mirror of
https://github.com/soarqin/DSP_Mods.git
synced 2025-12-08 22:13:30 +08:00
WIP: CompressSave 1.2.0
This commit is contained in:
@@ -5,8 +5,10 @@
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## Usage
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* More options on universe creation
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* Can set maximum star count in config file.
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* Can set maximum star count(128 by default, up to 1024) in config file.
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* Note: there is performance issue on galaxy view with large amount of stars.
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## 使用说明
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* 生成宇宙时提供更多选项
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* 可以在配置文件中设置最大恒星数
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* 可以在配置文件中设置最大恒星数(默认128, 最多1024)
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* 注意: 大量恒星会导致宇宙视图出现性能问题
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using BepInEx;
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using BepInEx.Configuration;
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@@ -15,19 +16,23 @@ public class UniverseGenTweaks : BaseUnityPlugin
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BepInEx.Logging.Logger.CreateLogSource(PluginInfo.PLUGIN_NAME);
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private bool _cfgEnabled = true;
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private static int _maxStarCount = 64;
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private static int _maxStarCount = 128;
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private static float _minDist = 2f;
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private static float _maxDist = 3.2f;
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private static float _minStep = 2f;
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private static float _maxStep = 3.2f;
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private static float _flatten = 0.18f;
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private static Text _minDistTitle;
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private static Text _maxDistTitle;
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private static Text _minStepTitle;
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private static Text _maxStepTitle;
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private static Text _flattenTitle;
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private static Slider _minDistSlider;
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private static Slider _maxDistSlider;
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private static Slider _minStepSlider;
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private static Slider _maxStepSlider;
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private static Slider _flattenSlider;
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private static Text _minDistText;
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private static Text _maxDistText;
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private static Text _minStepText;
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private static Text _maxStepText;
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private static Text _flattenText;
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private void Awake()
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@@ -62,18 +67,24 @@ public class UniverseGenTweaks : BaseUnityPlugin
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__instance.starCountSlider.maxValue = _maxStarCount;
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createSliderWithText(__instance.starCountSlider, out _minDistTitle, out _minDistSlider, out _minDistText);
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createSliderWithText(__instance.starCountSlider, out _maxDistTitle, out _maxDistSlider, out _maxDistText);
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createSliderWithText(__instance.starCountSlider, out _minStepTitle, out _minStepSlider, out _minStepText);
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createSliderWithText(__instance.starCountSlider, out _maxStepTitle, out _maxStepSlider, out _maxStepText);
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createSliderWithText(__instance.starCountSlider, out _flattenTitle, out _flattenSlider, out _flattenText);
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_minDistTitle.name = "min-dist";
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_minDistSlider.minValue = 10f;
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_minDistSlider.maxValue = _maxDist * 10f;
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_minDistSlider.maxValue = 50f;
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_minDistSlider.value = _minDist * 10f;
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_maxDistTitle.name = "max-dist";
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_maxDistSlider.minValue = _minDist * 10f;
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_maxDistSlider.maxValue = 100f;
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_maxDistSlider.value = _maxDist * 10f;
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_minStepTitle.name = "min-step";
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_minStepSlider.minValue = 10f;
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_minStepSlider.maxValue = _maxStep * 10f - 1f;
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_minStepSlider.value = _minStep * 10f;
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_maxStepTitle.name = "max-step";
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_maxStepSlider.minValue = _minStep * 10f + 1f;
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_maxStepSlider.maxValue = 100f;
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_maxStepSlider.value = _maxStep * 10f;
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_flattenTitle.name = "flatten";
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_flattenSlider.minValue = 1f;
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@@ -81,12 +92,13 @@ public class UniverseGenTweaks : BaseUnityPlugin
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_flattenSlider.value = _flatten * 50f;
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transformDeltaY(_minDistTitle.transform, -0.3573f);
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transformDeltaY(_maxDistTitle.transform, -0.3573f * 2);
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transformDeltaY(_flattenTitle.transform, -0.3573f * 3);
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transformDeltaY(__instance.resourceMultiplierSlider.transform.parent, -0.3573f * 3);
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transformDeltaY(__instance.sandboxToggle.transform.parent, -0.3573f * 3);
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transformDeltaY(__instance.propertyMultiplierText.transform, -0.3573f * 3);
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transformDeltaY(__instance.addrText.transform.parent, -0.3573f * 3);
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transformDeltaY(_minStepTitle.transform, -0.3573f * 2);
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transformDeltaY(_maxStepTitle.transform, -0.3573f * 3);
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transformDeltaY(_flattenTitle.transform, -0.3573f * 4);
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transformDeltaY(__instance.resourceMultiplierSlider.transform.parent, -0.3573f * 4);
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transformDeltaY(__instance.sandboxToggle.transform.parent, -0.3573f * 4);
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transformDeltaY(__instance.propertyMultiplierText.transform, -0.3573f * 4);
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transformDeltaY(__instance.addrText.transform.parent, -0.3573f * 4);
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}
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[HarmonyPrefix]
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@@ -95,18 +107,21 @@ public class UniverseGenTweaks : BaseUnityPlugin
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{
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if (Localization.language == Language.zhCN)
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{
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_minDistTitle.text = "恒星/步进距离";
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_maxDistTitle.text = "步进最大距离";
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_minDistTitle.text = "恒星最小距离";
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_minStepTitle.text = "步进最小距离";
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_maxStepTitle.text = "步进最大距离";
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_flattenTitle.text = "扁平度";
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}
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else
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{
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_minDistTitle.text = "Star/Step Distance";
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_maxDistTitle.text = "Step Distance Max";
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_minDistTitle.text = "Star Distance Min";
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_minStepTitle.text = "Step Distance Min";
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_maxStepTitle.text = "Step Distance Max";
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_flattenTitle.text = "Flatten";
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}
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_minDistText.text = _minDist.ToString();
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_maxDistText.text = _maxDist.ToString();
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_minStepText.text = _minStep.ToString();
