mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 21:33:28 +08:00
Work in progress
This commit is contained in:
@@ -26,8 +26,8 @@ public class CompressSave : BaseUnityPlugin
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{
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case CompressionType.LZ4: return "lz4";
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case CompressionType.Zstd: return "zstd";
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case CompressionType.None:
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default: return "none";
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case CompressionType.None: return "none";
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default: throw new ArgumentException("Unknown compression type.");
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}
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}
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@@ -48,7 +48,7 @@ public class CompressSave : BaseUnityPlugin
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{
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PatchSave.CompressionTypeForSaves = CompressionTypeFromString(
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Config.Bind("Compression", "Type", StringFromCompresstionType(PatchSave.CompressionTypeForSaves),
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new ConfigDescription("Set default compression type.",
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new ConfigDescription("Set default compression type for manual saves.",
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new AcceptableValueList<string>("lz4", "zstd", "none"), new { }))
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.Value);
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PatchSave.CompressionLevelForSaves = Config.Bind("Compression", "Level", PatchSave.CompressionLevelForSaves,
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@@ -62,7 +62,7 @@ public class CompressSave : BaseUnityPlugin
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}
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patchSave = Harmony.CreateAndPatchAll(typeof(PatchSave));
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if (PatchSave.EnableCompress && PatchSave.CompressionTypeForSaves != CompressionType.None)
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if (PatchSave.EnableCompress)
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patchUISave = Harmony.CreateAndPatchAll(typeof(PatchUISaveGame));
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patchUILoad = Harmony.CreateAndPatchAll(typeof(PatchUILoadGame));
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}
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@@ -88,36 +88,51 @@ public class CompressSave : BaseUnityPlugin
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class PatchSave
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{
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public static readonly WrapperDefines LZ4Wrapper = new LZ4API(), ZstdWrapper = new ZstdAPI();
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public static readonly WrapperDefines LZ4Wrapper = new LZ4API(), ZstdWrapper = new ZstdAPI(), NoneWrapper = new NoneAPI();
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private const long SizeInMBytes = 1024 * 1024;
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private static CompressionStream.CompressBuffer _compressBuffer;
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public static bool UseCompressSave;
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private static CompressionType _compressedType = CompressionType.None;
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public static CompressionType CompressionTypeForSaves = CompressionType.LZ4;
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private static CompressionType _compressionTypeForLoading = CompressionType.None;
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public static CompressionType CompressionTypeForSaves = CompressionType.Zstd;
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public static int CompressionLevelForSaves;
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private static Stream _compressionStream;
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public static bool EnableCompress;
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public static void CreateCompressBuffer()
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{
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_compressBuffer =
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CompressionStream.CreateBuffer(CompressionTypeForSaves == CompressionType.LZ4 ? LZ4Wrapper : ZstdWrapper,
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(int)SizeInMBytes); //Bigger buffer for GS2 compatible
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switch (CompressionTypeForSaves)
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{
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case CompressionType.LZ4:
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_compressBuffer = CompressionStream.CreateBuffer(LZ4Wrapper, (int)SizeInMBytes);
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break;
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case CompressionType.Zstd:
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_compressBuffer = CompressionStream.CreateBuffer(ZstdWrapper, (int)SizeInMBytes);
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break;
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case CompressionType.None:
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_compressBuffer = CompressionStream.CreateBuffer(NoneWrapper, (int)SizeInMBytes);
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break;
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default:
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throw new ArgumentException("Unknown compression type.");
