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mirror of https://github.com/soarqin/DSP_Mods.git synced 2025-12-09 14:53:30 +08:00

reformat code

This commit is contained in:
2024-11-12 15:02:22 +08:00
parent 5b725ff94f
commit bbab36bc35
2 changed files with 16 additions and 15 deletions

View File

@@ -204,16 +204,11 @@ public static class WinApi
[StructLayout(LayoutKind.Explicit)] [StructLayout(LayoutKind.Explicit)]
public struct SYSTEM_LOGICAL_PROCESSOR_INFORMATION_UNION public struct SYSTEM_LOGICAL_PROCESSOR_INFORMATION_UNION
{ {
[FieldOffset(0)] [FieldOffset(0)] public PROCESSORCORE ProcessorCore;
public PROCESSORCORE ProcessorCore; [FieldOffset(0)] public NUMANODE NumaNode;
[FieldOffset(0)] [FieldOffset(0)] public CACHE_DESCRIPTOR Cache;
public NUMANODE NumaNode; [FieldOffset(0)] private UInt64 Reserved1;
[FieldOffset(0)] [FieldOffset(8)] private UInt64 Reserved2;
public CACHE_DESCRIPTOR Cache;
[FieldOffset(0)]
private UInt64 Reserved1;
[FieldOffset(8)]
private UInt64 Reserved2;
} }
public struct SYSTEM_LOGICAL_PROCESSOR_INFORMATION public struct SYSTEM_LOGICAL_PROCESSOR_INFORMATION
@@ -278,6 +273,7 @@ public static class WinApi
{ {
Marshal.FreeHGlobal(ptr); Marshal.FreeHGlobal(ptr);
} }
return result; return result;
int CountBitsSet(ulong mask) int CountBitsSet(ulong mask)
@@ -288,6 +284,7 @@ public static class WinApi
mask &= mask - 1; mask &= mask - 1;
count++; count++;
} }
return count; return count;
} }
} }

View File

@@ -113,6 +113,7 @@ public static class WindowFunctions
{ {
WinApi.SetWindowLongPtr(_gameWindowHandle, WinApi.GWLP_WNDPROC, _oldWndProc); WinApi.SetWindowLongPtr(_gameWindowHandle, WinApi.GWLP_WNDPROC, _oldWndProc);
} }
break; break;
case WinApi.WM_SYSCOMMAND: case WinApi.WM_SYSCOMMAND:
switch ((long)wParam & 0xFFF0L) switch ((long)wParam & 0xFFF0L)
@@ -121,6 +122,7 @@ public static class WindowFunctions
if (GamePatch.LoadLastWindowRectEnabled.Value && !_gameLoaded) return (IntPtr)1L; if (GamePatch.LoadLastWindowRectEnabled.Value && !_gameLoaded) return (IntPtr)1L;
break; break;
} }
break; break;
case WinApi.WM_MOVING: case WinApi.WM_MOVING:
if (!GamePatch.LoadLastWindowRectEnabled.Value || _gameLoaded) break; if (!GamePatch.LoadLastWindowRectEnabled.Value || _gameLoaded) break;
@@ -149,6 +151,7 @@ public static class WindowFunctions
Marshal.StructureToPtr(rect2, lParam, false); Marshal.StructureToPtr(rect2, lParam, false);
break; break;
} }
return WinApi.CallWindowProc(_oldWndProc, hWnd, uMsg, wParam, lParam); return WinApi.CallWindowProc(_oldWndProc, hWnd, uMsg, wParam, lParam);
} }
@@ -253,6 +256,7 @@ public static class WindowFunctions
if (pid == currentProcessId) if (pid == currentProcessId)
break; break;
} }
_gameWindowHandle = wnd; _gameWindowHandle = wnd;
return _gameWindowHandle; return _gameWindowHandle;
} }