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priority fix
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@@ -10,7 +10,7 @@ public static class CommonAPIWrapper
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{
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{
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if (!Chainloader.PluginInfos.TryGetValue(CommonAPIPlugin.GUID, out var commonAPIPlugin) ||
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if (!Chainloader.PluginInfos.TryGetValue(CommonAPIPlugin.GUID, out var commonAPIPlugin) ||
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commonAPIPlugin.Metadata.Version > new System.Version(1, 6, 7, 0)) return;
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commonAPIPlugin.Metadata.Version > new System.Version(1, 6, 7, 0)) return;
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harmony.Patch(AccessTools.Method(typeof(GameOption), nameof(GameOption.InitKeys)), new HarmonyMethod(typeof(CommonAPIWrapper), nameof(PatchInitKeys)));
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harmony.Patch(AccessTools.Method(typeof(GameOption), nameof(GameOption.InitKeys)), new HarmonyMethod(AccessTools.Method(typeof(CommonAPIWrapper), nameof(PatchInitKeys)), Priority.First));
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}
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}
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public static bool PatchInitKeys(GameOption __instance)
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public static bool PatchInitKeys(GameOption __instance)
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