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}
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}
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private static void WriteHeader(FileStream fileStream)
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{
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for (int i = 0; i < 3; i++)
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fileStream.WriteByte(0xCC);
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switch (CompressionTypeForSaves)
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{
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case CompressionType.Zstd:
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for (int i = 0; i < 3; i++)
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fileStream.WriteByte(0xCC);
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fileStream.WriteByte(0xCD);
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break;
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case CompressionType.LZ4:
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default:
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fileStream.WriteByte(0xCC);
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for (int i = 0; i < 4; i++)
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fileStream.WriteByte(0xCC);
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break;
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case CompressionType.None:
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break;
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default:
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throw new ArgumentException("Unknown compression type.");
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}
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}
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@@ -126,7 +141,7 @@ class PatchSave
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[HarmonyPatch(typeof(GameSave), "SaveAsLastExit")]
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static void BeforeAutoSave()
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{
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UseCompressSave = EnableCompress && CompressionTypeForSaves != CompressionType.None;
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UseCompressSave = EnableCompress;
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}
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[HarmonyTranspiler]
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@@ -160,7 +175,7 @@ class PatchSave
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
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.Advance(1)
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.Insert(new CodeInstruction(OpCodes.Call,
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AccessTools.Method(typeof(PatchSave), "DisposecompressionStream")));
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AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream")));
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EnableCompress = true;
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return matcher.InstructionEnumeration();
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}
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@@ -185,9 +200,19 @@ class PatchSave
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{
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SaveUtil.logger.LogDebug("Begin compress save");
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WriteHeader(fileStream);
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_compressionStream =
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new CompressionStream(CompressionTypeForSaves == CompressionType.LZ4 ? LZ4Wrapper : ZstdWrapper,
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CompressionLevelForSaves, fileStream, _compressBuffer, true); //need to dispose after use
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switch (CompressionTypeForSaves)
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{
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case CompressionType.LZ4:
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_compressionStream = new CompressionStream(LZ4Wrapper, CompressionLevelForSaves, fileStream, _compressBuffer, true);
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break;
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case CompressionType.Zstd:
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_compressionStream = new CompressionStream(ZstdWrapper, CompressionLevelForSaves, fileStream, _compressBuffer, true);
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break;
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case CompressionType.None:
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_compressionStream = new CompressionStream(NoneWrapper, 0, fileStream, _compressBuffer, true);
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break;
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}
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return ((CompressionStream)_compressionStream).BufferWriter;
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}
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@@ -198,24 +223,49 @@ class PatchSave
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public static long FileLengthWrite0(FileStream fileStream, long offset, SeekOrigin origin)
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{
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if (!UseCompressSave)
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{
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return fileStream.Seek(offset, origin);
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}
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return 0L;
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}
