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https://github.com/soarqin/DSP_Mods.git
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refactor: phase 5 transpiler docs, mod-compat helpers, and build quality gates
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@@ -413,7 +413,9 @@ public class GamePatch : PatchImpl<GamePatch>
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entry.indexText.text = (i + 1).ToString();
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}
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}
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// Harmony transpiler: UILoadGameWindow_ReplaceSaveName_Transpiler
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// Target: UILoadGameWindow.DoLoadSelectedGame, UILoadGameWindow.OnSelectedChange
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UILoadGameWindow), nameof(UILoadGameWindow.DoLoadSelectedGame))]
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[HarmonyPatch(typeof(UILoadGameWindow), nameof(UILoadGameWindow.OnSelectedChange))]
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@@ -426,7 +428,9 @@ public class GamePatch : PatchImpl<GamePatch>
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matcher.Repeat(m => m.SetAndAdvance(OpCodes.Ldfld, AccessTools.Field(typeof(UIGameSaveEntry), nameof(UIGameSaveEntry._saveName))));
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return matcher.InstructionEnumeration();
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}
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// Harmony transpiler: GameSave_RemoveValidateOnLoad_Transpiler
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// Target: GameSave.LoadCurrentGame, GameSave.LoadGameDesc, GameSave.ReadHeader, GameSave.ReadHeaderAndDescAndProperty, GameSave.SaveExist, GameSave.SavePath
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// Fallback: Checks CodeMatcher.IsInvalid/IsValid and returns original instructions on mismatch.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadCurrentGame))]
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[HarmonyPatch(typeof(GameSave), nameof(GameSave.LoadGameDesc))]
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@@ -469,7 +473,9 @@ public class GamePatch : PatchImpl<GamePatch>
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__instance.combatSettings = UIRoot.instance.galaxySelect.uiCombat.combatSettings;
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}
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}
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// Harmony transpiler: GameData_Import_Transpiler
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// Target: GameData.Import
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// Fallback: None — patch will fail loudly if the target method body changes.
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(GameData), nameof(GameData.Import))]
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private static IEnumerable<CodeInstruction> GameData_Import_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
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