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https://github.com/soarqin/DSP_Mods.git
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UXAssist 1.5.5
This commit is contained in:
@@ -3,6 +3,15 @@
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## Changlog
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* 1.5.5
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* `Initialize This Planet`:
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* Fix crash issue.
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* Add 3 options to return certain items.
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* Enable `Hide UI` function(`F11` by default) while on Star Map view: Hide all other elements in universe.
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* Fix warning from abnormal check for following features:
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* `Unlock all techs with metadata`
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* `Disable battle-related techs in Peace mode`
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* ``Restore upgrades of `Sorter Cargo Stacking` on panel``
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* 1.5.4
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* `Auto-contruct`:
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* Add a UI option to hide it completely.
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@@ -12,7 +21,7 @@
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* New feature: `Auto-contruct`
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* Fly to buildings to be contructed automatically.
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* `Auto-cruise`: Do not try to fly away planet when `Drive Engine 2` is not researched.
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* `Re-intialize planet`: Fix logistic station ships rendering issue.
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* `Initialize This Planet`: Fix logistic station ships rendering issue.
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* Copying Wireless Power Tower works as expected when `Drag building power poles in maximum connection range` and `Build Tesla Tower and Wireless Power Tower alternately` are enabled.
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* `Belt signals for buy out dark fog items automatically`: Grid position on panel is moved to avoid conflict with newly added signals.
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* Fix implementation of ``Restore upgrades of `Sorter Cargo Stacking` on panel`` to make it working again.
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@@ -28,7 +37,7 @@
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* `Night Sunlight`: Fix bugs that sunlight angle is not updated after loading a save.
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* `Enhanced control for logistic storage capacities`: Working for Logistics Control Panel now.
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* `Protect veins from exhaustion`: Fix a minor bug.
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* `Re-intialize planet`: Improve stability and fix some bugs.
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* `Initialize This Planet`: Improve stability and fix some bugs.
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* 1.4.5
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* New feature: `Ctrl+Shift+Click to pick items from whole belts`, with 2 suboptions: `Include branches of belts` and `Include connected inserters`
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* Patch [BlueprintTweaks](https://thunderstore.io/c/dyson-sphere-program/p/kremnev8/BlueprintTweaks/) temporarily to fix `Drag Remove` functions (And wait for limoka to merge the [Pull Request](https://github.com/limoka/DSP-Mods/pull/133)):
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@@ -62,7 +71,7 @@
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* Fix background image issue for tab buttons on config window.
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* Now build in C# `Debug` Configuration, to avoid some issues caused by optimizations in `Release` Configuration.
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* 1.3.7
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* `Re-initialize planet`: Fix a possible crash.
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* `Initialize This Planet`: Fix a possible crash.
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* `Auto-config logistic stations`: Add `Set default remote logic to storage`
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* 1.3.6
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* `Dismantle blueprint selected buildings`:
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@@ -79,7 +88,7 @@
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* 1.3.3
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* `Starmap filter`: Hide top overlaping windows while the filter UI is shown.
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* `Auto-config logistic stations`: Can set Max. Charging Power for Battlefield Analysis Base now.
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* `Re-initialize planet`: Fix a crash.
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* `Initialize This Planet`: Fix a crash.
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* `Auto navigation on sailings`:
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* Add a button to enable/disable `Auto-cruise` quickly.
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* Do not auto-use Warper if required Tech is not researched.
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@@ -94,7 +103,7 @@
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* New button: `Unlock all techs with metadata`
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* Add a checkbox to make union of results in starmap filter.
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* Fix some starmap vein/planet filter conditions.
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* Fix a crash caused by `Re-initialize planet` in peace mode.
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* Fix a crash caused by `Initialize This Planet` in peace mode.
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* Fix compatibility with `NebulaMultiplayerMod`.
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* 1.3.1
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* Fix an issue that some UI elements are hidden while hitting the newly added combobox on Starmap.
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@@ -294,7 +303,7 @@
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* Fix some issues in `Auto nativation` and `Auto-cruise`, now only boosts when core energy at least 10% and warps when core energy at least 50%
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* 1.0.20
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* Fix an infinite-loop issue when `Quick build and dismantle stacking labs` and `No condition build` are both enabled
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* Fix a crash caused by `Re-initialize planet` in combat mode
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* Fix a crash caused by `Initialize This Planet` in combat mode
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* 1.0.19
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* New functions:
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* `Quick build and dismantle stacking labs`
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@@ -324,7 +333,7 @@
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* Enable `Hide UI` function(`F11` by default) while on Star Map view
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* New function: `Treat stack items as single in monitor components`
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* 1.0.14
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* Fix crash in `Re-initialize planet` again
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* Fix crash in `Initialize This Planet` again
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* `Off-grid building and stepped rotation`: Add Z coordinate to display, and adjust the precision to 4 decimal after point
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* 1.0.13
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* `Off-grid building and stepped rotation`: show building coordinates(relative to grids) on building preview and building info panel now
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@@ -332,7 +341,7 @@
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* Increase capacity of player order queue to 128 (from 16)
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* Fix issue caused by game updates
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* `Remove some build conditions`: fixed issue that some conditions are not eliminated
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* `Re-initialize planet`: fixed crash issue
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* `Initialize This Planet`: fixed crash issue
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* 1.0.12
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* Fix a bug that ejectors aimed at even-numbered orbits stop working when `Stop ejectors when available nodes are all filled up` is enabled.
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* 1.0.11
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@@ -359,7 +368,7 @@
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* Fix an issue that window position not restored and can not be resized when function is enabled but game is started with different mod profiles.
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* 1.0.3
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* Add new function: `Quick build Orbital Collectors`.
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* Add confirmation popup for `Re-intialize planet`, `Quick dismantle all buildings`, `Re-initialize Dyson Spheres` and `Quick dismantle Dyson Shells`.
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* Add confirmation popup for `Initialize This Planet`, `Quick dismantle all buildings`, `Re-initialize Dyson Spheres` and `Quick dismantle Dyson Shells`.
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* Fix error on `Remove build count and range limit` when building a large amount of belts.
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* Fix an issue that window position not saved correctly when quit game without using in-game menu.
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* 1.0.2
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@@ -382,6 +391,15 @@
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## 更新日志
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* 1.5.5
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* `初始化本行星`:
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* 修复崩溃问题。
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* 增加了3个可返还特定物品的选项。
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* 在星图视图中启用`隐藏UI`功能(默认按键为`F11`): 隐藏所有其他宇宙元素。
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* 修复以下功能的异常检查警告:
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* `使用元数据解锁所有科技`
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* `在和平模式下隐藏战斗相关科技`
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* ``在升级面板上恢复`分拣器货物堆叠`的升级``
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* 1.5.4
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* `自动建造`:
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* 增加了一个 UI 选项,可完全隐藏该功能。
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