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public static void FileLengthWrite1(BinaryWriter binaryWriter, long value)
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{
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if (!UseCompressSave)
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{
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binaryWriter.Write(value);
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}
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}
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public static void DisposecompressionStream()
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public static void DisposeCompressionStream()
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{
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if (!UseCompressSave) return;
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if (_compressionStream == null)
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{
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UseCompressSave = false;
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return;
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}
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var writeflag = _compressionStream.CanWrite;
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_compressionStream?.Dispose(); //Dispose need to be done before fstream closed.
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Stream stream = null;
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if (writeflag && CompressionTypeForSaves == CompressionType.None)
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{
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stream = ((CompressionStream)_compressionStream).outStream;
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}
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_compressionStream.Dispose(); //Dispose need to be done before fstream closed.
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_compressionStream = null;
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if (writeflag) //Reset UseCompressSave after writing to file
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{
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if (stream != null)
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{
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// Ugly implementation, but it works. May find a better solution someday.
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var saveLen = stream.Seek(0L, SeekOrigin.End);
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stream.Seek(6L, SeekOrigin.Begin);
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var writer = new BinaryWriter(stream);
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writer.Write(saveLen);
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writer.Dispose();
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}
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UseCompressSave = false;
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}
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}
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[HarmonyTranspiler]
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@@ -253,7 +303,7 @@ class PatchSave
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
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.Advance(1)
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.Insert(new CodeInstruction(OpCodes.Call,
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AccessTools.Method(typeof(PatchSave), "DisposecompressionStream")))
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AccessTools.Method(typeof(PatchSave), "DisposeCompressionStream")))
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.MatchBack(false,
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new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")));
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if (matcher.IsValid)
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@@ -273,14 +323,15 @@ class PatchSave
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public static BinaryReader CreateBinaryReader(FileStream fileStream)
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{
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switch (_compressedType = SaveUtil.SaveGetCompressType(fileStream))
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switch (_compressionTypeForLoading = SaveUtil.SaveGetCompressType(fileStream))
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{
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case CompressionType.LZ4:
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UseCompressSave = true;
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_compressionStream = new DecompressionStream(LZ4Wrapper, fileStream);
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return new PeekableReader((DecompressionStream)_compressionStream);
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case CompressionType.Zstd:
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UseCompressSave = true;
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_compressionStream =
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new DecompressionStream(_compressedType == CompressionType.LZ4 ? LZ4Wrapper : ZstdWrapper,
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fileStream);
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_compressionStream = new DecompressionStream(ZstdWrapper, fileStream);
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return new PeekableReader((DecompressionStream)_compressionStream);
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case CompressionType.None:
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UseCompressSave = false;
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@@ -293,21 +344,22 @@ class PatchSave
