Work in progress
24
UXAssist/Common/Util.cs
Normal file
@@ -0,0 +1,24 @@
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using System.IO;
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using System.Reflection;
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using UnityEngine;
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namespace UXAssist.Common;
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public static class Util
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{
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public static Texture2D LoadTexture(string path)
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{
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var fileData = System.IO.File.ReadAllBytes(path);
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var tex = new Texture2D(2, 2);
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tex.LoadImage(fileData);
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return tex;
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}
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public static Sprite LoadSprite(string path)
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{
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var tex = LoadTexture(path);
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return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
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}
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public static string PluginFolder => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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}
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@@ -8,7 +8,6 @@ using BepInEx.Configuration;
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using CommonAPI.Systems;
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using CommonAPI.Systems;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UXAssist.Common;
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using UXAssist.Common;
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namespace UXAssist;
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namespace UXAssist;
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@@ -1600,7 +1599,6 @@ public static class FactoryPatch
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private static Harmony _persistPatch;
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private static Harmony _persistPatch;
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private static bool _initialized;
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private static bool _initialized;
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private static bool _loaded;
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private static bool _loaded;
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private static AssetBundle _bundle;
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private static long _clusterSeedKey;
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private static long _clusterSeedKey;
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private static readonly int[] DarkFogItemIds = [5201, 5206, 5202, 5204, 5203, 5205];
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private static readonly int[] DarkFogItemIds = [5201, 5206, 5202, 5204, 5203, 5205];
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private static readonly int[] DarkFogItemExchangeRate = [20, 60, 30, 30, 30, 10];
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private static readonly int[] DarkFogItemExchangeRate = [20, 60, 30, 30, 30, 10];
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@@ -1639,8 +1637,7 @@ public static class FactoryPatch
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private static void AddBeltSignalProtos()
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private static void AddBeltSignalProtos()
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{
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{
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if (!_initialized || _loaded) return;
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if (!_initialized || _loaded) return;
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var pluginfolder = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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var pluginfolder = Util.PluginFolder;
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_bundle = AssetBundle.LoadFromFile($"{pluginfolder}/uxassist.assetbundle");
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var signals = LDB._signals;
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var signals = LDB._signals;
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SignalProto[] protos =
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SignalProto[] protos =
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[
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[
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@@ -1649,8 +1646,8 @@ public static class FactoryPatch
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ID = 301,
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ID = 301,
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Name = "存储单元",
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Name = "存储单元",
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GridIndex = 3601,
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GridIndex = 3601,
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IconPath = "Assets/memory.png",
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IconPath = "assets/memory.png",
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_iconSprite = _bundle.LoadAsset<Sprite>("Assets/memory.png"),
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_iconSprite = Util.LoadSprite($"{pluginfolder}/assets/memory.png"),
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SID = ""
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SID = ""
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},
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},
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new SignalProto
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new SignalProto
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@@ -1658,8 +1655,8 @@ public static class FactoryPatch
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ID = 302,
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ID = 302,
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Name = "能量碎片",
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Name = "能量碎片",
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GridIndex = 3602,
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GridIndex = 3602,
