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https://github.com/soarqin/DSP_Mods.git
synced 2025-12-09 06:13:36 +08:00
CheatEnabler and UXAssist new versions
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@@ -26,6 +26,7 @@ public static class FactoryPatch
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private static Harmony _factoryPatch;
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private static PressKeyBind _noConditionKey;
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private static PressKeyBind _noCollisionKey;
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public static void Init()
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{
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@@ -33,12 +34,25 @@ public static class FactoryPatch
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_noConditionKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
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{
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key = new CombineKey((int)KeyCode.Q, CombineKey.ALT_COMB, ECombineKeyAction.OnceClick, false),
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conflictGroup = KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
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conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
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name = "ToggleNoCondition",
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canOverride = true
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}
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);
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_noCollisionKey = KeyBindings.RegisterKeyBinding(new BuiltinKey
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{
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key = new CombineKey((int)KeyCode.W, CombineKey.ALT_COMB, ECombineKeyAction.OnceClick, false),
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conflictGroup = KeyBindConflict.MOVEMENT | KeyBindConflict.FLYING | KeyBindConflict.SAILING | KeyBindConflict.BUILD_MODE_1 | KeyBindConflict.KEYBOARD_KEYBIND,
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name = "ToggleNoCollision",
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canOverride = true
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}
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);
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I18N.Add("KEYToggleNoCondition", "Toggle No Condition Build", "切换无条件建造");
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I18N.Add("KEYToggleNoCollision", "Toggle No Collision", "切换无碰撞");
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I18N.Add("NoConditionOn", "No condition build is enabled!", "无条件建造已启用");
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I18N.Add("NoConditionOff", "No condition build is disabled!", "无条件建造已禁用");
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I18N.Add("NoCollisionOn", "No collision is enabled!", "无碰撞已启用");
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I18N.Add("NoCollisionOff", "No collision is disabled!", "无碰撞已禁用");
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ImmediateEnabled.SettingChanged += (_, _) => ImmediateBuild.Enable(ImmediateEnabled.Value);
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ArchitectModeEnabled.SettingChanged += (_, _) => ArchitectMode.Enable(ArchitectModeEnabled.Value);
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NoConditionEnabled.SettingChanged += (_, _) => NoConditionBuild.Enable(NoConditionEnabled.Value);
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@@ -68,6 +82,18 @@ public static class FactoryPatch
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if (_noConditionKey.keyValue)
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{
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NoConditionEnabled.Value = !NoConditionEnabled.Value;
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if (!DSPGame.IsMenuDemo && GameMain.isRunning)
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{
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UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoConditionEnabled.Value ? "NoConditionOn" : "NoConditionOff").Translate());
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}
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}
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if (_noCollisionKey.keyValue)
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{
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NoCollisionEnabled.Value = !NoCollisionEnabled.Value;
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if (!DSPGame.IsMenuDemo && GameMain.isRunning)
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{
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UIRoot.instance.uiGame.generalTips.InvokeRealtimeTipAhead((NoCollisionEnabled.Value ? "NoCollisionOn" : "NoCollisionOff").Translate());
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}
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}
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}
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