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https://github.com/soarqin/DSP_Mods.git
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7
LuaScriptEngine/CHANGELOG.md
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7
LuaScriptEngine/CHANGELOG.md
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## Changlog
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* 1.0.0
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+ Initial release
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## 更新日志
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* 1.0.0
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+ 初始版本
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232
LuaScriptEngine/LuaScriptEngine.cs
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232
LuaScriptEngine/LuaScriptEngine.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using BepInEx;
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using BepInEx.Logging;
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using HarmonyLib;
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using NLua;
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namespace LuaScriptEngine;
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[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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public class LuaScriptEngine : BaseUnityPlugin
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{
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private class Timer(LuaFunction func, long startInterval, long repeatInterval = 0L)
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{
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public bool Check(long gameTick)
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{
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if (gameTick < _nextTick) return false;
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try
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{
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_func.Call();
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}
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catch (Exception e)
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{
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Logger.LogError($"Error in Lua script: {e}");
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}
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if (_repeatInterval <= 0L) return true;
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_nextTick += _repeatInterval;
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if (_nextTick < gameTick)
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_nextTick = gameTick + 1;
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return false;
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}
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public bool Reset(long gameTick)
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{
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if (_repeatInterval <= 0L) return true;
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_nextTick = gameTick + _repeatInterval;
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return false;
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}
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private readonly LuaFunction _func = func;
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private readonly long _repeatInterval = repeatInterval;
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private long _nextTick = GameMain.gameTick + startInterval;
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}
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public new static readonly ManualLogSource Logger =
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private Harmony _harmony;
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private static readonly Lua LuaState = new();
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private static readonly List<LuaFunction> PostDataLoadedFuncs = [];
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private static readonly List<LuaFunction> PreUpdateFuncs = [];
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private static readonly List<LuaFunction> PostUpdateFuncs = [];
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private static readonly List<LuaFunction> PreGameBeginFuncs = [];
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private static readonly List<LuaFunction> PostGameBeginFuncs = [];
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private static readonly List<LuaFunction> PreGameEndFuncs = [];
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private static readonly List<LuaFunction> PostGameEndFuncs = [];
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private static readonly HashSet<Timer> Timers = [];
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private static readonly List<Timer> TimersToRemove = [];
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private void Awake()
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{
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LuaState.State.Encoding = Encoding.UTF8;
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LuaState.LoadCLRPackage();
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LuaState.DoString("import('Assembly-CSharp')");
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LuaState["register_callback"] = (string tp, LuaFunction action) =>
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{
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switch (tp)
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{
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case "data_loaded":
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PostDataLoadedFuncs.Add(action);
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break;
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case "pre_update":
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PreUpdateFuncs.Add(action);
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break;
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case "post_update":
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PostUpdateFuncs.Add(action);
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break;
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case "pre_game_begin":
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PreGameBeginFuncs.Add(action);
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break;
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case "post_game_begin":
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PostGameBeginFuncs.Add(action);
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break;
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case "pre_game_end":
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PreGameEndFuncs.Add(action);
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break;
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case "post_game_end":
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PostGameEndFuncs.Add(action);
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break;
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}
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};
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LuaState["add_timer"] = Timer(LuaFunction func, long firstInterval, long repeatInterval) =>
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{
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var timer = new Timer(func, firstInterval, repeatInterval);
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Timers.Add(timer);
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return timer;
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};
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LuaState["remove_timer"] = void (Timer timer) =>
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{
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Timers.Remove(timer);
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};
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var assemblyPath = System.IO.Path.Combine(
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System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location)!,
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"scripts"
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);
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LuaState.DoString($"package.path = '{assemblyPath.Replace('\\', '/')}/?.lua'");
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foreach (var file in System.IO.Directory.GetFiles(assemblyPath, "*.lua"))
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{
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Logger.LogInfo($"Loading Lua script: {file}");
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LuaState.DoFile(file);
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}
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_harmony = Harmony.CreateAndPatchAll(typeof(Patches));
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}
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private void OnDestroy()
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{
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Timers.Clear();
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PreUpdateFuncs.Clear();
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PostUpdateFuncs.Clear();
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PreGameBeginFuncs.Clear();
