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fix: avoid NRE in BeltSignal reset and remove no-op GalaxySelectUI reset
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@@ -67,7 +67,7 @@ internal static class BeltSignalPatch
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internal static void ResetState()
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{
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_clusterSeedKey = 0L;
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_signalBelts = null;
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_signalBelts = new Dictionary<int, uint>[64];
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SignalBeltFactoryIndices.Clear();
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for (var i = 0; i < DarkFogItemsInVoid.Length; i++)
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DarkFogItemsInVoid[i] = 0;
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