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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 03:33:29 +08:00

UXAssist v1.3.3

This commit is contained in:
2025-05-10 00:50:11 +08:00
parent ac2cc258ee
commit c7465133f7
8 changed files with 438 additions and 300 deletions

View File

@@ -80,7 +80,12 @@ public class GamePatch : PatchImpl<GamePatch>
I18N.Add("Logical frame rate: {0}x", "[UXA] Logical frame rate: {0}x", "[UXA] 逻辑帧速率: {0}x");
EnableWindowResizeEnabled.SettingChanged += (_, _) => EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRectEnabled.SettingChanged += (_, _) => LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
LoadLastWindowRectEnabled.SettingChanged += (_, _) => {
if (LoadLastWindowRectEnabled.Value)
{
FixLastWindowRect();
}
};
MouseCursorScaleUpMultiplier.SettingChanged += (_, _) =>
{
MouseCursorScaleUp.NeedReloadCursors = true;
@@ -108,8 +113,16 @@ public class GamePatch : PatchImpl<GamePatch>
public static void Start()
{
RefreshSavePath();
if (LoadLastWindowRectEnabled.Value)
{
FixLastWindowRect();
var wnd = WindowFunctions.FindGameWindow();
if (wnd != IntPtr.Zero)
{
ThreadingHelper.Instance.StartCoroutine(SetWindowPositionCoroutine(wnd, (int)LastWindowRect.Value.x, (int)LastWindowRect.Value.y));
}
}
EnableWindowResize.Enable(EnableWindowResizeEnabled.Value);
LoadLastWindowRect.Enable(LoadLastWindowRectEnabled.Value);
MouseCursorScaleUp.NeedReloadCursors = false;
MouseCursorScaleUp.Enable(MouseCursorScaleUpMultiplier.Value > 1);
// AutoSaveOpt.Enable(AutoSaveOptEnabled.Value);
@@ -120,7 +133,6 @@ public class GamePatch : PatchImpl<GamePatch>
public static void Uninit()
{
Enable(false);
LoadLastWindowRect.Enable(false);
EnableWindowResize.Enable(false);
MouseCursorScaleUp.NeedReloadCursors = false;
MouseCursorScaleUp.Enable(false);
@@ -158,18 +170,145 @@ public class GamePatch : PatchImpl<GamePatch>
var gameSaveFolder = GameConfig.gameSaveFolder;
if (!Directory.Exists(gameSaveFolder))
Directory.CreateDirectory(gameSaveFolder);
if (UIRoot.instance.loadGameWindow.active) UIRoot.instance.loadGameWindow.RefreshList();
if (UIRoot.instance.saveGameWindow.active) UIRoot.instance.saveGameWindow.RefreshList();
if (UIRoot.instance?.loadGameWindow?.active == true) UIRoot.instance.loadGameWindow.RefreshList();
if (UIRoot.instance?.saveGameWindow?.active == true) UIRoot.instance.saveGameWindow.RefreshList();
}
[HarmonyPrefix, HarmonyPatch(typeof(GameMain), nameof(GameMain.HandleApplicationQuit))]
private static void GameMain_HandleApplicationQuit_Prefix()
{
if (!LoadLastWindowRectEnabled.Value) return;
var wnd = WindowFunctions.FindGameWindow();
if (wnd == IntPtr.Zero) return;
WinApi.GetWindowRect(wnd, out var rect);
LastWindowRect.Value = new Vector4(rect.Left, rect.Top, Screen.width, Screen.height);
}
private static void FixLastWindowRect()
{
if (Screen.fullScreenMode is not (FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow))
{
var rect = LastWindowRect.Value;
var x = Mathf.RoundToInt(rect.x);
var y = Mathf.RoundToInt(rect.y);
var w = Mathf.RoundToInt(rect.z);
var h = Mathf.RoundToInt(rect.w);
var needFix = false;
if (w < 100)
{
w = 1280;
needFix = true;
}
if (h < 100)
{
h = 720;
needFix = true;
}
var rc = new WinApi.Rect { Left = x, Top = y, Right = x + w, Bottom = y + h };
if (WinApi.MonitorFromRect(ref rc, 0) == IntPtr.Zero)
{
x = 0;
y = 0;
w = 1280;
h = 720;
needFix = true;
