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https://github.com/soarqin/DSP_Mods.git
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Dustbin: support for multi-level tank
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@@ -166,40 +166,71 @@ public static class TankPatch
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}
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}
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private struct TankState
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{
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public int TankId;
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public int FluidId;
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public int FluidCount;
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public int FluidInc;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TankComponent), "GameTick")]
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private static void TankComponent_GameTick_Prefix(ref TankComponent __instance, out long __state, PlanetFactory factory)
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private static void TankComponent_GameTick_Prefix(ref TankComponent __instance, ref TankState __state, PlanetFactory factory)
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{
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var planetId = factory.planetId;
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if (tankIsDustbin[planetId / 100][planetId % 100][__instance.id])
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var data = tankIsDustbin[planetId / 100][planetId % 100];
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ref var tank = ref __instance;
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while (true)
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{
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__state = ((long)__instance.fluidInc << 36) | ((long)__instance.fluidCount << 16) | (uint)__instance.fluidId;
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__instance.fluidId = __instance.fluidCount = __instance.fluidInc = 0;
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}
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else
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{
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__state = -1;
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if (data[tank.id])
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{
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__state.TankId = tank.id;
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__state.FluidId = tank.fluidId;
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__state.FluidCount = tank.fluidCount;
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__state.FluidInc = tank.fluidInc;
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tank.fluidId = tank.fluidCount = tank.fluidInc = 0;
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return;
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}
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if (tank.fluidCount < tank.fluidCapacity || tank.nextTankId <= 0)
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{
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__state.TankId = -1;
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return;
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}
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var nextTankId = tank.nextTankId;
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tank = ref factory.factoryStorage.tankPool[nextTankId];
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if (tank.id == nextTankId) continue;
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__state.TankId = -1;
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return;
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(TankComponent), "GameTick")]
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private static void TankComponent_GameTick_Postfix(ref TankComponent __instance, long __state)
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private static void TankComponent_GameTick_Postfix(ref TankComponent __instance, ref TankState __state, PlanetFactory factory)
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{
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if (__state < 0) return;
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__instance.fluidId = (int)(__state & 0xFFFFL);
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__instance.fluidCount = (int)((__state >> 16) & 0xFFFFFL);
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__instance.fluidInc = (int)(__state >> 36);
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if (__state.TankId < 0) return;
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var tankId = __state.TankId;
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if (__instance.id == tankId)
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{
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__instance.fluidId = __state.FluidId;
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__instance.fluidCount = __state.FluidCount;
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__instance.fluidInc = __state.FluidInc;
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return;
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}
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ref var tank = ref factory.factoryStorage.tankPool[tankId];
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if (tank.id != tankId) return;
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tank.fluidId = __state.FluidId;
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tank.fluidCount = __state.FluidCount;
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tank.fluidInc = __state.FluidInc;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FactoryStorage), "RemoveTankComponent")]
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private static void FactoryStorage_RemoveTankComponent_Prefix(FactoryStorage __instance, int id)
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{
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if (__instance.tankPool[id].id != 0)
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{
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var planetId = __instance.planet.id;
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tankIsDustbin[planetId / 100][planetId % 100][id] = false;
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}
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if (__instance.tankPool[id].id <= 0) return;
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var planetId = __instance.planet.id;
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tankIsDustbin[planetId / 100][planetId % 100][id] = false;
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}
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}
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