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mirror of https://github.com/soarqin/DSP_Mods.git synced 2026-02-05 03:42:20 +08:00

WIP: CompressSave 1.2.0

This commit is contained in:
2022-11-20 16:36:02 +08:00
parent f4457c5fd2
commit aec98cda34
33 changed files with 714 additions and 334 deletions

View File

@@ -3,25 +3,56 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection.Emit;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using CompressSave.LZ4Wrap;
using CompressSave.Wrapper;
namespace CompressSave;
[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
public class CompressSave : BaseUnityPlugin
{
string StringFromCompresstionType(CompressionType type)
{
switch (type)
{
case CompressionType.LZ4: return "lz4";
case CompressionType.Zstd: return "zstd";
case CompressionType.None: default: return "none";
}
}
CompressionType CompressionTypeFromString(string str)
{
switch (str)
{
case "lz4": return CompressionType.LZ4;
case "zstd": return CompressionType.Zstd;
default: return CompressionType.None;
}
}
public void Awake()
{
SaveUtil.logger = Logger;
if (LZ4API.Avaliable)
if (LZ4API.Avaliable && ZstdAPI.Avaliable)
{
PatchSave.CompressionTypeForSaves = CompressionTypeFromString(
Config.Bind("Compression", "Type", StringFromCompresstionType(PatchSave.CompressionTypeForSaves),
new ConfigDescription("Set default compression type.",
new AcceptableValueList<string>("lz4", "zstd", "none"), new {}))
.Value);
PatchSave.CompressionLevelForSaves = Config.Bind("Compression", "Level", PatchSave.CompressionLevelForSaves,
new ConfigDescription("Set default compression level. -1 for fastest level, 0 for default level. And positive levels for lz4: 3-12, for zstd: 1-22.",
new AcceptableValueRange<int>(-1, 22), new {}))
.Value;
PatchSave.CreateCompressBuffer();
if (GameConfig.gameVersion != SaveUtil.VerifiedVersion)
{
SaveUtil.logger.LogWarning($"Save version mismatch. Expect:{SaveUtil.VerifiedVersion}, Current:{GameConfig.gameVersion}. MOD may not work as expected.");
}
Harmony.CreateAndPatchAll(typeof(PatchSave));
if (PatchSave.EnableCompress)
if (PatchSave.EnableCompress && PatchSave.CompressionTypeForSaves != CompressionType.None)
Harmony.CreateAndPatchAll(typeof(PatchUISaveGame));
Harmony.CreateAndPatchAll(typeof(PatchUILoadGame));
}
@@ -39,18 +70,36 @@ public class CompressSave : BaseUnityPlugin
class PatchSave
{
public static WrapperDefines lz4Wrapper = new LZ4API(), zstdWrapper = new ZstdAPI();
const long MB = 1024 * 1024;
static LZ4CompressionStream.CompressBuffer compressBuffer = LZ4CompressionStream.CreateBuffer((int)MB); //Bigger buffer for GS2 compatible
private static CompressionStream.CompressBuffer compressBuffer;
public static bool UseCompressSave = false;
public static bool IsCompressedSave;
static Stream lzstream = null;
public static CompressionType CompressedType = CompressionType.None;
public static CompressionType CompressionTypeForSaves = CompressionType.LZ4;
public static int CompressionLevelForSaves = 0;
static Stream compressionStream = null;
public static bool EnableCompress;
public static bool EnableDecompress;
public static void CreateCompressBuffer()
{
compressBuffer = CompressionStream.CreateBuffer(CompressionTypeForSaves == CompressionType.LZ4 ? lz4Wrapper : zstdWrapper, (int)MB); //Bigger buffer for GS2 compatible
}
private static void WriteHeader(FileStream fileStream)
{
for (int i = 0; i < 4; i++)
for (int i = 0; i < 3; i++)
fileStream.WriteByte(0xCC);
switch (CompressionTypeForSaves)
{
case CompressionType.Zstd:
fileStream.WriteByte(0xCD);
break;
case CompressionType.LZ4:
default:
fileStream.WriteByte(0xCC);
break;
}
}
[HarmonyPrefix]
@@ -58,17 +107,17 @@ class PatchSave
[HarmonyPatch(typeof(GameSave), "SaveAsLastExit")]
static void BeforeAutoSave()
{
UseCompressSave = EnableCompress;
UseCompressSave = EnableCompress && CompressionTypeForSaves != CompressionType.None;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameSave), "SaveCurrentGame")]
static IEnumerable<CodeInstruction> SaveCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator generator)
{
/* BinaryWriter binaryWriter = new BinaryWriter(fileStream); => Create lzstream and replace binaryWriter.
* set PerformanceMonitor.BeginStream to lzstream.
/* BinaryWriter binaryWriter = new BinaryWriter(fileStream); => Create compressionStream and replace binaryWriter.
* set PerformanceMonitor.BeginStream to compressionStream.
* fileStream.Seek(6L, SeekOrigin.Begin); binaryWriter.Write(position); => Disable seek&write function.
* binaryWriter.Dispose(); => Dispose lzstream before fileStream close.
* binaryWriter.Dispose(); => Dispose compressionStream before fileStream close.
*/
try
{
@@ -83,7 +132,7 @@ class PatchSave
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthWrite1"))
.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
.Advance(1)
.Insert(new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposeLzstream")));
.Insert(new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposecompressionStream")));
EnableCompress = true;
return matcher.InstructionEnumeration();
}
@@ -97,7 +146,7 @@ class PatchSave
public static void MonitorStream(Stream fileStream)
{