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_maxStepText.text = _maxStep.ToString();
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_flattenText.text = _flatten.ToString();
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}
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@@ -117,34 +132,60 @@ public class UniverseGenTweaks : BaseUnityPlugin
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_minDistSlider.onValueChanged.RemoveAllListeners();
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_minDistSlider.onValueChanged.AddListener(val =>
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{
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var newVal = val / 10f;
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var newVal = Mathf.Round(val) / 10f;
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if (newVal.Equals(_minDist)) return;
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_minDist = newVal;
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_maxDistSlider.minValue = newVal * 10f;
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_minDistText.text = _minDist.ToString();
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__instance.SetStarmapGalaxy();
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});
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_maxDistSlider.onValueChanged.RemoveAllListeners();
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_maxDistSlider.onValueChanged.AddListener(val =>
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_minStepSlider.onValueChanged.RemoveAllListeners();
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_minStepSlider.onValueChanged.AddListener(val =>
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{
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var newVal = val / 10f;
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if (newVal.Equals(_maxDist)) return;
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_maxDist = newVal;
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_minDistSlider.maxValue = newVal * 10f;
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_maxDistText.text = _maxDist.ToString();
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var newVal = Mathf.Round(val) / 10f;
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if (newVal.Equals(_minStep)) return;
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_minStep = newVal;
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_maxStepSlider.minValue = newVal * 10f;
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_minStepText.text = _minStep.ToString();
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__instance.SetStarmapGalaxy();
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});
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_maxStepSlider.onValueChanged.RemoveAllListeners();
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_maxStepSlider.onValueChanged.AddListener(val =>
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{
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var newVal = Mathf.Round(val) / 10f;
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if (newVal.Equals(_maxStep)) return;
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_maxStep = newVal;
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_minStepSlider.maxValue = newVal * 10f;
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_maxStepText.text = _maxStep.ToString();
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__instance.SetStarmapGalaxy();
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});
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_flattenSlider.onValueChanged.RemoveAllListeners();
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_flattenSlider.onValueChanged.AddListener(val =>
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{
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var newVal = val / 50f;
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if (newVal.Equals(_maxDist)) return;
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var newVal = Mathf.Round(val) / 50f;
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if (newVal.Equals(_flatten)) return;
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_flatten = newVal;
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_flattenText.text = _flatten.ToString();
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__instance.SetStarmapGalaxy();
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});
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}
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGalaxySelect), "OnStarCountSliderValueChange")]
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static IEnumerable<CodeInstruction> PatchStarCountOnValueChange(IEnumerable<CodeInstruction> instructions)
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{
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foreach (var instruction in instructions)
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{
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if (instruction.opcode == OpCodes.Ldc_I4_S && instruction.OperandIs(80))
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{
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_maxStarCount"));
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}
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else
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{
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yield return instruction;
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}
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GalaxyData), MethodType.Constructor)]
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static bool PatchGalaxyData(GalaxyData __instance)
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@@ -168,28 +209,31 @@ public class UniverseGenTweaks : BaseUnityPlugin
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yield return pop;
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yield return pop;
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_minDist"));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_minDist"));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_maxDist"));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_minStep"));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_maxStep"));
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yield return new CodeInstruction(OpCodes.Ldsfld, AccessTools.Field(typeof(UniverseGenTweaks), "_flatten"));
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}
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yield return instruction;
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}
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}
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/* Patch `rand() * (maxStepLen - minStepLen) + minDist` to `rand() * (maxStepLen - minStepLen) + minStepLen`,
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this should be a bugged line in original game code. */
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[HarmonyTranspiler]
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[HarmonyPatch(typeof(UIGalaxySelect), "OnStarCountSliderValueChange")]
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static IEnumerable<CodeInstruction> PatchStarCountOnValueChange(IEnumerable<CodeInstruction> instructions)
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[HarmonyPatch(typeof(UniverseGen), "RandomPoses")]
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static IEnumerable<CodeInstruction> PatchUniverGenRandomPoses(IEnumerable<CodeInstruction> instructions)
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{
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var lastIsMul = false;
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foreach (var instruction in instructions)
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{
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if (instruction.opcode == OpCodes.Ldc_I4_S && instruction.OperandIs(80))
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if (lastIsMul && instruction.opcode == OpCodes.Ldarg_2)
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{
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yield return new CodeInstruction(OpCodes.Ldc_I4, _maxStarCount);
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}
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else
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{
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yield return instruction;
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lastIsMul = false;
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yield return new CodeInstruction(OpCodes.Ldarg_3);
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continue;
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}
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lastIsMul = instruction.opcode == OpCodes.Mul;
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yield return instruction;
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}
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}
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}
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Binary file not shown.
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Before Width: | Height: | Size: 91 KiB After Width: | Height: | Size: 88 KiB |
@@ -2,7 +2,7 @@
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"name": "UniverseGenTweaks",
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"version_number": "1.0.0",
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"website_url": "https://github.com/soarqin/DSP_Mods/tree/master/UniverseGenTweaks",
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"description": "#### Universe Generator Tweaks / 宇宙生成参数调节",
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"description": "Universe Generator Tweaks / 宇宙生成参数调节",
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"dependencies": [
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"xiaoye97-BepInEx-5.4.17"
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]
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