}
if (needFix)
{
LastWindowRect.Value = new Vector4(x, y, w, h);
}
}
}
public static IEnumerator SetWindowPositionCoroutine(IntPtr wnd, int x, int y)
{
yield return new WaitForEndOfFrame();
yield return new WaitForEndOfFrame();
WinApi.SetWindowPos(wnd, IntPtr.Zero, x, y, 0, 0, 0x0235);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Screen), nameof(Screen.SetResolution), typeof(int), typeof(int), typeof(FullScreenMode), typeof(int))]
private static void Screen_SetResolution_Prefix(ref int width, ref int height, FullScreenMode fullscreenMode, ref Vector2Int __state)
{
if (fullscreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow) return;
if (GameMain.isRunning)
{
var wnd = WindowFunctions.FindGameWindow();
if (wnd == IntPtr.Zero) return;
WinApi.GetWindowRect(wnd, out var rc);
__state = new Vector2Int(rc.Left, rc.Top);
return;
}
else if (!LoadLastWindowRectEnabled.Value) return;
int x = 0, y = 0, w = 0, h = 0;
var rect = LastWindowRect.Value;
if (rect is not { z: 0f, w: 0f })
{
x = Mathf.RoundToInt(rect.x);
y = Mathf.RoundToInt(rect.y);
w = Mathf.RoundToInt(rect.z);
h = Mathf.RoundToInt(rect.w);
}
width = w;
height = h;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Screen), nameof(Screen.SetResolution), typeof(int), typeof(int), typeof(FullScreenMode), typeof(int))]
private static void Screen_SetResolution_Postfix(FullScreenMode fullscreenMode, Vector2Int __state)
{
if (fullscreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow) return;
var gameRunning = GameMain.isRunning;
if (!LoadLastWindowRectEnabled.Value && !gameRunning) return;
var wnd = WindowFunctions.FindGameWindow();
if (wnd == IntPtr.Zero) return;
int x, y;
if (gameRunning)
{
x = __state.x;
y = __state.y;
}
else
{
var rect = LastWindowRect.Value;
if (rect is { z: 0f, w: 0f }) return;
x = Mathf.RoundToInt(rect.x);
y = Mathf.RoundToInt(rect.y);
}
ThreadingHelper.Instance.StartCoroutine(SetWindowPositionCoroutine(wnd, x, y));
}
private static GameOption _gameOption;
[HarmonyPostfix]
[HarmonyPatch(typeof(UIOptionWindow), nameof(UIOptionWindow._OnOpen))]
private static void UIOptionWindow__OnOpen_Postfix()
{
_gameOption = DSPGame.globalOption;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameOption), nameof(GameOption.Apply))]
private static IEnumerable<CodeInstruction> UIOptionWindow_ApplyOptions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Screen), nameof(Screen.SetResolution), [typeof(int), typeof(int), typeof(bool), typeof(int)]))
).Advance(1).Labels.Add(label1);
matcher.Start().Insert(
Transpilers.EmitDelegate(() =>
_gameOption.fullscreen == DSPGame.globalOption.fullscreen &&
_gameOption.resolution.width == DSPGame.globalOption.resolution.width &&
_gameOption.resolution.height == DSPGame.globalOption.resolution.height &&
_gameOption.resolution.refreshRate == DSPGame.globalOption.resolution.refreshRate
),
new CodeInstruction(OpCodes.Brtrue, label1)
);
return matcher.InstructionEnumeration();
}
private class EnableWindowResize : PatchImpl<EnableWindowResize>
{
@@ -215,135 +354,6 @@ public class GamePatch : PatchImpl<GamePatch>
}
}
public class LoadLastWindowRect : PatchImpl<LoadLastWindowRect>
{
protected override void OnEnable()
{
if (Screen.fullScreenMode is not (FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow))
{
var rect = LastWindowRect.Value;
var x = Mathf.RoundToInt(rect.x);
var y = Mathf.RoundToInt(rect.y);