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IconPath = "Assets/energy-fragment.png",
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IconPath = "assets/energy-fragment.png",
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_iconSprite = _bundle.LoadAsset<Sprite>("Assets/energy-fragment.png"),
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_iconSprite = Util.LoadSprite($"{pluginfolder}/assets/energy-fragment.png"),
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SID = ""
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SID = ""
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},
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},
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new SignalProto
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new SignalProto
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@@ -1667,8 +1664,8 @@ public static class FactoryPatch
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ID = 303,
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ID = 303,
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Name = "硅基神经元",
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Name = "硅基神经元",
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GridIndex = 3603,
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GridIndex = 3603,
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IconPath = "Assets/silicon-neuron.png",
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IconPath = "assets/silicon-neuron.png",
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_iconSprite = _bundle.LoadAsset<Sprite>("Assets/silicon-neuron.png"),
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_iconSprite = Util.LoadSprite($"{pluginfolder}/assets/silicon-neuron.png"),
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SID = ""
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SID = ""
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},
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},
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new SignalProto
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new SignalProto
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@@ -1677,7 +1674,7 @@ public static class FactoryPatch
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Name = "负熵奇点",
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Name = "负熵奇点",
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GridIndex = 3604,
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GridIndex = 3604,
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IconPath = "Assets/negentropy.png",
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IconPath = "Assets/negentropy.png",
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_iconSprite = _bundle.LoadAsset<Sprite>("Assets/negentropy.png"),
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_iconSprite = Util.LoadSprite($"{pluginfolder}/assets/negentropy.png"),
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SID = ""
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SID = ""
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},
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},
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new SignalProto
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new SignalProto
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@@ -1685,8 +1682,8 @@ public static class FactoryPatch
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ID = 305,
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ID = 305,
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Name = "物质重组器",
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Name = "物质重组器",
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GridIndex = 3605,
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GridIndex = 3605,
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IconPath = "Assets/reassembler.png",
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IconPath = "assets/reassembler.png",
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_iconSprite = _bundle.LoadAsset<Sprite>("Assets/reassembler.png"),
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_iconSprite = Util.LoadSprite($"{pluginfolder}/assets/reassembler.png"),
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SID = ""
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SID = ""
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},
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},
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new SignalProto
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new SignalProto
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@@ -1694,8 +1691,8 @@ public static class FactoryPatch
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ID = 306,
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ID = 306,
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Name = "虚粒子",
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Name = "虚粒子",
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GridIndex = 3606,
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GridIndex = 3606,
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IconPath = "Assets/virtual-particle.png",
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IconPath = "assets/virtual-particle.png",
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_iconSprite = _bundle.LoadAsset<Sprite>("Assets/virtual-particle.png"),
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_iconSprite = Util.LoadSprite($"{pluginfolder}/assets/virtual-particle.png"),
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SID = ""
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SID = ""
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},
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},
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];
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];
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@@ -1729,8 +1726,6 @@ public static class FactoryPatch
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signals.dataIndices[signals.dataArray[index].ID] = index;
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signals.dataIndices[signals.dataArray[index].ID] = index;
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}
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}
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_bundle.Unload(true);
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_bundle = null;
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_loaded = false;
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_loaded = false;
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}
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}
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@@ -18,6 +18,7 @@ public static class GamePatch
