mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2026-08-07 13:10:16 +08:00
refactor: phase 5 transpiler docs, mod-compat helpers, and build quality gates
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@@ -21,6 +21,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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// Check for noModifier while pressing hotkeys on build bar
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// Harmony transpiler: UIBuildMenu__OnUpdate_Transpiler
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// Target: UIBuildMenu._OnUpdate
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIBuildMenu), nameof(UIBuildMenu._OnUpdate))]
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private static IEnumerable<CodeInstruction> UIBuildMenu__OnUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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@@ -41,6 +44,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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// Bring popup tip window to top layer
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// Harmony transpiler: UIButton_LateUpdate_Transpiler
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// Target: UIButton.LateUpdate
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIButton), nameof(UIButton.LateUpdate))]
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private static IEnumerable<CodeInstruction> UIButton_LateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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@@ -65,6 +71,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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// Sort blueprint data when pasting
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// Harmony transpiler: BuildTool_BlueprintCopy_UseToPasteNow_Transpiler
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// Target: BuildTool_BlueprintCopy.UseToPasteNow
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(BuildTool_BlueprintCopy), nameof(BuildTool_BlueprintCopy.UseToPasteNow))]
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private static IEnumerable<CodeInstruction> BuildTool_BlueprintCopy_UseToPasteNow_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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@@ -91,6 +100,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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// Increase maximum value of property realizing, 2000 -> 20000
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// Harmony transpiler: UIProductEntry_UpdateUIElements_Transpiler
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// Target: UIPropertyEntry.UpdateUIElements, UIPropertyEntry.OnRealizeButtonClick, UIPropertyEntry.OnInputValueEnd
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.UpdateUIElements))]
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[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnRealizeButtonClick))]
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@@ -104,7 +116,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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matcher.Repeat(m => { m.SetAndAdvance(OpCodes.Ldc_I4, 20000); });
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return matcher.InstructionEnumeration();
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}
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// Harmony transpiler: UIProductEntry_OnInputValueEnd_Transpiler
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// Target: UIPropertyEntry.OnInputValueEnd
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIPropertyEntry), nameof(UIPropertyEntry.OnInputValueEnd))]
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private static IEnumerable<CodeInstruction> UIProductEntry_OnInputValueEnd_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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@@ -118,6 +132,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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// Increase capacity of player order queue, 16 -> 128
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// Harmony transpiler: PlayerOrder_Constructor_Transpiler
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// Target: PlayerOrder..ctor
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(PlayerOrder), MethodType.Constructor, typeof(Player))]
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private static IEnumerable<CodeInstruction> PlayerOrder_Constructor_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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@@ -131,6 +148,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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// Increase Player Command Queue from 16 to 128
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// Harmony transpiler: PlayerOrder_ExtendCount_Transpiler
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// Target: PlayerOrder._trimEnd, PlayerOrder.Enqueue
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder._trimEnd))]
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[HarmonyPatch(typeof(PlayerOrder), nameof(PlayerOrder.Enqueue))]
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@@ -145,6 +165,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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// Allow F11 in star map
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// Harmony transpiler: UIGame__OnLateUpdate_Transpiler
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// Target: UIGame._OnLateUpdate
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGame), nameof(UIGame._OnLateUpdate))]
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private static IEnumerable<CodeInstruction> UIGame__OnLateUpdate_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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@@ -173,6 +196,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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// Fix crash in NeutronStarHandler.OnEnable()
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// Harmony transpiler: NeutronStarHandler_OnEnable_Transpiler
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// Target: NeutronStarHandler.OnEnable
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(NeutronStarHandler), nameof(NeutronStarHandler.OnEnable))]
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private static IEnumerable<CodeInstruction> NeutronStarHandler_OnEnable_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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@@ -193,6 +219,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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}
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// Disable rendering when Player is hidden (Press F11 twice)
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// Harmony transpiler: GameLogic_LateUpdate_Transpiler
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// Target: GameLogic.LateUpdate, GameLogic.Draw, GameLogic.DrawPost
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.LateUpdate))]
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[HarmonyPatch(typeof(GameLogic), nameof(GameLogic.Draw))]
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@@ -273,7 +302,9 @@ public class PersistPatch : PatchImpl<PersistPatch>
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rcode = -1;
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Functions.UIFunctions.AddClusterUploadResult(rcode, __instance.uploadRequest == null ? 0f : (float)__instance.uploadRequest.reqTime);
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}
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// Harmony transpiler: MilkyWayCache_LoadTopTenPlayerData_Transpiler
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// Target: MilkyWayCache.LoadTopTenPlayerData
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(MilkyWayCache), nameof(MilkyWayCache.LoadTopTenPlayerData))]
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private static IEnumerable<CodeInstruction> MilkyWayCache_LoadTopTenPlayerData_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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