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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 12:53:34 +08:00

Support for DSP 0.10

This commit is contained in:
2023-12-15 20:59:48 +08:00
parent aae771d730
commit d4b1ea93c8
37 changed files with 377 additions and 126 deletions

View File

@@ -243,14 +243,14 @@ public static class FactoryPatch
var label1 = generator.DefineLabel();
var label2 = generator.DefineLabel();
matcher.MatchForward(false,
new CodeMatch(OpCodes.Pop)
new CodeMatch(OpCodes.Stloc_1)
).Advance(1).InsertAndAdvance(
new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(NightLight), nameof(NightLight.Enabled))),
new CodeInstruction(OpCodes.Brfalse_S, label1),
new CodeInstruction(OpCodes.Call, AccessTools.PropertyGetter(typeof(GameMain), nameof(GameMain.mainPlayer))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Player), nameof(Player.transform))),
new CodeInstruction(OpCodes.Callvirt, AccessTools.PropertyGetter(typeof(Transform), nameof(Transform.up))),
new CodeInstruction(OpCodes.Stloc_1),
new CodeInstruction(OpCodes.Stloc_2),
new CodeInstruction(OpCodes.Br_S, label2)
);
matcher.Labels.Add(label1);