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public static ConfigEntry<bool> EnableWindowResizeEnabled;
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public static ConfigEntry<bool> EnableWindowResizeEnabled;
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public static ConfigEntry<bool> LoadLastWindowRectEnabled;
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public static ConfigEntry<bool> LoadLastWindowRectEnabled;
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public static ConfigEntry<int> MouseCursorScaleUpMultiplier;
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// public static ConfigEntry<bool> AutoSaveOptEnabled;
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// public static ConfigEntry<bool> AutoSaveOptEnabled;
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public static ConfigEntry<bool> ConvertSavesFromPeaceEnabled;
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public static ConfigEntry<bool> ConvertSavesFromPeaceEnabled;
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public static ConfigEntry<Vector4> LastWindowRect;
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public static ConfigEntry<Vector4> LastWindowRect;
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@@ -29,7 +30,7 @@ public static class GamePatch
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{
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{
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// Get profile name from command line arguments, and set window title accordingly
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// Get profile name from command line arguments, and set window title accordingly
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var args = Environment.GetCommandLineArgs();
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var args = Environment.GetCommandLineArgs();
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for (var i = 0; i < args.Length; i++)
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for (var i = 0; i < args.Length - 1; i++)
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{
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{
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if (args[i] != "--doorstop-target") continue;
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if (args[i] != "--doorstop-target") continue;
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var arg = args[i + 1];
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var arg = args[i + 1];
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@@ -52,6 +53,10 @@ public static class GamePatch
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EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
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EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
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LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
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LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
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MouseCursorScaleUpMultiplier.SettingChanged += (_, _) =>
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{
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MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
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};
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// AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
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// AutoSaveOptEnabled.SettingChanged += (_, _) => AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
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ConvertSavesFromPeaceEnabled.SettingChanged += (_, _) => ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
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ConvertSavesFromPeaceEnabled.SettingChanged += (_, _) => ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
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ProfileBasedSaveFolderEnabled.SettingChanged += (_, _) =>
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ProfileBasedSaveFolderEnabled.SettingChanged += (_, _) =>
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@@ -64,6 +69,7 @@ public static class GamePatch
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};
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};
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EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
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EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
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LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
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LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
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MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
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// AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
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// AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
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ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
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ConvertSavesFromPeace.Enable(ConvertSavesFromPeaceEnabled.Value);
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_gamePatch ??= Harmony.CreateAndPatchAll(typeof(GamePatch));
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_gamePatch ??= Harmony.CreateAndPatchAll(typeof(GamePatch));
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@@ -73,6 +79,7 @@ public static class GamePatch
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{
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{
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LoadLastWindowRect.Enable(false);
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LoadLastWindowRect.Enable(false);
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EnableWindowResize.Enable(false);
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EnableWindowResize.Enable(false);
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MouseCursorScaleUp.Enable(false);
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// AutoSaveOpt.Enable(false);
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// AutoSaveOpt.Enable(false);
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ConvertSavesFromPeace.Enable(false);
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ConvertSavesFromPeace.Enable(false);
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_gamePatch?.UnpatchSelf();
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_gamePatch?.UnpatchSelf();
