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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 06:13:36 +08:00
This commit is contained in:
2024-09-30 19:10:04 +08:00
parent f897c0d9ec
commit c2d55dd16e
4 changed files with 23 additions and 8 deletions

View File

@@ -1020,7 +1020,7 @@ public static class LogisticsPatch
return sprite;
}
public void SetItem(int i, StationStore storage)
public void SetItem(int i, StationStore storage, bool barEnabled)
{
ref var storageState = ref _storageItems[i];
var countUIText = _countTextsText[i];
@@ -1047,7 +1047,7 @@ public static class LogisticsPatch
_iconLocalsImage[i].sprite = StateSprite[(int)storageState.LocalState];
_iconRemotes[i].gameObject.SetActive(CarrierEnabled[(int)_layout][1]);
_iconRemotesImage[i].sprite = StateSprite[(int)storageState.RemoteState];
_sliderBg[i].gameObject.SetActive(RealtimeLogisticsInfoPanelBarsEnabled.Value);
_sliderBg[i].gameObject.SetActive(barEnabled);
switch (_layout)
{
case EStationTipLayout.InterstellarLogistics:
@@ -1069,7 +1069,6 @@ public static class LogisticsPatch
}
else if (itemId <= 0) return;
var barEnabled = RealtimeLogisticsInfoPanelBarsEnabled.Value;
var itemCount = storage.count;
var itemLimit = _layout == EStationTipLayout.InterstellarLogistics ? _remoteStorageMaxTotal : _localStorageMaxTotal;
if (storageState.ItemCount != itemCount)
@@ -1229,6 +1228,10 @@ public static class LogisticsPatch
break;
}
}
for (var i = _storageNum; i < StorageSlotCount; i++)
{
_sliderBg[i].gameObject.SetActive(false);
}
_storageNum = Math.Min(StorageNums[(int)layout], stationComponent.storage.Length);
rectTransform.sizeDelta = new Vector2(TipWindowWidths[(int)layout], TipWindowExtraHeights[(int)layout] + 35f * _storageNum);
@@ -1250,10 +1253,11 @@ public static class LogisticsPatch
}
var storageArray = stationComponent.storage;
var barEnabled = RealtimeLogisticsInfoPanelBarsEnabled.Value;
for (var j = _storageNum - 1; j >= 0; j--)
{
var storage = storageArray[j];
SetItem(j, storage);
SetItem(j, storage, barEnabled);
}
int currentCount, totalCount;
@@ -1289,8 +1293,11 @@ public static class LogisticsPatch
{
for (var i = _storageNum - 1; i >= 0; i--)
{
var bg = _sliderBg[i];
bg.gameObject.SetActive(on && _storageItems[i].ItemId > 0);
_sliderBg[i].gameObject.SetActive(on && _storageItems[i].ItemId > 0);
}
for (var i = _storageNum; i < StorageSlotCount; i++)
{
_sliderBg[i].gameObject.SetActive(false);
}
}
}