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public static long FileLengthRead(BinaryReader binaryReader)
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{
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switch (_compressedType)
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switch (_compressionTypeForLoading)
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{
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case CompressionType.LZ4:
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case CompressionType.Zstd:
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binaryReader.ReadInt64();
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return _compressionStream.Length;
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case CompressionType.None:
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default:
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return binaryReader.ReadInt64();
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public static long ReadSeek(FileStream fileStream, long offset, SeekOrigin origin)
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{
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switch (_compressedType)
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switch (_compressionTypeForLoading)
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{
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case CompressionType.LZ4:
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case CompressionType.Zstd:
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@@ -315,8 +367,9 @@ class PatchSave
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offset -= _compressionStream.Read(_compressBuffer.outBuffer, 0, (int)offset);
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return _compressionStream.Position;
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case CompressionType.None:
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default:
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return fileStream.Seek(offset, origin);
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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@@ -7,7 +7,7 @@ add_library(lz4wrap SHARED
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lz4/lz4frame.c lz4/lz4frame.h lz4/lz4frame_static.h
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lz4/lz4hc.c lz4/lz4hc.h
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lz4/xxhash.c lz4/xxhash.h
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dllmain.c lz4wrap.c lz4wrap.h)
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dllmain.c LZ4Wrap.c LZ4Wrap.h)
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target_compile_definitions(lz4wrap PRIVATE LZ4WRAP_EXPORTS)
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target_include_directories(lz4wrap PRIVATE lz4)
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@@ -9,6 +9,8 @@ BOOL APIENTRY DllMain( HMODULE hModule,
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(hModule);
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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@@ -16,4 +18,3 @@ BOOL APIENTRY DllMain( HMODULE hModule,
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}
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return TRUE;
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}
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@@ -68,23 +68,24 @@ static class PatchUISaveGame
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[HarmonyPatch(typeof(UISaveGameWindow), "_OnOpen"), HarmonyPostfix]
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static void _OnOpen(UISaveGameWindow __instance, UIButton ___saveButton, Text ___saveButtonText)
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{
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if (!context.buttonCompress)
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{
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context.saveButton = ___saveButton;
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context.saveButtonText = ___saveButtonText;
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if (context.buttonCompress) return;
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context.saveButton = ___saveButton;
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context.saveButtonText = ___saveButtonText;
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context.ui = __instance;
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context.buttonCompress = (__instance.transform.Find("button-compress")?.gameObject??GameObject.Instantiate(___saveButton.gameObject, ___saveButton.transform.parent)).GetComponent<UIButton>();
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context.buttonCompress.gameObject.name = "button-compress";
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context.buttonCompress.transform.Translate(new Vector3(-2.0f, 0, 0));
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context.buttonCompress.button.image.color = new Color32(0xfc,0x6f,00,0x77);
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context.buttonCompressText = context.buttonCompress.transform.Find("button-text")?.GetComponent<Text>();
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context.ui = __instance;
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context.buttonCompress =
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(__instance.transform.Find("button-compress")?.gameObject ??
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GameObject.Instantiate(___saveButton.gameObject, ___saveButton.transform.parent))
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.GetComponent<UIButton>();
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context.buttonCompress.onClick += __instance.OnSaveClick;
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context.saveButton.onClick -= __instance.OnSaveClick;
