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https://github.com/soarqin/DSP_Mods.git
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Work in progress
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@@ -30,33 +30,33 @@ public static class FactoryPatch
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public static void Init()
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{
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if (_factoryPatch != null) return;
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ImmediateEnabled.SettingChanged += (_, _) => ImmediateValueChanged();
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ArchitectModeEnabled.SettingChanged += (_, _) => ArchitectModeValueChanged();
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UnlimitInteractiveEnabled.SettingChanged += (_, _) => UnlimitInteractiveValueChanged();
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RemoveSomeConditionEnabled.SettingChanged += (_, _) => RemoveSomeConditionValueChanged();
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NoConditionEnabled.SettingChanged += (_, _) => NoConditionValueChanged();
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ImmediateEnabled.SettingChanged += (_, _) => ImmediateBuild.Enable(ImmediateEnabled.Value);
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ArchitectModeEnabled.SettingChanged += (_, _) => ArchitectMode.Enable(ArchitectModeEnabled.Value);
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UnlimitInteractiveEnabled.SettingChanged += (_, _) => UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
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RemoveSomeConditionEnabled.SettingChanged += (_, _) => RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
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NoConditionEnabled.SettingChanged += (_, _) => NoConditionBuild.Enable(NoConditionEnabled.Value);
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NoCollisionEnabled.SettingChanged += (_, _) => NoCollisionValueChanged();
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BeltSignalGeneratorEnabled.SettingChanged += (_, _) => BeltSignalGeneratorValueChanged();
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BeltSignalGeneratorEnabled.SettingChanged += (_, _) => BeltSignalGenerator.Enable(BeltSignalGeneratorEnabled.Value);
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BeltSignalNumberAltFormat.SettingChanged += (_, _) => { BeltSignalGenerator.OnAltFormatChanged(); };
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NightLightEnabled.SettingChanged += (_, _) => NightLightValueChanged();
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RemovePowerSpaceLimitEnabled.SettingChanged += (_, _) => RemovePowerSpaceLimitValueChanged();
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BoostWindPowerEnabled.SettingChanged += (_, _) => BoostWindPowerValueChanged();
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BoostSolarPowerEnabled.SettingChanged += (_, _) => BoostSolarPowerValueChanged();
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BoostFuelPowerEnabled.SettingChanged += (_, _) => BoostFuelPowerValueChanged();
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BoostGeothermalPowerEnabled.SettingChanged += (_, _) => BoostGeothermalPowerValueChanged();
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ImmediateValueChanged();
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ArchitectModeValueChanged();
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UnlimitInteractiveValueChanged();
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RemoveSomeConditionValueChanged();
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NoConditionValueChanged();
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NightLightEnabled.SettingChanged += (_, _) => NightLight.Enable(NightLightEnabled.Value);
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RemovePowerSpaceLimitEnabled.SettingChanged += (_, _) => RemovePowerSpaceLimit.Enable(RemovePowerSpaceLimitEnabled.Value);
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BoostWindPowerEnabled.SettingChanged += (_, _) => BoostWindPower.Enable(BoostWindPowerEnabled.Value);
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BoostSolarPowerEnabled.SettingChanged += (_, _) => BoostSolarPower.Enable(BoostSolarPowerEnabled.Value);
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BoostFuelPowerEnabled.SettingChanged += (_, _) => BoostFuelPower.Enable(BoostFuelPowerEnabled.Value);
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BoostGeothermalPowerEnabled.SettingChanged += (_, _) => BoostGeothermalPower.Enable(BoostGeothermalPowerEnabled.Value);
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ImmediateBuild.Enable(ImmediateEnabled.Value);
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ArchitectMode.Enable(ArchitectModeEnabled.Value);
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UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
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RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
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NoConditionBuild.Enable(NoConditionEnabled.Value);
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NoCollisionValueChanged();
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BeltSignalGeneratorValueChanged();
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NightLightValueChanged();
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RemovePowerSpaceLimitValueChanged();
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BoostWindPowerValueChanged();
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BoostSolarPowerValueChanged();
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BoostFuelPowerValueChanged();
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BoostGeothermalPowerValueChanged();
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BeltSignalGenerator.Enable(BeltSignalGeneratorEnabled.Value);
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NightLight.Enable(NightLightEnabled.Value);
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RemovePowerSpaceLimit.Enable(RemovePowerSpaceLimitEnabled.Value);
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BoostWindPower.Enable(BoostWindPowerEnabled.Value);
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BoostSolarPower.Enable(BoostSolarPowerEnabled.Value);
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BoostFuelPower.Enable(BoostFuelPowerEnabled.Value);
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BoostGeothermalPower.Enable(BoostGeothermalPowerEnabled.Value);
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_factoryPatch = Harmony.CreateAndPatchAll(typeof(FactoryPatch));
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}
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@@ -78,31 +78,6 @@ public static class FactoryPatch
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BoostGeothermalPower.Enable(false);
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}
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private static void ImmediateValueChanged()
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{
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ImmediateBuild.Enable(ImmediateEnabled.Value);
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}
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private static void ArchitectModeValueChanged()
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{
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ArchitectMode.Enable(ArchitectModeEnabled.Value);
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}
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private static void UnlimitInteractiveValueChanged()
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{
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UnlimitInteractive.Enable(UnlimitInteractiveEnabled.Value);
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}
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private static void RemoveSomeConditionValueChanged()
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{
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RemoveSomeConditionBuild.Enable(RemoveSomeConditionEnabled.Value);
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}
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private static void NoConditionValueChanged()
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{
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NoConditionBuild.Enable(NoConditionEnabled.Value);
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}
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private static void NoCollisionValueChanged()
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{
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var coll = ColliderPool.instance;
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@@ -112,41 +87,6 @@ public static class FactoryPatch
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obj.gameObject.SetActive(!NoCollisionEnabled.Value);
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}
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private static void BeltSignalGeneratorValueChanged()
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{
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BeltSignalGenerator.Enable(BeltSignalGeneratorEnabled.Value);
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}
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private static void NightLightValueChanged()
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{
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NightLight.Enable(NightLightEnabled.Value);
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}
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private static void RemovePowerSpaceLimitValueChanged()
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{
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RemovePowerSpaceLimit.Enable(RemovePowerSpaceLimitEnabled.Value);
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}
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private static void BoostWindPowerValueChanged()
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{
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BoostWindPower.Enable(BoostWindPowerEnabled.Value);
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}
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private static void BoostSolarPowerValueChanged()
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{
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BoostSolarPower.Enable(BoostSolarPowerEnabled.Value);
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}
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private static void BoostFuelPowerValueChanged()
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{
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BoostFuelPower.Enable(BoostFuelPowerEnabled.Value);
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}
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private static void BoostGeothermalPowerValueChanged()
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{
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BoostGeothermalPower.Enable(BoostGeothermalPowerEnabled.Value);
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}
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public static void ArrivePlanet(PlanetFactory factory)
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{
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var imm = ImmediateEnabled.Value;
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