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PostGameBeginFuncs.Clear();
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PreGameEndFuncs.Clear();
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PostGameEndFuncs.Clear();
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_harmony?.UnpatchSelf();
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LuaState.Dispose();
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}
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private static class Patches
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{
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private static void LoopCall(List<LuaFunction> funcs)
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{
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foreach (var func in funcs)
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{
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try
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{
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func.Call();
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}
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catch (Exception e)
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{
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Logger.LogError($"Error in Lua script: {e}");
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}
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(VFPreload), nameof(VFPreload.InvokeOnLoadWorkEnded))]
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private static void VFPreload_InvokeOnLoadWorkEnded_Postfix()
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{
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LoopCall(PostDataLoadedFuncs);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.FixedUpdate))]
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private static void GameMain_FixedUpdate_Prefix()
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{
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if (Timers.Count > 0)
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{
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var gameTick = GameMain.gameTick;
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foreach (var timer in Timers)
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{
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if (timer == null || !timer.Check(gameTick)) continue;
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TimersToRemove.Add(timer);
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}
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if (TimersToRemove.Count > 0)
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{
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foreach (var timer in TimersToRemove)
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{
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Timers.Remove(timer);
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}
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TimersToRemove.Clear();
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}
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}
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LoopCall(PreUpdateFuncs);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.FixedUpdate))]
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private static void GameMain_FixedUpdate_Postfix()
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{
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LoopCall(PostUpdateFuncs);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
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private static void GameMain_Begin_Prefix()
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{
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var tick = GameMain.gameTick;
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foreach (var timer in Timers)
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{
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if (timer.Reset(tick))
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{
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TimersToRemove.Add(timer);
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}
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}
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if (TimersToRemove.Count > 0)
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{
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foreach (var timer in TimersToRemove)
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{
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Timers.Remove(timer);
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}
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TimersToRemove.Clear();
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}
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LoopCall(PreGameBeginFuncs);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.Begin))]
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private static void GameMain_Begin_Postfix()
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{
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LoopCall(PostGameBeginFuncs);
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
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private static void GameMain_End_Prefix()
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{
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LoopCall(PreGameEndFuncs);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameMain), nameof(GameMain.End))]
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private static void GameMain_End_Postfix()
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{
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LoopCall(PostGameEndFuncs);
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}
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}
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}
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40
LuaScriptEngine/LuaScriptEngine.csproj
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40
LuaScriptEngine/LuaScriptEngine.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>LuaScriptEngine</AssemblyName>
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<BepInExPluginGuid>org.soardev.luascriptengine</BepInExPluginGuid>
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<Description>DSP MOD - LuaScriptEngine</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>https://nuget.bepinex.dev/v3/index.json</RestoreAdditionalProjectSources>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="NLua" Version="1.*" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<!-- <PackageReference Include="DysonSphereProgram.GameLibs" Version="*-r.*" /> -->
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<PackageReference Include="UnityEngine.Modules" Version="2022.3.53" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\AssemblyFromGame\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>..\AssemblyFromGame\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" PrivateAssets="all" />
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
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<Exec Command="del /F /Q package\$(ProjectName)-$(Version).zip
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powershell Compress-Archive -Force -DestinationPath 'package/$(ProjectName)-$(Version).zip' -Path '$(TargetPath)', '$(TargetDir)/KeraLua.dll', '$(TargetDir)/lua54.dll', '$(TargetDir)/NLua.dll', package/icon.png, package/manifest.json, README.md" />
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</Target>
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</Project>
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8
LuaScriptEngine/README.md
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8
LuaScriptEngine/README.md
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@@ -0,0 +1,8 @@
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# LuaScriptEngine
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#### Write mod functions in lua scripts
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#### 用lua脚本编写mod功能
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## Usage
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## 使用说明
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BIN
LuaScriptEngine/package/icon.png
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BIN
LuaScriptEngine/package/icon.png
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Binary file not shown.
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After Width: | Height: | Size: 50 KiB |
9
LuaScriptEngine/package/manifest.json
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9
LuaScriptEngine/package/manifest.json
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{
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"name": "LuaScriptEngine",
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"version_number": "1.0.0",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/LuaScriptEngine",
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"description": "Write mod functions in lua scripts / 用lua脚本编写mod功能",
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"dependencies": [
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"xiaoye97-BepInEx-5.4.17"
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]
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}
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