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context.saveButton.onClick += WrapClick;
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}
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context.buttonCompress.gameObject.name = "button-compress";
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context.buttonCompress.transform.Translate(new Vector3(-2.0f, 0, 0));
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context.buttonCompress.button.image.color = new Color32(0xfc, 0x6f, 00, 0x77);
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context.buttonCompressText = context.buttonCompress.transform.Find("button-text")?.GetComponent<Text>();
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context.buttonCompress.onClick += __instance.OnSaveClick;
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context.saveButton.onClick -= __instance.OnSaveClick;
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context.saveButton.onClick += WrapClick;
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}
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|
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static void WrapClick(int data)
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@@ -20,7 +20,7 @@ public class CompressionStream : Stream
|
||||
// only use for game statistics
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public override long Position { get => BufferWriter.WriteSum; set => new NotImplementedException(); }
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||||
|
||||
readonly Stream outStream;
|
||||
public readonly Stream outStream;
|
||||
|
||||
long totalWrite = 0;
|
||||
bool useMultiThread;
|
||||
@@ -62,7 +62,7 @@ public class CompressionStream : Stream
|
||||
{
|
||||
return new CompressBuffer
|
||||
{
|
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outBuffer = new byte[wrapper.CompressBufferBound(ExBufferSize) + 1],
|
||||
outBuffer = new byte[wrapper.CompressBufferBound(ExBufferSize)],
|
||||
readBuffer = new byte[ExBufferSize],
|
||||
writeBuffer = new byte[ExBufferSize],
|
||||
};
|
||||
@@ -74,19 +74,18 @@ public class CompressionStream : Stream
|
||||
return new CompressBuffer();
|
||||
}
|
||||
|
||||
public BufferWriter BufferWriter => bfferWriter;
|
||||
BufferWriter bfferWriter;
|
||||
public BufferWriter BufferWriter { get; private set; }
|
||||
|
||||
public CompressionStream(WrapperDefines wrap, int compressionLevel, Stream outStream, CompressBuffer compressBuffer, bool useMultiThread)
|
||||
public CompressionStream(WrapperDefines wrap, int compressionLevel, Stream outputStream, CompressBuffer compressBuffer, bool multiThread)
|
||||
{
|
||||
this.wrapper = wrap;
|
||||
this.outStream = outStream;
|
||||
wrapper = wrap;
|
||||
outStream = outputStream;
|
||||
InitBuffer(compressBuffer.readBuffer, compressBuffer.writeBuffer, compressBuffer.outBuffer);
|
||||
long writeSize = wrapper.CompressBegin(out cctx, compressionLevel, outBuffer, outBuffer.Length);
|
||||
HandleError(writeSize);
|
||||
outStream.Write(outBuffer, 0, (int)writeSize);
|
||||
this.useMultiThread = useMultiThread;
|
||||
if(useMultiThread)
|
||||
outputStream.Write(outBuffer, 0, (int)writeSize);
|
||||
useMultiThread = multiThread;
|
||||
if(multiThread)
|
||||
{
|
||||
stopWorker = false;
|
||||
compressThread = new Thread(() => CompressAsync());
|
||||
@@ -98,7 +97,7 @@ public class CompressionStream : Stream
|
||||
{
|
||||
doubleBuffer = new DoubleBuffer(readBuffer ?? new byte[4 * MB], writeBuffer ?? new byte[4 * MB], Compress);
|
||||
this.outBuffer = outBuffer ?? new byte[wrapper.CompressBufferBound(writeBuffer.Length)];
|
||||
bfferWriter = new BufferWriter(doubleBuffer,this);
|
||||
BufferWriter = new BufferWriter(doubleBuffer,this);
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
|
||||
@@ -15,8 +15,9 @@ public class DecompressionStream : Stream
|
||||
|
||||
public override long Length => inStream.Length;
|
||||
|
||||
public override long Position
|
||||
{ get => readPos;
|
||||
public override long Position
|
||||
{
|
||||
get => readPos;
|
||||
set
|
||||
{
|
||||
if (value < readPos)
|
||||
@@ -28,7 +29,7 @@ public class DecompressionStream : Stream
|
||||
{
|
||||
value -= Read(tmpBuffer, 0, (int)(value < 1024 ? value : 1024));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Stream inStream;
|
||||
@@ -41,11 +42,11 @@ public class DecompressionStream : Stream
|
||||
readonly long startPos = 0;
|
||||
long readPos = 0; //sum of readlen
|
||||
|
||||
public DecompressionStream(WrapperDefines wrap, Stream inStream,int extraBufferSize = 512*1024)
|
||||
public DecompressionStream(WrapperDefines wrap, Stream inputStream, int extraBufferSize = 512 * 1024)
|
||||
{
|
||||
this.wrapper = wrap;
|
||||
this.inStream = inStream;
|
||||
startPos = inStream.Position;
|
||||
wrapper = wrap;
|
||||
inStream = inputStream;
|
||||
startPos = inputStream.Position;
|
||||
srcBuffer = new ByteSpan(new byte[extraBufferSize]);
|
||||
int len = Fill();
|
||||
long expect = wrapper.DecompressBegin(ref dctx, srcBuffer.Buffer, ref len, out var blockSize);
|
||||
@@ -67,23 +68,24 @@ public class DecompressionStream : Stream
|
||||
public int Fill()
|
||||
{
|
||||
int suplus = srcBuffer.Length - srcBuffer.Position;
|
||||
if (srcBuffer.Length> 0 && srcBuffer.Position >= suplus)
|
||||
if (srcBuffer.Length > 0 && srcBuffer.Position >= suplus)
|
||||
{
|
||||
Array.Copy(srcBuffer, srcBuffer.Position, srcBuffer, 0, suplus);
|
||||
srcBuffer.Length -= srcBuffer.Position;
|
||||
srcBuffer.Position = 0;
|
||||
}
|
||||
|
||||
if (srcBuffer.IdleCapacity > 0)
|
||||
{
|
||||
var readlen = inStream.Read(srcBuffer, srcBuffer.Length, srcBuffer.IdleCapacity);
|
||||
srcBuffer.Length += readlen;
|
||||
}
|
||||
|
||||
return srcBuffer.Length - srcBuffer.Position;
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
@@ -101,7 +103,8 @@ public class DecompressionStream : Stream
|
||||
var buffSize = Fill();
|
||||
if (buffSize <= 0) return readlen;
|
||||
