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https://github.com/soarqin/DSP_Mods.git
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refactor(UXAssist): split LogisticsPatch into focused classes
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@@ -0,0 +1,82 @@
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using System.Collections.Generic;
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using System.Reflection.Emit;
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using HarmonyLib;
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using UnityEngine;
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using UXAssist.Common;
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namespace UXAssist.Patches.Logistics;
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internal class AllowOverflowInLogistics : PatchImpl<AllowOverflowInLogistics>
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{
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private static bool _blueprintPasting;
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// Do not check for overflow when try to send hand items into storages
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIControlPanelStationStorage), nameof(UIControlPanelStationStorage.OnItemIconMouseDown))]
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[HarmonyPatch(typeof(UIStationStorage), nameof(UIStationStorage.OnItemIconMouseDown))]
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private static IEnumerable<CodeInstruction> UIStationStorage_OnItemIconMouseDown_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Call, AccessTools.PropertyGetter(typeof(LDB), nameof(LDB.items))),
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new CodeMatch(OpCodes.Ldarg_0)
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);
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var pos = matcher.Pos;
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matcher.MatchForward(false,
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(OpCodes.Stloc_S)
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);
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var inst = matcher.InstructionAt(1).Clone();
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var pos2 = matcher.Pos + 2;
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matcher.Start().Advance(pos);
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var labels = matcher.Labels;
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matcher.RemoveInstructions(pos2 - pos).Insert(
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new CodeInstruction(OpCodes.Ldloc_1).WithLabels(labels),
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new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.inhandItemCount))),
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inst
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);
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return matcher.InstructionEnumeration();
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}
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// Remove storage limit check
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(PlanetTransport), nameof(PlanetTransport.SetStationStorage))]
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private static IEnumerable<CodeInstruction> PlanetTransport_SetStationStorage_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.MatchForward(false,
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new CodeMatch(ci => ci.IsLdarg()),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(OpCodes.Add),
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new CodeMatch(ci => ci.Branches(out _)),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(ci => ci.IsLdloc()),
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new CodeMatch(OpCodes.Add),
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new CodeMatch(ci => ci.IsStarg())
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);
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var label = generator.DefineLabel();
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var oldLabels = matcher.Labels;
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matcher.Labels = [];
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matcher.InsertAndAdvance(
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new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(AllowOverflowInLogistics), nameof(_blueprintPasting))).WithLabels(oldLabels),
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new CodeInstruction(OpCodes.Brfalse, label)
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);
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matcher.Advance(9).Labels.Add(label);
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return matcher.InstructionEnumeration();
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CreatePrebuilds))]
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private static void BuildTool_BlueprintPaste_CreatePrebuilds_Prefix()
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{
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_blueprintPasting = true;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(BuildTool_BlueprintPaste), nameof(BuildTool_BlueprintPaste.CreatePrebuilds))]
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private static void BuildTool_BlueprintPaste_CreatePrebuilds_Postfix()
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{
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_blueprintPasting = false;
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}
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}
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