PerformanceMonitor.BeginStream(UseCompressSave ? lzstream : fileStream);
PerformanceMonitor.BeginStream(UseCompressSave ? compressionStream : fileStream);
}
public static BinaryWriter CreateBinaryWriter(FileStream fileStream)
@@ -106,8 +155,8 @@ class PatchSave
{
SaveUtil.logger.LogDebug("Begin compress save");
WriteHeader(fileStream);
lzstream = new LZ4CompressionStream(fileStream, compressBuffer, true); //need to dispose after use
return ((LZ4CompressionStream)lzstream).BufferWriter;
compressionStream = new CompressionStream(CompressionTypeForSaves == CompressionType.LZ4 ? lz4Wrapper : zstdWrapper, CompressionLevelForSaves, fileStream, compressBuffer, true); //need to dispose after use
return ((CompressionStream)compressionStream).BufferWriter;
}
SaveUtil.logger.LogDebug("Begin normal save");
return new BinaryWriter(fileStream);
@@ -126,17 +175,16 @@ class PatchSave
binaryWriter.Write(value);
}
public static void DisposeLzstream()
public static void DisposecompressionStream()
{
if (!UseCompressSave) return;
var writeflag = lzstream.CanWrite;
lzstream?.Dispose(); //Dispose need to be done before fstream closed.
lzstream = null;
var writeflag = compressionStream.CanWrite;
compressionStream?.Dispose(); //Dispose need to be done before fstream closed.
compressionStream = null;
if (writeflag) //Reset UseCompressSave after writing to file
UseCompressSave = false;
}
[HarmonyTranspiler]
[HarmonyPatch(typeof(GameSave), "LoadCurrentGame")]
[HarmonyPatch(typeof(GameSave), "LoadGameDesc")]
@@ -145,11 +193,11 @@ class PatchSave
[HarmonyPatch(typeof(GameSave), "ReadModes")]
static IEnumerable<CodeInstruction> LoadCurrentGame_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator iLGenerator)
{
/* using (BinaryReader binaryReader = new BinaryReader(fileStream)) => Create lzstream and replace binaryReader.
* set PerformanceMonitor.BeginStream to lzstream.
/* using (BinaryReader binaryReader = new BinaryReader(fileStream)) => Create decompressionStream and replace binaryReader.
* set PerformanceMonitor.BeginStream to decompressionStream.
* if (fileStream.Length != binaryReader.ReadInt64()) => Replace binaryReader.ReadInt64() to pass file length check.
* fileStream.Seek((long)num2, SeekOrigin.Current); => Use lzstream.Read to seek forward
* binaryReader.Dispose(); => Dispose lzstream before fileStream close.
* fileStream.Seek((long)num2, SeekOrigin.Current); => Use decompressionStream.Read to seek forward
* binaryReader.Dispose(); => Dispose decompressionStream before fileStream close.
*/
try
{
@@ -165,7 +213,7 @@ class PatchSave
.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "FileLengthRead"))
.MatchForward(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IDisposable), "Dispose")))
.Advance(1)
.Insert(new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposeLzstream")))
.Insert(new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "DisposecompressionStream")))
.MatchBack(false, new CodeMatch(OpCodes.Callvirt, AccessTools.Method(typeof(System.IO.Stream), "Seek")));
if (matcher.IsValid)
matcher.Set(OpCodes.Call, AccessTools.Method(typeof(PatchSave), "ReadSeek"));
@@ -191,45 +239,53 @@ class PatchSave
static void ReadHeader_Postfix(ref GameSaveHeader header)
{
if (header != null)
((CompressionGameSaveHeader)header).IsCompressed = IsCompressedSave;
((CompressionGameSaveHeader)header).CompressionType = CompressedType;
}
public static BinaryReader CreateBinaryReader(FileStream fileStream)
{
if ((IsCompressedSave = SaveUtil.IsCompressedSave(fileStream)))
switch (CompressedType = SaveUtil.SaveGetCompressType(fileStream))
{
UseCompressSave = true;
lzstream = new LZ4DecompressionStream(fileStream);
return new PeekableReader((LZ4DecompressionStream)lzstream);
}
else
{
UseCompressSave = false;
fileStream.Seek(0, SeekOrigin.Begin);
return new BinaryReader(fileStream);
case CompressionType.LZ4:
case CompressionType.Zstd:
UseCompressSave = true;
compressionStream = new DecompressionStream(CompressedType == CompressionType.LZ4 ? lz4Wrapper : zstdWrapper, fileStream);
return new PeekableReader((DecompressionStream)compressionStream);
case CompressionType.None:
UseCompressSave = false;
fileStream.Seek(0, SeekOrigin.Begin);
return new BinaryReader(fileStream);
default:
throw new ArgumentOutOfRangeException();
}
}
public static long FileLengthRead(BinaryReader binaryReader)
{
if (UseCompressSave)
switch (CompressedType)
{
binaryReader.ReadInt64();
return lzstream.Length;
case CompressionType.LZ4:
case CompressionType.Zstd:
binaryReader.ReadInt64();
return compressionStream.Length;
case CompressionType.None:
default:
return binaryReader.ReadInt64();
}
else
return binaryReader.ReadInt64();
}
public static long ReadSeek(FileStream fileStream, long offset, SeekOrigin origin)
{
if (UseCompressSave)
switch (CompressedType)
{
while (offset > 0)
offset -= lzstream.Read(compressBuffer.outBuffer, 0, (int)offset);
return lzstream.Position;
case CompressionType.LZ4:
case CompressionType.Zstd:
while (offset > 0)
offset -= compressionStream.Read(compressBuffer.outBuffer, 0, (int)offset);
return compressionStream.Position;
case CompressionType.None:
default:
return fileStream.Seek(offset, origin);
}
else
return fileStream.Seek(offset, origin);
}
}