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@@ -488,4 +495,89 @@ public static class GamePatch
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_needConvert = false;
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_needConvert = false;
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}
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}
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}
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}
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private static class MouseCursorScaleUp
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{
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private static Harmony _patch;
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public static void Enable(bool on)
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{
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if (on)
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{
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_patch ??= Harmony.CreateAndPatchAll(typeof(MouseCursorScaleUp));
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if (!UICursor.loaded) return;
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UICursor.loaded = false;
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UICursor.LoadCursors();
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return;
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}
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_patch?.UnpatchSelf();
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_patch = null;
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if (!UICursor.loaded) return;
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UICursor.loaded = false;
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UICursor.LoadCursors();
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UICursor), nameof(UICursor.LoadCursors))]
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private static IEnumerable<CodeInstruction> UICursor_LoadCursors_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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{
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var matcher = new CodeMatcher(instructions, generator);
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matcher.Start().MatchForward(false,
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new CodeMatch(OpCodes.Ldc_I4_1),
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new CodeMatch(OpCodes.Stsfld, AccessTools.Field(typeof(UICursor), nameof(UICursor.loaded)))
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).InsertAndAdvance(
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Transpilers.EmitDelegate(() =>
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{
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var multiplier = MouseCursorScaleUpMultiplier.Value;
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if (multiplier <= 1) return;
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for (var i = 0; i < UICursor.cursorTexs.Length; i++)
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{
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var cursor = UICursor.cursorTexs[i];
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if (cursor == null) continue;
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UICursor.cursorTexs[i] = ResizeTexture2D(cursor, cursor.width * multiplier, cursor.height * multiplier);
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}
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for (var i = UICursor.cursorHots.Length - 1; i >= 0; i--)
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{
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UICursor.cursorHots[i] = new Vector2(UICursor.cursorHots[i].x * multiplier, UICursor.cursorHots[i].y * multiplier);
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}
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})
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).MatchForward(false,
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Cursor), nameof(Cursor.SetCursor), [typeof(Texture2D), typeof(Vector2), typeof(CursorMode)]))
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).SetInstruction(new CodeInstruction(OpCodes.Ldc_I4_1));
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return matcher.InstructionEnumeration();
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Texture2D ResizeTexture2D(Texture2D texture2D, int targetWidth, int targetHeight)
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{
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var oldActive = RenderTexture.active;
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var rt = new RenderTexture(targetWidth, targetHeight, 32)
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{
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antiAliasing = 8
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};
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RenderTexture.active = rt;
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Graphics.Blit(texture2D, rt);
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rt.ResolveAntiAliasedSurface();
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var result = new Texture2D(targetWidth, targetHeight, texture2D.format, texture2D.mipmapCount > 1);
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result.ReadPixels(new Rect(0, 0, targetWidth, targetHeight), 0, 0);
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result.Apply();
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RenderTexture.active = oldActive;
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rt.Release();
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return result;
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}
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UICursor), nameof(UICursor.cursorIndexApply), MethodType.Setter)]
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private static IEnumerable<CodeInstruction> UICursor_set_cursorIndexApply_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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||||||
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{
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var matcher = new CodeMatcher(instructions, generator);
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|
matcher.Start().MatchForward(false,
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new CodeMatch(OpCodes.Ldc_I4_0),
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new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Cursor), nameof(Cursor.SetCursor), [typeof(Texture2D), typeof(Vector2), typeof(CursorMode)]))
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).SetInstruction(new CodeInstruction(OpCodes.Ldc_I4_1));
|