var w = Mathf.RoundToInt(rect.z);
var h = Mathf.RoundToInt(rect.w);
var needFix = false;
if (w < 100)
{
w = 1280;
needFix = true;
}
if (h < 100)
{
h = 720;
needFix = true;
}
var rc = new WinApi.Rect { Left = x, Top = y, Right = x + w, Bottom = y + h };
if (WinApi.MonitorFromRect(ref rc, 0) == IntPtr.Zero)
{
x = 0;
y = 0;
w = 1280;
h = 720;
needFix = true;
}
if (needFix)
{
LastWindowRect.Value = new Vector4(x, y, w, h);
}
}
}
protected override void OnDisable()
{
//GameLogic.OnDataLoaded -= VFPreload_InvokeOnLoadWorkEnded_Postfix;
}
public static IEnumerator SetWindowPosition(IntPtr wnd, int x, int y)
{
yield return new WaitForEndOfFrame();
yield return new WaitForEndOfFrame();
WinApi.SetWindowPos(wnd, IntPtr.Zero, x, y, 0, 0, 0x0235);
}
[HarmonyPrefix]
[HarmonyPatch(typeof(Screen), nameof(Screen.SetResolution), typeof(int), typeof(int), typeof(FullScreenMode), typeof(int))]
private static void Screen_SetResolution_Prefix(ref int width, ref int height, FullScreenMode fullscreenMode, ref Vector2Int __state)
{
if (fullscreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow) return;
int x = 0, y = 0, w = 0, h = 0;
var rect = LastWindowRect.Value;
if (rect is not { z: 0f, w: 0f })
{
x = Mathf.RoundToInt(rect.x);
y = Mathf.RoundToInt(rect.y);
w = Mathf.RoundToInt(rect.z);
h = Mathf.RoundToInt(rect.w);
}
if (GameMain.isRunning)
{
__state = new Vector2Int(x, y);
return;
}
width = w;
height = h;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(Screen), nameof(Screen.SetResolution), typeof(int), typeof(int), typeof(FullScreenMode), typeof(int))]
private static void Screen_SetResolution_Postfix(FullScreenMode fullscreenMode, Vector2Int __state)
{
if (fullscreenMode is FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow or FullScreenMode.MaximizedWindow) return;
var wnd = WindowFunctions.FindGameWindow();
if (wnd == IntPtr.Zero) return;
int x, y;
if (GameMain.isRunning)
{
x = __state.x;
y = __state.y;
}
else
{
var rect = LastWindowRect.Value;
if (rect is { z: 0f, w: 0f }) return;
x = Mathf.RoundToInt(rect.x);
y = Mathf.RoundToInt(rect.y);
}
ThreadingHelper.Instance.StartCoroutine(SetWindowPosition(wnd, x, y));
}
private static GameOption _gameOption;
[HarmonyPostfix]
[HarmonyPatch(typeof(UIOptionWindow), nameof(UIOptionWindow._OnOpen))]
private static void UIOptionWindow__OnOpen_Postfix()
{
_gameOption = DSPGame.globalOption;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameOption), nameof(GameOption.Apply))]
private static IEnumerable<CodeInstruction> UIOptionWindow_ApplyOptions_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
var matcher = new CodeMatcher(instructions, generator);
var label1 = generator.DefineLabel();
matcher.MatchForward(false,
new CodeMatch(OpCodes.Call, AccessTools.Method(typeof(Screen), nameof(Screen.SetResolution), [typeof(int), typeof(int), typeof(bool), typeof(int)]))
).Advance(1).Labels.Add(label1);
matcher.Start().Insert(
Transpilers.EmitDelegate(() =>
_gameOption.fullscreen == DSPGame.globalOption.fullscreen &&
_gameOption.resolution.width == DSPGame.globalOption.resolution.width &&
_gameOption.resolution.height == DSPGame.globalOption.resolution.height &&
_gameOption.resolution.refreshRate == DSPGame.globalOption.resolution.refreshRate
),
new CodeInstruction(OpCodes.Brtrue, label1)
);
return matcher.InstructionEnumeration();
}
}
/*
private class AutoSaveOpt: PatchImpl<AutoSaveOpt>
{