystemUnlocked || __instance.logisticsSystemUnlocked)
{
rect.anchoredPosition3D = new Vector3(64f, -5f, 0f);
}
else
{
rect.anchoredPosition3D = new Vector3(128f, -100f, 0f);
}
}
}
}