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@@ -1,11 +1,13 @@
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using CommonAPI.Systems;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UXAssist.UI;
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using CommonAPI.Systems;
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using UXAssist.Common;
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using UXAssist.UI;
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using GameLogicProc = UXAssist.Common.GameLogic;
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namespace UXAssist.Functions;
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@@ -719,4 +721,158 @@ public static class UIFunctions
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}
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}
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#endregion
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#region MilkyWayClusterUploadResult
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const int ClusterUploadResultKeepCount = 100;
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private static readonly ClusterUploadResult[] _clusterUploadResults = new ClusterUploadResult[ClusterUploadResultKeepCount];
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private static readonly object _clusterUploadResultsLock = new();
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private static int _clusterUploadResultsHead = 0;
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private static int _clusterUploadResultsCount = 0;
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private struct ClusterUploadResult
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{
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public DateTime UploadTime;
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public int Result;
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public float RequestTime;
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}
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public static void AddClusterUploadResult(int result, float requestTime)
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{
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lock (_clusterUploadResultsLock)
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{
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if (_clusterUploadResultsCount >= ClusterUploadResultKeepCount)
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{
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_clusterUploadResults[_clusterUploadResultsHead] = new ClusterUploadResult { UploadTime = DateTime.Now, Result = result, RequestTime = requestTime };
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_clusterUploadResultsHead = (_clusterUploadResultsHead + 1) % ClusterUploadResultKeepCount;
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}
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else
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{
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_clusterUploadResults[(_clusterUploadResultsHead + _clusterUploadResultsCount) % ClusterUploadResultKeepCount] = new ClusterUploadResult { UploadTime = DateTime.Now, Result = result, RequestTime = requestTime };
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_clusterUploadResultsCount++;
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}
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}
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}
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public static void ExportClusterUploadResults(BinaryWriter w)
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{
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lock (_clusterUploadResultsLock)
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{
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w.Write(_clusterUploadResultsCount);
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w.Write(_clusterUploadResultsHead);
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for (var i = 0; i < _clusterUploadResultsCount; i++)
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{
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ref var result = ref _clusterUploadResults[(i + _clusterUploadResultsHead) % ClusterUploadResultKeepCount];
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w.Write(result.UploadTime.ToBinary());
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w.Write(result.Result);
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w.Write(result.RequestTime);
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}
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}
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}
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public static void ImportClusterUploadResults(BinaryReader r)
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{
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lock (_clusterUploadResultsLock)
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{
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_clusterUploadResultsCount = r.ReadInt32();
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_clusterUploadResultsHead = r.ReadInt32();
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for (var i = 0; i < _clusterUploadResultsCount; i++)
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{
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ref var result = ref _clusterUploadResults[(i + _clusterUploadResultsHead) % ClusterUploadResultKeepCount];
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result.UploadTime = DateTime.FromBinary(r.ReadInt64());
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result.Result = r.ReadInt32();
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result.RequestTime = r.ReadSingle();
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}
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}
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}
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#endregion
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#region MilkyWayTopTenPlayers
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private static ClusterPlayerData[] _topTenPlayerData = null;
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private static readonly StringBuilder _sb = new(" ", 12);
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public static UI.MyCheckButton MilkyWayTopTenPlayersToggler;
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public static void SetTopPlayerCount(int count)
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{
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_topTenPlayerData = new ClusterPlayerData[count];
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}
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public static void SetTopPlayerData(int index, ref ClusterPlayerData playerData)
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{
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if (index < 0 || index >= _topTenPlayerData.Length) return;
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_topTenPlayerData[index] = playerData;
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}
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public static void InitMilkyWayTopTenPlayers()
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{
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var uiRoot = UIRoot.instance;
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if (!uiRoot) return;
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var rect = uiRoot.uiMilkyWay.transform as RectTransform;
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var panel = new GameObject("uxassist-milkyway-top-ten-players-panel");
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var rtrans = panel.AddComponent<RectTransform>();
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panel.transform.SetParent(rect);
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rtrans.sizeDelta = new Vector2(0f, 0f);
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rtrans.localScale = new Vector3(1f, 1f, 1f);
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rtrans.anchorMax = new Vector2(1f, 1f);
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rtrans.anchorMin = new Vector2(0f, 0f);
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rtrans.pivot = new Vector2(0f, 1f);
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rtrans.anchoredPosition3D = new Vector3(0, 0, 0f);
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MyFlatButton[] buttons = [];
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MilkyWayTopTenPlayersToggler = UI.MyCheckButton.CreateCheckButton(0, 0, rtrans, false, "Show top players".Translate()).WithSize(100f, 24f);
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MilkyWayTopTenPlayersToggler.OnChecked += UpdateButtons;
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MilkyWayTopTenPlayersToggler.Checked = false;
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UpdateButtons();
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void UpdateButtons()
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{
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var chk = MilkyWayTopTenPlayersToggler.Checked;
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if (_topTenPlayerData == null)
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{
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MilkyWayTopTenPlayersToggler.gameObject.SetActive(false);
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return;
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}
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var count = _topTenPlayerData.Length;
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MilkyWayTopTenPlayersToggler.gameObject.SetActive(count > 0);
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if (count != buttons.Length)
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{
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for (var i = count; i < buttons.Length; i++)
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{
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UnityEngine.Object.Destroy(buttons[i].gameObject);
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}
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Array.Resize(ref buttons, count);
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}
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for (var i = 0; i < count; i++)
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{
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var button = buttons[i];
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if (chk)
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{
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if (button == null)
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{
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button = MyFlatButton.CreateFlatButton(0f, 20f * i + 24f, rtrans, "").WithSize(20f, 18f);
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button.labelText.alignment = TextAnchor.MiddleLeft;
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buttons[i] = button;
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}
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button.SetLabelText(String.Format(">> {0:00}. {1} {2}W", i + 1, _topTenPlayerData[i].name, ToKMG(_topTenPlayerData[i].genCap * 60L)));
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button.gameObject.SetActive(true);
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}
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else
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{
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button.gameObject.SetActive(false);
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}
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}
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MilkyWayTopTenPlayersToggler.SetLabelText(chk ? "Hide top players".Translate() : "Show top players".Translate());
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string ToKMG(long value)
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{
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StringBuilderUtility.WriteKMG(_sb, 8, value, true);
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return _sb.ToString();
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}
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}
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}
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#endregion
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}
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