|
||||
var rt = wrapper.DecompressUpdateEx(dctx, dcmpBuffer, 0, dcmpBuffer.Capacity, srcBuffer, srcBuffer.Position,buffSize);
|
||||
var rt = wrapper.DecompressUpdateEx(dctx, dcmpBuffer, 0, dcmpBuffer.Capacity, srcBuffer, srcBuffer.Position,
|
||||
buffSize);
|
||||
if (rt.Expect < 0) throw new Exception(rt.Expect.ToString());
|
||||
if (rt.Expect == 0) decompressFinish = true;
|
||||
|
||||
@@ -109,6 +112,7 @@ public class DecompressionStream : Stream
|
||||
dcmpBuffer.Position = 0;
|
||||
dcmpBuffer.Length = (int)rt.WriteLen;
|
||||
}
|
||||
|
||||
readPos += readlen;
|
||||
return readlen;
|
||||
}
|
||||
@@ -120,7 +124,8 @@ public class DecompressionStream : Stream
|
||||
var buffSize = Fill();
|
||||
if (buffSize <= 0) return -1;
|
||||
|
||||
var rt = wrapper.DecompressUpdateEx(dctx, dcmpBuffer, 0, dcmpBuffer.Capacity, srcBuffer, srcBuffer.Position, buffSize);
|
||||
var rt = wrapper.DecompressUpdateEx(dctx, dcmpBuffer, 0, dcmpBuffer.Capacity, srcBuffer, srcBuffer.Position,
|
||||
buffSize);
|
||||
if (rt.Expect < 0) throw new Exception(rt.Expect.ToString());
|
||||
if (rt.Expect == 0) decompressFinish = true;
|
||||
|
||||
@@ -128,6 +133,7 @@ public class DecompressionStream : Stream
|
||||
dcmpBuffer.Position = 0;
|
||||
dcmpBuffer.Length = (int)rt.WriteLen;
|
||||
}
|
||||
|
||||
return dcmpBuffer.Buffer[dcmpBuffer.Position];
|
||||
}
|
||||
|
||||
|
||||
@@ -77,11 +77,11 @@ public class DoubleBuffer
|
||||
Semaphore readEnd = new Semaphore(1, 1);
|
||||
Semaphore writeEnd = new Semaphore(0, 1);
|
||||
|
||||
public DoubleBuffer(byte[] readBuffer, byte[] writeBuffer, Action onReadBufferReady)
|
||||
public DoubleBuffer(byte[] readingBuffer, byte[] writingBuffer, Action onReadBufferReadyAction)
|
||||
{
|
||||
this.onReadBufferReady = onReadBufferReady;
|
||||
this.midBuffer = new ByteSpan(readBuffer);
|
||||
this.writeBuffer = new ByteSpan(writeBuffer);
|
||||
onReadBufferReady = onReadBufferReadyAction;
|
||||
midBuffer = new ByteSpan(readingBuffer);
|
||||
writeBuffer = new ByteSpan(writingBuffer);
|
||||
}
|
||||
|
||||
public ByteSpan ReadBegin()
|
||||
|
||||
68
CompressSave/Wrapper/NoneWrapper.cs
Normal file
68
CompressSave/Wrapper/NoneWrapper.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using MonoMod.Utils;
|
||||
|
||||
namespace CompressSave.Wrapper;
|
||||
|
||||
public class NoneAPI: WrapperDefines
|
||||
{
|
||||
public static readonly bool Avaliable;
|
||||
|
||||
static NoneAPI()
|
||||
{
|
||||
Avaliable = true;
|
||||
string assemblyPath = System.Reflection.Assembly.GetAssembly(typeof(NoneAPI)).Location;
|
||||
string root = string.Empty;
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrEmpty(assemblyPath))
|
||||
{
|
||||
root = Path.GetDirectoryName(assemblyPath) ?? string.Empty;
|
||||
}
|
||||
|
||||
var map = new Dictionary<string, List<DynDllMapping>>
|
||||
{
|
||||
{
|
||||
"nonewrap.dll", new List<DynDllMapping>
|
||||
{
|
||||
"nonewrap.dll",
|
||||
"X64/nonewrap.dll",
|
||||
"BepInEx/scripts/x64/nonewrap.dll",
|
||||
Path.Combine(root, "X64/nonewrap.dll"),
|
||||
Path.Combine(root, "nonewrap.dll")
|
||||
}
|
||||
},
|
||||
};
|
||||
typeof(NoneAPI).ResolveDynDllImports(map);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Avaliable = false;
|
||||
Console.WriteLine($"Error: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
public NoneAPI()
|
||||
{
|
||||
CompressBufferBound = CompressBufferBound_;
|
||||
CompressBegin = CompressBegin_;
|
||||
CompressEnd = CompressEnd_;
|
||||
CompressUpdate = CompressUpdate_;
|
||||
CompressContextFree = CompressContextFree_;
|
||||
DecompressBegin = DecompressBegin_;
|
||||
DecompressEnd = DecompressEnd_;
|
||||
DecompressUpdate = DecompressUpdate_;
|
||||
DecompressContextReset = DecompressContextReset_;
|
||||
}
|
||||
|
||||
[DynDllImport(libraryName: "nonewrap.dll", "CompressBufferBound")] protected static CompressBufferBoundFunc CompressBufferBound_;
|
||||
[DynDllImport(libraryName: "nonewrap.dll", "CompressBegin")] protected static CompressBeginFunc CompressBegin_;
|
||||
[DynDllImport(libraryName: "nonewrap.dll", "CompressEnd")] protected static CompressEndFunc CompressEnd_;
|
||||
[DynDllImport(libraryName: "nonewrap.dll", "CompressUpdate")] protected static CompressUpdateFunc CompressUpdate_;
|
||||
[DynDllImport(libraryName: "nonewrap.dll", "CompressContextFree")] protected static CompressContextFreeFunc CompressContextFree_;
|
||||
[DynDllImport(libraryName: "nonewrap.dll", "DecompressBegin")] protected static DecompressBeginFunc DecompressBegin_;
|
||||
[DynDllImport(libraryName: "nonewrap.dll", "DecompressEnd")] protected static DecompressEndFunc DecompressEnd_;
|
||||
[DynDllImport(libraryName: "nonewrap.dll", "DecompressUpdate")] protected static DecompressUpdateFunc DecompressUpdate_;
|
||||
[DynDllImport(libraryName: "nonewrap.dll", "DecompressContextReset")] protected static DecompressContextResetFunc DecompressContextReset_;
|
||||
}
|
||||
@@ -2,10 +2,15 @@ cmake_minimum_required(VERSION 3.2)
|
||||
|
||||
project(zstdwrap)
|
||||
|
||||
add_library(LZ4 SHARED
|
||||
add_library(zstdwrap SHARED
|
||||
dllmain.c zstdwrap.c zstdwrap.h)
|
||||
|
||||
target_compile_definitions(zstdwrap PRIVATE ZSTDWRAP_EXPORTS ZSTDLIB_STATIC_API)
|
||||
if(MSVC)
|
||||
target_compile_options(zstdwrap PRIVATE /MT)
|
||||
else()
|
||||
target_link_options(zstdwrap PRIVATE -static)
|
||||
endif()
|
||||
target_link_libraries(zstdwrap PRIVATE zstd)
|
||||
if(WIN32)
|
||||
set_target_properties(zstdwrap PROPERTIES PREFIX "")
|
||||
|
||||
@@ -9,6 +9,8 @@ BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
DisableThreadLibraryCalls(hModule);
|
||||
break;
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
@@ -16,4 +18,3 @@ BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
BIN
CompressSave/package/plugins/x64/nonewrap.dll
Normal file
BIN
CompressSave/package/plugins/x64/nonewrap.dll
Normal file
Binary file not shown.
Reference in New Issue
Block a user