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return matcher.InstructionEnumeration();
|
||||||
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}
|
||||||
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}
|
||||||
}
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}
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection.Emit;
|
using System.Reflection.Emit;
|
||||||
using BepInEx.Configuration;
|
using BepInEx.Configuration;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
using BepInEx.Configuration;
|
using BepInEx.Configuration;
|
||||||
using UITools;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
using System;
|
using UnityEngine;
|
||||||
using UnityEngine;
|
|
||||||
using UXAssist.UI;
|
using UXAssist.UI;
|
||||||
using UXAssist.Common;
|
using UXAssist.Common;
|
||||||
|
|
||||||
@@ -21,6 +20,7 @@ public static class UIConfigWindow
|
|||||||
I18N.Add("Tech/Combat", "Tech/Combat", "科研/战斗");
|
I18N.Add("Tech/Combat", "Tech/Combat", "科研/战斗");
|
||||||
I18N.Add("Enable game window resize", "Enable game window resize (maximum box and thick frame)", "可调整游戏窗口大小(可最大化和拖动边框)");
|
I18N.Add("Enable game window resize", "Enable game window resize (maximum box and thick frame)", "可调整游戏窗口大小(可最大化和拖动边框)");
|
||||||
I18N.Add("Remeber window position and size on last exit", "Remeber window position and size on last exit", "记住上次退出时的窗口位置和大小");
|
I18N.Add("Remeber window position and size on last exit", "Remeber window position and size on last exit", "记住上次退出时的窗口位置和大小");
|
||||||
|
I18N.Add("Mouse cursor scale up", "Mouse cursor scale up", "鼠标指针放大");
|
||||||
/*
|
/*
|
||||||
I18N.Add("Better auto-save mechanism", "Better auto-save mechanism", "更好的自动存档机制");
|
I18N.Add("Better auto-save mechanism", "Better auto-save mechanism", "更好的自动存档机制");
|
||||||
I18N.Add("Better auto-save mechanism tips", "Auto saves are stored in 'Save\\AutoSaves' folder, filenames are combined with cluster address and date-time", "自动存档会以星区地址和日期时间组合为文件名存储在'Save\\AutoSaves'文件夹中");
|
I18N.Add("Better auto-save mechanism tips", "Auto saves are stored in 'Save\\AutoSaves' folder, filenames are combined with cluster address and date-time", "自动存档会以星区地址和日期时间组合为文件名存储在'Save\\AutoSaves'文件夹中");
|
||||||
@@ -110,6 +110,11 @@ public static class UIConfigWindow
|
|||||||
wnd.AddCheckBox(x, y, tab1, GamePatch.EnableWindowResizeEnabled, "Enable game window resize");
|
wnd.AddCheckBox(x, y, tab1, GamePatch.EnableWindowResizeEnabled, "Enable game window resize");
|
||||||
y += 36f;
|
y += 36f;
|
||||||
wnd.AddCheckBox(x, y, tab1, GamePatch.LoadLastWindowRectEnabled, "Remeber window position and size on last exit");
|
wnd.AddCheckBox(x, y, tab1, GamePatch.LoadLastWindowRectEnabled, "Remeber window position and size on last exit");
|
||||||
|
y += 36f;
|
||||||
|
var txt = wnd.AddText2(x, y, tab1, "Mouse cursor scale up", 15, "text-mouse-cursor-scale-up");
|
||||||
|
x += txt.preferredWidth + 5f;
|
||||||
|
wnd.AddSlider(x, y + 6f, tab1, GamePatch.MouseCursorScaleUpMultiplier, [1, 2, 3, 4], "0x", 100f);
|
||||||
|
x = 0f;
|
||||||
/*
|
/*
|
||||||
y += 30f;
|
y += 30f;
|
||||||
wnd.AddCheckBox(x, y, tab1, GamePatch.AutoSaveOptEnabled, "Better auto-save mechanism");
|
wnd.AddCheckBox(x, y, tab1, GamePatch.AutoSaveOptEnabled, "Better auto-save mechanism");
|
||||||
|
|||||||
@@ -67,6 +67,8 @@ public class UXAssist : BaseUnityPlugin, IModCanSave
|
|||||||
"Load last window position and size when game starts");
|
"Load last window position and size when game starts");
|
||||||
GamePatch.LastWindowRect = Config.Bind("Game", "LastWindowRect", new Vector4(0f, 0f, 0f, 0f),
|
GamePatch.LastWindowRect = Config.Bind("Game", "LastWindowRect", new Vector4(0f, 0f, 0f, 0f),
|
||||||
"Last window position and size");
|
"Last window position and size");
|
||||||
|
GamePatch.MouseCursorScaleUpMultiplier = Config.Bind("Game", "MouseCursorScaleUpMultiplier", 1,
|
||||||
|
"Mouse cursor scale up multiplier");
|
||||||
GamePatch.ProfileBasedSaveFolderEnabled = Config.Bind("Game", "ProfileBasedSaveFolder", false,
|
GamePatch.ProfileBasedSaveFolderEnabled = Config.Bind("Game", "ProfileBasedSaveFolder", false,
|
||||||
"Profile-based save folder");
|
"Profile-based save folder");
|
||||||
GamePatch.DefaultProfileName = Config.Bind("Game", "DefaultProfileName", "Default",
|
GamePatch.DefaultProfileName = Config.Bind("Game", "DefaultProfileName", "Default",
|
||||||
|
|||||||
@@ -26,6 +26,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
|
||||||
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', package/icon.png, package/manifest.json, package/uxassist.assetbundle, README.md, CHANGELOG.md" />
|
<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
copy /y "$(TargetPath)" package\plugins\
powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path package/plugins, package/icon.png, package/manifest.json, README.md, CHANGELOG.md" />
|
||||||
</Target>
|
</Target>
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
BIN
UXAssist/package/plugins/assets/cursor/cursor-ban.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-blank.png
Normal file
|
After Width: | Height: | Size: 154 B |
BIN
UXAssist/package/plugins/assets/cursor/cursor-delete.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-downgrade.png
Normal file
|
After Width: | Height: | Size: 634 B |
|
After Width: | Height: | Size: 1.4 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-eraser.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-eyedropper.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-painter.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-reform.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-remove.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-target-a.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-target-b.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-target-in.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-target-out.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-transfer.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
UXAssist/package/plugins/assets/cursor/cursor-upgrade.png
Normal file
|
After Width: | Height: | Size: 597 B |
BIN
UXAssist/package/plugins/assets/cursor/cursor.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
UXAssist/package/plugins/assets/signal/energy-fragment.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
UXAssist/package/plugins/assets/signal/memory.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
UXAssist/package/plugins/assets/signal/negentropy.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
UXAssist/package/plugins/assets/signal/reassembler.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
UXAssist/package/plugins/assets/signal/silicon-neuron.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
UXAssist/package/plugins/assets/signal/virtual-particle.png
Normal file
|
After Width: | Height: | Size: 14 KiB |