mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 16:13:31 +08:00
HideTips v1.0.2
This commit is contained in:
@@ -1,6 +1,7 @@
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using System;
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using System;
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using BepInEx;
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using BepInEx;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine;
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namespace HideTips;
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namespace HideTips;
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@@ -15,6 +16,7 @@ public class HideTips : BaseUnityPlugin
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private static bool _noAchievementCardPopups = false;
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private static bool _noAchievementCardPopups = false;
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private static bool _noMilestoneCardPopups = true;
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private static bool _noMilestoneCardPopups = true;
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private static bool _skipPrologue = true;
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private static bool _skipPrologue = true;
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private static bool _hideMenuDemo = false;
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private void Awake()
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private void Awake()
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{
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{
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@@ -24,8 +26,13 @@ public class HideTips : BaseUnityPlugin
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_noAchievementCardPopups = Config.Bind("General", "NoAchievementCardPopups", _noAchievementCardPopups, "Disable Achievement Card Popups").Value;
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_noAchievementCardPopups = Config.Bind("General", "NoAchievementCardPopups", _noAchievementCardPopups, "Disable Achievement Card Popups").Value;
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_noMilestoneCardPopups = Config.Bind("General", "NoMilestoneCardPopups", _noMilestoneCardPopups, "Disable Milestone Card Popups").Value;
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_noMilestoneCardPopups = Config.Bind("General", "NoMilestoneCardPopups", _noMilestoneCardPopups, "Disable Milestone Card Popups").Value;
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_skipPrologue = Config.Bind("General", "SkipPrologue", _skipPrologue, "Skip prologue for new game").Value;
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_skipPrologue = Config.Bind("General", "SkipPrologue", _skipPrologue, "Skip prologue for new game").Value;
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_hideMenuDemo = Config.Bind("General", "HideMenuDemo", _hideMenuDemo, "Disable title screen demo scene loading").Value;
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if (!_cfgEnabled) return;
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if (!_cfgEnabled) return;
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Harmony.CreateAndPatchAll(typeof(HideTips));
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Harmony.CreateAndPatchAll(typeof(HideTips));
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if (_hideMenuDemo)
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{
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Harmony.CreateAndPatchAll(typeof(HideMenuDemo));
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPostfix]
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@@ -75,10 +82,80 @@ public class HideTips : BaseUnityPlugin
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
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[HarmonyPatch(typeof(DSPGame), "StartGame", typeof(GameDesc))]
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private static bool OnStartGame(GameDesc _gameDesc)
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private static bool DSPGame_OnStartGame_Prefix(GameDesc _gameDesc)
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{
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{
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if (!_skipPrologue) return true;
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if (!_skipPrologue) return true;
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DSPGame.StartGameSkipPrologue(_gameDesc);
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DSPGame.StartGameSkipPrologue(_gameDesc);
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return false;
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return false;
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}
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}
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}
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}
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[HarmonyPatch]
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class HideMenuDemo
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DSPGame), "StartDemoGame", typeof(int))]
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private static bool DSPGame_OnStartDemoGame_Prefix()
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{
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if (DSPGame.Game != null)
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{
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DSPGame.EndGame();
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}
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DSPGame.IsMenuDemo = true;
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DSPGame.CreateGameMainObject();
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DSPGame.Game.isMenuDemo = true;
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DSPGame.Game.CreateIconSet();
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GameMain.data = new GameData();
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GameMain.data.mainPlayer = Player.Create(GameMain.data, 1);
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GameMain.data.galaxy = new GalaxyData
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{
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starCount = 0
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};
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if (GameMain.universeSimulator != null)
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{
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UnityEngine.Object.Destroy(GameMain.universeSimulator.gameObject);
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}
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GameMain.universeSimulator = UnityEngine.Object.Instantiate(Configs.builtin.universeSimulatorPrefab);
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GameMain.universeSimulator.spaceAudio = new GameObject("Space Audio")
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{
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transform =
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{
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parent = GameMain.universeSimulator.transform
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}
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}.AddComponent<SpaceAudio>();
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GameMain.Begin();
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(VFPreload), "IsMenuDemoLoaded")]
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private static bool VFPreload_IsMenuDemoLoaded_Prefix(ref bool __result)
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{
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__result = true;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DSPGame), "LateUpdate")]
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[HarmonyPatch(typeof(GameMain), "LateUpdate")]
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[HarmonyPatch(typeof(GameMain), "FixedUpdate")]
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[HarmonyPatch(typeof(GameMain), "Update")]
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[HarmonyPatch(typeof(GameCamera), "LateUpdate")]
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private static bool DSPGame_LateUpdate_Prefix()
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{
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return !DSPGame.IsMenuDemo;
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}
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[HarmonyPrefix]
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[HarmonyPriority(Priority.Last)]
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[HarmonyPatch(typeof(GameMain), "Begin")]
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private static bool GameMain_Begin_Prefix()
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{
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if (!DSPGame.IsMenuDemo) return true;
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DSPGame.Game._loading = false;
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DSPGame.Game._running = true;
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return false;
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}
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}
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@@ -5,7 +5,7 @@
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<AssemblyName>HideTips</AssemblyName>
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<AssemblyName>HideTips</AssemblyName>
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<BepInExPluginGuid>org.soardev.hidetips</BepInExPluginGuid>
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<BepInExPluginGuid>org.soardev.hidetips</BepInExPluginGuid>
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<Description>DSP MOD - HideTips</Description>
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<Description>DSP MOD - HideTips</Description>
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<Version>1.0.1</Version>
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<Version>1.0.2</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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</PropertyGroup>
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@@ -5,6 +5,9 @@
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## Updates
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## Updates
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* 1.0.2
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* Add option to disable title screen demo scene loading
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* 1.0.1
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* 1.0.1
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* Hide 3 more random tutorial tips popup from bottom-right panel
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* Hide 3 more random tutorial tips popup from bottom-right panel
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@@ -12,10 +15,12 @@
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* Tips/messages that can be hidden: random-reminder, tutorial, achievement/milestone card.
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* Tips/messages that can be hidden: random-reminder, tutorial, achievement/milestone card.
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* Skip prologue for new game.
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* Skip prologue for new game.
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* Disable title screen demo scene loading.
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* Each type of tips/messages is configurable individually.
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* Each type of tips/messages is configurable individually.
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## 使用说明
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## 使用说明
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* 可以屏蔽的消息:随机提醒,教程,成就/里程碑卡片。
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* 可以屏蔽的消息:随机提醒,教程,成就/里程碑卡片。
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* 跳过新游戏引导动画。
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* 跳过新游戏引导动画。
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* 关闭标题画面的演示场景加载。
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* 各种屏蔽功能都可以在配置文件里开关。
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* 各种屏蔽功能都可以在配置文件里开关。
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@@ -1,6 +1,6 @@
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{
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{
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"name": "HideTips",
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"name": "HideTips",
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"version_number": "1.0.1",
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"version_number": "1.0.2",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/HideTips",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/HideTips",
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"description": "Hide/Disable various tutorial tips/messages / 隐藏/屏蔽各种引导提示/消息",
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"description": "Hide/Disable various tutorial tips/messages / 隐藏/屏蔽各种引导提示/消息",
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"dependencies": [
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"dependencies": [
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